By John Trauger (Vorlonagent) on Saturday, August 02, 2003 - 05:50 pm: Edit |
I got it
By Mike Raper (Raperm) on Saturday, August 02, 2003 - 06:44 pm: Edit |
Me, too. I'll put a link to it on my page and email it to you so that you can post it where you like.
By John Trauger (Vorlonagent) on Saturday, August 02, 2003 - 07:38 pm: Edit |
I got a stupid and gradiose idea of setting up a central clearing house for X2 so I'm sorting stuff both by creator and ship. I'll eventually have a "Fed XCA comparison page" up so everybody can look at everybody's ideas side by side.
...and do the same for other prominent rules and ships.
By John Trauger (Vorlonagent) on Saturday, August 02, 2003 - 09:02 pm: Edit |
A link to the page as a whole...
http://www.vorlonagent.com/sfb/x2.htm
And to Jeff's stuff
http://www.vorlonagent.com/sfb/x2/jefftonglet/jeffs-x2-ships.htm
By Mike Raper (Raperm) on Sunday, August 03, 2003 - 11:55 am: Edit |
Started some work on a new proposal for the Feds based on the stuff written in P6. Here's a quick rundown:
Federation X2 DD
Started with a DD as it's a good medium sized ship. Where noted, a particlar new system or rule is credited to the originator (apologies in advance if I missed anything).
Weapons
By Tos Crawford (Tos) on Sunday, August 03, 2003 - 08:39 pm: Edit |
Federation XCM (XCM+, XCMC, XCMC+):
This Medium Cruiser is the Fed mainline cruiser assuming the role of the pre-war CA. In XCM form it has a command rating of 8. The flag upgrade in the XCMC gives it a command rating of 9. The + refit converts four lab into four AWR. The center warp is attached to the saucer; when detached the saucer has a 0.5 MC. The aft hull is a fully capable starship when detached and has a 1.0 MC. This ship has X-Aegis and double drone control.
Photons:
The standard photon is base 10. Overloads can be dialed up to 20 damage. The range brackets are modified slightly to improve mid-range performance. The most significant change to battlefield tactics was the expanded FH photon arc.
The proximity fuse was significantly enhanced. It still does half warhead damage (round down) but now functions at ranges from 4-40. The proximity fuse can now be used with overloads from range 4-8 to combat difficult EW situations. All X2 torpedoes come installed with both the standard fuse and the proximity fuse; the decision on which fuse to use is made at time of launch, not during EA.
With all of the improvement to the photon the Feds felt that three forward photons was the equivalent of four standard photons allowing the fourth photon allowed by treaty to be targeted aft. With unusual forethought the Fed designers placed the hard points used by the drone racks in a location where they could be swapped out for additional photons, should an increase in direct firepower ever become necessary.
Phasers:
The Feds didn’t bother with the P6 as the X-P1 was already in production and considered more flexible given its offensive and rapid pulse defensive abilities. The P5s will function as defined by the committee.
SIF:
The structural integrity field is a new function of DAMCON. The SIF is powered during EA up to a maximum of the current DAMCON rating or to the amount of remaining hull boxes, whichever is less. When powered internal damage that would normally destroy hull, cargo or command facilities would instead be counted against the SIF on a 1 damage for 1 power ratio. Once the SIF has absorbed the allotted damage for the turn it stops absorbing damage and cannot be recharged until the following EA.
NWO:
Factory new these ships had the NWO configured as Cargo, and this is assumed in their BPV. The NWO have external access and can be converted into G2X drone racks, fighter bays or fighter mech-tractors for heavy fighters, but not without violating the treaty.
SSD:
http://www.vorlonagent.com/sfb/x2/Fed-XCA.htm
http://www.geocities.com/raperm2002/XCM2.gif
By Jeff Tonglet (Blackbeard) on Tuesday, September 02, 2003 - 09:48 pm: Edit |
John,
I just sent you four reworked SSDs.
Fed XCA, Klingon XCA, Kzinti XCA, Hydran XCA.
Please put them up on your site.
If you want to remove the previous versions to save space, go ahead.
By David Slatter (Davidas) on Thursday, September 04, 2003 - 07:24 am: Edit |
That X2 DD is way underpointed. I can see it easily outclassing a C8. The combination of excess power, better batteries, extra HETs, significantly better phasers, EW bonusus, ASIF, shield repair, etc. Its 4 X2-photons are way better than 6 old-style DSR.
It's at least 300.
By Mike Raper (Raperm) on Saturday, February 07, 2004 - 09:52 am: Edit |
Okay, based on some discussion in the photon/disruptor thread, I went ahead and worked up what I personally would like for X2, at least the first “set” of X2 ships prior to any Xork induced refits; say, those appearing around Y205. None of this is meant to represent anyone else's plans or wishes...just my own. Forgive the length of the post, but it’s best to be thorough.
Federation X2 proposal
In a nutshell, this is what I envisioned for X2. The X2 fleet is going to be small, but of high-quality ships. This bears a great deal on how they would be designed. Going back to pre-general war designs, you find that they are much more general purpose. I wanted to bring that feel back to the ships for X2. They will have a great deal of work to do, and not all of that will be combat. Yes, they need to be combat effective. But they aren’t warships, not in the sense that the 1st generation X-ships were. They also should show the effects of “lessons learned” from years of conflict; both in changes made to older systems and designs and in new innovations that are greatly different. All of these changes should enhance the basic feel and flavor of the race in question. That is, a Fed should be like a Fed; a Klingon, like a Klingon. With that in mind, this ship is what I came up with as my own personal vision for the Federation X2CA.
Federation X2CA, Y205
Now, a few notes.
By Loren Knight (Loren) on Saturday, February 07, 2004 - 11:32 am: Edit |
Well done Mike. It, of course, is different from my proposal but is a good one. If that were to come to be I'd be happy with it.
You've acheived a good level of "different" while staying Fed.
By R. Brodie Nyboer (Radiocyborg) on Saturday, February 07, 2004 - 11:48 am: Edit |
Good Lord, Mike! Excellent work. Good design philosophy. Wow! I'm with Loren. Obviously there's some disagreements but then I have disagreements over the original CA and CC. I still love playing them and SFB though. That's inspiring.
By Loren Knight (Loren) on Saturday, February 07, 2004 - 12:27 pm: Edit |
Actually, I could be captivated by two small things.
I'm really attached to the idea of the Drogue Bay. Drogues are basically old tech by Y205 that a Captain must sacrafic the utility of an Admin for. Clearly Drogues have many tactical advantages as they typically do their one job better. In the physical space of one shuttle the drogue bay can fit two drogues. Simply not buying any drogues adds durability to the shuttle bay. The logic of a small bay specifically designed to give Captains drogues to use instead of wasting Admins is conclusive IMO. It saves money, adds tactical flexability, and durability AND doesn't take away the vital Shuttles from the ship. Don't forget that a shuttle MAIN purpose is to Shuttle people and things. The drogue bay would be something Captains would want and Star Fleet would see as a cost saving messure.
Second, Mikes version of the ASIF should have one small rule added, IMO. "So long as there is a working ASIF no Excess Damage boxes can be damaged. For each Excess Damage box that IS damaged also destroy one ASIF box."
I also have to disagree about the lack of Flag Bridge. Admirals in command of large missions (not nessasarilly combat missions) will want a place to command from. The X2CA will the the premere unit and they will want to command from there.
Note: I don't see anything else that needs changing in the design. My only concern is that it might be too simple. If this were the model of X2, Module X2 would be prety small. Or rather would be more like an R Module. I personally wanted a bit more. This doesn't take away from my earlier comments that Mike has a very good propsal. The first really thought provoking one in a while.
By Jeff Wile (Jswile) on Saturday, February 07, 2004 - 03:39 pm: Edit |
Beautiful work mike!
And a nice presentation on the notes section.
By Alan Trevor (Thyrm) on Saturday, February 07, 2004 - 03:53 pm: Edit |
Mike:
Question on the shields - after the + refit was initiated, most Fed cruisers had shields 2-6 at the same strength and all the Fed cruisers had shields 3-5 at the same strength. Your ship has (unless I miscounted) shield-2 and shield-6 at 37, shield-3 and shield-5 at 36, and shield-4 at 33. This seems contrary to Federation practice and I'm curious about the reason behind it.
By Mike Raper (Raperm) on Saturday, February 07, 2004 - 04:07 pm: Edit |
Alan,
Because these aren't refitted ships. As you noted, the pre-refit ships had weaker aft shields. These X2 ships, which are not designed as combat vessels, go back to that approach. For later X2 ships (Xork era ones, that is) I would have the shields beefed up to be the same.
To everyone else; glad you like what you see. If it helps stimulate the discussion, it was worth posting. I have "my" Klingon ready, too, and will post it later. Similar concept, at least insofar as it is a more general purpose ship, and not maxed out like X1. I'll get it up later today.
By R. Brodie Nyboer (Radiocyborg) on Saturday, February 07, 2004 - 05:03 pm: Edit |
Can't wait to see it.
By Mike Raper (Raperm) on Saturday, February 07, 2004 - 08:22 pm: Edit |
Klingon X2 Proposal
As with the above Federation X2 proposal, this one is all me…it is my personal vision for the first generation of X2 Klingon ships. As with the Federation, I took the approach that the Klingon navy would be comprised of a lesser number of very high-quality ships that are more like their pre-general war designs than those seen in the later war years. More multi-purpose, but still very combat effective due to the advanced systems used on the ships. The same basic approach was taken; make it act like a Klingon, but better, and make the ship less dependent on battery power, and apply some lessons learned from the years of conflict the Klingons went through. Unless otherwise stated, the systems used here are exactly the same as those used on the Federation ship; EW is the same, for example, as are drone racks, labs, etc. So, here’s the SSD:
Klingon XBC
Now, things to note:
By Loren Knight (Loren) on Saturday, February 07, 2004 - 09:57 pm: Edit |
Man, is that ever ready for refitting! (late X2 era).
By michael john campbell (Michaelcampbell) on Saturday, February 07, 2004 - 10:05 pm: Edit |
Quote:the XBC has those amazing 270-degree firing arcs.
By Christopher E. Fant (Cfant) on Saturday, February 07, 2004 - 10:07 pm: Edit |
I really llike both of Mike's X2 ideas. They are far better than anything ellse posted too date.
Fly with em yet Mike?
By Loren Knight (Loren) on Saturday, February 07, 2004 - 10:18 pm: Edit |
Something that I would like to reiterate about the era of Y205: Nobody knows there will be peace. The races didn't gang up on the ISC but fought individually but they did to defeat the Andromedans. But since that was over no one knows if the GW is settled.
So, building ships knowing there will be peace wouldn't happen, IMO.
I beleave the races would build at least one class of ship that would say, from each races perspective of not being ready to go back to war, "Don't even think about starting up old feuds again, least you will have to deal with THIS."
Nobody will be ready to start fighting again but absolutly no one will want the others to know it. That's why I designed my XCC the way it is (each race). It's a do all ship, capable of retaking lost systems (there is lots of retaking to do), showing the flag, and enforcing the borders and peace while a long way from support (due to the shattered nature of the devestated zones; it's primary opperating area).
By Loren Knight (Loren) on Saturday, February 07, 2004 - 10:31 pm: Edit |
I have to say I like that disruptor proposal.
By R. Brodie Nyboer (Radiocyborg) on Saturday, February 07, 2004 - 10:32 pm: Edit |
Loren, I think you're talking about Carriers (which could be the first major variant of XCA).
Mike, again stellar work! I'm not quite sanguine about the phasers but I understand your thinking. It may just be the mix. Even so I think it's a great design with excellent philosophy. I also like the disruptor. To emphasize something you said, the Klingons define disruptor combat.
By Christopher E. Fant (Cfant) on Saturday, February 07, 2004 - 10:33 pm: Edit |
X1 squadrons are more than capable of retaking lost systems, showiing the Flag and everything else Loren notes.
The X2 CA should be the sector patrol and anti-pirate ship, and the groundwork of an entirely new fleet.
By R. Brodie Nyboer (Radiocyborg) on Saturday, February 07, 2004 - 10:42 pm: Edit |
Mike:
"At close ranges, four overloaded disruptors equal the damage of four 12 point fast-load photons . . . [giving] them parity with the Feds once again in one-turn volleys, and allows them to keep their traditional two-turn damage lead. They still do not have the single-volley crunch of the full power photon, however, and still need to be wary of closing to point blank range with an angry Fed. As in the GW, the best ranges for the Klingon are those middle ranges."In other words, the Klingons fight like Klingons, the Feds fight like Feds, and they fight each other like they should.
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