Archive through June 22, 2010

Star Fleet Universe Discussion Board: Federation & Empire: F&E COMPUTER PROJECTS: F&E with Vassal: Archive through June 22, 2010
By James Lowry (Rindis) on Friday, May 28, 2010 - 01:26 pm: Edit

Thanks John. Exactly right. There are two circular markers, the one that is off-center/partially cut off (in the menu) is for provinces (it will appear between hexes), and the other is for NZ hexes.

There is a similar 'DIS' province marker in the separate Markers box for marking disrupted provinces (mostly for raiding, but one can mark provinces with friendly and enemy ships in them if it helps you count your economy). Note that this (and the Battle Hex and Raid markers) will cycle through the various race colors in R# order. (Hmm. I added the ISC to the DIS marker but not the other two... need to do something about that.)

Don't forget that you can purchase 'extra' GCEs to shore up planet defenses. That's mostly what the markers are for.

By Jason E. Schaff (Jschaff297061) on Saturday, May 29, 2010 - 10:34 am: Edit

Dang! I didn't even realize that the 2 types of control markers were functionally different. Thanks for pointing that out.

By Paul Middleton (Paul) on Saturday, May 29, 2010 - 11:32 am: Edit

Do the 2 different types of capture markers actually do anything different? I have been using both in provinces because I didn't realize they were different.


By John Robinson (John_R) on Saturday, May 29, 2010 - 12:56 pm: Edit

The one that appears off center does not fit in a hex. That is designed (I think) so that you put that one in the provinces as versus the NZ marker that would take one marker per hex and makes it harder to see the rest of the map. Plus, it adds quite a bit to the file size. Now that whatever the bug was in the older version of Vassal has been fixed, the file size is not that big a deal.

Either way, both markers advac]nce in the number when the turn advancese to help with long term capture or annexation.

By James Wood (Jwood314) on Sunday, May 30, 2010 - 12:28 am: Edit

How can I reduce the radius of the control marker? If it were about 60% the current size, that would be exceptional!


By James Wood (Jwood314) on Sunday, May 30, 2010 - 05:31 pm: Edit

Another question, we have had people hop into and watch our game, how do you do that?!?!

By John Robinson (John_R) on Sunday, May 30, 2010 - 06:19 pm: Edit

I don't know about the first one. The second on is easy. To play online, you have to be in a room. That room is accessible to anyone else on Vassal running the F&E module. They just go to the room and synch to your room and voila! They see your game. What I am unsure of is if you can lock the game to viewing and/or changes from non-players.

By Paul Middleton (Paul) on Sunday, May 30, 2010 - 07:02 pm: Edit

Is it possible to make the size of the grey area in the fleet windows larger? I don't see a setting for it.

The various summary windows (racial, unit, compots) only count the ships on the grey area and once you get further into the game that area gets way too small.


By John Robinson (John_R) on Sunday, May 30, 2010 - 09:58 pm: Edit

I have not seen a place for that, but know exactly what you are talking about. James?

Instead, I just force all the ships onto the gray area so they will come up in the reports. It only gets real bad with the Feds and all their varieties of carriers.

By James Lowry (Rindis) on Tuesday, June 01, 2010 - 01:21 pm: Edit

There is a difference between the two capture chits: Since there is a difference in the Long-Term Capture/Annex sequence between provinces and NZ hexes, there is a difference in the label sequencing.

The chits are bitmaps, so they are not scalable in the module. I could redo them smaller. However, also keep in mind that all the control markers are on their own 'layer', and you can turn that layer off (keeping all the ships and such on) with the 'Planets' button.

The intent is for the fleet boxes to be the size of the background. That is, I told it to be that size, so it draws the background at that size, and reports on that size. I figured that you wouldn't be able to make the box any bigger. That is not so....

The current size is actually based off the size of the old fleet charts the module had before this became possible. I intend to keep them small, so that they remain useful as little windows floating above the map. That said, any votes for how big they should be? (Think in terms of how many counters across and down they are.)

As far as people watching your game.... I think that was me. :)

By John Robinson (John_R) on Tuesday, June 01, 2010 - 03:39 pm: Edit

From my singular perspective, I would think that instead of 5 wide and 4 deep, 7 by 6 would be enough. Most fleets fit fine, but you get the occassional capital or SB assault fleet where it would be nice to have them all viewable and counted by the program. I like to stack the ships by class. When things get tight, I stack specialists by class as versus hull type (scouts, troop, drone, etc). It is nice to have CV groups pre-organized, but I will stack the carriers, heavy, and light escorts in 3 separate stacks if the situation warrants. It is workable, but I am always concerned that I "lose" a ship I could use in the mix (very similar to FtF). I generally only have the windows open during strategy sessions or combat. Again, since the fleets can get large, I rarely drag the whole fleet onto battle map. Instead, I have both open and drag the ships I want on the line onto the battle map.

By James Lowry (Rindis) on Tuesday, June 01, 2010 - 04:37 pm: Edit

Actually, the current is 5x3.

5x3 = 15
7x5 = 35

So, you think twice as many cells will do? :)

Hopefully, fiddling with the box size won't crash save games with ships in the boxes....

My normal organization looks something like:

Some changes on a race-by-race basis, and the last row especially gets messy and crowded. I may just do a 6x4 to begin with (24 cells).

By John Robinson (John_R) on Tuesday, June 01, 2010 - 09:01 pm: Edit

That higher math catches me everytime!

If you need to test a conversion file, I've got a ton of them with large numbers of fleets and ships.

6x4 would make a huge difference

By Paul Middleton (Paul) on Wednesday, June 02, 2010 - 12:10 am: Edit

I'm always for bigger and better. 6x4 sounds like a good starting point.


By James Lowry (Rindis) on Wednesday, June 02, 2010 - 12:20 am: Edit

Initial testing says it should be fine. Now for the dreary job of updating them all....

By James Wood (Jwood314) on Wednesday, June 02, 2010 - 05:31 pm: Edit

Thank you for the update!!! I am clueless on how Vassal works, otherwise would offer to help. Is there a DEV kit or something similar for the program?

By James Lowry (Rindis) on Wednesday, June 02, 2010 - 07:53 pm: Edit

Start Vassal. Right-click on a listed module, select "Edit module". Two windows will come up, the normal 'no game loaded' chat bar/controls, and a module editor.

Congratulations, you're now editing a Vassal module! :)

By James Wood (Jwood314) on Wednesday, June 02, 2010 - 07:57 pm: Edit


By Paul Middleton (Paul) on Sunday, June 06, 2010 - 11:20 pm: Edit

Is it possible to get a 3xF5 group counter added to the next release of the Vassel module? I always seem to end up with a ton of F5s and no F5Ls. That leaves me with a mile high stack of F5 counters.


By James Lowry (Rindis) on Monday, June 07, 2010 - 12:11 pm: Edit

Intimidate your enemies with the size of your... counter stack!

I'll try to remember to put that in.

I got the main fleet boxes updated and the GRV added. Should go into the extensions and update the fleet boxes there. Did a map update I'd been meaning to get to.

v1.2 will probably be released soon.

By James Wood (Jwood314) on Sunday, June 20, 2010 - 05:18 pm: Edit

Another issue, is it possible in the Vassal engine, to have the fleet box pop open when you double click on a fleet marker, now that would be really cool.

By Paul Middleton (Paul) on Sunday, June 20, 2010 - 09:33 pm: Edit

That would be great. If that can't be done can an option be added to the right click menu to open the fleet box?

By Matthew Smith (Mattsmith) on Sunday, June 20, 2010 - 11:24 pm: Edit

A counter issue I noticed while playing this weekend.

The Fed CLE is still listed as a 4-6/2-4 ship in the 2K10 rulebook. In Vassal, it's a 2-3 on the crippled side.

Also, can we get a scout diamond added to the Kzinti CD?

By Jason Langdon (Jaspar) on Monday, June 21, 2010 - 11:18 pm: Edit

My version of Vassal is from quite some time ago. If I start up again playing F&E 2010, is it worth downloading a new copy?

I assume Im also going to need a new F&E file as well?

By James Lowry (Rindis) on Tuesday, June 22, 2010 - 05:17 pm: Edit

The current version of Vassal is 3.1.14; if you have anything in the 3.1.x series you're pretty good, though I'd still recommend updating for the patches. If you have any previous version, 3.1 was a huge performance boost and is essential for using the F&E module.

The current 1.1 version of the module (yeah, the file above says 1.0, but it's really 1.1, look inside the zip) already has new triangle factors for F&E 2010, but other than that there's not any real difference between 2K and 2010 from the viewpoint of the module.

Matt, thanks for the reminder on the Z-CD and the note on the F-CLE. I'll try to get that put in and put out 1.2 this week. I think I've got everything else on the to-do list done.

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