Light Mobile Bases (MBL)

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Proposals Forum: Light Mobile Bases (MBL)
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Archive through March 04, 2010  25   03/05 09:05am

By Scott Tenhoff (Scottt) on Thursday, March 04, 2010 - 11:26 am: Edit

How is only going to allow only 1 Reserve Fleet to come help it?

The rule is, it only allows 15 Strat-Moved ships to come (the turn after it is set up, as it is set up after Strat Moving on the setup turn).

If I have a MBL set up between 2 SBs (within 6 hexes, each with a Reserve), their is nothing that doesn't allow each SB to send the reserve during the Opponent's turn. Ships "reserving" don't count against any Strategic Movement limit.

Or can I just not read anymore?

By Thomas Mathews (Turtle) on Thursday, March 04, 2010 - 11:37 am: Edit

Scott, IF the MBL survives to your following player turn, then you can strat a "reserve" fleet of 15 ships to the MBL. Those 15 ships are then in the same hex as the MBL, along with anything else that moved there via operational movement.

note the bold and capital IF is for empahasis only.

By Jason E. Schaff (Jschaff297061) on Thursday, March 04, 2010 - 08:15 pm: Edit

One thing I would suggest is that MBL's not be allowed to link separate supply grids together. i.e. An MBL can only act as the "first node" in a supply line. Otherwise, you may need a whole lot of convoluted rules writing to define how short-range and long-range supply radii interact with one another. For example: Would an MBL placed between 2 BATS 8 hexes apart (4 hexes from each BATS) produce a supply connection between the BATS?

Other than that, I don't immediately see anything bad about this idea, although I also don't see a whole lot to recommend adding this as a new unit.

By Robert Padilla (Zargan) on Friday, March 05, 2010 - 08:02 am: Edit

Sort of like the way supply tugs work? Extends supply but is not part of the supply grid? Might balance this thing out a bit.

By Chuck Strong (Raider) on Friday, March 05, 2010 - 09:05 am: Edit

i can see with that.

By Daniel G. Knipfer (Dgknipfer) on Friday, March 05, 2010 - 08:27 pm: Edit

"A MB has a core with 10 pods/hulls."

Since when? I thought a MB was two MB pods and 4 other pods, usually cargo pods.

By John Wyszynski (Starsabre) on Friday, March 05, 2010 - 09:53 pm: Edit

Several years ago, SVC stated that there were actually two Mobile Base configurations. The six pod "star" configuration that is seen on the SFB SSD. The other is the "snowflake" configuration which has six more pods which connect to the outside ends of the original six pods. The MB of F&E are actually the 12 pod versions.

The original post disappeared long ago as this system gets trimmed on regular basis. I wish I had saved the original, but at least one other person seems to remember this.

By Daniel G. Knipfer (Dgknipfer) on Saturday, March 06, 2010 - 02:29 pm: Edit

Okay, I didn't know that. I missed that post.

So realistically we need to know what combination of pods make up the heavier standard MB and what combination of pods would be requited for a MBL. Are the extra 6 pods in a full MB just cargo pods or are some of them combat pods?

What explains the difference in the Attack Factor of a MB and a MBL? I can see a MBL having a lower defense factor but if the shields and weapons are the same it should have the same AF. Since the two core modules are the same the difference has to be other combat pods of some kind added to the configuration. What are these pods and are they only used for a MB?

By Paul Howard (Raven) on Saturday, March 27, 2010 - 03:02 pm: Edit

I am with Ted on this one - MBL's just allow someone to badly plan their offensive, and get units back into supply easily - and your enemy can't do anything about it (as with Flexible Tugs you don't give the tug the mission until your enemy can't react to your plans, or can't do a great deal to stop it).

With more supply capable units, supply will become meaningless, and I feel that will have major consequences for the game.

Being able to pick up and move it 'on the fly' is also unbelievably powerful - again not something good for the game in my opinion.

By Thomas Mathews (Turtle) on Saturday, March 27, 2010 - 06:27 pm: Edit

I wrote:


Quote:

Scott, IF the MBL survives to your following player turn, then you can strat a "reserve" fleet of 15 ships to the MBL. Those 15 ships are then in the same hex as the MBL, along with anything else that moved there via operational movement.

note the bold and capital IF is for empahasis only.




This was only partially correct. Scott, you could strat 15 ships there. Those 15 ships do not have to be part of a reserve fleet. They could be used for anything in the next player turn, including, but not limited to being a reserve fleet.

By Steve Cole (Stevecole) on Monday, April 12, 2010 - 08:07 pm: Edit

I pretty much hate every part of this idea. Too many tricky dicky rules.

A mobile base is the smallest thing that can do this mission. You cannot do it with a smaller thing.

Something you can move around so easily is also a dead on arrival idea. We have already said Operational Bases were where that idea first became possible, and once you have them, you don't need this.

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