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![]() | Archive through January 14, 2003 | 25 | 01/14 02:02pm | |
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By james boyce (Postalpanzer) on Sunday, January 19, 2003 - 09:30 am: Edit |
my suggestion is for an implosion inducer.
the gorn could spend an extra one or two energy to add a control system to a plasma. This control system would require two seeking weapon channels. the implosion inducer could bolt the plasma at will do damage equal to half the current strength of the plasma. using the to-hit range of the plasma to the target.
This could only be added to S and G plasmas.
There may or may not be a limited number of devices that you might use captains options to purchase.
The Romulans were able to create this technology, but never brought it to use because of the need for a seeking weapon channel so they would have to remain uncloaked to use it. The ISC use their plasma to keep their opponents at bay. So bolting it before it fizzles would allow the oponent to turn back toward the ISC
By James A Beggs (Cybermerlin) on Sunday, January 19, 2003 - 11:48 pm: Edit |
I suspect that since the Plasma Carronade is on its way, that our discussing Gorn Gizmos will just be an effort in random idea-creation.
I have had plenty, myself; the Gorn, IMHO, needs a little help against its two traditional foes, the Roms and the ISC.
The Roms get an additional defensive option. I cannot tell you how many times i've played, say, a tournament game, my Gorn vs someone else's rom, i'd have them in a tough position, plasmas closing in and he no chance of outrunning them...
and he managed, on a 3 or less, to break the lock-on on all the plasma, without weaseling.
This allows a Rom to be more daring than the Gorn, as he has an extra out, an extra tactical option.
The ISC's PPD I think needs no explanation; they pound you on the way in, and by the time the Gorn gets within range to launch plasma, they have to fight through the ISCs as well. They take a lot of damage before they can even get close.
Of course, any changes has to be considered carefully, as it could unbalance the Gorn against another race.
As such, maybe some kind of defensive system that is slightly effective against plasma-style weapons (PPD included), and, if necessary, effective against other systems, but much less so.
Perhaps something like a gatling-phaser/ADD style system; a system that is capable of interacting with plasma weapons; or, a secondary, if weak, shielding system against plasma.
I don't know. Until we see the Plasma Carronade, i guess all this speculation doesnt really matter, heh.
Has there been ANY word on what it does?
By David Kass (Dkass) on Monday, January 20, 2003 - 02:35 am: Edit |
Well, the blurb in CL25 (p 39) implies it is for F-torps and good against cloaks... Which may beg the question of why the ISC didn't adopt it.
By james boyce (Postalpanzer) on Monday, January 20, 2003 - 08:13 am: Edit |
maybe because of their mass produced plasma-f blocks would be not economical to design
By James A Beggs (Cybermerlin) on Monday, January 20, 2003 - 10:15 am: Edit |
Or heck, it could specifically be a seperate device that links in with plasmas, rather than a modification to current launchers.
Such things, like the Tholian Web Caster or the Romulan Cloak, could then be effectively non-duplicatable.
But if that is the case... How will it help the Gorn against the ISC? A fleet with 8 PPDs against a Gorn fleet is going to be... well, very unpleasant. While this is true of many races, several of them also share distance weapons (prox photons, disrupters, etc), and the roms can, if they feel daring, close to effective range while cloaked.
The gorn needs something, IMHO, that is effective in fighting BOTH of those two; perhaps the plasma Carronade is some kind of anti-plasma system?
By Les LeBlanc (Lessss) on Friday, January 24, 2003 - 02:15 pm: Edit |
Proposal
Legendary Plasma Officer.
Cost: 10 BPV.
Ability:
Cuts repair cost of plasma tubes by 50%.
Decreases number of hexes travelled by 5.
Allows R,S,G tubes to have plasma F's armed at WS-0.
By Andrew C. Cowling (Andrew) on Friday, January 24, 2003 - 02:19 pm: Edit |
Ouch! Lessss, I'd gladly pay 20% of BPV for one of those - 10 BPV flat looks too good to be true - is it April already?
By Richard Sherman (Rich) on Friday, January 24, 2003 - 02:22 pm: Edit |
Les,
Probably too powerful. Really, all that's needed is a minor addition to the current Legendary Weapons Officer. Something like:
"Decreases the number of hexes travelled by a plasma torpedo for purposes of calculating warhead strength by 3."
By Loren Knight (Loren) on Saturday, January 25, 2003 - 01:20 am: Edit |
The Romulan thing was cool but it's too much to have each weapon get it's own Ledgendary Officer. The Romulan thing was a specific weapon but on a specific ship under special circumstances.
There is any number of possabilities then. Ledgendary Flight Deck Commander, Led. Phaser Officer, Led. Photon Commander, Led. Transporter Chief, and Led. Tractor Opperator come to mind.
I think there is enough Ledgendary Officers. But like I said, the Romulan is a niche thing and quite out of the ordinary. One class of ship and one very special weapon type.
By Geoff Conn (Talonz) on Sunday, January 26, 2003 - 10:01 am: Edit |
Only 1 d in legendary, fwiw.
By Loren Knight (Loren) on Sunday, January 26, 2003 - 12:33 pm: Edit |
Except in my own little world when I can put "D's" where ever I like!
By George M. Ebersole (George) on Saturday, November 08, 2003 - 04:22 am: Edit |
Gorn Plasma Tail Whip
Captain Ss-vesh, out-gunned and outflanked by three Romulan ships, ordered his engineer to phaser off the main injector shunt, forcing a plasma buildup which blew off the after section of the engines. The explosive power of the warp sped super-heated gas formed a massive stream of energy, at which point Ss-vesh ordered his ship hard about. The trail of energy whipped across two of the three already damaged Romulan vessels, turning a disasterous situation 180 degrees in favor of Ss-vesh and his stricken vessel. The maneuvre was later improved upon by redesigning the safety shunt, which proved to be a minor refit for most ships.
No other race braved the maneuvre, and so did not copy it.
(Off the top of my head)
OPERATION; owning player allocates X-amount of energy to the whip. Player can activate the whip on the movement phase of any impulse. Whip lasts a number of impulses equal to the number of warp boxes allocated to the whip. Similarly this number is also the strength of the whip at range zero.
Whip extends three hexes from the owning ship.
Range Whip strength
0 100%
1 75%
2 50%
3 25%
When the owning ship turns said whip sweeps out an arc from the begining hex three hexes behind the ship, to the final hex three hexes behind the ship's final position. All targets suffer damage from the whip.
That's about it.
By George M. Ebersole (George) on Sunday, November 09, 2003 - 04:35 am: Edit |
Maybe a die roll to determine whether or not the plasma stream hit a target. Maybe there's a to hit modifiers for a legendary navigator.
By Evan Sparks (Umeald) on Tuesday, December 09, 2003 - 06:05 pm: Edit |
I too have a cool idea for inproving the Gorn's odds vs. the Isc and Romulans, I call it the Plasmatic Exosceliton Torpedo. When the torpedo is charging in the launcher, a vapor of metal is sprayed over the torpedo. when the torpedo is launched, the vapor skimms across the surface like when you drop water onto a frying pan. After moving long enough the outer surface cools and the matal hardens, creating a metal sphear around the torpedo. It can then be bolted as if it were still in it's tube, but much closer to the target. Probably either this has been proposed before or there is some reason it wouldn't work(I don't know the plasma Torpedo rules very well) but it seems like something they would do, so im bringing it up.
By Les LeBlanc (Lessss) on Tuesday, December 09, 2003 - 09:49 pm: Edit |
Gorn Gizmo's ! ! wow, how many are they ordering?
Are they going to be green? with scale decals?
http://www.nevco.com/gizmo.html
By Geoff Conn (Talonz) on Wednesday, December 10, 2003 - 06:03 am: Edit |
Looks like a suitcase on wheels!
By John Erwin Hacker (Godzillaking) on Tuesday, March 09, 2004 - 02:54 pm: Edit |
To all concerned:
I have posted an article on the Carronade Rules over in the Carronade discussions section that I think everybody will get to either like or hate. If you have any questions or comments please be free to give them. That is what democracy is all about right!!!!!
By Robert Snook (Verdick) on Tuesday, March 09, 2004 - 04:20 pm: Edit |
Yeah, I saw the post.
By Jeff Wile (Jswile) on Tuesday, March 09, 2004 - 05:53 pm: Edit |
I saw it also.
have not made a decision on it yet.
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