Archive through July 25, 2009

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Reports from the Front: Inactive Scenarios: Across the Pond: Archive through July 25, 2009
By Paul Howard (Raven) on Wednesday, February 18, 2009 - 03:46 am: Edit

William

No internet access in the Hotel - so Friday night will be the next time I'll be around!

Paul

By William Jockusch (Verybadcat) on Sunday, March 01, 2009 - 06:34 pm: Edit

Does anybody know how fighters that have reacted to Earth are treated during the capital assault? (Are they effectively "mobile" or do they have to be split, etc.)

By Michael Lui (Michaellui) on Sunday, March 01, 2009 - 06:45 pm: Edit

Use them to "resupply" the CVs in the hex. That will solve/side-step the problem.

By William Jockusch (Verybadcat) on Sunday, March 01, 2009 - 10:12 pm: Edit

It still matters. The Feds have very few ships in the hex and would be delighted to use the independent squadrons to fill their lines.

By Paul Howard (Raven) on Thursday, March 05, 2009 - 08:28 am: Edit

While we are waiting for the Q&A - brief summary since the last update -

Gorns have lost 2 x BATS (4208 and 4608), CC and DD all killed. 4705 has been captured - plus have several crippeld ships.

Feds - have lost 2 x CL and a FF - plus have a reasonable pile of cripples.

Coalition - crippled K4 killed and several other crippled Romulan ships - and the Klingons suffered I think 2 or 3 cripples (most of the above Fed battles had a single Fed ship covering the withdrawal of their other ships).

A dozen or so Federation ships remain out of supply.

Dice remain disliking the Coalition...

By William Jockusch (Verybadcat) on Sunday, March 08, 2009 - 08:00 pm: Edit

Well Q&A is not exactly churning out the A at warp speed.
Here is the question we are stuck on:

The Federation reacts a bunch of fighters from adjacent starbases to Earth during Coalition op move.

When it is time to split up the Fed forces at Earth, how are these fighters treated? [i.e, all mobile? half and half? all static? etc.]

By Mike Curtis (Fear) on Sunday, March 08, 2009 - 08:03 pm: Edit

William,

I will clear the Q&A backlog tomorrow as time allows. Sorry for the delay.

By William Jockusch (Verybadcat) on Monday, March 09, 2009 - 09:55 am: Edit

Thanks Mike.

By William Jockusch (Verybadcat) on Tuesday, March 10, 2009 - 03:16 pm: Edit

deleted because I accidentally posted in the wrong forum

By Matthew G. Smith (Mattsmith) on Tuesday, March 10, 2009 - 03:29 pm: Edit

The flexible conversion rule you're looking for is in Planetary Operations.

There always had been an exception for CEDS conversions.

By William Jockusch (Verybadcat) on Wednesday, June 03, 2009 - 10:49 pm: Edit

After a lengthy Q&A wait, and a further wait because William moved across the USA, we are finally ready to resume. The Feds are defending the Earth region with 23 ships and a bunch of fighters. The Coalition attackers (mostly Klingons) are 32 ships of significantly higher quality, plus 2 crips.

By Paul Howard (Raven) on Thursday, June 04, 2009 - 07:46 am: Edit

William

A tad difficult to change anything now (but we could try)as the Fighters need to be split into Static and Mobile groups - would you have done anything differently?

I should be able to resume the battles Friday.

By William Jockusch (Verybadcat) on Thursday, June 04, 2009 - 09:02 pm: Edit

I thought I did split them? From the relevant Email:


At Earth, my mobile forces are:

4CVA, 2NCL, CL, DD, 2FF, FFS, 18 fighters = 95 compot in 14 SE

and my fixed forces are:

BT, 3CVB, 3NCL, CL, 3FF, FFS, 14 fighters = 94 compot in 14 SE

Plus starbase fighters, PDUs, crips, etc.

By Paul Howard (Raven) on Saturday, June 06, 2009 - 04:34 pm: Edit

Battle is about to resume - but like the stupid Coalition commander I am - looks like I didn't accuratly record Command Point usuage at 2908 - looks like I used 4 Klingon CP's - but no idea on Federation ones!

Doh!

By Paul Howard (Raven) on Monday, June 08, 2009 - 04:49 pm: Edit

Sol System... Fall 174

The three Coalition attack groups had succesfully broken through the Federation fire line - and approached planets in the Vulcan, Rigel and Andorian.

Noticing the outflanking manouver in the nick of time, the Federations re-organised their Fleets, with part being tasked to Protect Sol, but the bulk of it remaining any High Warp.

However, the Federation had insufficent time to properly marshall their defences, as the Coalition Strike Fleets came out of Warp, dangerously close to the planets Vultrax, Rigel V and Andor IV.

Firing early and attempting to drive off the Coalition strike forces failed, and therefore the Federation forces lost the initial engagements (round 1).

The Federation lost a FF, FFE and NCL (NCL was already crippled), plus several fighters died, and planetary damage done on two planets.

Coalition suffered a D6 and D5V crippled, and just over 3 squardons of fighters dies.

Converging then on the Rigel system, Rigel V was devastated for no loss (Round 2 - planey was undefended).

Coalition forces have regrouped, and now proceed to attack Vultrax and Andor 4 (round 3)

By William Jockusch (Verybadcat) on Friday, June 12, 2009 - 05:19 am: Edit

One minor in each of the Vulcan, Rigel, and Andor systems is now devastated or nearly so. The inhabitants tremble before the awesome might of the Klingon fleet.

By William Jockusch (Verybadcat) on Saturday, June 13, 2009 - 05:54 pm: Edit

Here is a rules question that Paul and I have come up with different answers for on different occasions:

What happens to defending ships that are crippled during a cap assault? What about partly crippled groups?

Remember that we are playing base FE2K without any expansions.

By Dave Butler (Dcbutler) on Saturday, June 13, 2009 - 09:05 pm: Edit

They become part of the "crippled pool". See the parenthetical note at the end of (511.53).

There's no special rules regarding members of groups, so a crippled ship in a group would join the crippled pool, and you'd have to assign the uncrippled ships of the group to the same planet in the system or break the group.

This (when coupled with (511.573)) has some fun implications for the carrier-heavy races' defences of their homeworlds.

By Paul Howard (Raven) on Sunday, June 14, 2009 - 04:54 am: Edit

Combat continues in the Sol System, with large numbers of Federation fighters being traded for Coalition fighters and cripples.

(I think I made another error on round 5 - doh!)

Round 6 is next - with a further major assault on Andorian III, which still has both PDU's.

By Paul Howard (Raven) on Sunday, June 14, 2009 - 04:23 pm: Edit

After 7 rounds of combat

4 Minor planets are Devastated

Federation have lost a DE, FFE, FF and NCL - plus have a crippled CL. The DE was captured.

Coalition have lost a D6M (directed on in round 6) and have crippled 3 D5V's, 3 AD5's, CVT, FV, D6 and 2 x F5S's.

Coalition are still deciding the direction of the next attack!

By Paul Howard (Raven) on Tuesday, June 30, 2009 - 10:19 am: Edit

Summary of the post Sol attacks....

After losing another 2 hulls in the Persuit (the DE was also used up to gain +1, which did not actually cause any more damage :( ), the sneaky Coalition, retreated onto 2808.

The SB and FRD died, for I think 1-2 cripples plus fighters!

Elswhere - the Alliance persuit dice remain unbeatable (although dice overall are more balanced), and 2 Coalition hulls seems to die in every battle.

Summary for the turn.

All on map Kzinti planets remain in Coalition hands.

617 suffered 2 majors and 1 minor devastated
2908 sufferered 4 minors devastated

Feds again pretty much had all Southern space captured and lost 1 SB and 1 FRD killed.

Gorns lose 2 BATS and had 1 minor planet captured

End of the turn see's several Lyran and Romulans ships out of supply (although they will be back in Supply on the Alliance turn as captured planets join the Coalition Supply grid).

A small Kzinti fleet (7 ships), and 15 Federation ships are out of supply though (including a DN and 3 carrier groups).

About the only other major item of information is the Lyrans once more try to emplace a PDU on the 'rightful' Kzinti Patriachs new Capital on 1401.

By Paul Howard (Raven) on Friday, July 10, 2009 - 03:24 pm: Edit

The Alliance Turn 14 has started.

Alliance forces counterattack more or less along the entire front, and with signifcant Hydran, Federation and Gorn forces still uncommited, the final locations for the 'hammer blows' remain un-announced.

About the only location which isn't being attacked is 1401 - and therefore it is extremely unlikely that the Kzinti will stop the PDU being emplaced, as the bulk of the Alliance forces within range of 1401 have been committed!

By Paul Howard (Raven) on Friday, July 24, 2009 - 07:59 am: Edit

Battles rage in every corner of the Galaxy (except Lyran and ISC space!) and casualties are high.

Significant pressue is falling on the Romulans, who, as they were left forward deployed are suffering the effects of the Alliance Counterattack on their front line BATS (4 are likely to die and probably 1 SB!)

More to follow later!

By Paul Howard (Raven) on Saturday, July 25, 2009 - 05:06 am: Edit

Well battles continue to rage...

What started with reasonable Coalition rolls has changed again.

Medium/Small battles - I roll well/better than the Alliance - generally most rolls have been +5% Coalition damage afew even and I think 1 +10%).

Big battles - Coalition rolls poorly and generally Alliance roll very well (most have I think been +10% damage!!!) :(

On top of this, the Alliance has a 100% success rate on Persuits (7 so far, including some with only 3 ships!) and Captures is probably running at about 100% over the average for captures - so the dice gods continue to have unbalancing effect on the game.

Therefore Coalition losses this turn are horrendous, and with average dice across the board, probably would have been half what it is :(

By Paul Howard (Raven) on Saturday, July 25, 2009 - 03:16 pm: Edit

......News Flash.....

One of the largest vessels in the Galaxy....has been captured!

The Gorn BC (and CL), after succesfully feinting to draw Romulan forces away from the main target and succesfully escaping from the feint (losing the CL in the process), got caught by a retreatig Romulan Fleet.

In the short engagement, the battered Romulan Fleet and it's Admiral, couldn't believe their luck in finding a key vessel of the Gorn Navy on it's own, and pressed home their attack.

3 Romulan Fighter sections died, but the Romulans was able to overwelm the Gorn ship's shields, and succesfully boarded her, before her captain could order the Self Destruct.

Celebration plans have commenced to show this magnificent vessel throughout Coalition Space.

........


Elsewhere (other than the above), the dice gods still like the darn Alliance!

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