By Tos Crawford (Tos) on Sunday, October 03, 2004 - 09:35 am: Edit |
I concur that the energy spike was created on purpose, but on a base, where I'm going on the assumption this weapon would exclusively live, I could see a 6+8 two-turn arming cost. The sabot and overload functions would still be applied to the final turn arming.
Anyone want to make this Base only torp un-WWable? Launch while cloaked?
By michael john campbell (Michaelcampbell) on Sunday, October 03, 2004 - 10:34 am: Edit |
Since the sabot has it's own energy spike I would say it's safe to combine the arming of all plasma first and second turns.
By Geoff Conn (Talonz) on Sunday, October 03, 2004 - 04:06 pm: Edit |
100 dmg and massive range?
EPT-R.
I like the 2X armament of 2 Rtorps and 2 M torps myself. If you want 'more smaller' plasma, its a simple thing to shotgun or download.
By Jeff Tonglet (Blackbeard) on Sunday, October 03, 2004 - 08:28 pm: Edit |
In the X2 era, the ships will have faster battle speeds and stronger phasers than EY or MY.
For the BP to be effective, it has to have longer range.
A non-enveloping R-torp that hits at full strength to a EY CA would almost cripple the ship, even after dumping batteries into the shield. That'll scare a lot of captains.
To get that same effect hitting an X2 cruiser, it's going to take about 100 points. An R-torp that hits for 50 might not even knock the shield down, depending on how many batts get drained.
I don't have a problem with 3+3+8; I put 2+2+10 out there since that's an EPT-R's power cost, and to make my Type-O into a 200 point enveloper, it would take 2+2+20(!)
By John Trauger (Vorlonagent) on Sunday, October 03, 2004 - 08:44 pm: Edit |
Geoff,
2xR, 2xM would be the logical progression for the Gorns or Roms.
But if you trade the two R's for a bigger torp Royal/Regalhawk style, I'd like to have something on hand to give them.
The type-Z/X/O torpedo are all proposals for that something.
By Jeff Tonglet (Blackbeard) on Sunday, October 03, 2004 - 10:30 pm: Edit |
Hadn't thought about that, but you're right.
If:
2 S's and 2 F's are standard for X0,
2 M's and 2 G's are standard for X1 *, then
2 R's and 2 S's would fit for X2.
*OK, they're called L's instead of G's in X1, but they're the same strength.
I think it's a good thing it was only an X2 version of an F5 that came through the time warp, instead of one of these cruisers. With X1 fast-loads, this ship can put out 80 points of plasma per turn.
Here's what we have for Big Plasma proposals:
Range | creator | arming | 0-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | 41-45 |
Type O | Jeff T | 2+2+10 | 100 | 80 | 60 | 50 | 40 | 30 | 20 | 10-5-1 |
Type Z | Vorlon | 3+3+8 | 80 | 60 | 50 | 40 | 30 | 20 | 10-5-1 | |
Type X | Mike R | 3+3+6 | 60 | 50 | 40 | 30 | 20 | 10-5-1 | ||
Type R | SVC | 2+2+5 | 50 | 35 | 25 | 20 | 10-5-1 |
By Tos Crawford (Tos) on Sunday, October 03, 2004 - 10:54 pm: Edit |
Ships move. X1 and X2 ships move fast. I don't see a need to put even larger torps on ships. I do see a need to give the base something big to defend itself with.
By Tos Crawford (Tos) on Sunday, October 03, 2004 - 10:56 pm: Edit |
Regarding more smaller plasma, consider, the last war was against the Andro and they displace torps they don't like. More torps is necessary to even think about getting a dis-dev Andro plasma hit.
By Jeff Tonglet (Blackbeard) on Monday, October 04, 2004 - 12:57 am: Edit |
Andros always fight in squadrons or fleets. At that size battle, the shotgun plasma becomes more important. You can have a lot of small plasmas on the board, and have only a few big launchers.
1 ship launches a shotgun, the Andros displace, then the other two launch their shotguns before the dizzydev can recharge.
I would agree that the first place these really big plasmas get placed is on bases.
But, some Romulan is going to try to put it on a ship. It may turn out to be a unique ship because of shock problems, but I wouldn't rule out the possibility of seeing this on a ship or two.
By michael john campbell (Michaelcampbell) on Monday, October 04, 2004 - 02:18 am: Edit |
Quote:A non-enveloping R-torp that hits at full strength to a EY CA would almost cripple the ship, even after dumping batteries into the shield. That'll scare a lot of captains.
By michael john campbell (Michaelcampbell) on Monday, October 04, 2004 - 02:59 am: Edit |
Quote:Ships move. X1 and X2 ships move fast. I don't see a need to put even larger torps on ships. I do see a need to give the base something big to defend itself with.
Quote:But, some Romulan is going to try to put it on a ship. It may turn out to be a unique ship because of shock problems, but I wouldn't rule out the possibility of seeing this on a ship or two.
By Carl-Magnus Carlsson (Eagle) on Monday, October 04, 2004 - 12:15 pm: Edit |
Before brainstorming it might be a good idea to figure out what is Wanted. Obvious answer is "more of the same stuff that make plasma so good". But what is that???
What do you think?
Myself I like the LP RP arcs of the TKR.
I mean that the four torps share arcs, unlike what's the case with teh TFH and the Gorn.
I can also launch plasma out of FIVE shields, and that's great! The Phaser arcs work well with the plasma arcs on that ship.
Then it's the flexibility of mixing standard torps, EPTs and Bolting them.
Low arming cost.
And damage resistance because all torpedos are hit on, you guessed it(!) the "Torpedo" hit on the DAC.
I really find it hard to come up with some improvement to add to this list.
(I have excluded the sabots because they are a basic and needed upgrade. Not an option IMO)
Having all torps being heavy, and able to launch EPTs, is an improvement. But if that isn't enough I don't think longer range will add much. It would as a consequence just change the game to a long range attrition fight.
As I said it's hard to improve something so good as the plasma
By Mike Raper (Raperm) on Monday, October 04, 2004 - 01:19 pm: Edit |
I personally like a somewhat larger "big" torpedo - either the 60 point X or the 80 point Z - in combination with some other improvements that make the plasma more flexible, but not necessarily faster/bigger. To quote Ken Jones:
Quote:Arming
Plasma Torpedoes can be Enveloped/Shot gunned with Reserve (or battery) Power. Instead of having to be allocated. Even Held torpedoes can be turned into EPT/SG/LRB.
Movement
Using Carl Magnuss Carlsons suggestion to SVC. Rom 2X Plasma Torpedoes can HET and move. Instead of merely Hetting in place.
I stayed with using 32/40 for Plasma Speeds. R10 will be out soon. None of us have much experience flying against Sabot Torps. So lets not write them off with the Super Sabot just yet.
Pseudo Torpedoes
A minor improvement for Pseudo Torpedoes is the ability to simulate an EPT. Cost to boost the Pseudo Torpedo depends on the size of the launcher.
G 1
S 2
M 3
R 4
Pseudo Torpedoes can be reloaded in a scenario. It takes 1 pt of power for 4 Turns with a fifth turn costing the same as the final turn of arming of the torpedo being simulated.
By Geoff Conn (Talonz) on Monday, October 04, 2004 - 03:07 pm: Edit |
We don't need bigger torps than the R.
Make Sabot standard for all X torps and you have your longer range.
By John Trauger (Vorlonagent) on Monday, October 04, 2004 - 03:35 pm: Edit |
Jeff,
Standard plasma loadout for both Gorns and Roms in X1 is NOT 2xM, 2xL.
It's 2xM, 2xS.
A surprisingly common misconception.
By Tos Crawford (Tos) on Monday, October 04, 2004 - 05:31 pm: Edit |
I like faster. Speed 48 plasma, same strength as X1.
I could see a bigger torp if it came with some disadvantage. I'm thinking an overloaded M-torp that does 80 damage to a single shield but has a max speed of 32. Like other overloaded torps, no PPT available.
Ability to overload and carronade the PL-L.
Dual magazine rechargable PL-D racks.
By Jeff Tonglet (Blackbeard) on Monday, October 04, 2004 - 11:43 pm: Edit |
I apologize in advance for the long post.
Quote:We are talking MY CA arn't we!?!...that's where most people lean to be afraid of the R-torp...the R-torp is really a gift for the Roms who don't have warp to be able to chase down their opponents. ...
You chuck in 6 Ph-1s and 4 BTTY and take it on you're shield #1 and you take about 1 internal from the hit...sure you can't really fit afterwards but an R torp is really more a must hurt your ship weapon rather than a must cripple your ship weapon. ...
Without an X2 WE analog the Romulans just won't feel like Romulans!
Quote:We don't need bigger torps than the R.
Make Sabot standard for all X torps and you have your longer range.
Quote:Myself I like the LP RP arcs of the TKR.
I mean that the four torps share arcs, unlike what's the case with teh TFH and the Gorn.
I can also launch plasma out of FIVE shields, and that's great! The Phaser arcs work well with the plasma arcs on that ship.
By michael john campbell (Michaelcampbell) on Tuesday, October 05, 2004 - 07:52 am: Edit |
Quote:We don't need bigger torps than the R.
By Carl-Magnus Carlsson (Eagle) on Tuesday, October 05, 2004 - 02:34 pm: Edit |
Well, 40 pointers are the S torp of their era. And S torps are nice.
Of course if we want a new ability then perhaps we should make it a double arming cost one, as for the EPTs and shotgun.
Double energy cost -> Uberspeed (48)? Perhaps with less resistance to phasers?
Double energy cost -> Hellbore EPTs?
Note: The energy cost of that would make it quite balanced, and note something used every other turn.
Here is an another idea
What about paying Extra energy to get more resistance to phaser damage?
(say two points rsp.)
By Kenneth Jones (Kludge) on Tuesday, October 05, 2004 - 06:30 pm: Edit |
Carl the Hellbore plasma's are a design for my Shield Galaxy E Module.
Originally I was calling them Hellfire Torps. But after getting the Triangulum module I have to rename them.
By Geoff Conn (Talonz) on Wednesday, October 06, 2004 - 04:38 pm: Edit |
Quote:The R is right if we have a tripple overload for it, otherwise the Roms just won't feel Romulan.
By michael john campbell (Michaelcampbell) on Thursday, October 07, 2004 - 12:49 am: Edit |
Quote:That made no sense at all. I can only assume you are referring to the original Roms being the only race with an R torp in general usage?
Quote:Some nebulous 'racial flavour'? That's a poor basis for making a weapon bigger than any previous type.
Quote:With the various loading/arming options in place I'd like to see a speed boost more than anything. Sabot fits the bill currently
By michael john campbell (Michaelcampbell) on Thursday, October 07, 2004 - 02:45 am: Edit |
Quote:Other wonky little twists like wire guidance, enhanced ew, improved phaser defence or what have you would be cool too, but straight out 'bigger size' for one or any race just doesn't appeal nor does it make a lot of sense imho.
By R. Brodie Nyboer (Radiocyborg) on Friday, December 17, 2004 - 01:49 pm: Edit |
Frankly I kind of liked John T's good ol' idea of the big freakin' "OH CRAP" plasma. You know, the kind that'll make you run away. I'm thinking two new plasmas for Roms, the BFPT (Big F'ing Plasma Torpedo) and the wonky plasma. Call them Z-torp and X-torp respectively. Gives the Rom players some choices in their toys.
For the Gorn, someone mentioned a photon-enhanced plasma. That's easy, P-torp. Maybe they could take some kind of new "overload" route (V-torp). I presume the ISC will look at improving defensive plasmas (C-torp), maybe come up with a "sneaky" plasma (U-torp). I'm still cooking up a Web Torpedo (W-torp) on the back burner for the Tholians.
Just brainstorming a little, including the torpedo letters. I'm avoiding "I" and "O" as I hear they are no-nos.
By John Trauger (Vorlonagent) on Sunday, December 19, 2004 - 04:48 pm: Edit |
The Photon-plasma's mine too.
A plasma torp with a crunchy photon center. I have it set as an upgrade to any existing F or larger plasma.
http://www.vorlonagent.com/sfb/x2/sect-f/photon-plasmas.htm
Heavy Plasmas (X and Z-torp) are found here:
http://www.vorlonagent.com/sfb/x2/sect-f/heavy-plasma-torps.htm
The X-torp damage table was Mike Rapers as of two years ago. I may need to update it.
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |