FC: Reinforcements Attack

Star Fleet Universe Discussion Board: Federation Commander: FC: Reinforcements Attack
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By Paul Cordeiro (Ogoptimus) on Friday, November 16, 2012 - 08:37 pm: Edit

I sent in Harbor Patrol (SG29) way back in July 2010.

By Steve Cole (Stevecole) on Saturday, November 17, 2012 - 11:21 am: Edit

I have all the scenarios now. Had a lot of good ones to pick from.

By Nick Samaras (Koogie) on Saturday, November 17, 2012 - 03:31 pm: Edit

Any pictures of the one inch counter sheet? Will it be available as a separate item?

By Steve Cole (Stevecole) on Saturday, November 17, 2012 - 04:24 pm: Edit

The one inch and half inch are all one sheet and sure, they'll be available.

By Dixon Simpkins (Dixsimpkins) on Wednesday, December 19, 2012 - 12:14 am: Edit

SVC, is there an estimate on when this will be available?

(I am not impatient - just planning a webstore purchase.)

By Steve Cole (Stevecole) on Wednesday, December 19, 2012 - 01:46 pm: Edit

Either 14 or 21 Jan, depending on progress with CapLog 46 (they have to release the same day).

That's the day we ship to wholesalers; mail orders ship a week later.

By Mike West (Mjwest) on Sunday, February 24, 2013 - 10:14 am: Edit

It came to my attention that rule (5L9) for the ground bases is not in Reinforcements Attack. I apologize for missing that. Here it is from CL43:
(5L9) GROUND BASES
Players have long asked us to bring the various "ground bases" from Star Fleet Battles into Federation Commander, and now is as good a time as any! Most of the bases from SFB don't need to be in FC, at least not any time soon, but the ones that are useful are given here. Note that few of these bases have batteries, but are so small that shield reinforcement really isn't going to matter all that much.
(5L9a) Types: These "small ground bases" come in three basic types:
Weapons Bases: The standard ground base is used to protect colonies on planets from enemy raiders (or monsters). They have weapons which fire "up" in a 180 degree arc (as they obviously cannot fire through the planet they are sitting on). You can place one ground base on a large asteroid and give it a 360 degree firing arc.
Infrastructure: These include outposts (which might be scientific research posts or military posts along a border to watch for enemy invaders), agro stations (the hub of farming activity in a given area), or mining stations (which are the surface structure for deep mineral mines).
Support Bases: These include power stations (which provide more electrical power to other bases nearby) and military garrisons (which provide more ground troops to help nearby bases resist invasions or ground raids as well as a comfortable place for senior officers to hang out).
(5L9b) Function: Ground bases function as small ships that happen to be "landed" on a planet. They cannot move or take off. A ship cannot tractor one and drag it away into space. Building a ground base takes much longer than a scenario, so any scenario with a ground base means that the base was built earlier. It is unlikely for two enemies to have ground bases on the same planet, but even if this happens, the ground bases cannot attack each other directly. (They could use shuttles and ground troops.)
(5L9b1) Ground bases have a 180 degree firing arc; they can fire "up" but cannot fire through the planet they are on.
(5L9b2) Ground bases take damage and manage energy like ships. They do not use Damage Allocation; the owner can mark damage on any box he wants. (Due to space limits, you will have to use the Energy Tokens to keep track of energy.)
(5L9b3) Ground bases can be said to be "localized" or "remote." Remote bases are not connected, even if they happen to be on the same hex side of a planet. Localized bases are within a mile or so of each other, and have a unified energy grid. While they take damage as individual bases, they all use the same pool of Energy Points.
(5L9b4) Because of camouflage and ground clutter, no ship or other unit can fire on (or launch weapons targeted on) a ground base from a range greater than five hexes.
(5L9b5) Ground bases pay 1/2 Energy Point for transporters (half that in Fleet Scale).
(5L9c) Weapons: The standard ground bases have four phaser-3s for self-defense, and one "main weapon" which could be either a phaser-1, phaser-2, phaser-4 (+6), phaser-G, disruptor, photon torpedo, drone rack, fusion beam, hellbore, plasma-F, plasma-G, plasma-S, plasma-D, particle cannon, ion cannon, ion pulse generator, or web generator. The bases of a given empire can only use the weapons common to that empire. (You could use an anti-drone or phaser-3, but why?) ESGs are impractical for use by ground bases. Webcasters and PPDs are too rare for ground bases to use. Plasma-Rs are too big. Adjust the point value of the Ground Base by the chart in (5L1b).

By Blair Markell (Kellvyn) on Monday, March 03, 2014 - 04:06 pm: Edit

Reinforcements Attack doesn't appear on the Federation Commander product list:

http://www.federationcommander.com/product_list.shtml

The Boosters (34-36) for Reinforcements Attack don't appear on that page, either.

Moreover, on the Commanders Circle page:

http://www.starfleetgames.com/federation/Commanders%20Circle/

the "Latest Product" is listed as Transports Attacked.

By Steve Cole (Stevecole) on Monday, March 03, 2014 - 04:37 pm: Edit

reported to Simone.


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