|Archive through April 08, 2014||25||04/10 12:50pm|
|Archive through April 15, 2014||25||04/16 11:43am|
|Archive through April 19, 2014||25||04/21 03:18pm|
|By Lee Storey (Storeylf) on Sunday, April 20, 2014 - 04:34 pm: Edit|
Mr Trotman, I can't be bothered rolling, so do you wish to place freighters first or 2nd.
|By Mike West (Mjwest) on Sunday, April 20, 2014 - 06:01 pm: Edit|
Gary, I forfeit the initial die roll. You place the first freighter.
|By Steve Petrick (Petrick) on Monday, April 21, 2014 - 10:34 am: Edit|
If you exit 100 cargo boxes on Turn #5 and he exits 150 cargo boxes on Turn #29, you definitely lost as your cargo exited count is reduced to zero while he has exited 50 cargo boxes after cancelling what you exited.
|By Lee Storey (Storeylf) on Monday, April 21, 2014 - 02:45 pm: Edit|
Ok - so what you are saying is the scenario ends when all freighters are off map or destroyed.
Though it's not possible for me exit 100 and him 150. There isn't that much to start with
|By Steve Petrick (Petrick) on Monday, April 21, 2014 - 03:18 pm: Edit|
The "Mission Orders" are to capture as much of the cargo as possible and deny any of the cargo to the enemy." Failure to capture the cargo is, well, failure. So you must plan to capture as much of it as you can and deny it to the enemy. That may require you to shoot up freighters he is trying to escape with. But if you do not capture any, of if he gets away with more than you do, well you lose.
Now, this does not mean that you have to have the perfect plan, but you need to have your plan for how you are going to try to accomplish the mission. You are not going to know what the enemy's plan was (in theory you guys should not be revealing your plans to each other until they are published), and you opponent's plan may have something you did not think of. You just need to have your plan.
And you plan needs (sorry for popping a variant of this old saw on you guys really) to be like a lady's skirt: "Short enough to be interesting, but long enough to cover the subject." If you need a little more prose to cover things, take the space, but remember (to use another old saw) that "brevity is the soul of wit."
|By Lee Storey (Storeylf) on Monday, April 21, 2014 - 03:36 pm: Edit|
That's all fine and dandy, this sort of thing may be obvious to those who are your regular participants. That is not me though, and I was taking this as 'here is a scenario, briefly describe how you would win'. All scenarios have a defined end point and victory conditions, and not knowing them would make it rather difficult to write something up. Or at least could radically alter what I write.
If it is a more 'narrative' exercise with less emphasis on the usual sort of scenario parameters then fine, it just wasn't clear to me.
|By Steve Petrick (Petrick) on Monday, April 21, 2014 - 06:03 pm: Edit|
Trust me I am only trying to be helpful. Please do not read a "tone" other than that. Bear in mind that this is a print medium and expression and voice are not there to indicate an effort to be helpful. I tend to write "military" because I was in the Army for more than a decade and that is often taken as something other than I intend, but the habit of that style of writing is very strong in me. I know this is your first time and I do want this to be a pleasurable experience for you, so there is no effort on my part to be less than helpful.
|By Lee Storey (Storeylf) on Tuesday, April 22, 2014 - 09:15 am: Edit|
Haha - I don't have an issue with 'tone'. I'm terrible at writing and often think later what I wrote may come across different to what I intended.
If I was getting frustrated at anything it was more the lack of what seemed the simple straight answer - when does the scenario end. If on the other hand it is not intended to be so strict in that sense, and more 'narrative' then that is just a misunderstanding in what the battlegroup thing is about. Which is fine, I can work with that as well (I think).
The scenario end bit was possibly important to me, if the scenario could be ended by a quick exit with 100 points before the other guy got off any freighters then I potentially had a very different approach due to some of the andro tricks. I need something very different if I have to hang around however long dealing with the enemy.
|By Steve Petrick (Petrick) on Tuesday, April 22, 2014 - 11:32 am: Edit|
I agree the scenario should have a definitive statement that it pretty much ends when the last freighter is exited or destroyed (and, obviously, if you have destroyed or forced the disengagement of all opposing enemy warships you can be assumed to have captured any remaining freighters . . . slight exception for any freighters under enemy control and still running for a map edge which may require an extension until they escape or are captured or destroyed to prevent their escape).
Beyond that, printed communications are the worst. We are programmed to take into account verbal and visual cues as part of our communications with one another, and the lack thereof in merely printed communications can and has caused great harm even between close friends.
|By Steve Petrick (Petrick) on Tuesday, April 22, 2014 - 06:50 pm: Edit|
For purposes of the battle group article, all freighters on the North Maps are facing direction #5, all freighters on the South Maps are facing direction #6. In the actual scenario the facing of the freighters will be randomly generated. Note also that no freighter can be "self destructed" as you do not have the ability to unlock that.
|By Fred J. Kreller (Kreller1) on Saturday, May 03, 2014 - 01:30 pm: Edit|
Apologies to SPP and my opponent. I was having email issues, and I thought incorrectly that I had sent in my tactics by deadline. This turned out not to be the case, so I just sent them now. Again, my apologies to Terry and SPP, I take full responsibility for the oversight and failure to meet deadline.
|By Lee Storey (Storeylf) on Wednesday, May 07, 2014 - 04:28 am: Edit|
My opponent is (and has been) in hospital, I only managed to get him a copy of the maps last night, as he does not have access to the ones needed. At the moment we have not got freighter setup done.
|By Steve Petrick (Petrick) on Wednesday, May 07, 2014 - 10:46 am: Edit|
Real life issues are real life issues. I do not have a problem allowing extra time when I have it available (I do) and real life issues have to be dealt with (things happen, and you will find that I am wont to say "real life takes precedence over a game"). Being hospitalized (your opponent) is one of those things that gets as "real life" as it can. If you guys want to press on, I will await your tactics, but other than pointing out approaching publication (when it starts nearing) I am not going to be beating you guys up about it. It may come down to your submitting your own tactics and your opponent not (I would rather have both, but I am not going to berate someone in a hospital bed over a game) if you can get the freighter set ups.
For now, lets all just hope for a speedy recovery on Art Trotman's part.
|By Lee Storey (Storeylf) on Wednesday, May 07, 2014 - 11:17 am: Edit|
I'm easy on it. I'd like to submit something, but as you say one can hardly complain because of circumstances like that, and I wish Art all the best.
In the event that we do not get freighters done, or just to speed up the whole process I don't suppose you want to provide some default locations as a neutral party? At least then we would have the choice of some defaults to use if doing it as written proves difficult.
As a suggestion for future, it may be easier if the scenario provides a default setup for such neutral units (or anything that requires some back and forth between players) , rather than require the 2 players to sort it out in limited time. Maybe allow them to do something like this themselves if desired, but with a default setup for those who are less bothered, or struggle with time.
|By Steve Petrick (Petrick) on Saturday, May 10, 2014 - 07:20 pm: Edit|
As has been noted, I have allowed extensions to two of the submitters. Except for those two, I have sent everyone else copies of their tactics for review. Please check them out and advise me of any problems by 0900 hrs CST, Monday, 19 May 2014. Thanks.
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