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|Archive through April 17, 2021||25||11/08 11:35pm|
|By Mike West (Mjwest) on Monday, June 21, 2021 - 11:06 am: Edit|
I can't think of a better place to put this, so I'll ask here:
Would it be worth doing Jindarians for Federation Commander?
I know they are terribly problematic in SFB, but at this point they are part of the lore (for better or worse) and are the last main part of the "historical" lore that is not included in Federation Commander.
Back to the "problematic" part. My understanding is that the biggest issue is that any Jindo rock ship will typically just starcastle, making for boring scenarios. However, this should be significantly mitigated in Federation Commander because of the "one tac per turn" limit. I seem to remember there were other issues, too, but that was the main one I remembered.
So ... is it worth trying to add the Jindo into Federation Commander?
|By Steve Cole (Stevecole) on Monday, June 21, 2021 - 11:19 am: Edit|
Yeah, but three other things first.
|By Gary Carney (Nerroth) on Monday, June 21, 2021 - 09:23 pm: Edit|
For what (little) it's worth, if/when there is an opportunity to consider the Jindarians for Federation Commander a some later point in time, I wonder if it might be better to start off with their "metal-hull" ships before considering their asteroid ships - not least so as to support the "metal-hull" Jindarian minis on the Shapeways storefront.
Of course, given that the Jindarians can be found in both the Alpha and Omega Octants of the Milky Way, as well as in the Lesser Magellanic Cloud, any future Jindarian presence in this game system might help support the FC Omega and LMC projects also.
|By Steve Cole (Stevecole) on Monday, June 21, 2021 - 10:45 pm: Edit|
|By Tim Bunch (Crimin) on Monday, November 08, 2021 - 11:35 pm: Edit|
Posted for your amusement:
I found myself with some free time the other night and decided to dig my copy of FC out of the closet and play a solitaire scenario or two. I chose the Ghost Ship scenario - basically you fly a cruiser and an identical ship is flying around the map. You need to collect information and every 50/100 (Fleet/Squadron scale) points you see if you found anything useful. 50% chance you get something, 50% nada. Oh and every time you're within 6 of it, the other ship rolls to see if it fires all facing phasers.
Got to 50 points of information pretty quickly. Rolled, didn't find out anything but it's a 50/50 chance so this shouldn't take long.
100 - nothing.
150 - nothing. At this point I have about 1/3rd of my shield boxes missing.
200 - YES! Got something! Rolled a 1, they trick you into dropping a shield and fire everything they can in. Thankfully only took 5 damage but it hit power.
250 - nothing. Ran out of probes, so this is going to take a lot longer now.
300 - nothing.
350 - nothing. Very few shield boxes left on my ship, and I don't know what turn it was by then or how many more it would take to even find out what I would need to do to fix this thing.
Radioed the base to tell them that this area is to just be considered off limits and got the heck out of there.
Basically, the dice won. They kept me around by rolling well below average for the ship's phaser damage when I really needed a break, but wouldn't give me anything to finish the scenario with.
At least the last time I played solitaire I chose the basic drone defense single-player game a couple of times and did fine. Especially since I forgot that shuttles don't have ph-3's in FC and had them helping out.
Next time I may dig out my old Commander's edition books and scour them for any single-player scenarios that didn't get converted yet.
|By John Pepper (Akula) on Sunday, August 14, 2022 - 02:20 am: Edit|
Wanted to provide some feedback on how well of job ADB did on Federation Commander game material. Even though I had been familiar with the rules for awhile I was super impressed with quality of the cards, hex grids, play-aids, and counters. Overall the rules play fluidly as well and don't require the constant look ups that SFB or F&E do.
If I had any criticism it would be that a little too much diversity was cut out vs SFB. E.G. could have allowed some variety of drone options with the right play aids. The diversity of units or drone types aren't what causes SFB to be complex. Hopefully some optionality gets added back here with boarders of madness. Movement could probably be made a bit simpler by eliminating sub-pulses but works very well in practice.
|By Joseph Jackson (Bonneville) on Tuesday, November 29, 2022 - 10:05 pm: Edit|
I sure enjoy the Hailing Frequencies newsletter. There's a lot of good info there that's hard to find elsewhere. The extra's are fan-dang-tastic! The recently released section is super helpful. (I had no idea that For the Glory of the Empire was available on kindle-that's way cool.) The Q&A's, the Tactics, and all the rest are just great! I just cant say enough good things about it.
Oh yeah, and all the back issues! I've a lot of reading to do!
|By Greg Ernest (Gernest) on Friday, May 05, 2023 - 08:06 am: Edit|
What product might have Surprise Reversed in it?
|By Nick Blank (Nickgb) on Friday, May 05, 2023 - 08:43 am: Edit|
Historical scenario 2 in SFB Basic Set.
|By Greg Ernest (Gernest) on Friday, May 05, 2023 - 09:01 am: Edit|
I thought FC had one. My SFB stuff is well and buried. Local group likes FC better. Less math and such.
|By Soeren Klein (Ogdrklein) on Friday, May 05, 2023 - 11:54 am: Edit|
Page 7 of the Romulan Attack rulebook has the Surprise Reversed scenario.
Mit freundlichen Grüßen,
|By Nick Blank (Nickgb) on Friday, May 05, 2023 - 12:06 pm: Edit|
Sorry missed that this was FC topic and not SFB.
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