By Les LeBlanc (Lessss) on Wednesday, December 29, 2004 - 08:56 pm: Edit |
Ok so is that a homeworld like ours, or a minor world?
Who is playing it?
currently it isn't on the overlay I created.
By Seth Iniguez (Sutehk) on Friday, December 31, 2004 - 08:48 am: Edit |
I think this campaign needs its own topic.
By Les LeBlanc (Lessss) on Friday, December 31, 2004 - 05:49 pm: Edit |
Are you creating your own BPV values for ships?
You may choose one of the following: CC, CA, CL, HDD, HDV @ 110 bpv
Are you saying I pay 110 for any of these? or just the HDV which is actually 116/101 with a +4 refit
COM @ 100, actually 110/75 with a +4 and +14 refits available
CDD, HMS @ 110, 116/96 with a +6 refit
HSC @ 125, Do you mean HSR 180/120 or HDS 131/106 +6 refit OR LSC 110/80 +2 refit? or is there a new ssd HSC?
Tug @ 96 bpv. 96/44 +14 Refit
Cargo @15 bpv 20/15
monitor PALLET @ 45 bpv I see ones for 14 or 30 but none at 45
Troop @ 60 bpv 50/30
Starliner @ 40 bpv 40/20
R Pod. ?40? actually 40/20
Are you assigning a # of shuttle bays to the carrier cabable pallets?
I take it we can't buy defsats,SAMs, FRD's, ground bases, mobile bases or minefield packages.
If I build a CC as my SC3 I can only ever build CC's correct? I for instance couldn't build a CC next SC3 as a HDV, next SC3 as a COM etc.... assuming funds available.
By Jude Hornborg (Von_Nasty) on Saturday, January 01, 2005 - 04:12 am: Edit |
I think the FLSC consumption formula may be flawed. A King Eagle would cost 3, while a War Eagle would only cost 2 per turn. However, the text says this formula is meant to reflect slower ships needing more resources.
By Ian Whitchurch (Ian_Whitchurch) on Saturday, January 01, 2005 - 06:29 am: Edit |
Paul,
I'll ask these questions in public, as other people are probably interested in the answers.
Carrier Escorts : Do we have to take em ? Can I have a F5V without having E4Es ?
Refits : I read your rules as I can buy D6 ships with my 700 BPV, then put the B refit on them during play at a base station just by paying the BPV. Is this correct ?
Transferring BPV to allies : Lets say for example that the peace- and freedom-loving Federation people agree that the Tholian Threat has to be eliminated ASAP, and we cooperate in liberating Tholia. I get Tholia, but pay him 10 bpv a turn forever as his cut of the conquered territory. How do I get him those BPV ?
Fighter Upgrades : How do we go about getting ourselves a new model of fighter ? While the Z1 is plenty good enough for the secondary roles fighters need to perform, I dare say the Feds may be interested in getting better fighters.
Ian Whitchurch
By Les LeBlanc (Lessss) on Saturday, January 01, 2005 - 07:30 am: Edit |
Ian , no to the escorts "I think" I have a carrier option but no escorts available.
I am guessing there won't be any upgrades an no progression of years, but thats just a gues.
By Francois Lemay (Princeton) on Saturday, January 01, 2005 - 09:39 am: Edit |
I think you're right Les,
No upgrades, the ship you get is the ship you have to build when you decide on that hull type.
It seems like there is no yearly progression at all.
With that in mind , I shall send a tentative fleet in to Paul.
By Ian Whitchurch (Ian_Whitchurch) on Sunday, January 02, 2005 - 02:05 pm: Edit |
Federation Express : All the News You Need to Know
Klingon Empire Progresses "X-Ship" Program
Our man in Klinshai has reported that the Klingon military are smugly awaiting field tests of their new high-technology light cruiser.
Carefully cultivated sources have indicated that the ship will be an even greater threat to the peace of the galaxy than the existing Klingon D6 and F5 designs. New weapons have been hinted at, including rapid-fire close defence phasers, fast-loading heavy weapons, and high-density power systems. It is rumoured that some of these advances will be rolled out into the Klingon F5 program, leading to the foreshadowed F6 Frigate, and into the D6 heavy cruiser, leading to the "D7" design.
Rapid progress is being made in duplicating Kzinti 'fast drones', although this project has been struck by unexpected delays and cost overruns. This is expected to mean that the F5D will stay in it's current fleet support/planetary bombardment role, rather than becoming the main frigate of the DSF.
It is expected that once Klingon fast drones come into production, the drone and disrupter variants of the F5 will have a "fly off" to determine which becomes the main frigate of the DSF.
Added to the existing Klingon edge in electronic warfare through their powerful and flexible EW Frigate, and their workhorse D6 Cruiser, the Deep Space Fleet now represents a threat to the Federation that our Navy looks ill-equipped to match.
**********
Klingon ship designs are the D6, the F5b, the F5D, the F5S and the Klingon X ship ... the F5C. The Z1 fighter will equipping Home Defence squadrons, if we decide to gut the fleet to passively defend, and as we are Klingons you have two chances of that, boyos.
Ian Whitchurch
By Paul Colburn (Innocentb) on Monday, January 03, 2005 - 03:25 pm: Edit |
Ian,
I haven't gotten your official e-mail yet for where you want your ships or where you want them to go.
For the reccord, everyone, sorry I am getting to this so late but large and small armed freighters do NOT count agaist your hull designs. That said, a priority cargo transport (with lots of weapons) does. There will be some "yearly" upgrades (actually within the next 5 or 6 turns so call it monthly) but I doubt that we will get to that point. I am guessing the game will be ending then, but whose to say?
By Paul Colburn (Innocentb) on Monday, January 03, 2005 - 03:58 pm: Edit |
Les,
I still need orders from you. Yes you are correct you get fighters that your carriers can actually ARM not ones they can't. So consider that change. (That was stupid.) That is not my first mistake and it wont be my last.
As far as price goes, I used the price list in SFB Rule Book 3 at the back. I am sure there is an updated Captain's Log with all new prices (like the one that changes the Sparrowhawk-J from 135 bpv to 175 bpv) but I do not have access to that one. If it is on the website, I still haven't found it.
Until I get Lyran, Hydran, and Tholian players they will be playing pretty defensively guys. Please don't allow them to win.
;-D
By Les LeBlanc (Lessss) on Monday, January 03, 2005 - 06:03 pm: Edit |
Paul I still need answers from you on the questions posted here.
Here they are again.
1) Tug pods currently do odd things to the EA forms... like they stop working sometimes. In light of this are you still keeping tugs and pods, pallets.
2) Tug with monitor pallet... which pallets? For those with Ftrs how many "bays" are you giving them? You cite a cost of 45 bpv, I see no pod at that cost. If you got the cost wrong knowingthe names would help finding the right price or am I allowed ANY monitor pallet applicable by race?
3) Gorn Ftrs are now G-18's, G-18B's, G8's, G12's ?? - - any or all of those ? Or I can take the G10's and the HDV is considered to be refitted to be able to arm them as a special campaign rule?
4) Gorn ship list avail - -you said you would update the page as to what is available refit wise. you haven't yet, so I have no idea what ships I am and am not allowed. CA is 120, CA+ is 146, CA+F=BC is 160. That is a big price diff between 120 and 160.
4b) other races have a year limit set, gorn hasn't one yet.
5)MAP
Is there supposed to be something in F12?
Klingon HW is in E3 not G3 right?
You get the map overlay I emailed?
6) Gorn HDV is exempt form needing escorts as a campaign rule? Or I am required to take escorst and I can build theas a variant of my SC4's as needed without occupying a clsass spot???
7)HSC isn't in the library on SFBOL yet.
8) email incoming
.
By Paul Colburn (Innocentb) on Monday, January 03, 2005 - 06:31 pm: Edit |
Les,
Year limitation for Gorn is 175. You get "+" refits and plasma F torps.
I'll get to everything else tonight during the Sugar Bowl. Thank you for the feedback.
By Ian Whitchurch (Ian_Whitchurch) on Monday, January 03, 2005 - 07:39 pm: Edit |
Paul,
Before I select and deploy my fleet, can I get my questions answered ?
Ian Whitchurch
By Paul Colburn (Innocentb) on Monday, January 03, 2005 - 11:31 pm: Edit |
Ian,
Allow me to answer your questions.
"Carrier Escorts : Do we have to take em ? Can I have a F5V without having E4Es ?"
You do not have to take any ships you don't want to take. You have so few bpv as it is, to insist that your carriers have required escorts would be silly and too restrictive. So no, you don't have to take 'em.
"Refits : I read your rules as I can buy D6 ships with my 700 BPV, then put the B refit on them during play at a base station just by paying the BPV. Is this correct ?"
You can build the ship without the refit, and go cheap. You can build the ship with the refit and go expensive. Or you can go cheap and pay for the refit later but while you are refiting that uses space at the base station. (So you can't be working on a size class 3 ship if you intend on refitting an existing one.)
"Transferring BPV to allies : Lets say for example that the peace- and freedom-loving Federation people agree that the Tholian Threat has to be eliminated ASAP, and we cooperate in liberating Tholia. I get Tholia, but pay him 10 bpv a turn forever as his cut of the conquered territory. How do I get him those BPV ?"
The question is moot.
Once Tholia falls the game is over. Nobody gets anything. The Tholian's only planet is one of the 8 homeworlds that instantly end this game. The one who conquers the planet wins the game.
Now if you conquer another planet you can't just send someone "bpv." What exactly IS bpv? Your planets make it, but you have to allocate what they are building at all times. So if you want to build another 120 pbv D6, and you want a planet to contribute to it (over time) that planet is taking materials and putting some of the pieces together for a new D6. Then you put that "bpv" into cargo boxes and bring it to where the D6 is being assembled. So I'm not sure (with our current game system, we can change it next time) that you can do this.
You CAN pilfer bpv from others. If you conquer a Fed planet that is working on building a CA or something, you can just take it (and use it at some "cost" that I haven't determined yet) to build your own stuff.
"Fighter Upgrades : How do we go about getting ourselves a new model of fighter ? While the Z1 is plenty good enough for the secondary roles fighters need to perform, I dare say the Feds may be interested in getting better fighters."
In the next 3 or 4 turns (2 - 3 months) everyone will be getting new ship designs. Your people are constantly doing R&D and your ship options will/should expand as the game progresses.
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 12:26 am: Edit |
Les,
"Is there supposed to be something in F12?
Klingon HW is in E3 not G3 right?
You get the map overlay I emailed?"
F12 has the Tholian Homeworld. That is their ENTIRE space. They get one parsec.
E-3 is the Klingon homeworld. Typo. Good catch.
I got the overlay you emailed but I haven't tried to use it yet.
"Tug pods currently do odd things to the EA forms... like they stop working sometimes. In light of this are you still keeping tugs and pods, pallets."
Yes.
"Tug with monitor pallet... which pallets? For those with Ftrs how many "bays" are you giving them? You cite a cost of 45 bpv, I see no pod at that cost. If you got the cost wrong knowingthe names would help finding the right price or am I allowed ANY monitor pallet applicable by race?"
Going by the list on the MSC you may select any Pots for your tugs sans the P-PF and the P-TP. You are allowed all Pods prior to year 175. You may have 2 "bays" for Ftrs, 6 Ftrs per shuttle bay.
"Gorn Ftrs are now G-18's, G-18B's, G8's, G12's ?? - - any or all of those ? Or I can take the G10's and the HDV is considered to be refitted to be able to arm them as a special campaign rule?"
No, you have G-12s.
"Gorn ship list avail - -you said you would update the page as to what is available refit wise. you haven't yet, so I have no idea what ships I am and am not allowed. CA is 120, CA+ is 146, CA+F=BC is 160. That is a big price diff between 120 and 160."
You may have the "+" and F refit.
"other races have a year limit set, gorn hasn't one yet."
175
As you know, your fighter carriers need no escorts. The only "escort" your warships require are whatever you need to bring enough FLSC units to the front.
By Ian Whitchurch (Ian_Whitchurch) on Tuesday, January 04, 2005 - 01:06 am: Edit |
Paul,
At the moment, it looks like us Klingons have Gorn neighbours to the north, rather than the Lyrans, who we'd expect to have there.
Also, didnt we used to have Hydran neighbours ?
Gorns are next to Klingons. Hydrans are next to Romulans. Makes sense to someone, I guess.
Our fleet will be
3 D6
1x F5C
1x F5
1x F5S
2x Free Traders
The F5 is at the homeworld, getting ready for a b refit.
One Free Trader is at C5, ready to move BPV around.
The main fleet of 3D6, F5D, F5C, F5S and the other FT is at E5.
Ian Whitchurch
By Les LeBlanc (Lessss) on Tuesday, January 04, 2005 - 01:19 am: Edit |
Great. Now 2 last questions.
Were you changing the BDL and DDF options for ships? So I could choose BDL AND BDD to make squadrons or DDL and DDF to make squadrons. Although I guess I could do 1 DDL with 2 Bdd's
Will we be allowed to change the Sc3 unit we chose later?
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 01:59 am: Edit |
Ian,
I purposely did not use the normal F&E map layout. I wanted to mix things up a bit so I scattered all the races around randomly with the 4 majors surrounding the center.
Moreover, you do not have to let everyone know what you are building or where you are building it. Most everyone has submitted their initial builds, current moves, and future builds. This is Fog of War. No one knows anything until it is too late.
You can change things up a bit if you want. Just let me know.
"Were you changing the BDL and DDF options for ships? So I could choose BDL AND BDD to make squadrons or DDL and DDF to make squadrons. Although I guess I could do 1 DDL with 2 Bdd's"
You can do any combinations of options you choose as long as it doesn't exceed Y175. If you wanted, you could do 1DDL and 2 BDDs. It's up to you.
"Will we be allowed to change the Sc3 unit we chose later?"
No.
By Les LeBlanc (Lessss) on Tuesday, January 04, 2005 - 02:13 am: Edit |
Paul currently BDL isn't on the list of ships BDD is ... So for instance it's not possible to make a BDD squadron as there is no BDL leader. So I guess the answer is no you aren't changing that. Ok.
By Les LeBlanc (Lessss) on Tuesday, January 04, 2005 - 03:26 am: Edit |
I take it S8 command restrictions are not in effect either. For instance I take the CDD I can put more than 1 in a fleet. Ditto for the small ships? say I take DDL, FF and sc. I could have multiple DDL's in a fleet?
By Ian Whitchurch (Ian_Whitchurch) on Tuesday, January 04, 2005 - 03:51 am: Edit |
Paul,
Our ships are designed to fight certain other ships.
Against Gorn, for example, we would have more power and wider disrupter arcs, because those SOBs tend to Plasma Ballet at high speed.
Similarly, the Roms should be shitting bricks about their Lyran neighbours, as the ESG is the ideal cloak hunter, and the disrupter aint a bad anti-cloak weapon as well.
But geography defines strategy, and we will do what we can.
I'm happy the rest of the galaxy knowing, and fearing, the Klingon Deep Space Fleet. We combine strong disrupter firepower with plentiful anti-drone capability, and the Klingon Warrior Spirit will overcome all challenges.
Ian Whitchurch
PS I'd like to open diplomatic negotiations with all our neighbours. We're the new friendly Klingon Empire, not the horrible old military expansionist old regime
By Les LeBlanc (Lessss) on Tuesday, January 04, 2005 - 05:25 am: Edit |
Ian, open map, and Gorn Vs Klink is a matchup that actually favors Klink.
Paul what benefit is there to having a repair ship? Since the simple application of repair points fixes things why build a repair freighter over a cargo freighter for instance. I suggest Repair ships apply their repair points at a 2:1 benefit or SOME SUCH benefit.
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 10:39 am: Edit |
This may have been posted elsewhere, but just to confirm the turn sequence:
1. Planets produce BPV
2. Movement
3. Resolve battles
4. Build new units
Am I correct here? At what point does BPV get converted into FLSC units (stage 1 or 4)? How many "raw" BPV points can fit in a cargo box?
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 11:01 am: Edit |
"This may have been posted elsewhere, but just to confirm the turn sequence:
1. Planets produce BPV
2. Movement
3. Resolve battles
4. Build new units "
Correct.
You get your bpv at the very end of the turn. The reason for this is to prevent TWO different build points in a turn. Consider:
Turn 1: Ian builds bpv for a new D6 on all three of his satelite planets. +30
Turn 2: Ian builds bpv for a new D6 on all three satelite planets. +60
Turn 3: Ian build bpv for a new D6 on all thre satelite planets. +90
Turn 4: more of the same... +120
Turn 5: Ian MOVES the 120 bpv from those planets towards his homeworld. Now all three satelites start building other stuff.
Turn 6: Ian allocates part of the 25 bpv at his home world to build the new b-refit for the new D6 he is about to build. Ships arrive with the 120 bpv from the satelite planets, and a brand new D6 is completely assembled in one turn (3 weeks) as all the materials have already been put together and shipped (over a period of 3 months.) All they do at the base station it stick it all together.
At the end of the turn, the very end, the D6 is considered built and is ready to roll. If builds were done at the BEGINNING of a turn, then Ian wouldn't be able to build his D6 in turn 6 (even though he had all the bpv there on that turn) as movement happens AFTERWARDS. He would have to wait until Turn 7.
Les,
That is an excellent point about a repair ship. Yes, I believe that repair points (when delivered to the front) should could DOUBLE when a repair ship is present. Outstanding point. Let us play that way.
Does anyone disagree?
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 11:15 am: Edit |
Thanks for the clarification. One more question: if two opposing fleets "swap hexes", do they encounter each other in open space, or do they pass by like ships in the night?
Edit: also, am I correct in the understanding that a lone ship without cargo spaces can never leave its planet without being destroyed? (Unless of course, a cargo ship carrying FLSC rendezvous with it in open space, one hex from the planet)
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