FC: Battle Group for Captain's Log

Star Fleet Universe Discussion Board: Federation Commander: FC: Battle Group for Captain's Log
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Archive through November 05, 2022  25   12/06 10:32am

FEDERATION COMMANDER BATTLE GROUP 500 “BATTLE GROUP” FOR CAPTAIN’S LOG #54

READ THIS FIRST: Only one battle group may be submitted for each empire. The first player to submit a valid battle group for an empire is the only player who may use that empire. NOTE: If your battle group is not valid under these rules when submitted, another player may submit a valid battle group if you have not corrected your earlier entry before then.

* The scenario this battle group is tied to will be revealed at a later date. The year of this battle group is 2575.

* Submissions can be made using any ships available in Federation Commander, subject only to the rules herein.

* NOTE: No more than ONE Federation Commander battle group may be submitted by any given author without the permission of ADB, Inc. Submission of more than one Federation Commander battle group without the permission of ADB, Inc. will result in automatic rejection of all Federation Commander battle groups submitted by that author for this battle group article.

* Author A cannot submit a Klingon battle group after Author B has done so, and no Author A (or Author B) can submit two battle groups, whether both are for the same empire, e.g., two Klingon battle groups, or separate empires, e.g., a Klingon and a Romulan battle group. If all empires do not have a submitted battle group when the publication date draws near, this restriction may be lifted.

* Submitters must post their force selection into this topic for review by their peers.

* Note that we are NOT going to provide the opposing force at first. The players will have to create their battle group “blind.” The scenario and opposition will not be defined until some time after 8 December 2019. If you do not submit a force prior to 8 December 2019, you will not be allowed to submit a force.

* Tactics articles (written after the opposing force is revealed) must be submitted by the end of December 2019 by email to Steven Petrick at: Rules@StarFleetGames.com (which must include a copy of the force selection and the submitter’s NAME AND STATE/PROVINCE IN THE BODY OF THE SUBMISSION SO THAT THE NAME GETS DOWNLOADED WITH THE BATTLE GROUP AND NOT LOST IN THE EMAIL HEADER).

* The general idea for tactics is that they should be at least three paragraphs, but not more than a column (half a page) in Captain’s Log. We are continuing the format used by Federation Commander battle groups in Captain’s Log, as some readers like the tactics articles associated with the battle groups, and some simply like the battle groups created to the points value.

* If a submitter needs to revise his battle group (before the enemy is revealed) and resubmit it, he may do so, but must note that it is a revision and include the revision date and the date of the post revised. No revisions will be accepted after 1 December 2019.

1. The points that can be spent to construct the force are limited to 500 points in squadron scale, including the points of all ships and fighters. The battle group must adhere to the strictures set by these battle group instructions. No ship can have a movement cost greater than 1.00, and no ship with movement cost less than 0.25 may be selected.

2. Other than the restrictions that no ship can have a movement cost of 1.00 and no ship may have a movement cost less than 0.25, you may select your force entirely from ships of any movement cost less than 1.00.

3. For purposes of this scenario, no non-Neo-Tholian ship may have a web caster, and no more than two Neo-Tholian ships may have web casters. Neo-Tholian ships can only appear in a battle group composed entirely of Neo-Tholian ships.

4. Ship cards that have appeared in any edition of Captain’s Log, Captain’s Log Supplemental File, Ship Card Packs (e-packs), or Communique can be used, except for Borders of Madness, Lesser Magellanic Cloud, and Omega Octant ships.

5. Mercenaries: No Orion ships can be included as mercenary units within an empire’s battle group, e.g., a Gorn battle group cannot use a mercenary Orion DW. An all-Orion group may be used. (Obviously a mercenary group hired to support an empire’s operations.) Orion option mounts must be selected and specifically noted as part of the force and cannot be changed. One Orion ship can be fitted with special sensors, but this is not required.

6. A WYN battle group may be submitted, and may consist of ships that are not able to exit the WYN Radiation Zone as manned combat units. WYN option mounts must be selected as part of the battle group submission and cannot be changed. Andromedans can participate in this battle group. No more than two Andromedan ships may have a displacement device. Note: Andromedan ships are not required to have a mothership in this scenario; all may be satellite ships.

7. Non-WYN auxiliary warships cannot be included in any battle group. WYN auxiliary warships can be included in a WYN battle group. Tugs, light tactical transports, and freighters (not including WYN auxiliaries in this instance) of any type (to include Free Traders and armed priority transports) cannot be used in this battle group. A battle group can include one ship with special sensors, but this is not required.

8. All Federation Commander staff officers are requested to submit a battle group for their assigned empire(s). Others may also submit battle groups. Selected entries will be published in Captain’s Log #54 and possibly its Supplemental File.

9. Detailed cost breakdown must be included. List each ship and its cost. See the Federation Commander battle group articles that have appeared since Captain’s Log #45 for the correct format.

10. All of the above limits are cumulative. ALL of the limits apply. No item provides an exception to any other item unless specifically noted as doing so.

11. Tactics that rely on evading combat will result in automatic rejection. You are required to fight not simply show the flag.

12. All battle groups need to be submitted by 2400 hrs CST, on the evening of 8 December 2019. The scenario has been selected and will be revealed before 9 December 2019. Tactics articles must be completed and submitted by 31 December 2019.
By Steve Petrick (Petrick) on Wednesday, November 30, 2022 - 02:24 pm: Edit

First empire listed enters from the left side of a standard SFB map, second empire listed enters from the right side. Both enter on turn # anywhere along their side of the map, both speed Max, WS-III. an object has appeared in hex 2215 of the map, and the forces are charged with both gathering as much inofrmation (labs, probes, special sensors, BUT NOT SHUTTLES, this is not a monster scenario) and denying information to the opposing force. The object will disappear from the map at the end of Turn #15. Any ship can disengage from the map by exiting off of the edge it entered from, leaving from any other edge will count as the ship being destroyed.

Mike West (Orion) versus Gary Carney (Carnivon)

Dal Downing (Kligon) versus Paul Franz (Andromedan)

I am sorry to say that this is all there is.

By Ken Kazinski (Kjkazinski) on Wednesday, November 30, 2022 - 09:58 pm: Edit

Do destroyed ships add to the information gathered or does the unit have to survive to have its information points counted?

By Steve Petrick (Petrick) on Monday, December 05, 2022 - 01:44 pm: Edit

I had considered limiting what a given ship could learn and it having to survive. However, given computers and their ability to process information, ships are in contact with each other and sending what they learn and the rule (G4.1) says the number of lab boxes that are still intact at the end of the turn, based on your closest approach (the individual ship). In short, if your ship survives to the end of the turn it gets to rol and every other ship on your side knows what it knows, but if it becomes a rapidly expanding cloud of debris it does not learn anything/

By Mike West (Mjwest) on Monday, December 05, 2022 - 03:28 pm: Edit

Just to be clear: I am assuming that to "win" the scenario, you must gather more information than the other side. Is this correct? Is there any modification for ships lost in this pursuit?

If so, then I picked the wrong force. Literally the only way for the Orions to win is to completely and totally destroy the opposing force. That way his information total is zero. Otherwise (especially in light of your last post), the Orions automatically lose the scenario.

(Also to be clear: I am NOT complaining. You pick your force and deal with the results. I have no issue with any of that. I just want to make sure I am fully understanding the situation.)

By Gary Carney (Nerroth) on Tuesday, December 06, 2022 - 10:32 am: Edit

Given that the Orion force somehow got away with fielding five Size Class 3 ships which they were barred from taking over in the SFB version of this scenario (yes, I know they were picked with the expectation that they would be barred here also, but still...), and which they have loaded up with a mix of non-historical weapon mounts (and yes, I'm also aware that there are no "formal" weapon mount percentage limitations in FC, but still...), I'm not quite as sympathetic towards their predicament as I might have otherwise been.

But then, I suppose it won't seem so bad that the death bolt racks have a drone rack's launch rate - though I still think this should be errata-ed "down" to one DB launch every second turn at some point prior to the "lost empire" Carnivons' formal publication.

By Mike West (Mjwest) on Tuesday, December 06, 2022 - 12:32 pm: Edit

EDIT: I thought the deathbolt rack only has one deathbolt in the rack, not four. With four, yes, that is an issue. I intended to use the reloading to spread out the firing, but that was apparently rejected.

Also: And now we know why they weren't banned. It doesn't matter. :)

By Steve Petrick (Petrick) on Wednesday, December 07, 2022 - 01:44 pm: Edit

Sorry, but each Orion has 1 (one) lab, i.e.., a control space used as a lab. So you basically have to use your punch from the size of your ships to destroy your opponent.

By Fredrick Kreller (Kreller1) on Wednesday, December 07, 2022 - 11:01 pm: Edit

Guess I spent too long away from the boards, or I would have submitted a force. Good luck to the four commanders who were able to submit forces!

By Steve Petrick (Petrick) on Thursday, February 16, 2023 - 05:02 pm: Edit

I do not have the tactics articles from DAL DOWNING (Klingon), GARY CARNEY (Carnivon), or PAUL. FRANZ (Andromedan)

By Gary Carney (Nerroth) on Friday, February 17, 2023 - 09:32 am: Edit

Carnivon battle group article (re-)submitted.

By Steve Petrick (Petrick) on Friday, February 17, 2023 - 02:35 pm: Edit

Gary:

This is the last paragraph of what has appeared for your article. Is there more after this? I cannot get anything beyond this paragraph at the end of your article: During both firing and arming turns, our squadron shall attempt to pass closely enough to the artifact to launch probes, as well as to use our labs to gather information. But if this must be held off for a few turns in order to focus on mission-killing the Orion hellbore cruisers, well and good; we can spare just enough time to do this while still being able to catch up (or maintain a lead) in terms of the total amount of information being gathered.

By Steve Petrick (Petrick) on Friday, February 17, 2023 - 03:47 pm: Edit

I do not have the tactics articles from DAL DOWNING (Klingon, or PAUL FRANZ (Andromedan). They were matched against each other.

By Paul Franz (Andromedan) on Saturday, February 18, 2023 - 09:53 am: Edit

Steve,
I did send mine in. I will resend.


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