Archive through April 09, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: Major Eastern X2 tech changes : Archive through April 09, 2003
By Carl-Magnus Carlsson (Eagle) on Thursday, December 19, 2002 - 09:07 am: Edit

ISC, Gorn, Roms

By michael john campbell (Michaelcampbell) on Sunday, February 09, 2003 - 09:20 pm: Edit


Quote:

Perhaps in that respect it'ld be better just to say that X2 cloaks, cloak at the regular cost reguardless of Engine Doubling.





About X2 Cloaks, I'ld like to see both of the Carl-Magnus Carlsson idea of both the Lower Energy cost MIRKY CLOAK and the lower energy cost TEMPORARY CLOAK.

I'ld also like to see the higher enegy cost to deal with Orion Engine Doubling dropped.

By John Trauger (Vorlonagent) on Sunday, February 09, 2003 - 10:35 pm: Edit

I wouldn't/ I don't relish the idea of a ship moving at speed-31 under cloak. That is a game balance issue.

I DO agree with lowering the cloak cost (or simply not raising it), but think if you double your engines, the clock cost doubles with it.

By Kenneth Jones (Kludge) on Monday, February 10, 2003 - 09:13 am: Edit

When a 2 engine Orion doubles an engine it increases the Cloak 50%. Both 100%. So while the Cloak might cost somewhat less, for comparable engine sizes. The increased size of the Warp energy signals It's trying to mask has gone up. So should the Cloak cost.

By michael john campbell (Michaelcampbell) on Monday, February 10, 2003 - 08:00 pm: Edit


Quote:

When a 2 engine Orion doubles an engine it increases the Cloak 50%. Both 100%. So while the Cloak might cost somewhat less, for comparable engine sizes. The increased size of the Warp energy signals It's trying to mask has gone up. So should the Cloak cost.




That would only be true if the Warp Signature were 100% of what the Cloak cloaks.

It might be 90% but it's not 100 so that isn't accurate enough be be an absolute.
I wounder how much of what the cloak cost is weapon signatures!?!

Perhaps if X2 gets 1/2 the engines doubled then a 25% increase in cloak cost and and a total doubling would be a 50% increase in cloak cost.
But the simple increase of the cloak cost directly in line with warp power increases is only for the purposses of keeping the math simple, we can dump it without making the math hard.
•Up to 1/2 the Warp engines doubled is no increase in cloak cost.
•Over 1/2 the Warp engines doubled is a 50% increase in cloak cost.

That wouldn't be too complicated but it would still be an improovement over the regular cloak.

By Tos Crawford (Tos) on Sunday, February 23, 2003 - 03:46 pm: Edit

Paying for the cloak allows you to be anywhere in the +1 to +5 no lock brackets. You can only shift levels once per impulse but a ship that has paid for cloak could do the following:

1 fully uncloaked
2 +1, announced cloaking
3 +2
4 +3
5 +3
6 +2
7 +2
8 +3
9 +4
10 +5, lockon broken
11 +5, lockon broken
12 +4, lockon regained
13 +5, lockon broken
14 +4, lockon regained
15 +3
16 +2
17 +1
18 Fully Uncloaked, launch torps
19 +1
20 +2
21 +3
22 +4
23 +4
24 +4
25 +5, lockon broken
26 +4
27 +3
28 +3
29 +2
30 +2
31 +1
32 fully uncloaked

By John Trauger (Vorlonagent) on Sunday, February 23, 2003 - 03:51 pm: Edit

Why would anyone run a partial cloak? It still negates the ability to fire weapons.

I guess you could cycle in and out of full-cloaking to shake lock-ons...

It is a major improvement in that the ship is allowed more than "on" and "off" per turn.

By Carl-Magnus Carlsson (Eagle) on Monday, February 24, 2003 - 06:34 am: Edit

John the idea is to make the cloaking device more flexible. Perhaps with some improvements people like me who almost never use the system might find it usefull:) As it is now there running away is almost always the better option.
Note: On a fixed map, where running isn't possible, I keep some torpedoes back as a deterent instead.

By Roger Dupuy (Rogerdupuy) on Tuesday, February 25, 2003 - 07:15 pm: Edit

Another Romulan technological invention:

Plasma screens.
-It covers 1 - 3 arcs when activated. More power, more arcs.
-Phasers fired at a plasma screen must first destroy the screen at a 2:1 ratio (or another ratio) before any phaser fire can get to the screened ship.
-Does not affect heavy weapons.
-Fired from a plasma launcher (like a sawed-off shotgun spray) or its own launcher.
-Strength of screen? I don't know, what's fair? definitely the strength will be less if it covers more arcs.

By Daniel Zimmerman (Nam) on Tuesday, February 25, 2003 - 10:31 pm: Edit

IF it would fly... and that is a big if.....

I would say that it would still be a ballistic weapon, either launched balistically or targeted on someone. The ship would have to fly RIGHT behind it. (Which would cause a problem with the first part because seeking weapons move last... but that could be worked out) OR you could make some technobabble which makes it exist in the designated area of the warp bubble you create with your ship and just stays there with your ship as you warp through space.

Id just make it an adaptation of a torp... ie you could launch an F out as a screen while you are closing.....

Strength of the scren = strength of torp used. Degrades as normal. You can split the arcs to cover more area but this means less protection overall. IE use a 20 pt warhead to cover 2 sheilds and it would only cause 10 points of overall protection... from any of the sides.

Weapons fire would reduce strength by 2:1(? or maybe 1:1 cause its more spread out?)... but each point lost reduces each shield side... ie if you have 3 shields covered, you lose 3 overall points.

By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 10:41 pm: Edit

I would say strength of the screen = 1/2 torp strength.

And that it degrades as if moving a hex each impulse whether the ship moves or not.

I would also say that the plasma screen voids a cloak and that it canot be done while under cloak because you can't launch seeking weapons under cloak.

By Jeff Tonglet (Blackbeard) on Tuesday, February 25, 2003 - 11:33 pm: Edit

How would this not have an ESG-like ramming function?

Can the Romulan ship keep up with it? There may be a reason that plasmas can only move at speed 32+.

I don't see how it could cover more than one arc. It's not THAT big. If it's enveloping, what's to prevent it from frying the ship it's supposed to be protecting?

By John Trauger (Vorlonagent) on Tuesday, February 25, 2003 - 11:51 pm: Edit

Technobabble mostly. :)

Seriously we can rationalise something like having it right on the edge of the warp field away from the ship...

it would be too powerful if it was a defense/offense shield.

By Daniel Zimmerman (Nam) on Wednesday, February 26, 2003 - 12:08 am: Edit

Jeff: Yes, technobabble mostly... that and it would have to stay VERY close to the ship. Thats why I came up with the "stays in the warp bubble you create". (So it couldnt be used under impulse (and perhaps not while you are using any impulse power for movement) and would most likely be lost with a HET and an Emer Decel.

As to offensive uses... ESGs fill the entire hex... the plasma sheild would only surround the ship and since it wouldnt seek on the target (assuming we use the warp field technobabble) then it would never have the chance to do any damage (since there are no ramming rules, and the ship would basically have to ram in order to "hit" with the plasma shield).

I would have no problem with saying the shield starts of with half the torp strength.... and it could not be done to an enveloping or with shotgun shells... only standard torps (and perhaps maybe psuedos... with the exception that if a pseaudo is hit with 1 pt of phaser fire... it immediately disintigrates).

I would say that you could cloak and then use it... however it would allow for a flash-cube effect while it is active.

By Roger Dupuy (Rogerdupuy) on Wednesday, February 26, 2003 - 01:43 pm: Edit

Let's try to agree to what are the Romulan's military doctrines. This could help us either:

1. enhance existing tech (i.e. plasmas, cloaks, NSMs...)

2. or abandon some/all tech for something new (i.e. plasma cannon, plasma screen, the ability to fire a weapon while cloaked, and so on).

3. Of course, we could mix.

Let me start from the hip: the Romulans are a 'tricky' race.

By Mike Raper (Raperm) on Wednesday, February 26, 2003 - 02:08 pm: Edit

I'd go with 2, myself. They may be a tricky race, and that's part of their appeal. But, they got their hats handed to them in the GW primarily by two very non-tricky races (Feds and Gorn). Some improved tricky stuff (better cloak) with some new gadgets (plasma shield and cannon) are an interesting combination.

By John Trauger (Vorlonagent) on Wednesday, February 26, 2003 - 02:26 pm: Edit

Daniel,

You could run it like bolting, where shotgunning or enveloping don't increase the effect. You set up a shotgun-S and then need to throw up shield, guess what? You only get 15 points of protection, just as if it were a standard S.

As for cloak, you and I are saying the same thing. Flashcubing a cloak IS voiding it. We differ on whether you can set it up while under cloak.

By John Trauger (Vorlonagent) on Wednesday, February 26, 2003 - 02:28 pm: Edit

Roger,

I tend to think in terms of enhancing existing tech, although Mike's plasma cannon. I can't see them abandoning the plasma/cloak paradigm entirely or they wouldn't be Roms.

They'd be another race with the same name.

1 or 2 for me.

By Roger Dupuy (Rogerdupuy) on Wednesday, February 26, 2003 - 05:23 pm: Edit

Ok, let's go!

Another Romulan advance in mauler technology coming soon.

By John Trauger (Vorlonagent) on Thursday, February 27, 2003 - 03:32 am: Edit

What advance do you need with 3-point batteries?

By Roger Dupuy (Rogerdupuy) on Monday, March 03, 2003 - 01:54 pm: Edit

Now is the Plasma Screen worth it-trading phaser damage done to your own ship for losing the opportunity to fire that same heavy weapon at the enemy target...? The 'continually-flexible-ever-finding-different-uses' plasma torpedo has yet another 'firing mode' . But is it as weak as the GW bolt?

example:

Plasma S Screen
arming 2+2+4
Stops 15 points of 'phaser-only' damage for 10 impulses out of one (1) arc. If the screen is activated, then what stops its opponent from not firing/delaying firing?

Is this Plasma Screen worthwhile?

By Roger Dupuy (Rogerdupuy) on Monday, March 03, 2003 - 01:54 pm: Edit

Now is the Plasma Screen worth it-trading phaser damage done to your own ship for losing the opportunity to fire that same heavy weapon at the enemy target...? The 'continually-flexible-ever-finding-different-uses' plasma torpedo has yet another 'firing mode' . But is it as weak as the GW bolt?

example:

Plasma S Screen
arming 2+2+4
Stops 15 points of 'phaser-only' damage for 10 impulses out of one (1) arc. If the screen is activated, then what stops its opponent from not firing/delaying firing?

Is this Plasma Screen worthwhile?

By Roger Dupuy (Rogerdupuy) on Monday, March 03, 2003 - 01:54 pm: Edit

sorry double post

By Tos Crawford (Tos) on Wednesday, April 09, 2003 - 03:46 pm: Edit

Why not just give the Gorns some photons?

X1/XP - Each front P1 can be converted to an X1-photon FA for a BPV surcharge.

X2 - Whatever is balanced based on how fancy we make X2 photons.

Provides the Gorn some decent flexibility.

By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 03:54 pm: Edit

You didn't like my way of doing that. :)

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