Archive through May 18, 2012

Star Fleet Universe Discussion Board: Company-Conventions-Stores-Ideas: About the Company: TRIBBLES vs KLINGONS: Archive through May 18, 2012
By Terry O'Carroll (Terryoc) on Thursday, May 10, 2012 - 04:31 am: Edit

George, that's what I said. 1 round = everybody has had one turn. After six player-turns (1 round of six players), 6d6+6 tribbles have bred, but (assuming every player gets four shots off) 24 have died. So you're at 27 (average) - 24, or +3 tribbles. If someone's in sickbay, fewer new tribbles but less attrition. But yes, if you destroy the food replicators then the rate of replacement will go down... I wonder if it's a viable tactic for the leader to destroy the replicators to reduce the rate of replacement and make kills harder to get?

Xander: yes, but there needs to be a few cards that make things unpredictable. You set up a perfect swarm (heh, another pun card title, "Perfect Swarm") and then he pulls out a Bag of Daggers or grenade or whatever and spoils your plan.

The game Last Night On Earth has a card titled Last Night On Earth, where if there are two Human player-characters of opposite sexes in the same square, the Zombie player can play it and those characters lose a turn. Heard a story about that, the Human players were kicking butt and had the Football Player and the Waitress (I think) with the gas can next to the truck. One turn left, but they only needed one turn to win... then the Zombie player plays the LNOE card and pulls out a win by the skin of his teeth.

By Terry O'Carroll (Terryoc) on Thursday, May 10, 2012 - 04:47 am: Edit


Quote:

Well, in speaking of 'Zombies!!!', I'm not really sure how you could argue it's "not balanced", as all the players are on the same side...with access to the same deck of actions, same character stats, etc. Against the zombie side. And maybe the zombie side (run by 'the game') does win more than it loses, but...well, I mean, it's a zombie game. They are SUPPOSED to! If it was easy to win as the player side, what would be the point?




Well, that's what I heard. Maybe what I meant is "too chaotic". If you lose because, like Petrick, you roll badly at the critical moment it is, for me, no fun. Sort of like Guillotine, where everything changes so fast you can't plan at all. As far as "everyone loses" goes, you're not really playing against the zombies but the other players. The only competitive game I can think of offhand where it's common for everyone to lose is Nuclear War, and since NW is an anti-nuclear satire disguised as a game, that's fine. I don't want to feel that I'm struggling against the rules but against the other players and using the medium of the zombies (or tribbles, or whatever) to do it.

By Greg Smith (Gregs) on Thursday, May 10, 2012 - 09:04 am: Edit

Zombies is NOT a co-operative game. Last Night on Earth is.

Personally we love Zombies. But it can be a slog to get through to the end sometimes, especially when everyone gangs up on the one guy with a chance of winning.

By Terry O'Carroll (Terryoc) on Thursday, May 10, 2012 - 09:41 am: Edit

IIUC TvK's victory condition is fifty kills. I don't know whether you lose any kills if you go to sickbay or not. (In Zombies!!! you lose half your kills when you die). Even if you manage to mob a rival with a bunch of tribbles, he'll take some of them with him. So the game should not drag on forever.

By Steve Cole (Stevecole) on Thursday, May 10, 2012 - 09:53 am: Edit

I don't know where you heard that the victory condition was 50 tribbles killed. That ain't it.

As for calculating attrition, you haven't seen everything in that equation yet.

By David Zimdars (Zimdarsdavid) on Thursday, May 10, 2012 - 01:39 pm: Edit

Quadrotriticale

Just like saying it.

By Paul Scott (The_Rock) on Thursday, May 10, 2012 - 04:12 pm: Edit

"the skin of his teeth."

Clearly you meant the skin in his teeth.

By Xander Fulton (Dderidex) on Thursday, May 10, 2012 - 04:35 pm: Edit

A suggestion for this project...not sure what time span you'd be looking at the Kickstarter funding window for this (whether a 30-day run or a 60-day run), but it might be worthwhile to align that Kickstarter posting so that the CapLog #45 release happens within the funding window...if those time frames look at all like there is any possibility of overlap.

A full-page pitch in CL#45 for the Kickstarter project could bring more people over to looking at that (and, thus, funding it) than may otherwise have been possible with just Facebook and forum postings (while the Facebook fan base is obviously huge at 1,186...I have to imagine a CapLog issue's circulation is a bit more than that...)

By Loren Knight (Loren) on Thursday, May 10, 2012 - 05:26 pm: Edit

"Normally I would would have escaped by the skin of my teeth, but I had just remembered that I had brushed my teeth that morning and I was in deep trouble!"

By Dal Downing - Rambler (3deez) on Friday, May 11, 2012 - 01:37 am: Edit

I will put this here as food for thought. Possible stretch goal reward could be to convert Intruder Alert scenario to use the componets in this game box.

By Steve Cole (Stevecole) on Friday, May 11, 2012 - 01:43 am: Edit

I guess we could do that in CapLog.

Jean says we have to delay the launch at least 30 days because all of your credit cards were maxed out by Ogre. I think that dovetails with the theory that CL45 needs to be tied to the run.

By Will McCammon (Djdood) on Friday, May 11, 2012 - 02:31 am: Edit

Jean is wise.

Steve Jackson would have gotten money out of me; then he got clever and got a lot of money out of me. It will be a few months before income is "disposable" again.

By William T Wilson (Sheap) on Friday, May 11, 2012 - 02:54 am: Edit

Oh man, Intruder Alert or something like it would be fantastic as a deck plans game. It would almost be like Space Hulk. I'll pledge for that stretch goal!

By Terry O'Carroll (Terryoc) on Friday, May 11, 2012 - 05:12 am: Edit


Quote:

Jean says we have to delay the launch at least 30 days because all of your credit cards were maxed out by Ogre.




Quoted for truth!

By Terry O'Carroll (Terryoc) on Friday, May 11, 2012 - 11:40 am: Edit

Is there planned to be a "name a character" pledge level for KvT? Be fun to name one of the female Klingons after my daughter :) Or would that be part of the "sponsor a mini" pledge level?

By Steve Cole (Stevecole) on Friday, May 11, 2012 - 11:54 am: Edit

I am sure we can work something out.

By Loren Knight (Loren) on Friday, May 11, 2012 - 12:03 pm: Edit

I thought about going for a Oger pledge but there is so many thing I'd rather spend my cash on and $100 is the first level that gets you the game... that I may not even play.

So, I'm saving my money to support KvT.

By Shawn Hantke (Shantke) on Friday, May 11, 2012 - 12:09 pm: Edit

Well in my credit card case defense, I did buy all of ADB's new releases before the credit card limits were reached. ADB should be happy though this probably won't win me any more points with the wife. It would be nice to recover a little before TvsK hits.

By Terry O'Carroll (Terryoc) on Friday, May 11, 2012 - 01:03 pm: Edit

Loren: me too, I pledged for a T-shirt but only because I could not be sure of getting one later... I have preordered a copy with my FLGS and I know they're getting it in, so that will delay the charge for the actual game to December.

By Phil Shanton (Mxslade) on Friday, May 11, 2012 - 02:29 pm: Edit

I know you don't own the rights to Intruder anymore, but you do have an Intruder scenario in SFB & FC; any chance we will see these as an expansion at some point?

By Terry O'Carroll (Terryoc) on Friday, May 11, 2012 - 02:41 pm: Edit

Once the minis and boards are in production, people will create all kinds of variations and scenarios.

By Phil Shanton (Mxslade) on Friday, May 11, 2012 - 05:47 pm: Edit

I missed the discussion above about the Intruder Alert Scenario & it's possibility of being in Captain's Log. Sorry to reask the same question.

By craig grinnell (Mauler) on Friday, May 18, 2012 - 12:28 pm: Edit

Sorry, but I gotta throw out a voice of dissent here.
I keep reading how "fun" this game is looking, but I see it as a kid's game.
Kinda makes my stomach queasy, actually. The creators of SFB, F&E, and the like stooping to a kid game.
I realize that you may be trying to branch out, but this is something I would expect from Hasbro or Milton Bradley. Sits like Avalon Hill making a chinese checkers game with GI Joe type figurines.
And talk is already begun about "expansions???"
PLEASE DONT DO A ZOMBIES vs KLINGONS THING!!!!
I really hope that this doesnt hurt ADB in the long run, but I'm not sure how it'll help

By Jean Sexton (Jsexton) on Friday, May 18, 2012 - 12:44 pm: Edit

Craig, my demographics show that we have an aging and primarily male population. (Sorry guys, but it is true.) We need to grow our population and pull in younger people. Having a game that parents can play with children or that SFU players can share with their non-SFU friends might well help with that. It doesn't mean that we stop making SFB, FC, F&E, or any of our other games. It means that we expand our audience. Getting more people to play is good for the company.

Now the Steves and Leanna have all played the game and had a grand time. :) Maybe it has a wider appeal than just kids?

By Randy Blair (Randyblair) on Friday, May 18, 2012 - 12:44 pm: Edit

I'd buy a zombies vs. Klingons thing. Just sayin'...

Randy "What? This game only has 1,000 pages of rules? TOSS!!" Blair

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