Archive through September 06, 2015

Star Fleet Universe Discussion Board: Star Fleet Marines: Star Fleet Marines Rules Q&A: Archive through September 06, 2015
By Randy Blair (Randyblair) on Monday, September 15, 2014 - 10:51 am: Edit

SPP/SVC: Some questions I'd like answered before my SFM demo on Saturday 20 SEP 2014.

(L7.11d) Damage: Infantry units cannot damage or destroy a bunker except by close assault. (Treat a kill result as stun.)
Indirect heavy weapons fire (L7.21) cannot damage or destroy a bunker but can stun people inside the bunker.

(L7.21a) Indirect Fire: ...Indirect fire attacks only one unit in an improved battle position (IBP) (L7.24) and cannot attack a bunker.

Q1. How can indirect fire stun people inside a bunker that it cannot attack?

Q2. (L7.14a) Movement: So are fighters in SFM a lot like Harrier Jets in that they don't necessarily have to move in a straight line, but expend movement points to change facing only? Would this be a legitimate fighter movement "plot"?
1016A-1016A-1016A-1017A-1118B-1119B-1119B-1219B-1219B-1219C-1220C-1220C-1220C-1221C-1222C

Transporter Artillery - (L7.26c) Availability: ...A player may only use one "volley" of transporter artillery per turn (unless a scenario indicates otherwise).
(E20.111) A maximum of one round can be used by each side during each impulse in each GCL.

Q3. Is it safe to assume that if one side uses a round of transporter artillery in SFB every impulse for 32 impulses, then the "(unless a scenario indicates otherwise)" clause is invoked, allowing 32 transporter artillery operations to be conducted in one SFM turn?

By Steve Cole (Stevecole) on Monday, September 15, 2014 - 02:11 pm: Edit

Q1: It makes them move away from the firing slits. You attack and the best result you can get is a stun. Not seeing a contradiction.

Q2: looks ok, you just move when you want to and spend points moving or if you dont mvoe turning.

Q3: You'd never see that happen due to scenario ammo limits so the queston is moot.

By Randy Blair (Randyblair) on Monday, September 15, 2014 - 02:27 pm: Edit

Q1 reprhased because I don't think I asked it correctly...
Q1: How can indirect fire stun people inside a bunker that itself cannot be attacked by indirect fire (L7.21a)?

Q3: What Scenario Ammo Limits? I recently had a SFB scenario where the Klingon fleet had total space superiority, and used 32 ship transporters to rain down transporter artillery in one turn (one per impulse). If the ground combat was being resolved via SFM, would that equate to 32 transporter artillery operations? If not, where do the other 31 TA rounds go.
Does (L7.26c) supercede (E20.111)?

By Steve Cole (Stevecole) on Monday, September 15, 2014 - 03:02 pm: Edit

Q1: It can, but I doesn't do any good.

Q3: If you're using SFM, you use the SFM limits because SFB ground combat is an abstraction.

SFM scenarios say how much TA you get and 32 is never the number. If you insist on trying to use 32, please put the SFM game away because it won't work at all. That, or set up the SFM map, spray the map and counters with kerosene, and throw 32 lit matches on it. I am not being sarcastic or funny. That would yield the same result.

By Randy Blair (Randyblair) on Monday, September 15, 2014 - 03:24 pm: Edit

Well alrighty then...

Note to self: No flammables for SVC's Christmas stocking...

By Steve Cole (Stevecole) on Monday, September 15, 2014 - 05:31 pm: Edit

Going to be a cold Christmas this year....

By Jean Sexton (Jsexton) on Monday, September 15, 2014 - 05:48 pm: Edit

No burning stockings, even if it is cold. No burning anything anywhere on the BBS.

:)

By Randy Blair (Randyblair) on Tuesday, September 16, 2014 - 09:54 am: Edit

Yeah, especially since I'll have to buy a new map!
AND the fiancee will probably be mad about the dining room table, too.

By Randy Blair (Randyblair) on Wednesday, September 17, 2014 - 12:25 pm: Edit

Q4: Suppose there is a GBDP on the map (L8.5) like in scenario LS16. And further suppose that, after 10 turns in that scenario, the Klingon player is losing. What happens if, this scenario being played concurrently with a SFB scenario, a starship fires a phaser at the ground base? A disruptor? A drone?

By Randy Blair (Randyblair) on Wednesday, September 17, 2014 - 01:45 pm: Edit

Q5: Does transporter artillery function as a "Range One" attack, and therefore receive the -1 bonus?

Q6: To clarify, bunkers themselves cannot be damaged by area transporter artillery fire, but can any units inside the bunkers be damaged? (The rule says there is an attack on every unit in the hex, but I want to make sure that it does or does not include things inside bunkers.) Scratch this question..."Infantry inside a bunker fight normally, but units outside a bunker attack the bunker, not the infantry inside." L7.11b

By Steve Cole (Stevecole) on Wednesday, September 17, 2014 - 01:47 pm: Edit

Q5: no

By Steve Cole (Stevecole) on Wednesday, September 17, 2014 - 01:47 pm: Edit

Q6: no more than stunned.

By Steve Cole (Stevecole) on Wednesday, September 17, 2014 - 01:48 pm: Edit

Q4: Then you did not land the marines in the first place. Nonsequiter.

target (thermonuclear) drone on map = soak in kerosene, set on fire.

By Randy Blair (Randyblair) on Wednesday, September 17, 2014 - 02:24 pm: Edit


Quote:

target (thermonuclear) drone on map = soak in kerosene, set on fire.



SVC...you are OBSESSED with kerosene! :)

Ok, regarding Q4, the scenario I'm using as an example says this:

Quote:

The fleet commander decides to send in ground troops to destroy the bases, trading the lives of the Marines for the lives of his starship crewmen.



I've played plenty of scenarios in SFB where you're dropping marines on the planet AND burning ground bases with starship weapons (including drones) at the same time. Is it safe to say that SFM and SFB can't be integrated in that way? In other words, SFM represents a "Marines first, and if they fail, THEN nuke the site from orbit" paradigm?

By Steve Cole (Stevecole) on Wednesday, September 17, 2014 - 02:38 pm: Edit

You could. You weren't really integrating ship weapons and ground combat anyway, since they won't integrate. You were just seeing the gross abstraction. Either the Marines and drones were attacking different bases, or the same base at different times. Even in SFB, there is no time a drone or other ship weapon and a marine attack strike the same target at the same time. It's not a matter of being unable to integrate them; it's a matter than they are never integrated in any of the games.

By Steve Cole (Stevecole) on Wednesday, September 17, 2014 - 02:41 pm: Edit

Used to be lighter fluid, but with disposable lighters I don't know that exists any more. (Being a non-smoker I wouldn't know.) Gasoline will work just as well. So will charcoal lighter. But drop a thermonuclear warhead on the base, and every unit on the map dies.

By Paul Franz (Andromedan) on Sunday, July 05, 2015 - 10:45 am: Edit

A couple quick questions:

1) According to rule L7.14, fighters have a turn mode and therefore have a facing. Are fighters the only unit in Star Fleet Marines that actually have a facing that effects movement/combat?

2) According to L7.15, gunboats use shuttle rules (i.e. L7.13) for combat. Does this mean that the facing of the PF weapons do not matter?

By Steve Cole (Stevecole) on Sunday, July 05, 2015 - 04:31 pm: Edit

1 yes
2 yes, too hard to track. Experiment if you want. Drones won't function at those ranges.

By Shawn Hantke (Shantke) on Tuesday, July 14, 2015 - 12:13 pm: Edit

Question from FB-
"Erik Walton
12 hrs

I've got some questions for how you guys play some LOS situations because they came up today.

-Since you can't see through cover terrain, does that mean just one hex worth of the terrain, or the whole terrain mass? eg. Can two infantry units, one at 0510 and the other at 0709, see each other?
-How are you guys doing hills coupled with the town? eg. Can a unit on the hill at 2214 see over the town to get somone at 2211?

Very curious as to how you all are running these. Thanks!"

By Randy Blair (Randyblair) on Tuesday, July 14, 2015 - 01:20 pm: Edit

L5.14 governs, I believe.

By Shawn Hantke (Shantke) on Friday, August 07, 2015 - 09:37 pm: Edit

From FB- Rules question. Can units spot for fire in the shooting phase and then move in the movement phase?

By Steve Cole (Stevecole) on Saturday, August 08, 2015 - 07:42 am: Edit

Yes

By Shawn Hantke (Shantke) on Thursday, August 13, 2015 - 10:59 pm: Edit

Was in the general topic- By Paul Franz (Andromedan) on Saturday, August 08, 2015 - 07:59 pm: Edit

I looked around and don't see anything about the following:

On the "Terrain Table", I noticed that for the "Road" terrain that the "Track" unit type is marked as "1/2*". The star (i.e. asterisk) denotes "Plus the penalty for changing elevation, a double penalty in case of a cliff".

Is this correct?

I can see this being the case if the road is on an incline. But then why is the "Hover" or "Wheel" vehicle not marked the same?

By Paul Franz (Andromedan) on Sunday, September 06, 2015 - 12:37 pm: Edit

Question: I see that a truck can carry up to 4 squads, are these squads considered internal (I.e. Not subject to attack separately from the vehicle)?

By William T Wilson (Sheap) on Sunday, September 06, 2015 - 02:50 pm: Edit

Yes. Listed carrying capacity of vehicles is for their internal capacity (L4.21). All vehicles other than shuttles can carry another squad externally, so a truck could potentially carry five squads.

As further confirmation, trucks could carry infantry even before the publication of the external passengers rule.

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