Space Warning Ship

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Proposals Forum: Space Warning Ship
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Archive through July 23, 2007  25   07/24 09:53am

By jason murdoch (Jmurdoch) on Monday, July 23, 2007 - 03:22 pm: Edit

Phil, I am with the nothing better than a starbase side. However out of interest what in the game history line would give rise to this ship

By Robert Padilla (Zargan) on Monday, July 23, 2007 - 03:22 pm: Edit

Eh, I never really understood why a scout lost it's two-hex reaction just because it moved either. Maybe a ship like a DN has enough power to be able to use the sensors and move at warp speeds?

By Philippe le bas (Phil) on Monday, July 23, 2007 - 04:04 pm: Edit


Quote:

Phil, I am with the nothing better than a starbase side. However out of interest what in the game history line would give rise to this ship




I only did it for fun and also because I search what rules (or ships) could make the game more "dynamic". I have many other weird ships in mind: a Fed fleet with double opmove, a Klingon reserve fleet that can move after Alliance reserves, a Lyran ram cruiser, A special Kzinti carrier group, etc ... Most were in the Gamebox I did, but I never finished the rules to use them ...

And why this 4EWP limit ? If an E3A can generate 2 EWP, why can't a DN generates 6 ?

By jason murdoch (Jmurdoch) on Tuesday, July 24, 2007 - 08:01 am: Edit

The lyran ram crusier is the stone jaguar; mentioned ia a starletter. It could DD bases but was subject to being DD'ed on before it could inflict its special attack. Perhaps if the mauler rules are revised the stone jaguar may become a realistic unit

By Michael H.Oliver (Mholiver) on Tuesday, July 24, 2007 - 09:53 am: Edit

The phd Shipyard Site have a Federation DN Scout type on that site

Has A EW rating of 5:2AF / 1EW:5AF

Counter looking like this 5-10/3-5

By Peter S. DiMitri (Petercool) on Wednesday, July 25, 2007 - 06:50 am: Edit

And why this 4EWP limit ? If an E3A can generate 2 EWP, why can't a DN generates 6 ?

Actually, there isn't a 4 EWP limit. The Romulan Modular DN can have 5 EWP.

By Philippe le bas (Phil) on Wednesday, July 25, 2007 - 07:12 am: Edit

I know Pete, and I explained above that the Rom DMH keeps some of its heavy weapons. So A DN without weapons (except Ph-3) could IMHO have 6 EWPs ;-)

By Peter S. DiMitri (Petercool) on Wednesday, July 25, 2007 - 02:52 pm: Edit

I think a DN without heavy weapons would certainly be 5 or 6 EWPs, sure.

I kinda like the idea... although there are some races that would use it more than others.

By Michael Lui (Michaellui) on Wednesday, July 25, 2007 - 03:53 pm: Edit

Especially since they have more money. But, I suppose that if you give 1 to every race at the beginning on the game it might be a little more fair. At least everyone will have 1. Just make them conversions of EDNs as everyone was winding down from the previous war and upgrading/converting all of their DNs.

By Daniel G. Knipfer (Dgknipfer) on Wednesday, July 25, 2007 - 04:00 pm: Edit

A DMH heavy scout in the scout box has 8 special sensors but produces only 5 EW. Why, I don't know. SVC & the design team set that limit when Advanced Ops was done. Could you replace weapons with power & sensors and push above the 5 EW level on a DN hull with 8 sensors? Possibly, but it's so easy for the Fed and Klingons to get more that 4 EW in a battle line now that I don't see the point as far as EW goes.

The real issue to me is the reaction range. You want a fleet that can react to movement three hexes away. That's 50% of the standard movement rate and almost turns the fleet stacked with it into an additional reserve fleet. A reserve fleet that has the advantage of having moved in its last Op Move phase. I see a huge balance shift in here somewhere; I’m just not sure exactly how it will shift or who it will favor.

By Peter S. DiMitri (Petercool) on Wednesday, July 25, 2007 - 05:22 pm: Edit

It would favor (at least during the offensive) the Coalition, as it would reduce even further the capability of the Alliance to attack at the fringes of Coalition formations. Remember, they have she ship advantage.

By Daniel G. Knipfer (Dgknipfer) on Wednesday, July 25, 2007 - 05:33 pm: Edit

On the idea of using a larger platform to extend the reaction range, I'm not sure that idea has merit. More sensors does not necessarily equate to longer detection range. If lots of sensors equated to greater detection range then the Fed SC, Rom DMH with both sensor mods, and a SB would qualify (8 each). Possibly even the Lyran CWS with 5 channels. As the rules stand now a scout with 1 channel has the same detection/reaction range as a scout with 8.

SFB has no corollary between number of sensors (or sensors + power) and range of detection, though a specialized ship could potentially change that. How much power would the ship need to extend the reaction range to three F&E hexes?

By Michael Lui (Michaellui) on Wednesday, July 25, 2007 - 05:35 pm: Edit

Actually, at the proposed cost of this thing (32 EPs), if all races started with one it would favor the Alliance over their Homeworlds and SBs. After all, that's where they would be able to muster the damage needed to kill it, and replacing one would be very painful.

By Philippe le bas (Phil) on Thursday, July 26, 2007 - 02:16 am: Edit

The cost is so high because I don't wish to see it everywhere. In fact I wanted only the Fed and Klingons to have it. They both have big territories to defend.
I think money would not a very big deal for the Feds, but it would be harder for the Klingons, so maybe they got one for a discount once the Feds get their first one.

About special sensors not equating EWF: not directly and (I think) there is not a formula somewhere but as a general rule in F&E more sensors and power mean more EWF.
I also added labs to the ships: more room for the technicians.

By Michael Lui (Michaellui) on Thursday, July 26, 2007 - 02:46 am: Edit


Quote:

In fact I wanted only the Fed and Klingons to have it.


Not possible. The Lyrans have too much money for their production schedule and DNs to spare.

Now, if you wanted it as a Fed only ship I could see that. After all, there are already sooooooo many Fed only ships.....

By Peter S. DiMitri (Petercool) on Thursday, July 26, 2007 - 03:58 am: Edit

Fed only would also make sense because the Feds seem to do really, really well when it comes to EW.

I mean... these guys are the only ones to build an X-Survey ship!

By Michael Lui (Michaellui) on Thursday, July 26, 2007 - 04:03 am: Edit

And an X-Carrier.

I'd would have thought an X-Carrier would be a Hydran ship if only one race was going to build one.

By David Slatter (Davidas) on Wednesday, August 01, 2007 - 05:49 pm: Edit

You could keep the reaction range as 2, but allow the SWS to command the fleet as if it were a reserve fleet (with 2 hexes of reserve movement).


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