Module V: Star Fleet Operations

Star Fleet Universe Discussion Board: Company-Conventions-Stores-Ideas: New Product Lines Development: OTHER PROJECTS: Module V: Star Fleet Operations
By Steve Cole (Stevecole) on Thursday, May 13, 2004 - 10:31 am: Edit

I am going to put this topic here (without a "reply to" capability) so that people who are interested can find it and know where this product stands.

This is one of over 100 ideas on the list of "products we might do someday". We cannot work on every idea simultaneously, and we cannot select all 100 ideas to be the next thing
published. For every one of those 100 ideas, there are players who fondly wish it would be the next one, and who believe that many or most others agree with them. Every year,
we add more ideas to the list than we could hope to publish in a single year.

For now, nobody is working on Module V, we aren't seeking outside input, and it's just an idea. There is no specific schedule for its publication. Sure, we've been talking about it
for 10 years, but then, we've talked about other products for that long without having worked on them or pubished them, and we have of course published ideas that were thought
up much more recently.

There is a full page article in Module P6 describing the thought process of this product idea. I won't reprint it here. (Well, maybe I'll dig it out of the archive and post it later.)

The general idea is a "game system" which is somewhere between F&E and SFB. Rumor has it that a typical neutral zone might be about five hexes wide, but since nobody has ever
designed/tested this thing, nobody knows if that will work or not. Module V might be done as a scenario generator for SFB, or with its own combat system. What level of economic,
production, supply, or refueling rule would be included is anybody's guess.

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