Warlord General Discussion

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By Gene Malin (Privateer) on Wednesday, December 28, 2011 - 10:41 pm: Edit

What are the major rules changes from the old book? Anyone?

By Gene Malin (Privateer) on Wednesday, December 28, 2011 - 11:09 pm: Edit

The Confederate Navy is coming back from its 7 year mission to the galactic core. We met many interesting folks, the folks of gamma sigma ceti 8 were most helpful and we were happy to help destroy the crazed gray dudes at the center of the galaxy, their lack of Drone Defenses was truly remarkable, as was their homage to something called a "Miker". The trip back has been rather boring since everyone was either our friend or scrap.
The ships need refitting, repainting and the crews need R&R. Plus, our X FITTED HVS "CSS ALABAMA" is in serious need of obtaining some new stores of Sweet Tea and Pecan Pie. Those bugs really know how to eat.
Somehow, our Corp office has drifted to upstate NY in our absence from our Fl home, the positional stabilizers must have been offline. It will take some time getting used to the Yankees and the weather.
Ah, there's our Home now.............
Time to check our inbox.

By Kirk Petty (Zugzwang) on Saturday, December 31, 2011 - 08:35 pm: Edit

happy new year everyone,
after all this is the last new year before the Mayans return with their star fleet to destroy the earth they seeded - Dec 21 2012 lol

By Isidore Baker (Cloudmasters) on Monday, January 02, 2012 - 04:23 pm: Edit

Hi Gene

Check the web site for up dated rule book.

By Lloyd Bangs (Space_Madness) on Wednesday, January 25, 2012 - 02:21 pm: Edit

Any players interested in an Historical game? Still have slots open on both sides! See the Historical Games link for more info.
Also looking for Hardcore players interested in a Fast-Turn game (one week cycle).
Volunteers write my email "mr.bluedragon*at*yahoo.com" with your preferences or input.

By Paul Franz (Andromedan) on Wednesday, January 25, 2012 - 10:29 pm: Edit

New Version SFW Aide


Check out the Downloads Page to get the latest.

And also, there is a Hot Keys pdf file.

By Lloyd Bangs (Space_Madness) on Wednesday, January 25, 2012 - 11:24 pm: Edit

Paul,

using the link above sent me to the downloads page but when i clicked the link to download the new Aide i got a 'file not found' error.
hitting F5 cleared the problem. ver 9.1 installed!
thanks for the updated Aide and hotkey list!
can i resend my orders now that the long line error is fixed?

By Gene Malin (Privateer) on Friday, January 27, 2012 - 06:48 pm: Edit

I propose a "fast" tournament game.

1 week turnaround (9 players)
165 start
name your sector special (only in HOs)
event game
1500 points to start
no monster in HO
All sectors wild including HOs
30 turn cycle, standard points win.

By Lloyd Bangs (Space_Madness) on Friday, January 27, 2012 - 07:10 pm: Edit

i am hoping Paul will post a notice in the upcoming turns that we want to start a fast-turn game and an Historical. lets wait to see how many players we can muster before we set terms. i like some of your ideas. you want to play a historical? so far i have 3 players doing 2 corps each (i am fed, kirk and jeff are coalition but races undecided). anyone wanting to play either game email me "mr.bluedragon-AT-yahoo.com"

By Gene Malin (Privateer) on Saturday, January 28, 2012 - 11:37 am: Edit

Lloyd,these terms are pretty standard for a Tourney game. I do not believe you were around while these were being played. They were pretty intense.
I have played a number of Historical games and they never end well. Someone always quits and that kills the game, so I will stay clear of those.

By Lloyd Bangs (Space_Madness) on Saturday, January 28, 2012 - 11:57 am: Edit

Kirk and Jeff are committed to-the-end players. they understand what is involved which is why they choose to take two corps. i know you are the same way which is why you'd be a good member. let me know if you change you mind. do you think it would help members complete a game if we were all to put some funds into a prize pool(pre-game)? maybe $10 per corp (turns credits)? prize pool goes to the winning team.

By Lloyd Bangs (Space_Madness) on Saturday, January 28, 2012 - 11:59 am: Edit

Gene,
btw...where are you in DH30? it would be good to have another ally in that game.

By Gene Malin (Privateer) on Saturday, January 28, 2012 - 03:14 pm: Edit

Hi Lloyd,
Unfortunately I have a number of allies already and my hit zones are staked out.
If we run into each other later on, and we can do something we will talk then.

By Lloyd Bangs (Space_Madness) on Saturday, January 28, 2012 - 07:48 pm: Edit

Understood.
beware!! the monster is under my control.....

By Lloyd Bangs (Ninja1) on Sunday, March 11, 2012 - 05:12 am: Edit

Do you "love" SFW? cant get enough? if you are a facebook member go to: (http://www.facebook.com/groups/starfleetwarlord/) It is another great source of SFW information! dont forget to 'like' us so others can see we are a universal force!

By Paul Franz (Andromedan) on Sunday, October 07, 2012 - 10:45 pm: Edit

Warning!!


I just got home around an hour ago (been gone for the last 4 days at a men's retreat). So mo turns will be processed or even look at tonight. I will be heading to bed in around 30 minutes. So processing Die Hard 30 and Game 86 will be delayed by a day.

By Ken Cole (Kencole) on Tuesday, February 12, 2013 - 02:06 pm: Edit

I have a Hypothetical question to throw out about turn sequence and last move to recapture your HO.

A "friend" of mine is about to be knocked out of the game.

For brevity sake, let's call my "friend" UH, and his attacker BR.

Based on the turn cycle UH's turn will run before BR's who is two hexes away (more or less) from his HO.

The way my "friend" sees it is that:

Turn 17
UH moves/builds
BR builds and moves knocking out UH

Turn 18
UH has time move to retake his HO or is OUT.


The reason this question comes up is that my friend (UH), is considering scraping everything he has (even at his HO) and building on a Cloaked WG near his Opponent's HO on turn 17 before BR can do anything about it, and using the turn 18 move as a total surprise attack.

Are you allowed to move ships not on or near there HO on the last move?

By Gene Malin (Privateer) on Tuesday, February 12, 2013 - 05:07 pm: Edit

I have a question. If you have Automatic Counter Espionage, how do you get spied on?

By Paul Franz (Andromedan) on Wednesday, February 13, 2013 - 05:36 pm: Edit

Gene,
If a player has the "Spy Ring" Sector Special he can still spy on you.

By Paul Franz (Andromedan) on Wednesday, February 13, 2013 - 05:49 pm: Edit

Ken,
There is nothing stopping your "friend" from carrying out such a plan.

By Paul Franz (Andromedan) on Thursday, August 22, 2013 - 10:21 pm: Edit

My laptop is in the shop


So any games are on hold until I can get it back, including the announcement of the winner of Die Hard 31.

By Paul Franz (Andromedan) on Sunday, September 01, 2013 - 10:12 pm: Edit

You get an extra day


Due to it being Labor Day weekend (and me being in the US ). I am giving everybody an extra day for their turns.

By Sebastian Palozzi (Sebastian) on Saturday, May 17, 2014 - 04:53 pm: Edit

Hello All, How long is a turn in SFW? That is, how many days does a player have between the submission of orders?

By John Stiff (Tarkin22180) on Thursday, May 22, 2014 - 12:29 pm: Edit

Generally two weeks.

By Steve Cole (Stevecole) on Sunday, June 23, 2019 - 08:26 am: Edit

Paul, can we delete these five year old posts?

Could you make a new post with current download links?


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