By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 11:34 pm: Edit |
Quote:I agree. There is also the problem with making it too powerful. Say we put the Ph-5 damage up so the at 1.5 it equals the efficiency of the Ph-1. That may be too powerful. If the Alpha strike ability is too great it may start to mess with backwards compatability.
By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 11:43 pm: Edit |
Quote:D'oh! ••••. I fixed it. Looks a bit better, but the discrepency between the short range disadvantage and long range advantage still bug me
By Mike Raper (Raperm) on Tuesday, April 29, 2003 - 05:21 pm: Edit |
Here's a possible new Phaser V, one that I can live with paying 1.5 for. It has a very marginal increase in efficiency over the P1...34, as opposed to 32.14. It averages one or less damage points more per range category, and at longer ranges is the same as the current PV.
Phaser V+
Die Roll | 0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-50 | 51-75 |
1 | 10 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
2 | 10 | 9 | 8 | 8 | 7 | 6 | 5 | 3 | 2 | 1 | 1 |
3 | 9 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 1 | 1 | 0 |
4 | 9 | 8 | 7 | 7 | 6 | 5 | 4 | 2 | 1 | 0 | 0 |
5 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 1 | 0 | 0 | 0 |
6 | 8 | 7 | 6 | 5 | 4 | 4 | 2 | 0 | 0 | 0 | 0 |
By michael john campbell (Michaelcampbell) on Tuesday, April 29, 2003 - 10:12 pm: Edit |
Quote:if we can keep the energy cost at one
By Jeff Tonglet (Blackbeard) on Thursday, July 10, 2003 - 11:06 pm: Edit |
Loren, could you repost your phaser-5 table here?
Yours seems to be the consensus, but the files have been lost. The X2 files on Mike Reper's page seem to have been deleted, and I don't know if my ships have the right tables.
By michael john campbell (Michaelcampbell) on Friday, July 11, 2003 - 12:10 am: Edit |
The Ph-5 hasn't change in a long time...it's the Ph-6 table that has been messed around with a lot.
By Mike Raper (Raperm) on Friday, July 11, 2003 - 07:56 am: Edit |
Jeff,
I took the files down for the time being because os space, and the fact that most of that stuff had been up there for ages with very little discussion about any of it. I can send you the various tables and such for the phasers, if you like. Maybe a thread with no comments, just posted tables and stuff would be usefull as a place of reference.
By Loren Knight (Loren) on Friday, July 11, 2003 - 11:23 am: Edit |
Jeff, sory I missed your request. If Mike hasn't e-mailed them to you I can. E-mail me if you like.
By Jeff Tonglet (Blackbeard) on Friday, July 11, 2003 - 07:55 pm: Edit |
Thanks for the email Mike.
By michael john campbell (Michaelcampbell) on Tuesday, August 26, 2003 - 02:27 am: Edit |
I think that at some point during the X1 period ( say year 200 ) that the Ph-5 should be deployed by some races as an experimental weapon, replacing heavy weapons on the designs of the testbed vessel similar to the D7Z.
It should be really restricted with say, a standard X1 2 point capasitor and the ability to repid pulse simply as 2Ph-6 shots rather than 2Ph-6 shots or 3Ph-3 shots.
I also think the Kzinti should at this time experiment with a ship which uses Disruptor Cannon...With an overload function but no fastload function and no Defrac or UIM.
By Jeff Tonglet (Blackbeard) on Tuesday, August 26, 2003 - 10:26 pm: Edit |
I suppose we could go for Module X2P.
But with X1, X1R (early andys), XP (late andys), X2 (trade wars), X2R (varients), X2+ (xorks), do we really need another one?
By Loren Knight (Loren) on Tuesday, August 26, 2003 - 11:58 pm: Edit |
X2P, what??? X1 with Ph-5s?
By michael john campbell (Michaelcampbell) on Wednesday, August 27, 2003 - 03:35 am: Edit |
Quote:do we really need another one?
Quote:what??? X1 with Ph-5s?
By John Trauger (Vorlonagent) on Wednesday, August 27, 2003 - 02:09 pm: Edit |
Probably limited replacement would be in order.
No more than replacing 3-6 P-1s with 2-4 P-5's
By Jeff Tonglet (Blackbeard) on Wednesday, August 27, 2003 - 07:32 pm: Edit |
I just don't see the need for a module of X2 testbed ships. Maybe in 5-10 years if X2 sales catch on.
First I'd rather see the X2 ships be published.
There's an old proverb: "Don't let the Best become the enemy of the Good." Meaning don't wreck it if it's only 95% of what you want.
By michael john campbell (Michaelcampbell) on Wednesday, August 27, 2003 - 09:13 pm: Edit |
Quote:Probably limited replacement would be in order.
No more than replacing 3-6 P-1s with 2-4 P-5's
Quote:I just don't see the need for a module of X2 testbed ships. Maybe in 5-10 years if X2 sales catch on.
First I'd rather see the X2 ships be published.
There's an old proverb: "Don't let the Best become the enemy of the Good." Meaning don't wreck it if it's only 95% of what you want.
By Loren Knight (Loren) on Wednesday, August 27, 2003 - 09:39 pm: Edit |
Question 1: As no new X module is yet even tentitively heading towards the schedule I'm sure SVC doesn't even know the answer to when either will come out.
Question 2: Boy, the Ph-5 is a good design but no, I don't think so. X2 is about the whole ship design and it historical context. Some people think the design should be what it is despite the environment. I think the environment dictates the design. I think X2 is 90% about the environment of the era.
By John Trauger (Vorlonagent) on Thursday, August 28, 2003 - 12:32 am: Edit |
Testbed ships would be a Captain's Log thing, not a <odule X2 thing.
MJC,
If the P-5 is to replace the P-1 as a ship's main phaser, the testbed should test that replacement.
My thought is the heavy weapons would stay.
By michael john campbell (Michaelcampbell) on Thursday, August 28, 2003 - 06:49 am: Edit |
L.K.:
Maybe, maybe not.
Maybe there was some looking into in the late X1 period the idea of this phasers as heavy weapons and the system designed was what came to be known as the Ph-5.
It might even be worse than the Ph-5 currently is.
It might have had a CDR cost of 8 and no down firing ( only 2Ph-6 shot rapid pulse which cost the high price of 0.75 rather than the 0.5 of the X2 version ) and have a two point Cap.
J.T.:
Testbeds could be a CL thing or they could be stuck in a modulem, if there are a few pages short...I mean how many new rules are going to be stuck into X1R ( beyond letting the GX rack chuck out type VI & IX drones like it was an E-rack )?...We might as well cover the Ph-5 and DC there.
I think like the D7Z they would replace heavies.
I'm not entirely convinced ( see my responce to LK ) that the first thought of the inventers was to have it as a replacement to the main phaser suite...the Ph-5 is practically immune to EW if you're compairing it to the Photon.
By michael john campbell (Michaelcampbell) on Thursday, August 28, 2003 - 09:59 am: Edit |
Actually a Federation DZX would be a seriously cool X1 ship. That is a Fed DDX with the Photons replaced with Ph-5s.
It'ld cost 6 points of power to fire the four Ph-5s ( which could come from their own or the Ph-1 caps ) which is a heck of a lot less than the 16, 16 or 24 points that Fastloaded Standards, 16 point alternating overloads and 12 point fastloads would use up.
At R8 four Ph-5s will inflict ( with a zero shift ) 14 points of damage and at R5 they will inflict 20 points of damage.
At R8 and R5, four fastloaded 12 pointers will inflict ( with a zero shift ) 24 points of damage whilst four fastloaded standards and alternating 16 pointers will inflict 16 points of damage.
So the ship isn't inflicting huge ammounts of damage but it is running around with a very high battle speed, so much so that it could probably replace the AWRs with four Labs and still be the fastest X1 ship about.
By John Trauger (Vorlonagent) on Thursday, February 12, 2004 - 07:40 pm: Edit |
Since there are a lot of new faces here, let's get another debate out of the way.
About a year ago, we were pushing around an upgraded phaser to give X2 cruisers. Mike Raper's first proposal with cutting the P-4 damage table in half.
That proved to be too usefully long ranged, so I hit on cutting the *megaphaser* table in half. That's been the generally-accepted heavy phaser table. We dubbed it the "P-5"
We also created a P-3 replacement called the "P-6". There's less agreement on the damage table but most of us agree on a table that's like a compromise between a P-3 and a P-2, with a more P-3-like damage dropoff.
There is also a P-7 (replacement P-G) and a P-8 (replacement P-4) but those aren't well defined.
The core phaser debate is "how much energy should a P-5 cost?" The two choices for the P-5 are 1.5 points of power or 1 point of power like the P-1.
Mike Raper has set out the basic case for the 1-point P-5: It continues the evolution of the ehavy phaser from P-2 to P-1 to P-5. A heavy phaser always costs a point, it's just the fire control rig on the phaser.
The counterpoint to that is "when do we use a completely new phaser?" Well, it's the P-5 or not. I am not comfortable with continually escalating the damage efficiency of phasers. I think the extra damage and range should cost extra energy.
It also goes a ways toward forcing X2 to make hard power choices. X1 was so power-rich that there weren't too many hard decisions. By making the new stuff cost more, the dynamic of SFB is restored.
Then comes the even thorier questions of what a P-6 should cost. With a 1-pt P-5 we're all agreed on 1/2.
With a 1.5-cost P-5, some cling to 1/2, some want 3/4, some split the difference at 2/3.
By Loren Knight (Loren) on Thursday, February 12, 2004 - 08:21 pm: Edit |
There is also my not so accepted idea of having the Ph-5 cost 1.5 (with 3 points in caps), down load as Ph-1 for 1 point, or as two Ph-6 for .75 points each. AND that the stand alone Phaser-6 (it's own box) fires more efficiently using 1/2 point of energy.
The general arguement against it was that it is too confusing to have the downloaded Ph-6 and the stand alone Ph-6 have different arming costs.
I agree it would increse a new players learning curve but veteran players should be smart enough to deal with it.
The reason to have the difference come down to a reason to mount a Ph-6 instead of staying with all Ph-5's.
By John Trauger (Vorlonagent) on Thursday, February 12, 2004 - 08:52 pm: Edit |
There was that. I forgot that part (mercifully). Once you throw the P6 into the mix the debate gets pretty complicated.
I won't go past mentioning MJC and his desire to see the 1.5 cost P-5 fire as 3x P-3 in rapid-pulse mode. The proposal is so excessive on its face that nobody but MJC likes it.
I don't think any consensus has ever emerged on phasers. We all simply ran out of arguments, agreed to disagree, and wnet our own way. We've had the debate twice. At least.
I figure with all the newbies, it'll come to a head sooner or later and we may as well get it going.
By Loren Knight (Loren) on Thursday, February 12, 2004 - 10:08 pm: Edit |
I think we all agreed on the Ph-5 table its self.
By R. Brodie Nyboer (Radiocyborg) on Thursday, February 12, 2004 - 10:38 pm: Edit |
Ph-5 table ok, 1pt ok
Ph-6 table ok (Ph-2 w/ Ph-3 drop-off), 1/2pt ok
It maintains the flavor of the game's main phasers with just a little more oomph.
I recommend Ph-5 can fire as 2xPh-2 or 4xPh-3 for 2pts. Also Ph-6 can fire as 1xPh-2 or 2xPh-3 for 1pt. This would cause problems with a bunch of phaser tables on the SSD, but maybe we can skimp there.
I also agree with the 3x(cost) capacitors.
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