New Product Suggestion Topic

Star Fleet Universe Discussion Board: Company-Conventions-Stores-Ideas: New Product Lines Development: GENERAL PROJECTS: New Product Suggestion Topic
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By Ben Moldovan (Shadow1) on Saturday, May 16, 2020 - 09:55 pm: Edit

Sorry for the double post. Don't remember how to delete that.

By Steve Cole (Stevecole) on Sunday, May 17, 2020 - 08:49 am: Edit

I don’t recognize the concept unless it is one of those where you go to the selected numbered paragraph. We did a couple of those. They aren’t THAT hard to do although they aren’t barn burning polar either. I suppose they are something we could do, but there ar more ideas than time. The best ones are keyed to one or more RPG systems so that key points are decided by skills vs die rolls, and I don’t personally know any RPG system well enough to do that without a lot of difficulty.

By Ben Moldovan (Shadow1) on Sunday, May 17, 2020 - 09:37 pm: Edit

SVC,

With the numbered paragraphs,that's probably it.

It was like SFB. Not an RPG.

Anyway, what was the name of that type of game?

By Ben Moldovan (Shadow1) on Sunday, May 17, 2020 - 09:39 pm: Edit

(Just like, for example, the rpg product game system is from the GURPS product line.)

By Douglas Saldana (Dsal) on Monday, May 18, 2020 - 12:22 am: Edit

Are you thinking of something like Convoy for Car Wars? A game book where the numbered paragraphs lead you into different star fleet battles scenarios (or alter the set up of the scenarios) based on decisions you make between scenarios? Kind of like a campaign game except it would have choose your own narrative elements between scenarios.

By John Barnes (Nitehawke) on Monday, May 18, 2020 - 07:16 pm: Edit

I think I remember the product that Ben is talking about. As I recall (assuming it's the correct product) it was based on a game where each player had a booklet for their craft, chose an action secretly, and cross referenced their results to determine what page they should each turn to.

I want to say the base game was called "Aces" or "Ace of Aces" or something along those lines.

By Mike Grafton (Mike_Grafton) on Monday, May 18, 2020 - 07:19 pm: Edit

tunnels and trolls?

By Steve Cole (Stevecole) on Monday, May 18, 2020 - 07:38 pm: Edit

That was a WWI dogfight game.

We talked with the designer once about doing it but he was unable to do it for SFB because his game system could not handle multiple weapons in different arcs, nor could it handle seeking weapons worth a flip. Lots of time, energy, and money wasted and it never came close to working.

We could in theory have turned the SFB ships into fighters with all weapons locked forward or not allowed to fire and no seekers or tractors or transporters or shuttles, but what would have been the point?

By Shawn Hantke (Shantke) on Monday, May 18, 2020 - 10:30 pm: Edit

A math wiz buddy and I had a chat about an SFU Ace of Aces game a while back. He wasn't familiar with Ace of Aces but I explained to him vaguely how it works and he mentioned that the West End Games Star Wars Lightsaber Duel and X-Wing Vs Tie Interceptor were essentially the same. He said the games are basically set up on a matrix where one player chooses an action from column A and the other player choose an action from row AA and then you cross the two and get result X. The pages of one book corresponds to the choices in the first column and the other choices in the second book corresponds to the first row. Then all the crossed results are the other pages of the book. It could be done but the book would be huge because there are so many choices so that matrix would be huge!!!

By Chris Ross (Chrisross) on Tuesday, May 19, 2020 - 02:44 am: Edit

There are campaign systems for naval miniature games that are sort of choose-your-own-adventure books. On Wargame Vault there's The Atlantic Campaign for the Naval Thunder rules (though it will work with any set of WW2 surface rules). It's basically a numbered paragraph system based around the first few months of WW2 at sea, with a bit of player decision-making and a bit of dice-rolling to create situations that will broadly resemble those that happened in history without being a simple replay of the real battles.

By Ben Moldovan (Shadow1) on Tuesday, May 19, 2020 - 01:33 pm: Edit

Ace of Aces sounds right. Ah, well, would've been interesting if it worked.

By Garth L. Getgen (Sgt_G) on Monday, May 25, 2020 - 03:27 pm: Edit

RE: "Ace Of Aces" .... my brother and I figured out how to convert that game to a hex-grid, using maneuver cards in place of calling out page numbers. I'll have to dig around and find the cards.


Garth L. Getgen

By Shawn Hantke (Shantke) on Wednesday, January 13, 2021 - 03:20 pm: Edit

Could we get a "Monster Manual" perhaps an ebook with Monster Scenarios, SFB SSDs, FC Cards and ACTASF cards plus data and Tracking cards etc for all existing monsters?

By Tim Longacre (Timl) on Wednesday, January 27, 2021 - 05:23 am: Edit

That would be outstanding. Having all of the monsters, their scenarios, etc. in one place would make it so much easier to pick them out for play.

By Steve Cole (Stevecole) on Friday, January 29, 2021 - 04:11 am: Edit

The idea of Omega Campaign Modules now has its own topic.

By Tim Longacre (Timl) on Saturday, January 30, 2021 - 05:16 am: Edit


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