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By Gary Carney (Nerroth) on Monday, June 07, 2010 - 02:54 pm: Edit |
It occurred to me that, for the purposes of a future module/briefing/CL/supplemental/communiqué/etc, one could modify card 156 and have an Exploiter paired with a Reconnaissance Cobra. A mothership with no hangar bay alongside a SatShip that doesn't need one...
EDIT: A new thread. Excellent. Thanks, SVC!
*I can think of many Andro ships which could, perhaps, find a home here:
Devastator, Desecrator (either/both as double-size Ship Cards), Satellite Base, Base Station, Imposer (EDIT: thanks again, Scott!), Exploiter+Recon Cobra, some of the Dominator variants from SFB Module R7, and perhaps even the Concretor and Immobilator monitors.
Oh, and if 4 Vipers can fit on a Ship Card, that could aptly match how the Mambas go 2, and Cobras 3, to their Cards - but even 3 Vipers to a card would be useful.
*For the ISC, most of the ships I'd like stem from a common point of divergence - the onset of the Andromedan Invasion.
For the ships which the ISC were building at home to combat the invaders, there's the torpedo dreadnought, torpedo heavy cruiser, war cruiser, war destroyer, and maybe the likes of R12's heavy war cruiser (So far as I know, the ISC don't have a 'true' NCA in the sense that your average Alpha empire does, so this might be the closest thing for the time being) and R11's fast blockade runner (useful for scenarios featuring runs to and from otherwise isolated cantonments).
For those units converted in said cantonments, there would be the four known system ships - the NCA, NCS, NDD and NFF.
In both sets, the Concordium (and the cantonments) would need as many as they can get their hands on to fight off the Andromedan menace.
*For the Vudar... Well.
From F2, there's the heavy battlecruiser, war cruiser leader, war destroyer leader, frigate leader, and (if you wanna go the booster-ninety-somethings route) the LTT and CWE.
The four Middle Years ships (CL, DD, FF, FLG) might be nice, but might also be best kept for use in a more MY-themed product.
Maybe a couple of their ships from R11 or R12 might be useful? (Indeed, if rules for Ion Storm Generators were an option one day, you could add either or both of the ISS and MISS, to show the unique way the Vudar liked to bring that little bit of home with them wherever they went!)
By Terry O'Carroll (Terryoc) on Monday, June 07, 2010 - 03:39 pm: Edit |
I would like to see the Infestor. Although that's probably a bonus ship. Recon cobra I'm cold on, I think the Python does that role already. Exploiter sounds interesting, although I have not seen the SSD.
For the ISC, fill in any gaps. DW, CW and heavy CW sound good. Fast cruiser too if they don't already have one. Police ship if it hasn't already been done.
Vudar... I like the suggestion for the ISS/MISS, even if it's only BoM. They don't really seem to have any gaps in their lineup that need filling.
By Gary Carney (Nerroth) on Monday, June 07, 2010 - 03:47 pm: Edit |
The Infestor would be nice for campaign purposes - as might the Missionary (Conquistador hangar variant).
The thing about the Exploiter is that if you take the existing card for the COQ as the basis of conversion, you'd either be left with a lot of empty space (if you simply remove the Cobra), include a SatShip the EXP can't use (with its lack of a hangar bay), or make the edit to Recon-ify the Cobra and leave it where it is (so you can use the duo as a pair along the RTN).
A Python might be better than a CBR - but the latter is still not bad to have if you need a ship worth less than 100 points that has its own DisDev.
By Scott Tenhoff (Scottt) on Monday, June 07, 2010 - 03:50 pm: Edit |
The Infestor has Special Sensors, as does the Missionary.
So either a new class(es) would have to be introduced, or settle for the Exploiter and Imposer.
By Gary Carney (Nerroth) on Monday, June 07, 2010 - 03:51 pm: Edit |
Imposer, that's the one! Thanks, Scott.
EDIT: Speaking of Conquistador variant cards - if there were rules added one day to handle Mobile Weapon Platforms, one could imagine a Ship Card with the Concretor on the one side, and its assorted MWPs taking the Cobra's place on the other.
(Although, if MWPs are left for Borders of Madness or elsewhere, the Cobra could probably be left on the Card as-is... perhaps with a slight modification from the SFB rules, in order to allow Andro monitors to carry SatShips in their hangars?)
By Mike West (Mjwest) on Monday, June 07, 2010 - 04:42 pm: Edit |
I think the Exploder and Imploder would be great fun. (Yeah, I am using their joke names, but I really do think they are fun ships.)
The biggest problem with the Infestor and Missionary, as Scott mentions, is that they have special sensors. In SFB, they are a cool change-up to the mothership/satellite ship paradigm. Normally, you have a combat mothership (with TRH) and the scout functions are handled by a satellite ship. With the Infestor and Missionary, that is changed up, where the mothership serves as the scout, and the satellite ships are pure combat. The tactical question being is it better to sacrifice some firepower (the TRHs) to have massively improved scout functions, or is it better to keep the mothership as a full combat vessel at the cost of a weaker scout.
Much of that paradigm contrast is completely lost by removing the special sensors, and the big advantage of the Infestor and Missionary are completely lost. So, outside BoM, I just don't see much of a justification for them.
Does the Recon Cobra keep a TRL? (I have no idea.) Without at least some kind of offensive punch, I can't see much point in it.
But, at the least, we have the Imploder, Exploder, Viper, and Satellite Base.
For the ISC, there are several ships that can be considered. Just off the top of my head, there are the CW and DW mentioned above, and the CM. Throw in the CAT, too, if you want.
By Mike West (Mjwest) on Monday, June 07, 2010 - 04:46 pm: Edit |
You realize you really only listed one ship, right? Outside the BCH, no one else has any of those ship classes, and I don't see why the Vudar should be first.
Quote:From F2, there's the heavy battlecruiser, war cruiser leader, war destroyer leader, frigate leader, and (if you wanna go the booster-ninety-somethings route) the LTT and CWE.
By Gary Carney (Nerroth) on Monday, June 07, 2010 - 04:49 pm: Edit |
The Recon Cobra keeps one TRL, and replaces the second with a DisDev.
It sounds like the issue concerning the INF and MIS could be a later opportunity - to make things more interesting for an Andromedan player when the time comes for something BoM-ey to be published!
Regarding the Vudar, note that even if many of the other classes I mentioned are invalid for now, the WYN only had one fish ship hull in Hydran Attack. It was still better than nothing.
Plus, the CWF from R12 might be the closest Vudar equivalent to other empires' CFs, so they could get that perhaps.
Indeed, there are cards already in print for other empires' LTTs and CLEs, so one apiece for the ISC and Vudar wouldn't be too much to ask for, perhaps? (That said, if offered a choice between a CBR and LTT for the ISC, I'd pick the former, if only because it's a more flavourful ship to see in operation.)
By Mike West (Mjwest) on Monday, June 07, 2010 - 05:13 pm: Edit |
The LTTs and Tugs have not been printed. They were not scheduled to do so until Boosters 94 and 95. They have not yet been printed. Do not worry; I am not forgetting about Tugs/LTTs for the Vudar or ISC. (Nor, for that matter, am I forgetting about the "campaign conjectural" Tugs and LTTs for other empires, either.)
Quote:Indeed, there are cards already in print for other empires' LTTs and CLEs, so one apiece for the ISC and Vudar wouldn't be too much to ask for, perhaps?
By Mike West (Mjwest) on Monday, June 07, 2010 - 05:18 pm: Edit |
Do note that the only reason the Cobra fit on the same card as the Conquistador is because they use smaller boxes. If you put a Conquistador on a card by itself, it would have slightly larger boxes, and it would fill the card quite nicely. There won't be a big chunk of white space, nor would there be much indication there even could be a big chunk of white space.
Quote:The thing about the Exploiter is that if you take the existing card for the COQ as the basis of conversion, you'd either be left with a lot of empty space (if you simply remove the Cobra), ...
By Gary Carney (Nerroth) on Monday, June 07, 2010 - 05:53 pm: Edit |
Be that as it may, there is a precedence set by the format used for the COQ in War and Peace - and if we do get an Exploiter further down the road, I'd think it would be a shame to waste the opportunity to use it once more.
Oh, and speaking of offensive options - can you still use DisDevs to target enemy units, and (try to) dump them into conveniently large terrain pieces?
By Mike West (Mjwest) on Monday, June 07, 2010 - 06:18 pm: Edit |
You don't have to convince me. That would be Steve.
Quote:Be that as it may, there is a precedence set by the format used for the COQ in War and Peace - and if we do get an Exploiter further down the road, I'd think it would be a shame to waste the opportunity to use it once more.
Yes. If using the displacement device around planets, stars, black holes, or pulsars, there is always the chance the ship will end up in that hex. This, of course, results in the immediate destruction of the unfortunate ship. But that is still quite unlikely given the random nature of offensive displacement.
Quote:Oh, and speaking of offensive options - can you still use DisDevs to target enemy units, and (try to) dump them into conveniently large terrain pieces?
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