Archive through August 11, 2004

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: New Rules: (E) Weapons: One phaser pulse per impulse.: Archive through August 11, 2004
By Kenneth Jones (Kludge) on Tuesday, August 10, 2004 - 04:04 pm: Edit

Ask and you shall receive (SPP willing).

Well not exactly a straight phaser per impulse. But you can you say a Phaser Cannon per impulse:)

Shield Galaxy strikes again. Just need SPP to approve a couple more races for first playtesting and you all will see.

By benjamin sun (Ben2207) on Tuesday, August 10, 2004 - 05:37 pm: Edit

Errr why is this discussion even happening? We might as well change the disruptor, the photon (well that's been discussed many times before but I still don't see a need for retooling it) and every other weapon in the game.

By Henry J Cobb (Hcobb) on Tuesday, August 10, 2004 - 05:54 pm: Edit

Vorlonagent wrote:
> The fusion advantages are in the game already.
>
> Check out X-fusion beams.

Or fighter fusions.

And compare X-phasers to ordinary Phaser-Gs.

Ben2207 wrote:
> Errr why is this discussion even happening?

Because the Phaser-G is the most obliously broken weapon in the game and the fix is very simple.

BTW: While we're on the road to nowhere, increase the Phaser-G energy cost to a half-point per shot and give it a 2-point phaser capacitor.

-HJC
(The Cobb-unit is obliously a Kzinti agent who wants to recover the title of overrun killers of the galaxy for the sons of the Patriarch.)

By Peter David Boddy (Pdboddy) on Tuesday, August 10, 2004 - 05:57 pm: Edit

How is it broken? Saying it is so doesn't make it so...

By John Trauger (Vorlonagent) on Tuesday, August 10, 2004 - 06:03 pm: Edit

More to the point: "Broken" or not, Henry's going to have to live with it.

SVC isn't making any changes.

By benjamin sun (Ben2207) on Tuesday, August 10, 2004 - 06:08 pm: Edit

Henry,

I don't think so. Such a proposal would take at least some of the uniqueness and strengths out of the game's races . We might as well give the Federation maulers and a 3 engine cruiser with MC 1 (oh wait that's already happened)

By Xander Fulton (Dderidex) on Tuesday, August 10, 2004 - 06:18 pm: Edit


Quote:

Errr why is this discussion even happening? We might as well change the disruptor, the photon (well that's been discussed many times before but I still don't see a need for retooling it) and every other weapon in the game.




What, you mean, you missed the announcement?

Photons ARE getting changed!

By Scott Tenhoff (Scottt) on Tuesday, August 10, 2004 - 06:20 pm: Edit

Link does not work Xander

By benjamin sun (Ben2207) on Tuesday, August 10, 2004 - 06:23 pm: Edit

What seeking photons? Or something more? I don't see the announcement

By Jeff Tonglet (Blackbeard) on Tuesday, August 10, 2004 - 07:36 pm: Edit

An interesting idea, if it were proposed 20 years ago when the race was first submitted.

Now, well,


Quote:

When the outside temperature rises
And the meaning is oh so clear
One thousand and one yellow daffodils
Begin to dance in front of you - oh dear
Are they trying to tell you something
You're missing that one final screw
You're simply not in the pink my dear
To be honest you haven't got a clue

I'm going slightly mad
I'm going slightly mad
It finally happened - happened
It finally happened - ooh oh
It finally happened
I'm slightly mad
Oh dear

I'm one card short of a full deck
I'm not quite the shilling
One wave short of a shipwreck
I'm not my usual top billing
I'm coming down with a fever
I'm really out to sea
This kettle is boiling over
I think I'm a banana tree
Oh dear

I'm going slightly mad
I'm going slightly mad
It finally happened - happened
It finally happened - uh huh
It finally happened
I'm slightly mad
Oh dear

Ooh ooh ah ah
Ooh ooh ah ah
I'm knitting with only one needle
Unravelling fast it's true
I'm driving only three wheels these days
But my dear how about you

I'm going slightly mad
I'm going slightly mad
It finally happened
It finally happened - oh yes
It finally happened
I'm slightly mad
Just very slightly mad

And there you have it




Lyrics by Queen
(at least nobody here has to hear me sing. )

By michael john campbell (Michaelcampbell) on Tuesday, August 10, 2004 - 09:00 pm: Edit

The real trouble with this idea is two fold:-

Firstly in order to fire my Ph-G before it dies I need to start firing 3 impulse before I get to my primary fire point.
So assuming two ships move on each other at speed 16, I get one shot at R1, 2 at R3 and one at R5.
That changes my average damage from 14.66 points to 6.
That's a massive drop in firepower.

Secondly you create a movement based defense which one might not want to see on Fighters.
If I move my ship at speed 32 and you move your ship at speed 16, then in order to fire at R1 with one shot, you ship would need to fire at R3, R4 and R6 which further drops the average damage to 5.33 points.


Do we really want to create, A) such high speed defenses and B) such a watering down of the Ph-Gs average damage!?!


Also the Hydran "Telegraphs" his intention by firing 3 impulses before his primary fire point...putting the Hydran at a big tactic disadvantage.

By Henry J Cobb (Hcobb) on Tuesday, August 10, 2004 - 09:58 pm: Edit

> Firstly in order to fire my Ph-G before it dies I
> need to start firing 3 impulse before I get to my
> primary fire point.

If and only if the Phaser-G is considered an assault weapon rather than a defensive weapon.

Using the modified form above the Phaser-G can still be emptied in a single impulse, under the Aegis fire restrictions.

Do you consider that Phaser-Gs are more like point blank photons or are they more like ADDs?

Just fill in the blank for me here.

Carrier escorts should be able to gut cruisers because __________

The only case I can think of where DEs beat CAs was at The Battle Off Samar.

-HJC

By John Trauger (Vorlonagent) on Tuesday, August 10, 2004 - 10:11 pm: Edit

That poor, poor, dead horse...

By Jeff Tonglet (Blackbeard) on Tuesday, August 10, 2004 - 10:24 pm: Edit

Amen to that Vorlon.

By michael john campbell (Michaelcampbell) on Tuesday, August 10, 2004 - 11:13 pm: Edit


Quote:

Just fill in the blank for me here.

Carrier escorts should be able to gut cruisers because __________



Because:-
1) When doing so they fail to protect their fighter squadron and cause the squadron to die long before it gets the chance to gut SEVERAL cruisers.
2) The carrier escort doesn't have its own "long range" heavy weapons and thus takes HEAVY before it gets into range such that it has few is any Ph-Gs to fire at the cruiser after passing through the optimum firing range of said cruiser.

By Ken Burnside (Ken_Burnside) on Tuesday, August 10, 2004 - 11:16 pm: Edit

It's not that we're beating a dead horse here, John.

We're exercising anger management issues on the glue.

By John Trauger (Vorlonagent) on Tuesday, August 10, 2004 - 11:44 pm: Edit

Oh, I see.

That makes all the difference.

My apologies.

By Christopher E. Fant (Cfant) on Wednesday, August 11, 2004 - 12:05 am: Edit

It is amusing to see so much conversation about something that was said to be a dead issue, what 4 times in the last 2 days?

Save your breath guys, dead glue.

By Andrew Harding (Warlock) on Wednesday, August 11, 2004 - 02:08 am: Edit

Escorts, mmmm.

(Fed/Hydran ones anyway. Klingon escort captains about to get gapped by a stack of stingers are less impressed with their Phaser-2's).

By Xander Fulton (Dderidex) on Wednesday, August 11, 2004 - 02:31 am: Edit

Sorry about the bad link. Yeah, it was the seeking photons I was referring to.

By John Trauger (Vorlonagent) on Wednesday, August 11, 2004 - 05:57 pm: Edit

I has a "seeking disruptors" proposal about a year and a half ago in X2...

By michael john campbell (Michaelcampbell) on Wednesday, August 11, 2004 - 08:29 pm: Edit

You know by Phaser standards 14.66 points of damage is a lot at R1 but consider what you can do with heavies.

Photons do upto 16 points of damage at R1.
Plasma Gs do up to 20 points of damage at R1.
Overloaded Disruptors do 10 points of damage at R1.

An ADD-6 launching at R3 against shuttles will inflict four hits or 4D6 damage for an average of 14 points.
An E-rack can fire off four Type VI drones at shuttles for 24 points of damage in a turn.

By heavy weapons standards the Ph-G is not meanset mothah in da woild...and thus not really a game breaker.

By Kenneth Jones (Kludge) on Wednesday, August 11, 2004 - 08:48 pm: Edit

MJC,

At R1 I would much rather spend 1 point of power to result in 14 damage than 2-6 to get 16 for Photons or 4 for 10 damage.

I'll tell you right now. I based nearly every weapon I've built for the Shield Galaxy on power to damage at range ratio.

By michael john campbell (Michaelcampbell) on Wednesday, August 11, 2004 - 09:05 pm: Edit

Strange in the X2 topic we're convinced that Damage to power ratio is only about 10% of the equation and that actual output is the key.

There a few keys to remember as well.
1) Phaser-Gs die on B3, B11, A4 and A10 hits making them much easier to kill than A3 TORP hits.
2) Ships don't tend to have far too little power so you can organise 4 points of power if you want it bad...sure the G-UTTER will probably run at speed 31 but it's not like every heavy weapon was repalaced with a gattling.
3) The point blank nature of the Ph-G (particularly in a fleet action which is where carrier escorts appear) allows it to be destroyed long beofre the Ph-Gs ever get in range.

Every turn, 14.66 points of damage, for one point of power each sounds like a hellish weapon but since there are no Fed CAs with all four Photons replaced with Ph-Gs anymore the point is rather mute.

By Tos Crawford (Tos) on Wednesday, August 11, 2004 - 09:14 pm: Edit

I guess I'm the 10% then as I consider Damage/Power ratio the most important factor in comparing energy weapons.

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