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![]() | Archive through December 13, 2008 | 25 | 12/13 12:18am | |
![]() | Archive through December 15, 2008 | 25 | 12/15 04:25pm |
By Ryan Opel (Ryan) on Monday, December 15, 2008 - 05:18 pm: Edit |
Never mind. Read the question wrong.
By Joe Stevenson (Ikv_Sabre) on Monday, December 15, 2008 - 07:14 pm: Edit |
"I am thinking that the "Repair ships on map" would do well to replace this whole thread."
I disagree.
"I know you all know that FRDs have an operational movement of 1. Many people forget this. "
1 isn't terribly mobile.
"yes it get scout capability... "
Based on what? I've seen no argument of any kind other than "I want scout capability"
NO
By Lawrence Bergen (Lar) on Monday, December 15, 2008 - 08:08 pm: Edit |
"I know you all know that FRDs have an operational movement of 1. Many people forget this. "
"1 isn't terribly mobile."
What IS the Operational Movement speed that you had in mind, Joe?
OPBs move 3, FRD of course are 1. Both can be moved by a Tug.
I know but WHY is the FRD only one? Is it because the shear size of the FRD? It has to hold 1-4 ships as well as crew and supplies enough to do the repairs. I say if they were meant to be more mobile SVC/SPP would have made them so in the first place.
Now the OPB has kicked open the door for moving bases. This stinks of techno-creep and you can post "I disagree" all you want but I have pointed out 4-5 valid points why this will not work. There IS a better way and I am waiting/wishing that 'someone' would post his 'madness' line, as I feel this type of creep will be very bad for the game.
"yes it get scout capability... "
"Based on what? I've seen no argument of any kind other than, I want scout capability"
I think it was based on the fact that you said this was based on the OPB and the post above said that the main structure of the OPB has a Special Sensor.
By Joe Stevenson (Ikv_Sabre) on Monday, December 15, 2008 - 08:34 pm: Edit |
Lar,
I was thinking 3, same as an OPB
"but I have pointed out 4-5 valid points why this will not work."
Which were largely subjective.
This thing is no more vulnerable than the OPB. If that is useful, so is this.
"I think it was based on the fact that you said this was based on the OPB and "
And in my opening post, I said it sacrifices combat AND EW for repair capacity.
By Tim Losberg (Krager) on Monday, December 15, 2008 - 09:34 pm: Edit |
I like the concept, but still have a hard time seeing how this is better then a LTT Towing an FRD paired with an Op Base?
By Daniel G. Knipfer (Dgknipfer) on Monday, December 15, 2008 - 09:40 pm: Edit |
It doesn't require an LTT. That's how it would be better. Of course by the time it is available there should be enough LTTs to drag around a FRD and at 15 EP the Mobile Repair Dock would cost as much as a FRD and a LTT combined.
By Robert Padilla (Zargan) on Monday, December 15, 2008 - 10:15 pm: Edit |
Well it doesn't require the FRD either Tim, so in that regard it would also be far cheaper than a OPB paired up with a LTT and FRD. What I do not get is why ever build this base when an OPB is a full-fledged supply point. The Gorn Repair Ships can just use an OPB to the exact same effect, except this proposed base has 10 more repair, and pretty much no offensive capability.
By Joe Stevenson (Ikv_Sabre) on Tuesday, December 16, 2008 - 08:31 am: Edit |
Rob,
The big thing is the extra repair capacity. It's like giving the Gorn another repair ship. That allows him to either do more repair (for those really big battles), or send them to at least one more place.
It's also a lot less vulnerable than an FRD.
By Scott Tenhoff (Scottt) on Tuesday, December 16, 2008 - 09:45 pm: Edit |
re: Fighter/PF Modules
We can easily state (as the disadvantage) that the OpB is using 2xRepair Pods (from Aux Repair Ships) and 2xRepair Modules, thus banning it from having Fighter or PF Modules.
I think I brought it up what Trent copied from.
By Trent Telenko (Ttelenko) on Wednesday, December 17, 2008 - 02:11 pm: Edit |
Scott T,
>I think I brought it up what Trent copied from.
Yep.
This OAB based unit in F&E gets us past the Petrick "Not another new F&E unit for me to design" hurdle.
>We can easily state (as the disadvantage) that
>the OpB is using 2xRepair Pods (from Aux Repair
>Ships) and 2xRepair Modules, thus banning it
>from having Fighter or PF Modules.
Agreed.
David K said:
>Of course by the time it is available there
>should be enough LTTs to drag around a FRD and
>at 15 EP the Mobile Repair Dock would cost as
>much as a FRD and a LTT combined.
The question about this unit is what build limits would it count against.
Counting against both the MB and the one "Huge or Large" auxiluary unit per year build limit as well.
I think using up the additional Gorn repair tug pods from Advanced Operations to make this unit would also be required.
Essentially this is a Gorn repair only counter part to the Federation LTF.
It is a one off unit made from existing Gorn repair units that other empires do not have -- AKA the additional Gorm repair tug pods from AO.
By Daniel G. Knipfer (Dgknipfer) on Wednesday, December 17, 2008 - 06:22 pm: Edit |
Trent,
David is my cousin the giant killer. I'm the peaceful lion tamer.
Yea, there are more than a few biblical names in my family.
By Trent Telenko (Ttelenko) on Thursday, December 18, 2008 - 10:39 am: Edit |
Daniel,
Opps. Mea Culpa.
By Trent Telenko (Ttelenko) on Thursday, December 18, 2008 - 10:44 am: Edit |
Joe,
Two notes for this proposal:
1) If this proposal is OAB based, the rules set will require that the small repair module SVC mentioned with the Base Station be included in the rules set.
2) Other races will be able to copy this base to a limited extent by using one tug repair pod and two small repair pods. It will not be as good, less eight repair points, but it will be close (12 versus possibly 20 repair points.*)
* This assumes a repair pod is 2 repair points and a tug repair pod is eight repair points per pod used.
By Joe Stevenson (Ikv_Sabre) on Thursday, December 18, 2008 - 10:59 am: Edit |
Trent,
1) I'm good with that
2) I'm OK with that too
By Trent Telenko (Ttelenko) on Sunday, December 21, 2008 - 12:33 pm: Edit |
I got my sums wrong WRT this unit.
The Gorns have a repair tug like anyone else, then get _THREE_ more repair pods.
So they have the capability to build two of these units compared to one of lessor capability by other races.
By Michael H.Oliver (Mholiver) on Wednesday, December 24, 2008 - 09:03 pm: Edit |
so can someone give me a final reading on this ...please
By Joe Stevenson (Ikv_Sabre) on Wednesday, December 24, 2008 - 09:40 pm: Edit |
huh?
By Daniel G. Knipfer (Dgknipfer) on Wednesday, December 24, 2008 - 09:49 pm: Edit |
Final? Thought we were just getting started on this idea.
By Michael H.Oliver (Mholiver) on Wednesday, December 24, 2008 - 10:22 pm: Edit |
well we are ....like to know what is ok up to this point
By Steve Cole (Stevecole) on Wednesday, December 24, 2008 - 10:52 pm: Edit |
Joe; email me about: ""Except that the "magic" pf pods still exists, even though FFTs were added.""
By Steve Cole (Stevecole) on Friday, July 05, 2019 - 11:21 pm: Edit |
Reminder to myself to put this in Caplog with the rejection notice.
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