By Loren Knight (Loren) on Saturday, April 17, 2004 - 01:18 am: Edit |
If plasma can ignore weasels, then the price of a ROmulan ship should double.
It is way too good.
I agree (dang, we're on a roll CFant). Lets go way back before there were weasles. Now why were weasles able to detract plasma in the first place?
Now, I agree that the situation is different but after consideration (I did consider a way to allow Plasma to avoid weasles)it was clear that plasma would be very deadly. Imagin the near same value of an anchor with out having to tractor. And in most cases if you anchored your dead (or close to it) because you can't weasle. Also, if the BPV doubled you would either have 400 point cruisers or seriously thin paper tigers...er...raptors.
Still, the increasing weasle problem is something that would be studied bythe plasma races. Romulan now face a weapon (carronade) that can hit them effectively while cloaked and when they come un-cloaked they face a ship with lots of shuttles to use as WW.
Hence, I proposed the plasma repeater so that the Roms could divid up their torps for eliminating the weasles then strike the ship with the heavies. And X2 heavy cruiser could take out four weasles and still hit the enemy with two full M-Torps. (when equiped with 2xS + 2xM). Romulan only X2 technology (posted above).
In the next post I'll place the link to the Grand Eagle.
By Tos Crawford (Tos) on Saturday, April 17, 2004 - 01:39 am: Edit |
"If plasma can ignore weasels, then the price of a Romulan ship should double."
I disagree. Consider the aforementioned SPX at 228 BPV. It's armed with 1M+2S plasma, 9 P1 and 5 X-bats. Assuming the X1 BPV is correct (big if considering free Sabots and ECP) its likely GW foe would be 2 NCLa+, 8 phot, 12 P1. This might be a fair fight.
Making the plasma immune to WW does what? Add a third NCLa+ (50% increase in BPV) and one NCL eats 40 points of plasma and two eat 30 points of plasma. Though lightly damaged none of the NCLs are stopped from reaching range 4 and shooting 12 overloaded photons and 18 P1 at the SPX. Against a +2 shift we would expect 4 photon hits plus 45 points of phaser damage. That SPX isn't going to be happy taking 109 damage. Splitting the plasma onto two targets might work better, but I'd still tend to give the edge to the three NCLs.
Maybe the NCL is just too good a ship for this comparison. Lets try it with three Gorn HDDb+. That's 3S+6F+15P1. The SPX has the same problem, it can't kill all three. If the Gorns blitz they shouldn't have much trouble getting close enough to wipe out the Romulan.
Based on these two examples I'd guess the BPV for this SPX+ would be in the 300 range, not the 450 your estimate suggests.
Then again even if I could use a weasle I doubt I would have. I don't really see much point in using a WW against an X ship. If you are going to ceed the initiative against an X ship then you have lost the fight already.
Question: what ships (any reasonable BPV) would you take to beat a SPX if your strategy required you to plan for a WW? Personally I can't see how having the ability to weasle is supposed to somehow make this a fair fight.
By michael john campbell (Michaelcampbell) on Saturday, April 17, 2004 - 03:46 am: Edit |
Quote:Question: what ships (any reasonable BPV) would you take to beat a SPX if your strategy required you to plan for a WW? Personally I can't see how having the ability to weasle is supposed to somehow make this a fair fight.
Quote:Making the plasma immune to WW does what? Add a third NCLa+ (50% increase in BPV) and one NCL eats 40 points of plasma and two eat 30 points of plasma. Though lightly damaged none of the NCLs are stopped from reaching range 4 and shooting 12 overloaded photons and 18 P1 at the SPX. Against a +2 shift we would expect 4 photon hits plus 45 points of phaser damage. That SPX isn't going to be happy taking 109 damage. Splitting the plasma onto two targets might work better, but I'd still tend to give the edge to the three NCLs.
By Tos Crawford (Tos) on Saturday, April 17, 2004 - 08:56 am: Edit |
"Do we want monitors and bases to suddenly have to loose out to X2 ships any time they meet?"
I would think units with positional stabilizers in use should have some effective plasma defense, probably the WW, just as a play balance thing. I would consider having any unit allowed to WW if speed zero.
I'm less concerned about monitors. It won't be the first ship class that has lived past its usefulness.
Perhaps WW immune plasma isn't the answer that I think it is. I do believe the objective of allowing X2 to bring back the wow without just adding more warhead is valid.
I'd like to consider giving plasma ships rules to rearm PPTs. As a sample allow the plasma ship to generate 1 PPT for 1 power from 1 launcher in 1 turn, provided that launcher is not used to arm or hold a real plasma that turn.
By Loren Knight (Loren) on Saturday, April 17, 2004 - 10:12 am: Edit |
Or 1+1+1 and allow any arming to take place. Just separate the two numbers with a slash.
By John Trauger (Vorlonagent) on Saturday, April 17, 2004 - 12:01 pm: Edit |
That's the thing, Tos.
To lose the WW as a countermeasure to plasma is a massive advantage.
Now suddenly we have to start restoring it as the impact of the loss becomes apparent.
By Mike Raper (Raperm) on Saturday, April 17, 2004 - 01:01 pm: Edit |
Not sure I would agree to 2X plasma being immune to WW's. I won't say a categorical "no" but I do worry about how that will affect GW play against X2 plasma ships.
Since Alan asked about a "top of the line" ship based on the stuff I posted yesterday, I'll go ahead and post this very, very preliminary draft of a Rom XCC. It's so undeveloped it doesn't even have a name...just XCC. This is the first XCC I've ever posted using the new systems I've played with, and no XCC has yet been tested (though I'm hoping to get in a test game between the Fed and Klink one soon).
R4.?? Romulan XCC
By Tos Crawford (Tos) on Saturday, April 17, 2004 - 09:42 pm: Edit |
What if due to the design of the X2 warp engines a WW can't hide an X2 ship? Then neither the X2 nor the non-X2 can use a WW. Balance?
By Kenneth Jones (Kludge) on Saturday, April 17, 2004 - 10:11 pm: Edit |
If you go back and lok at my Romulan proposal you'll find that I already mentioned rearming PPTs.
By michael john campbell (Michaelcampbell) on Saturday, April 17, 2004 - 10:17 pm: Edit |
Quote:What if due to the design of the X2 warp engines a WW can't hide an X2 ship? Then neither the X2 nor the non-X2 can use a WW. Balance?
By Tos Crawford (Tos) on Saturday, April 17, 2004 - 11:50 pm: Edit |
I don't see that as such a big deal. What you suggest is hardly a new tactic and a WW is seldom the best defense. I'm thinking I'd prefer to use a TB.
By michael john campbell (Michaelcampbell) on Sunday, April 18, 2004 - 12:36 am: Edit |
Quote:I don't see that as such a big deal. What you suggest is hardly a new tactic and a WW is seldom the best defense. I'm thinking I'd prefer to use a TB.
By Mike Raper (Raperm) on Sunday, April 18, 2004 - 09:36 am: Edit |
Granted, I haven't put much work into X2 Roms yet, but I did have an idea about X2 plasma that might be worth looking into. Basically, give non-X2 ships a slight penalty do the die roll when phasering plasmas. This would help illustrate the advantage of X2 weapons and systems over the older, more obsolete ones without rendering a GW or X1 ships plasma defenses as useless.
By Christopher E. Fant (Cfant) on Sunday, April 18, 2004 - 09:53 am: Edit |
but plasma is still plasma, even in X2.
I think anything that gives a penalty to GW or X1 tech is a game breaker.
Besides, X1 is only 20 years old at this point, no way is it obsolete.
By Mike Raper (Raperm) on Sunday, April 18, 2004 - 10:06 am: Edit |
Yeah, but which is worse; a penalty on a die roll, or the complete loss of immunity provided by WW's?
By Christopher E. Fant (Cfant) on Sunday, April 18, 2004 - 10:23 am: Edit |
I'll take neither for 500 Alex.
By Loren Knight (Loren) on Sunday, April 18, 2004 - 01:11 pm: Edit |
Mike, I have to YET AGAIN (wow) agree with CFant here. I think the solution to making plasma more effective in X2 is how it is deployed and perhaps a fresh arming option but not in changing the foundation of plasma function (including changing WW).
+++++++++++++++
On a separate note I'll re-present the Grand Eagle (name just a place holder for now) in the X2 Romulan thread. I'll include the basic rules that will be asked about when people view the SSD.
John T.: I've rewritten the powered armor rule to address your copyright concerns. The fix was so simple I couldn't believe it. And it fits in with other stuff we've worked on too.
By Orman J. Hoffman II (Ojh2) on Sunday, April 18, 2004 - 06:07 pm: Edit |
Has any one considered how effective phaser defense would be with the larger plasma warheads? It would seem to me that the reduced number of phasers on most of the proposals would become a serious detriment with large saboted plasmas.
By Mike Raper (Raperm) on Sunday, April 18, 2004 - 06:50 pm: Edit |
Well, I haven't playtested it yet, but I don't think it'll be too bad. For one, I don't think the new "big" plasmas will be very wide-spread. I think most people agreed that the bigger X2 CC's would be pretty rare, and it would be those ships (and the few Rom new-type Eagles, if there are any) that would carry them. And, in the old basic set, a Rom WE was about the same BPV as a Fed CA that had just six phasers, and could usually only bring four to bear. Granted, there wasn't a sabot rule for then, but it ought to work okay. Platesting would definately be needed. The phaser-X works quite well against drones; might try a Fed XCM against one of these plasma ships to see how well they work against plasma torps.
By Loren Knight (Loren) on Sunday, April 18, 2004 - 10:35 pm: Edit |
Well, the phaser proposals most accepted for X2 already are an improved plasma defense.
Note that most have the Ph-5 being able to fire as two Ph-6. Generally this proposal has the ph-6 maxing out at 6 points of damage. Now, that's 12 tops; 2 more than the PH-5 can do but to fire the second shot they both must be fired at X-AEGIS restricted targets. To do max damage to ship you have to fire the full Ph-5 but plasmas are qualified X-AEGIS targets so each phaser-5 will hit plasmas on average for 6x2=12/2=6 off of plasma instead of 4 for ph-4 and 5 (max but more like 4 average) for the Ph-5. Basically the equivelent of 50% more Ph-1. If the XCA has 8 Ph-5 that's the equivelant of 12 Ph-1 against plasma but with a greater tendancy for top end damage.
Of course there are variables but this is the basics and assumes the more accepted X2 phaser charts. (I also assume the charts I refere to are in fact the more accepted ones.)
This proposed X2 naturally defends against Plasma better.
By Jeff Tonglet (Blackbeard) on Sunday, April 18, 2004 - 10:59 pm: Edit |
Quote:I don't see that as such a big deal. What you suggest is hardly a new tactic and a WW is seldom the best defense. I'm thinking I'd prefer to use a TB.
By michael john campbell (Michaelcampbell) on Monday, April 19, 2004 - 06:20 am: Edit |
On Rapid Pulses Ph6 shots we need a Ph-6 that does both strong ( 4.5 Average!?! ) and consistant ( No damage below 2 points!?! ) damage at range 2.
Otherwise even the X1 sabotted plasma will be able to skip past the X2 Phaser Defenses.
On the other hand an XCA with 6 of her 8 bearing Ph-5s will be able to cut a fairly substantial 27 points of damage out of a Plasma torp ( against plasma-Ms I suspect ) whilst an old X1 era CX firing also at twenty million metres, would be able to rapid pulse a mere 27 points of damage out of said incomming Plasma-M torpedo using rapid Pulsed Ph-3 shots and only 21.75 points with a full blast of her 9 bearing Ph-1s.
It's likely that the Ph-6 won't be as powerful as the Ph-6 dynamics in the above stats ( probably it'll do a Ph-3s R2 damage at R2 but with a 5 & 6 thrown into the mix averaging just 3.5 ) but then the standard XCA it'll be meeting will be more likely to have 2 Plasma-Ms only or even 2 Plasma-Ms + Plasma-L than the full 2 Plasma-M + 2 Plasma-S suite of her X1 cousins...until very late in the X2 period anyway.
Personnally I wouldn't mind both, a powerful & consistant Ph-6 shot at R2 AND three Ph-3s shots sqweezed out of Ph-5s ( both hacking off 4.5 points of plasma warhead strength per Ph-5 ) but if WE MUST choose ONE option then we need to have a consistant & powerful damage out put at R2 from our Ph-6 shots.
By Tos Crawford (Tos) on Monday, April 19, 2004 - 10:13 am: Edit |
Whacky idea, what if we allowed the P5 to rapid pulse (twice) at range 0-2 against X-Aegis targets, at no damage reduction? It could be balanced by BPV and power cost per shot.
By Christopher E. Fant (Cfant) on Monday, April 19, 2004 - 10:38 am: Edit |
No. No. No.
2 P6 shots is fine. That and keeping the weasel is plenty.
By John Trauger (Vorlonagent) on Monday, April 19, 2004 - 12:23 pm: Edit |
Agreed.
We can reassess the issue if there's a problem.
Reminder: X1 plasma almost came out taking 1:3 damage from phasers because rapid-pulse was so effective.
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