Subtopic | Posts | Updated | ||
![]() | Archive through May 16, 2006 | 25 | 05/16 04:25pm | |
![]() | Archive through May 16, 2006 | 25 | 05/17 01:45pm |
By Jeff Wile (Jswile) on Tuesday, May 16, 2006 - 11:21 pm: Edit |
If Skiffs are going to be included in the game... would it be possible to use the skiffs for the innate advantages they have for landing on planets using 2 or three different systems (powered, gravity or (for the skiffs) aerodynamic?
It would seem that skiffs could materially assist in capturing high population worlds (such as home capitals) if they could find a way to get to the battle hex. This might actually fit into the F&E capital assault procedures.
for example, capture a minor system in the capital hex of the enemy race you are assaulting.
next turn pay for a number of skiffs on the planet you captured the previous turn...
use the skiffs to attack the next planet in the system (or perhaps the next star system in the same capital hex?!?)
Skiffs are expensive, but if they give an attacking player a damage spounge to mitigate the huge damage that they will have to take in the next assault... it just might be worth it... dunno, I havent run any numbers, but intuitively being able to protect your fleet by the use of a few skiff factors might be worth some consideration
By Loren Knight (Loren) on Tuesday, May 16, 2006 - 11:46 pm: Edit |
A retired Federation Captain gave to his wife, Louise, a shiny new Skiff. The card read "Skiff to my Loue, my Darlin'."
By Michael Lui (Michaellui) on Wednesday, May 17, 2006 - 07:20 am: Edit |
Jeff
5SK.12, 5SK.21
By Michael Lui (Michaellui) on Wednesday, May 17, 2006 - 07:47 am: Edit |
Lar
That's probably when the Klingons blew up their own Capitol to get rid of the infestation.
By Jeff Wile (Jswile) on Wednesday, May 17, 2006 - 01:45 pm: Edit |
Michael Lui:
See(5SK.23) Battle Forces: All skiffs deployed at a given location can be (but do not have to be) included in any battle force for that location (other than an approach battle). They do not count against the attrition limit or command limits."
as a courtesy to you, I'd like to point out that there are some situations in Star Fleet Battles that might allow skiffs to operate within range of several "Given Location(s)" that are listed in F&E annexes.
for example, if a Coalition force captured Mars, could Klingon skiffs based on Mars reach Earth and participate in a planetary assault the following F&E turn?
What about the Moon (a.k.a. Luna)? could the Klingons capture earth's moon in one turn, and use it to base Skiffs on for the invasion of earth?
And if the Teran system is captured by the Coalition, could the Klingon skiffs reach Vulcan or other Home Worlds within range of the Solar system(and stil be in the same F&E hex)? IIRC some shuttles and yachts have the ability to reach the other capital worlds... why would skiffs not be able to?
Your cryptic listing of rules 5SK.12 and 5 SK.21 merely refer to basing options under normal situations.
you are forgetting that skiffs do have the range and the endurance to reach farther than a single star system.
This is a situation where Star Fleet Battle's skiffs have a capacity that could be relevant in F&E.
By John Wyszynski (Starsabre) on Wednesday, May 17, 2006 - 02:12 pm: Edit |
I really hope this is a joke. Some people seem to be taking this seriously. Having minefields and minesweepers in F&E are far more desirable than this.
By Michael Lui (Michaellui) on Wednesday, May 17, 2006 - 05:23 pm: Edit |
Jeff
5SK.12 Each skiff costs one EP. They can be purchased in the production phase and deployed at any authorized location within the supply grid that paid for them.
5SK.21 Movement: Skiffs cannot move, retreat, or pin.
You cannot use Skiffs to assault anyone elses planets or bases because you cannot get them to their planets or bases since they cannot move there (5SK.21) and the enemy bases and planets are not part of your supply grid during the production phase (5SK.12).
The question that I addressed to SVC was asking if the skiffs would be dedicated to defending the planet that they were originally over since, just like PDU based fighters, skiffs have the ability to reach anywhere in a "hex". On second thought, I don't need an answer to the question, they ARE stuck at the planet they're brought for, otherwise you would only need to buy 12-24 to help defend the ENTIRE Capitol hex and would be too unbalancing. Guess I should have thought that over first, Thanks Jeff.
By Michael Lui (Michaellui) on Wednesday, May 17, 2006 - 05:26 pm: Edit |
Jeff
I am trying NOT to get into another arguement with you so I just posted the relevant rules for you to read. Please read them next time.
By Steve Cole (Stevecole) on Wednesday, May 17, 2006 - 06:07 pm: Edit |
Michael: The last part of your post is a cheap shot; do not do it again.
Jeff: He shouldn't say it, but I will. READ THE RULE. There is no way to get Klingon skiffs deployed on Mars without capturing Earth first.
By Michael Lui (Michaellui) on Wednesday, May 17, 2006 - 06:20 pm: Edit |
SVC
You're right and I apologize for that one Jeff.
BTW, there's no way to get Klingon skiffs deployed on Mars without capturing the entire Federation Capitol hex.
By Jeff Wile (Jswile) on Wednesday, May 17, 2006 - 08:31 pm: Edit |
SVC:
Thank you.
By Loren Knight (Loren) on Thursday, May 18, 2006 - 01:07 am: Edit |
John W.
Your post inspired me to make a proposal.
Federation Empire: FE Proposals Forum: Minesweepers
By jason murdoch (Jmurdoch) on Thursday, August 24, 2006 - 10:49 am: Edit |
If a starbase produces its own skiffs can it still produce a 3 point FF that turn. If yes thats 15 points of production asuming that the SB has access to 15EP from some where.
Do BATS and BSs produce their own skiffs or are they shipped in from some where; if shipped in via what? Possibly a use for theather transports. Which rasies the question of if a ship transporting skiffs if attacked can any be deployed - one would assume no since they are transported in kit form.
As these small ships are being considered may I refloat the suggestion, that was shot down a year or so ago, that the Multi Role Shuttle be introduced to the game.
By Steve Cole (Stevecole) on Thursday, August 24, 2006 - 12:00 pm: Edit |
Ok, did somebody take the skiff rule seriously?
It was like the bagpipe. The Irish invented it and gave it to the Scots who didn't realize it was a gag.
By Loren Knight (Loren) on Thursday, August 24, 2006 - 12:41 pm: Edit |
.
.
By Michael Lui (Michaellui) on Thursday, August 24, 2006 - 08:24 pm: Edit |
Well, you did put it in the last Captains Log.
By Steve Cole (Stevecole) on Friday, August 25, 2006 - 07:26 am: Edit |
What good is a joke if you don't show it to anyone?
By Michael Lui (Michaellui) on Friday, August 25, 2006 - 03:12 pm: Edit |
Ahh, but you didn't put it under the "Humor" section.
By Steve Cole (Stevecole) on Friday, August 25, 2006 - 04:49 pm: Edit |
If you have to be told it's a joke then you took it too seriously. I mean, sheesh, theater of the absurd.
By jason murdoch (Jmurdoch) on Saturday, August 26, 2006 - 12:03 pm: Edit |
These skiffs sounded like the System Defense Boats that had in the Traveller universe. Non warp ships designed to sit in gas gaints, asteroid belts and seas and come out to plague the invaders once the main atacking fleet had gone elsewhere. Enough fire power to destroy the garrisoning ship and allow the planet to go free
They are never out of supply is similar to the design of SDBs to look after themselves for years at a time.
Napolean played the bagpipes and look what trouble he caused
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |