|Archive through July 28, 2013||25||07/28 05:02pm|
|Archive through July 30, 2013||25||08/01 10:19pm|
|By Dal Downing (Rambler) on Wednesday, July 31, 2013 - 12:23 am: Edit|
I really do not see a reason to scale Fighters Damage up. Dogfights are pretty nasty either you live or you die.
If a F18C has 10 boxes in SFB that should be good enough for this game. Also since F18C cripple on the 7th hit do we really need a Damage System? What if F18C actually have 6 point shileds and the 7th hit finally burns through its shields and armor?
|By Randy Blair (Randyblair) on Wednesday, July 31, 2013 - 01:00 am: Edit|
Is this intended to be a card game or a minis type of battle?
|By Vincent Solfronk (Vsolfronk) on Wednesday, July 31, 2013 - 10:56 am: Edit|
Has anyone mentioned or looked the "Check Your 6 (CY6) air combat system- especially their jet combat system? It is great, easy to play, emphesizes a pilot's skill rather than the machine for combat.
The jet fighter version could easily be transfered to scifi format.
|By Michael Kenyon (Mikek) on Wednesday, July 31, 2013 - 12:24 pm: Edit|
My logic was that from an SFB perspective, if you hit dogfight, you are locked in position for a 1/4 turn one of you probably is crippled (if not at that time then at the DFI following) and then the combat is over. Great for having DF a part of the game while not detracting from the actual game.
If you're going to make the game ABOUT the dogfight and ignore the larger capital battle going on about it, I figured you'd want your average fighter to last more than 2 rounds and you'd want more gradiations of damage than "perfect", "out of the fight" and "blown to bits", which are what we've got now.
|By Dennis Surdu (Aegis) on Thursday, August 01, 2013 - 10:19 pm: Edit|
Vincent, CY6 is a great game and would be very adaptable to SFB fighters I would think. Maybe a popular game publisher could buy a license from ADB like Mongoose did. I wonder if Ken Burnside would do this since the Squadron Strike project is done. Again, to sell enough the 3D aspect needs to be very simple so the game is highly playable and fast paced, just like fighter combat. I run for the hills when I see Birds of Prey levels of complexity since I do have a day job ;-)
|By Randy Blair (Randyblair) on Saturday, October 18, 2014 - 12:05 pm: Edit|
While waiting for some players to show up at my SFB event at Game Con South Bend, a guy at the table next to me is doing a WWI Aerial combat game called Aerodrome 1.1, which looks like it could easily be used for a Dogfight Resolution Interface system.
The rules are VERY simple, and could modified without much trouble to be a space game with SFU fighters.
Has anyone ever played Aerodrome?
|By Roger Rardain (Sky_Captain) on Saturday, October 18, 2014 - 03:09 pm: Edit|
I play Aerodrome 1.1 with a group in Columbus OH.
The website is here: http://www.aerodrome-ww1aircombat.com/
It is quite fun and a bit challenging when you first play, but it is a good game.
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