By Paul Franz (Andromedan) on Saturday, April 01, 2006 - 08:03 pm: Edit |
Please use this topic to post fixes to the rulebook. If there is a reference please tell me. I want to avoid trying to contact Bruce.
Paul Franz
By James Jarema (Nuke) on Wednesday, May 14, 2008 - 07:54 am: Edit |
Changes to "supply and demand " for historical scenarios.
I would like to propose changes to ship purchasing in historical scenarios. I submit that in the time frame of the general war historical scenario, there is no activity in the Magellanic Cloud and no corporations in existance to influence supply and demand of ships through third party purchasers and vendors. I submit that, at this time, all ship yards are under control of the main race governments except for civilian ships. I submit that the race governments are not going to permit exports of ships to any outside parties given their war-time production needs. I submit that race ship yards are now operating at a war-time production capacity. I submit that since each race is limited to purchaing race-specific ships only, each race government is operating a monoply and the shipyards would be "federalized" for the duration of the conflict if they aren't operating that way to begin with. I contend that the pricing for war-time production would be for a fixed price per unit and any "surcharges " would be built into the original fixed price per unit. Therefore, there should be no additional charges for multiple units AT ALL with the exception of civilian ships which all races are allowed to purchase.
By Bryan Seminara (Bseminar) on Friday, May 16, 2008 - 06:55 pm: Edit |
re: Changes to "supply and demand " for historical scenarios.
It is a matter of diplomatic and strategic importance (guidelines) that prohibit the production of too many of the same ship.
Not all shipyards are alike. Some specialize in dreadnought and battleship hulls. Since you are not always buying DNs and BBs the next best hull to build using these rare shipyards are cruiser hulls that can be refitted to a larger class. For example, a L-CA built from a L-DN shipyard.
Diversity. If your enemy spies you only building leader ships then they will place more minefields on your path. If you build an extreme number of fast cruisers then they will target your dilithium refining centers. Not being diverse plays into the system by having ineffeciency and added expenses and losses due to not being diverse. The Politicians want you to build the K-D7N. The abundant Klingon criminals need an outlet on the Penal Ships. You have a limited production of Phaser-Gs, Stasis Fields, Scout Channels, and many other undisclosed technologies.
Leadership Hierarchy. If you build to many leader class variants then you will have to supply the extra crew and spend the additional academy EPs to run the ships.
So supply and demand goes well beyond "I need a ship, here is my money". Even the military has supply chain, command, diversity requirements to keeping everyone happy no matter if you are a politician, civilian, criminal, judge, or pirate. It's just more of a background expense.
-----------------------------------
On the other hand. I am for the supply and demand effects. I've utilized rules for this all through SFB and Federation & Empire. If you could have speed 32 drones in a limited form one year, why not make it an unlimited? If I could avoid buying the G-CA on a particular year then why not? It is a delicate balance ripple effect all through the galaxy. One race comes out with a new design and the opposing race later counters. Gorns are the worst for this because the ships selections are weak in the early years (minor races excluded).
By Ken Cole (Kencole) on Wednesday, May 21, 2008 - 11:48 pm: Edit |
I concur with Bryan. Supply and Demand exist for "game balance" reasons. Techno-babel aside, there are certain ships which are a really good deal for the price and it would upset balance to be able to field a fleet consisting entirely of a few variants.
Price fluctuations are turned off in Historical games for because there are no other corps competeing for the same ships.
By James Jarema (Nuke) on Thursday, May 22, 2008 - 07:17 am: Edit |
Our military weapons procurement systems are baseed on the mass production of the "best bang for the buck" weapon system (and at a fixed price per unit) especially during war time. Why shouldn't a SFW simulation of a wartime production system reflect more real world methodology?
By Bryan Seminara (Bseminar) on Thursday, May 22, 2008 - 07:50 pm: Edit |
If you did not make it sound like you only want to buy 3 ship types then I might agree. You might want to define “Best Bang for the Buck”
A combination of complimentary ships and a command hierarchy could be an interesting if not enforceable variant.
Could you imagine having the Free Transporter Bombs and only buying Minelayers for one battle fleet? Or buying 9x F-CC! every turn? You would have to make this a historical scenario with standard rules and no variants or random events.
Think of the makeup of the modern US navy, when purchasing ships. Flotillas are a bunch of small vessels. Squadrons are a few capital vessels. Task groups are made up of complimentary flotillas and squadrons. A Battle fleet is two or more task groups. A Fleet is two or more battle fleets in a particular region. *** In a REGION you would need hospital ships, minelayers, transports, scouts, etc. ***
I have giving you many scenarios. I am concerned that my lust for variation and tactics is being simplified. Especially, when sound long term and strategic objectives demand diversity and efficiency “Best Ship for the Job”.
By Bryan Seminara (Bseminar) on Friday, May 23, 2008 - 12:42 pm: Edit |
I guess I got a little long winded.
I am all for a standard scenario with supply and demand turned off. I just don't see how this could be applied to the current historical game when game balance is at stake.
By Arthur J. De Laura (Klingondog) on Saturday, May 24, 2008 - 12:13 am: Edit |
Guys
I think supply & demand should be turned off in
historical games because you only have one priary race.Limited ships.
DOC
By Bryan Seminara (Bseminar) on Saturday, May 24, 2008 - 12:29 am: Edit |
Your Right Doc.
I mis-wrote. Supply and Demand is turned off on Historical. Somehow I jump from surcharges to supply and demand.
Updated, per DOC:
I am all for a standard scenario with surcharges turned off. I just don't see how this could be applied to the current historical game when game balance is at stake.
By Gene Malin (Privateer) on Sunday, May 24, 2009 - 08:39 pm: Edit |
Who wouldn't like to buy numerous Warpgates, Slavers and Fed 9 Cruisers all at cost. Getting rid of supply and demand would radically alter the game balance.
By Kirk Petty (Zugzwang) on Sunday, May 24, 2009 - 10:09 pm: Edit |
Gene youre Alive! Drop me an email at Zugzwang1957@peoplepc.com tell me how you and the family are doing etc, Even better do that and enter a game soon~! Kirk
By Gene Malin (Privateer) on Monday, May 25, 2009 - 09:47 pm: Edit |
Of course I'm alive, If the likes of Miker, Ike and Kagan couldn't get me, who could. I would like to start playing again, but I want a paper turn, I am very old school.
I really dislike that warlords aide, and have never used it. When something better comes out, then I will jump in, but I truly dislike doing turns by keyboard.
By Ike Baker (Cloudmasters) on Tuesday, May 26, 2009 - 07:09 am: Edit |
I believe you can still get it mailed, it just cost more than $4. But it cost more than that before.
IKE
By Gene Malin (Privateer) on Thursday, May 28, 2009 - 03:38 pm: Edit |
How about that Paul, can you still get turns mailed to you? If so, sign me up.
By Paul Franz (Andromedan) on Friday, May 29, 2009 - 08:12 am: Edit |
Yes. You can send them to me. I still have at least one person who does. It is just that they are sent via Email.
By Richard W. Hartley (Mrduks) on Thursday, December 03, 2009 - 06:52 pm: Edit |
FYI, Roger and I have been working on the rulebook and ship list. Ship list is mostly done, but we would like to include the repair capacity (?) of all the R variants. Any and all information would be useful, not sure if Paul can get it from the program (I am not a programer, I just move trains.). The next project(s) will be cataloging the Random events and Sector Specials. Any information you would like to be in the catalog, please send to me at rwhartle287@yahoo.com. We welcome suggestions, comments and questions (not sure if we will have the answers). Also have a safe and Merry Christmas and Happy New Year. Thanks, Rich Hartley.
By Arthur J. De Laura (Klingondog) on Sunday, December 06, 2009 - 12:31 pm: Edit |
Hi Guys
for those who need them.
REPAIR POINTS
All Police Flagships have R-1
T-PR has R-3
A-RS has R-6
I-CPF has R-2
C-FRD has R-50
C-FRL has R-20
C-FRS has R-8
All Heavy War Destroyers = "g"/MSN-R has R-4
HAVE FUN
DOC
By Richard W. Hartley (Mrduks) on Sunday, December 06, 2009 - 01:06 pm: Edit |
Thanks Doc for the repair information. A new ship list has been posted (without the repair information) and a rulebook. The problem is the rulebook is not done yet, but will be completed by end of the year. Another version of the ship list will be done to include the repair information and will be in the traditional format (not by year) to give you more choices. Roger is doing the best he can, but it is time consuming incorporating all the "new look" stuff. rwh
By Roger Rardain (Sky_Captain) on Monday, December 07, 2009 - 10:26 am: Edit |
Doc,
The Repair info is noted. Thank you very much!
I'll incorporate it tonight into the ship list.
As far as I am concerned, this will complete the list, and I'll see if Paul Franz can post a new copy. Note this list is by date of availability, but there appears to be requests for the list to be sorted in the traditional format. That can also be done, and I will see if Paul will post it also.
As for the rulebook - wow, it is a bear to incorporate everything to reflect the updated game. I am nearly finished, with some parts to rewrite. After that, I need approval from Paul F.
One thing I really want is all the tables in the book to be posted as a separate file, kind of a "Player's Aid".
By Ken Cole (Kencole) on Tuesday, December 08, 2009 - 01:07 am: Edit |
Thanks for working to make the game even better.
About 6 months ago I sent Paul a copy of graphic players aid (using a heavily modified version of the cyberboard gamebox developed for F&E). I've only given it to one other player (to help me find bugs and add new features). I am still waiting for Paul's (and maybe SVC's) approval for general distribution.
By Roger Rardain (Sky_Captain) on Sunday, January 10, 2010 - 07:09 pm: Edit |
As part of a project to improve the documentation for Starfleet Warlord, Rich Hartley and I have been working on various projects.
The first was updating the Ship List, two versions of which are now available in the download section of the SFW website.
Next up is updating the rulebook!
The final draft is complete, but is does need proofreading /reviewing.
Would any experienced SFW player like to volunteer to help out? If so, drop me an email (it's in my profile).
Thank you.
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