Subtopic | Posts | Updated |
By Steve Cole (Stevecole) on Monday, April 11, 2016 - 05:09 pm: Edit |
The Deluxe book was uploaded today.
We found three minor errors after the upload and fixed them on the file copy so they'll appear fixed in the next upload a month from now.
Page 8 has an open spot now filled with art.
Page 43 somehow lists Kent Ing as Robert Ing.
Page 120 the title of the kindle book is in bold and should not be.
By Will McCammon (Djdood) on Tuesday, April 12, 2016 - 11:20 am: Edit |
I noticed that the photos used for the King Eagle and the War Eagle were reversed (in the book only, the ship packs have it correct). The King Eagle should have the mini with the beefy engines.
STEVE COLE FIXED THIS ON WEDNESDAY 13 APRIL 2016
The Queen Eagle uses the correct mini photo.
By Andrew E Schwenzer (Andrew_Cluetain) on Saturday, April 02, 2016 - 10:15 pm: Edit |
One thing that slipped my mind, on plasmas does kill zone affect how many ad defensive fire removes from an attack? Sorry about taking so long to remember to ask this but my group usually plays non plasma races.
By Andrew E Schwenzer (Andrew_Cluetain) on Tuesday, April 12, 2016 - 08:03 pm: Edit |
Noticed My question about Multi Hit Vs Plasmas was moved there. I'm assuming this means that this still needs clarification before the print edition goes out. (ACTUALLY IT MEANS THAT IT DESERVES A LOOK BY TONY. HE MAY DECIDE THAT NOTHING NEEDS DOING.) My comments on it are that I feel, based on what I have read in the SFB rules (haven't played with Plasmas in that so I might have this wrong, please correct me if I do), that the Multi hit should work on Plasmas but not kill zone. The why is that if Kill zone is used a ship defending itself from a Plasma R at point blank range could use only 3 Ph-3's (assuming all 3 hit the Plasma) could reduce the Plasma to only 1 AD and that doesn't seem right for Ph-3's. However I also feel a Ph-4 should do more than 1 AD damage to a Plasma if it where used for Point defense and that would happen if Multi hit works on Plasmas.
Finally does, and I quote, this: "Why didn’t you just use the point values from Star Fleet
Battles or Federation Commander?
Because we wanted to make ACTASF compatible with other
versions of ACTA such as Noble Armada and Babylon Five." mean there is a quite admission that I can play B5 Vs SFU??????
By Steve Cole (Stevecole) on Wednesday, April 13, 2016 - 10:28 am: Edit |
You can try playing SFB vs NA. Let us know how it works.
By Tony L. Thomas (Scoutdad) on Wednesday, April 13, 2016 - 11:09 am: Edit |
Andrew:
See the last sentence of the second paragraph under 'DEFENSIVE FIRE' on page 22:
Traits such as Accurate apply as normal, but Kill Zone will not, as each defensive weapon is trained on an individual seeking weapon.
So Kill Zone does not apply to seeking weapons.
As for Multi-Hit versus Plasma. You got me there.
I'm not sure we ever considered this one.
The only system currently in the game that can damage Plasma Torpedoes is the Phaser-4...
And the only unit that has Ph-4s is the BATS... and we never play tested a BATS versus a Plasma Empire.
The rules as written certainly state that Multi-hit will affect Plasma Torpedoes. So if you're attacking a BATS with a plasma empire... launch lots of them at once!!!
Seriously though, in such a situation - Multi-hit will affect plasma torpedoes.
We will look closely at this (in case a change is needed before the print version is released), but it's a rare situation not likely to come up in a duel type situation. It will only come into play in set piece scenarios.
By Tony L. Thomas (Scoutdad) on Wednesday, April 13, 2016 - 11:15 am: Edit |
Can you play B5 versus SFU?????
No. Even though Moongoose attempted to keep things consistent, there is enough of a difference in the things to prevent this.
First of all... how do you determine points?
ACTA: B5 uses Raid / Skirmish / War / etc. as priority levels. ACTASF uses point values. What is comparable?
And if we do play, I'm taking the SFU. Most B5 weapons have max ranges of 4 to 8 (they are designed to get close and personal), and only have 2 or at most 3 weapon mounts with a max of 3 to 4 AD each. My Fed CA has 3 times as many weapon mounts and 4 times as many AD, with 2 to 3 times the range.
ACTA: NA is at least much closer in concept.
Points are similar.
Speeds are similar.
Ranges are similar.
Although SFU ships still outgun the NA ships by 3 to 4 times the AD.
By Dal Downing (Rambler) on Wednesday, April 13, 2016 - 12:29 pm: Edit |
Tony we discussed Phaser 4 and Plasma. I did play a Battle Station vs Plasma and found Bolts are your friend here.
By Andrew E Schwenzer (Andrew_Cluetain) on Wednesday, April 13, 2016 - 02:02 pm: Edit |
Thanks for the Clarification, missed the line in General Defensive fire, and it works the way I thought, cool.
As for B5 (using second edition, red covers) Vs SFU, here is what I did to get it to mostly work: Points:
Patrol: 50
Skirmish: 100
Raid: 200
Battle: 400
War: 600
Armageddon: 900
Ancient: 1800 (note that I never played at this level)
Trait updates:
Changed Double, Triple ... Damage to Multi Hit 2/3/ect.
Stealth was changed to work like SFU
Dodge is per AD not per weapon.
Anti Fighter can be used on Seeking Weapons.
Each "Universe" uses it's own crit chart.
And some other minor fixes to fighters.
Other notes, SFU does almost always out maneuver B5, but the edition of B5 I use average or at least most common range is about 12. and some of the bigger ships have enough HP or other defensive measures to put up quite a slug fest vs a SFU fleet. Does it break down at some points? yes but I have been playing mix match games since ACtASF came out... >.>;
By Tony L. Thomas (Scoutdad) on Wednesday, April 13, 2016 - 02:28 pm: Edit |
Dal: I can easily believe that.
It's time to playtest some SB assaults for Book 2, using plasma empires to see the effects.
By Troy J. Latta (Saaur) on Wednesday, April 13, 2016 - 08:38 pm: Edit |
DELUXE EDITION, REVISION N, P. 111
In the third paragraph of the right-hand column, the world "liable" should be "libel"
Troy J. Latta, 13 April 2016
By Troy J. Latta (Saaur) on Wednesday, April 13, 2016 - 08:47 pm: Edit |
DELUXE EDITION, REVISION N, PP. 71, 112
In the first sentence of the ship list (p. 71), Kzintis are described as being eight feet tall.
In the first sentence of their background section (p. 112), it says they're seven feet tall.
One of these is in error.
Troy J. Latta, 13 April 2016
By Troy J. Latta (Saaur) on Wednesday, April 13, 2016 - 08:49 pm: Edit |
DELUXE EDITION, REVISION N, p. 119
Misspellings in the Jindarian section.
2nd paragraph: "Jindarans" should be "Jindarians"
3rd paragraph: "Jindrians" should be "Jindarians"
Troy J. Latta, 13 April 2016
By Steve Cole (Stevecole) on Thursday, April 14, 2016 - 04:43 pm: Edit |
Gary Carney noticed that the Gorn minis photos were the "plain" ones that Mongoose did before replacing them with "scaled" ones. We're hunting down the "scaled pictures" to replace these in the printed copy.
By Troy J. Latta (Saaur) on Sunday, May 15, 2016 - 03:34 pm: Edit |
DELUXE EDITION, REVISION N, p. 17
Under POWER DRAIN: Reduce Speed
"seeing weapon impacts" should be "seeking weapon impacts"
Troy J. Latta, 15 May, 2016
By Steve Cole (Stevecole) on Monday, May 23, 2016 - 03:07 pm: Edit |
Page 17
results in a reduction in the ships Current Maximum Speed
should be
results in a reduction in the ship's Current Maximum Speed
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |