By Tos Crawford (Tos) on Monday, March 29, 2004 - 11:11 am: Edit |
While summarizing X1R I needed create a holistic vision. This vision was largely based on what I felt could be balanced and justified historically and influenced by our discussions. I made recommendations that not everyone will agree with, but I also made an active effort not to flavor the summary without expressing opposing viewpoints. In most cases this was represented by providing Pros and Cons. In cases like batteries where several choices existed I simply listed them all and suggested playtesting rather then picking the one I liked best. In the cases that were still up for debate I listed these as issues that still need to be resolved. You all provided feedback on earlier drafts and highlighted the areas where I editorialized too much. I incorporated your feedback into the SVC draft. Once he has had a few days to review it I suspect he won’t object to my posting it here with his comments.
By Tos Crawford (Tos) on Monday, March 29, 2004 - 12:15 pm: Edit |
Think CVSX with a dozen F-14 or F-15 and a pair of special sensors to find Andro bases. YIS Y196.
Plus the GVX 6xF-111 (or 6xA-20) which was published in CL26.
By Mike Raper (Raperm) on Monday, March 29, 2004 - 12:17 pm: Edit |
Sounds like you put a lot of work into it. Good job, and thanks!
By Steve Cole (Stevecole) on Monday, March 29, 2004 - 12:49 pm: Edit |
Remember that (if this product is done) only Petrick and I will decide "what made the cut". Tos's job (and he seems to have done it well) is to establish if there is enough good stuff to bother doing it at all.
By michael john campbell (Michaelcampbell) on Monday, March 29, 2004 - 07:00 pm: Edit |
I was thinking.
A lot of people don't like the idea of a GSX for every race...but...what if some races got a GSX and others got a X heavy scout???
That would follow suit with the design philosphies of the different races.
By michael john campbell (Michaelcampbell) on Sunday, July 18, 2004 - 09:05 pm: Edit |
SVC:
Is there any chance that during the X1R period ( late X1 period...although asince none were used in X1 it could be the entire X1 period ) the X1 E-rack was extended to match the G-rack extention and thus hold 12 type IX drones?
I think it would be hell on drones and see an emergance of the E-rack as the X1 anti-drone of its time like the E-rack had been back in the MY period.
Although if G-racks got the same dogfight drone chuck rate as E-racks it'ld be much of a muchness...unless the E-rack dropped down to a 6 impulse delay rather than 8.
By Steve Cole (Stevecole) on Monday, July 19, 2004 - 09:55 am: Edit |
MJC: I suppose one might think there is a chance. I'm not focused on this product right now so I cannot give a definitive answer.
By John Trauger (Vorlonagent) on Monday, July 19, 2004 - 02:05 pm: Edit |
MJC:
Two insured drone kills is good (An e-rack launches two drones a round)
But an ADD-12 can be reasonably be assurred of being able to kill as many as 6-8 drones in one turn.
I don't see any kind of E-rack as superior to an ADD or G-rack. Nor is there any reasont to think it was ever THE anti-drone weapon of any era. Not General War or X1R.
By michael john campbell (Michaelcampbell) on Monday, July 19, 2004 - 08:09 pm: Edit |
SVC:
Thanks for the responce.
J.T.:
Well actually, FD3.5 says four times per turn...I think maybe you are thinking of E-racks.
It also depends on the drone...A type VIII Ph-1 swordfish drone won't get to R3 to be fired upon by that ADD-12.
Then there is the fact that the X1 vessels already have a pretty nifty point blank anti-drone system in the form of Rapid Pulsed Phasers.
Then there is the fact that their is no 12 hex limit for type IX drones.
For pure drone killing the 0-12 drones an ADD-12 might be better than the 4 drones of the E-rack but ( although at tripple the consupmtion rate ) but Fighters ( apparently all forms of Stingers are sheer hell at R8 ) and PFs get by relatively unscaved which won't happen witht he E-racks.
By Jessica Orsini (Jessica) on Monday, July 19, 2004 - 09:34 pm: Edit |
Then buy a handful of type-IX drones and stick them in the Gx-rack. Run into fighters or a goofy swordfish drone, launch type-IX. Run into drones, fire ADDs. Run into PFs or ships, launch type-VII or VIII. That's the nice thing about the Gx-rack: it gives you a ton of options, and given the variety of threats faced in the X-era, you would have to be nuts to take anything other than a Gx-rack (excepting, of course, the Kzintis, who live or die by the C-rack-generated drone wave).
By John Trauger (Vorlonagent) on Tuesday, July 20, 2004 - 01:53 am: Edit |
The GX rack would only launch a single dogfight drone, but a launch of 4 Type IX drones per turn (I was wrong) could be pretty vicious.
Especially IXs who have a full turn's range.
An ADD or GX rack is still better at the anti-drone task, but a EX rack would be nifty against attrition units.
By Christopher E. Fant (Cfant) on Tuesday, July 20, 2004 - 02:02 am: Edit |
As if X-ships needed any help there.
By michael john campbell (Michaelcampbell) on Tuesday, July 20, 2004 - 11:33 pm: Edit |
Quote:Run into drones, fire ADDs. Run into PFs or ships, launch type-VII or VIII.
Quote:Especially IXs who have a full turn's range.
By michael john campbell (Michaelcampbell) on Wednesday, July 21, 2004 - 02:08 am: Edit |
Quote:Then the Fastloaded heavies of the other X ships in the fleet ( and probably the X-fighter's Ph-Gs ) can really start to smash the drone chucking ship itself.
By Christopher E. Fant (Cfant) on Wednesday, July 21, 2004 - 03:34 am: Edit |
2xGx racks will be much more efficient at killing drones than E-racks ever would be.
X-ships move very fast, and outrunning drones till they are all add'd down is not hard.
By michael john campbell (Michaelcampbell) on Wednesday, July 21, 2004 - 05:49 am: Edit |
Quote:2xGx racks will be much more efficient at killing drones than E-racks ever would be.
X-ships move very fast, and outrunning drones till they are all add'd down is not hard.
By Mike Raper (Raperm) on Wednesday, July 21, 2004 - 08:41 am: Edit |
Quote:Prove it!
By Tos Crawford (Tos) on Wednesday, July 21, 2004 - 09:06 am: Edit |
I don't think E-racks are a better choice against fast mega-fighters. Launching drones at mega-fighters might keep them at bay, but it won't kill any.
By Jessica Orsini (Jessica) on Wednesday, July 21, 2004 - 09:44 am: Edit |
Easily done: try actually playing the game sometime.
Quote:Prove it!
By Loren Knight (Loren) on Wednesday, July 21, 2004 - 10:31 am: Edit |
Prove it!
Are you kiddin'?
Mike and Jessica are right but they left out one important fact where the G-Rack shines like a sun against the stars (although Jessicas actually covers this becuase then you'd know).
The E-Rack can launch every 1/4 turn and the Type6 dose kill drones very well but while you are waiting for your E-rack to cycle (an entire 1/4 turn) the rest of the drone wave has moved in a killed you. You E-rack will do exactly squat against a simple Scatterpack load out unless you have six or you are running from them giving nearly all your maneuver and attention to them.
By Mike Raper (Raperm) on Wednesday, July 21, 2004 - 11:08 am: Edit |
Especially in the X-era, where everyone has access to fast drones, which can eat up a lot of ground in that quarter turn.
By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 05:01 pm: Edit |
This is where the "one e-rack is useless, you need many E-racks" line comes in.
The downside of E-racks is also limited if the range is open.
You want ADDs in a knife-fight because with E-racks, the opponent can shoot at the VI or IX drones targetted at their own drones.
They could even shoot ADDs at them.
By Loren Knight (Loren) on Wednesday, July 21, 2004 - 06:10 pm: Edit |
Of course a combo of G and E rack could be interesting. A ship with two G and two E racks and a couple Ph-Gs would be an effective escort indeed.
Consider an Kzinti X-Ship with 2xC, 2xG and 2xE racks operating as an escort. (Note the presence of the E-Racks makes available many DFdrns for the 12DFdrn scatterpack. Employed correctly it can be a devistating thing.)
Hmmm, I'll have to think about that one a bit.
By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 06:25 pm: Edit |
It would be interesting to have a EX rack that combined the ADD fuction with the E-rack function.
Such a rack could also be viewed as an ADD with the E-rack function tacked on. It would indeed be an interesting critter in the Kzinti lineup.
IX drones for drone intercept at range with ADDs for close-up.
Whetehr its an improved E-rack or an improved ADD would hing on whether the EX would be able to auto-reload ADDs if left unused for a turn. The ADD does this but IIRC, the G/GX-rack doesn't. An EX rack that doesn't is a drone rack. If it does, it's an ADD.
By Loren Knight (Loren) on Wednesday, July 21, 2004 - 06:49 pm: Edit |
The rule would be simple. Use an ADD track and allow it to hold DFdrns. Launching a DFdrn uses up 8 ADD pulses (i.e. takes the rack out of use for 8 impulses). Where upon it can then resume launching ADDs or fire another DFdrn (which puts it on hold for another 8 impulses).
Maybe this could be reduced to 6 impulses. Timed well you could get five DFdrns in the air.
(note I'm using the term DFdrns because I don't want to keep retyping "Type VI and Type IX" over and over.)
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