By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 07:43 pm: Edit |
Actually,I'd prefer the G-rack simplicity of "you launch drones or ADDs for the entire turn".
I'd rather not mix modes during a single turn.
KISS and all that...
By Loren Knight (Loren) on Wednesday, July 21, 2004 - 08:06 pm: Edit |
Well, I think you can already launch DFdrns from a G-Rack as a normal drone launch.
By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 08:57 pm: Edit |
True, but you don't get to do the ADD thing until the following turn.
That's what I was getting at.
It's a drone rack OR an ADD for the entire turn, as determined by the first thing is shoots during the turn.
By michael john campbell (Michaelcampbell) on Wednesday, July 21, 2004 - 10:50 pm: Edit |
M.R.:
I don't think you're right on this, perhaps we ought ask SPP or M.F. but from my understanding all Drone racks have the same number of reloads as all the other racks on that ship as listed on the SSD. That being said a DDX-E since it already has three reloads for the GX-rack would also therefore have 3 reloads for the EX-racks not 1.
Quote:Especially in the X-era, where everyone has access to fast drones, which can eat up a lot of ground in that quarter turn.
Quote:The downside of E-racks is also limited if the range is open.
Quote:You want ADDs in a knife-fight because with E-racks, the opponent can shoot at the VI or IX drones targetted at their own drones.
By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 10:54 pm: Edit |
MJC,
Giving a G-rack the E-rack launch rate for VI/IX drones would be excessive. It's too many special features in one bundle. Might as well give it the C-rack launch rate with larger drones and create a single "uber-rack".
Combining an E rack and the ADD is already pushing it IMHO.
By Robert Cole (Zathras) on Wednesday, July 21, 2004 - 11:07 pm: Edit |
MJC:
No need to ask - you're wrong. There are existing SSDs which have 2 reloads for their ?-racks and 3 for their G-racks. The Fed BB for example; the Fed CAD for another.42
Quote:I don't think you're right on this, perhaps we ought ask SPP or M.F. but from my understanding all Drone racks have the same number of reloads as all the other racks on that ship as listed on the SSD.
By Loren Knight (Loren) on Wednesday, July 21, 2004 - 11:23 pm: Edit |
John, I don't get it. You just want no change to the G-Rack??
I thought we were talking about a possible improved rack.
I was suggesting possibly for X2 a new rack that is a large G-Rack with E-Rack capabilities. I.e in addition to normal G-Rack capabilities and rules it can launch DF drones at a rate of once per 6 impulses and during that six impulses it cannot launch ADD BUT could launch ADD's after the six impulses or launch another DFdrn.
If it launches ADD or DFdrns it cannot launch regular drones and if it launches a regular drone then it cannot launch ADD's or DFdrns.
See what I mean?
What was the options of your idea?
Player can chose one of three modes: A rack mode, E-rack mode, or ADD mode. This mode is decided when one mode is first used and cannot be switched until the following turn or 8 impulses, which ever is longest.
Was that what you meant?
By John Trauger (Vorlonagent) on Wednesday, July 21, 2004 - 11:37 pm: Edit |
Loren,
It seems a few too many features.
Being able to chuck 4 drones, even 1/2 space drones, is a lot to add to a G-rack.
The problem is we start eliminating diversity with when technology gets too far towards "one size fits all"
Launching two half-space drones might be more reasonable. The G-rack becomes something that can do everything--but not as well as a native rack. G-racks before GX came along had less ADD space than an ADD-12 and have to fight for that space with drones. Thus the G-rack was more versitile, but that versitility came at a cost.
(I was also thinking in terms of X1 tech, not X2 - This is the "X1R" topic after all)
By michael john campbell (Michaelcampbell) on Wednesday, July 21, 2004 - 11:51 pm: Edit |
Quote:Giving a G-rack the E-rack launch rate for VI/IX drones would be excessive. It's too many special features in one bundle. Might as well give it the C-rack launch rate with larger drones and create a single "uber-rack".
Quote:I thought we were talking about a possible improved rack.
Quote:Combining an E rack and the ADD is already pushing it IMHO.
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 12:01 am: Edit |
Quote:Launching two half-space drones might be more reasonable.
By Tos Crawford (Tos) on Thursday, July 22, 2004 - 12:04 am: Edit |
I could accept an improved GX rack that allows ADD launch 8 impulses after drone launch.
By Jeff Tonglet (Blackbeard) on Thursday, July 22, 2004 - 12:35 am: Edit |
Are we talking about X1 or X2 here?
In X1, the Gx rack is standard equipment across the alpha quadrant. If you fire drones, you have a Gx rack.
For X2, each race can have a different rack for all I care.
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 01:02 am: Edit |
I don't mind if there was a rule in X1R that said, GX-racks got the ability to throw ADDs 8 impulses after a drone launch ( even if only limited to type IX drones ) with a corrisponding BPV change ( say 1.5 BPV per launcher ) from a say Y190.
By Loren Knight (Loren) on Thursday, July 22, 2004 - 01:06 am: Edit |
I'd be talking X2 for something like that.
John, it had just occured to me that the jump from ADDs to launching DFdrns is such a small one given their size similarities (ADDs are 1/2 space as well). I figured that with minor modification you could fit in a DFdrn. The delay would be in switching targeting systems. The ADD system is currently fast enough to launch much faster but DFdrns are physically slower than ADDs and toggling from one targeting system to another would be the major delay. The E-Rack targeting system and ADD system are closely related as rapid fire/small target systems so toggling between them could be done as fast as the slower system (e.g. the E-SYSTEM). The A-SYSTEM (the one that launches full size drones takes up the whole turn for itself.)
I'd never thought of it before this but it doesn't seem to be that far of a leap. Goes with my paradigm of X2 being more safty/defense minded in design.
Heh, call it the GE-Rack. Or GEX-Rack (pronounced Jex Rack).
[edit] I'll work up a rule proposal and present in as X2 and not go on with it here in the X1R thread.
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 01:32 am: Edit |
I've been saying for a long time that X2 E-racks should be able to fire ADDs every impulse and launch type IXs every three impulses.
If we have a late X1 refit of.
GX-racks get the ability to fire ADDs on the same turn as they fire type IXs ( but with an 8 impulse wait ).
And EX-racks (if any come to be) get the ability to fire ADDs as ADDs every impulse or type IXs every six impulses, then that would be pretty cool.
I wouldn't mind if the X2 period got a GXX-rack that was a complete uber rack subsuming the role and capabilities of the GX, CX and EX racks...but I might be alone in this.
By Jeff Tonglet (Blackbeard) on Thursday, July 22, 2004 - 03:04 am: Edit |
Post Deleted By Author
By Mike Raper (Raperm) on Thursday, July 22, 2004 - 07:49 am: Edit |
Quote:Well I guess it depends on whether we want escort X ships to be good at protecting the X-carrier or not.
By Tos Crawford (Tos) on Thursday, July 22, 2004 - 11:00 am: Edit |
"I don't mind if there was a rule in X1R that said, GX-racks got the ability to throw ADDs 8 impulses after a drone launch ( even if only limited to type IX drones ) with a corrisponding BPV change ( say 1.5 BPV per launcher ) from a say Y190."
This doesn't fit the timeline. Neither the ISC nor the Andros are launching many drones so advancements in ADD technology aren't likly to see production until X2 when the races get back to fighting each other.
By Loren Knight (Loren) on Thursday, July 22, 2004 - 12:12 pm: Edit |
Tos: Funny you had to even point that out. I hadn't bothered since I thought it was a natural assuption. But you're right and right to point it out since it was missed.
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 07:32 pm: Edit |
Since the ISC do have fighters ( just checked module J ) and the Orions will still be running around chucking speed 32 drones ( some of them type VII/VIIIs ) I wouldn't be willing to say absolutely every advancement in anti-fighter/anti-drone weapon systems stopped.
By Mike Raper (Raperm) on Thursday, July 22, 2004 - 07:53 pm: Edit |
Maybe not, but a combo X E and G rack is too much for this early. Maybe X2.
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 08:44 pm: Edit |
Quote:Maybe not, but a combo X E and G rack is too much for this early. Maybe X2.
By Joseph R Carlson (Jrc) on Thursday, July 22, 2004 - 09:10 pm: Edit |
What advancement in drones might occur during this time period? Wasn't the last drone introduced the stonefish in J2? See (FD17.12)a type IV with a anti-drone in the forward position. Now make this a type VIII. It would have the same limited self defense capability against other drones. Would this represent a greater problem for the ADD systems?
For X1R: has anyone suggested a 1 space photon package for a drone. Or is this idea dead at the launch rack?
By michael john campbell (Michaelcampbell) on Thursday, July 22, 2004 - 09:23 pm: Edit |
How many ADD shots does the stonefish fire?
The big problem for ADDs in the Fast drone and post fast drone period is they can be gotten past with bad luck.
There's a one in six chance of slipping through both an R3 and R2 shot and if you slip through R3 R2 & R1 it's a one in 9 chance.
ADDs are awefully good as they are but they can still be improved a bit.
By Joseph R Carlson (Jrc) on Thursday, July 22, 2004 - 10:01 pm: Edit |
MJC,
It works all respects like a starfish except with only 1 ADD. So it can fire at 3 hexes or less. The type VIII has an ATG frame and 2 spaces of explosive with a stonefish in the forward postion. It is called a super stonefish. The same thing can be done with a stingray. A type VIII with a type IX (super stingray).
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