Planetary Operations (PO) Next Update 2025?

Star Fleet Universe Discussion Board: Federation & Empire: F&E WARBOOK: Planetary Operations (PO) Next Update 2025?
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By Steve Cole (Stevecole) on Saturday, July 24, 2021 - 04:24 pm: Edit

ALL ITEMS DEALT WITH WHICH DOES NOT MEAN I DID THEM ALL.

By Daniel Glenn Knipfer (Dgknipfer) on Wednesday, August 11, 2021 - 07:55 pm: Edit

Note to staff for future review.

(619.xx) Recommend (adding) Federation Peace Time production rule for Backdraft (619) scenario. This was not included in 2021 update. As the update for Backdraft had been moved to Items Dealt With, I did not point out or comment on this recommendation. Should be part of next review.

By Steve Cole (Stevecole) on Wednesday, August 11, 2021 - 09:43 pm: Edit

DGK: I don't understand. Do you recommend it be added or deleted?

By Daniel Glenn Knipfer (Dgknipfer) on Thursday, August 12, 2021 - 07:40 pm: Edit

Added.

By fabio poli (Fabioz) on Friday, August 13, 2021 - 09:51 am: Edit

PO 2021
(424.11) TRACKS (depot)
Klingon F6 is missing.
I suppose Klingon-3

By John Christiansen (Roscoehatfield) on Friday, August 13, 2021 - 02:20 pm: Edit

I'm reading the new PO rules and "Special Default" (447.43) is undefined, and the rule only determines how to deal with it.

The various rules for Default (447.4) cover time in turns in default, and only basic default has a 5% penalty.

The only other place that "special default" is mentioned is in (447.24) MONUMENTAL DEBT, and that rule compares the debt to turns of income, not how long the debt is retained.

By Stewart Frazier (Frazikar3) on Friday, August 13, 2021 - 08:30 pm: Edit

John, the special default happens whenever your debt to income ratio is over 300% which is more likely to happen on an economic downturn (dropping to 75%, maybe not, but there's also dropping to 50% [or 25% at game's end]) ...

Or was there another question ??

By John Christiansen (Roscoehatfield) on Saturday, August 14, 2021 - 10:20 am: Edit

Stewart, it's more of an observation of an unclarity.

"(447.41) BASIC DEFAULT" is defined based on how long a debt is carried, not how much, with actions and penalties included.

"(447.42) EXTENDED DEFAULT" is also defined based on how long a debt is carried, not how much, with actions to be taken, but no penalty.

"(447.43) SPECIAL DEFAULT" is not defined by time or amount and just determines actions to be taken.

"(447.24) MONUMENTAL DEBT" is defined by a debt to income ratio, not time in debt, and looks to be the only way to be in special default. All of (447.43) could be subsumed into (447.24) without "special default" as a term ever being used.


What you stated, although correct as the rules are written, is the definition of Monumental Debt. For discussion purposes a specific question could be, "How can an empire be in special default without also being in Monumental debt?"

It looks like (447.43) was meant to be for a default of three turns or more with (447.24) automatically including (447.43) plus the added additional three wartime turns for purposes of economic exhaustion.

By John Christiansen (Roscoehatfield) on Saturday, August 14, 2021 - 01:05 pm: Edit

Stewart, if there's a rule having an economy drop to 25% at game's end, I missed it. what's that rule number, please?

By Kosta Michalopoulos (Kosmic) on Saturday, August 14, 2021 - 02:15 pm: Edit

John, it is in ISC War, and occurs after the General War / during the ISC Pacification.

By John Christiansen (Roscoehatfield) on Saturday, August 14, 2021 - 03:02 pm: Edit

Thanks, Kosmic. I did miss it.

By Stewart Frazier (Frazikar3) on Saturday, August 14, 2021 - 07:37 pm: Edit

Yea, the 25% is a recovery mode that reduces the exhaustion factor by 2...

By Lawrence Bergen (Lar) on Saturday, October 16, 2021 - 09:25 pm: Edit

PO AAR: (536.0) Forward Defense Units (minor typo)

Sub-rule header (536.0) OPERATIONS should be (536.2) OPERATIONS. -L Bergen 16 OCT 2021

By fabio poli (Fabioz) on Monday, February 07, 2022 - 03:44 am: Edit

(320.353) Intercept Combat Resolution

Error and bad referencing:

"The raided player select ships for a legal raid protection force (320.342)..."

should be:

The raided player select ships for a legal raid INTERCEPT force (320.351)...

IMHO

By Jeffrey Coutu (Jtc) on Wednesday, March 16, 2022 - 09:57 am: Edit

(113.2) For the index for (537.6), change “Additonal” to “Additional” by adding the second “i”. – Jeff Coutu, 16 March 2022

(425.27) Change case of header from “X-Ships” to “X-SHIPS”. – Jeff Coutu, 16 March 2022

(534.222) Change (537.30) to (537.3) since there is no rule (537.30). – Jeff Coutu, 16 March 2022

(537.13) Change “necesary” to “necessary” by adding the second “s”. – Jeff Coutu, 16 March 2022

By Jeffrey Coutu (Jtc) on Wednesday, March 16, 2022 - 09:57 am: Edit

(621.162) In the last paragraph, in the text “annexed provinces and plans”, change “plans” to “planets”. – Jeff Coutu, 16 March 2022

(621.211) In seven locations [in rule (621.211), (621.241), (621.271), (621.291), (621.2X1), (621.2XI1), and (621.2XII1)] change “Historial” to “Historical” (by adding a “c”). – Jeff Coutu, 16 March 2022

(621.2XII1) This rule, under “(621.2XII) Turn #12, Spring Y174”, is mislabeled as (621.2XI1) (i.e., missing a “I”). – Jeff Coutu, 16 March 2022

By Jeffrey Coutu (Jtc) on Wednesday, March 16, 2022 - 09:58 am: Edit

(320.11) This rule has the following two paragraphs: “Roll for sabotage and infiltration attacks (537.10)”, and further down “Roll for Rebellions (537.13)”. Per the updated rules for resistance movements per (537.1); sabotage, infiltration, and rebellions all occur in Step 3A-1B, so the two paragraphs I listed should be combined into the upper paragraph and reworded to reflect the new rules for rebellions. – Jeff Coutu, 16 March 2022

(425.31) In the first paragraph, last sentence, in the text “but cannot use more than it four total points” remove the word “it”. – Jeff Coutu, 16 March 2022

(447.32) Change “(447.314)” to “(447.31) Step 2”. There is no rule (447.314) but presumably this was referring to (447.31) Step 4 but as the interest is calculated in Step 2 I assume that is the step that should be referred to. – Jeff Coutu, 16 March 2022

(450.5) Most of this rule (including its sub-rules) is covered by F&E-2010 (433.19) which has the following: ‘A given starbase may perform multiple conversions on a single turn as long as the total cost is within the limit of three Economic Points. A “major” conversion (at the capital starbase) can make up to three conversions so long as the total cost is less than five Economic Points.’ This rule should reference (433.19) and probably this rule (and its sub-rules) should be reworded to reflect what is in (433.19). – Jeff Coutu, 16 March 2022

By Jeffrey Coutu (Jtc) on Wednesday, March 16, 2022 - 09:58 am: Edit

(534.224) This rule has the text “This is the only PT attack allowed against a carrier/PFT; (534.223) cannot be used against a carrier or PFT.” I believe that this is not correct since an unescorted carrier be attacked with (534.223) based on the text in that rule (which only indicates a ship cannot be attacked if it has escorts), and per the Captain’s Log #53 (page 112) has the following ruling: “SHE’S JUST AN ESCORT, HONEST! (534.223) Under this E&S mission, if a carrier or PFT is escorted, then the carrier or PFT cannot be attacked by this type of E&S raid. In addition, a carrier or PFT can be attacked with this type of E&S raid under (534.223) if the carrier or PFT has no assigned escorts. Monitors with carrier or PFT pallets and single-ship carriers with no escorts are carriers under this rule. (534.224) Under this E&S mission, if a carrier or PFT is escorted, then the attrition units of the carrier or PFT cannot be attacked by this type of E&S raid. In addition, the assigned attrition units of a carrier or PFT can be attacked with an E&S raid under (534.223) if the carrier or PFT has no assigned escorts. Monitors with carrier or PFT pallets and single-ship carriers with no escorts are carriers under this rule.” – Jeff Coutu, 16 March 2022

(534.41) Since a normal Disrupt Economy causes 6 EPs to be lost (534.213) but an off map one causes half-that (three EPs) to be lost, I assume that against XPTs which normally it causes 3 XPTs to be lost (534.213) that for off-map only 1.5 XPTs would be lost. Suggest for the third bullet after “(534.213) Disrupt Economy (the enemy loses three EPs;” add “, or 1.5 XPTs if XPTs were targeted”. – Jeff Coutu, 16 March 2022

(536.2) OPERATIONS: This rule number is incorrectly listed as (536.0). – Jeff Coutu, 16 March 2022

(537.1) This rule has ‘Annexed planets are no longer “captured” and have no resistance movement or chance of rebellion.’ Rule (537.15) has “Annexation or long-term capture of the province does not end the planet’s status as a captured planet. That would take an entire generation or two.” These two rules appear to contradict each other. – Jeff Coutu, 16 March 2022

(538.52) This rule was not updated in Planetary Operations 2021 to account for the new small-scale combat rule in (310.0). Rule (310.45) in F&E-2010 explains how cloaked decoys work in small-scale combat and has the following: “(310.45) CLOAK AND CLOAK DECOYS: If offensive use of cloak (306.2) is employed, apply the appropriate shift to the Combat Effects die roll in (310.14). Cloak decoys‡ (538.0) can absorb the casualty applied to its assigned ship (538.52) on a successful die roll of 1-2; the cloak decoy is destroyed regardless of the outcome. This modifies (538.52), which was written long before this rule was developed.” – Jeff Coutu, 16 March 2022

By Jeffrey Coutu (Jtc) on Wednesday, March 16, 2022 - 09:59 am: Edit

(703.0) Klingons do not list the police ships as was done for other empires. Based on (531.120) the text to add should be “Police Ships: 25 cutters, 6 flagships, 6 carriers.” – Jeff Coutu, 16 March 2022


(704.0) For “Police Ships:” change “25 cutters” to “20 cutters” based on (531.120) which lists Romulans as having a maximum of maximum 20 cutters that can be called up. – Jeff Coutu, 16 March 2022

(756.0) NON-SHIP UNITS: Added “swarms‡,” since per (514.13) swarms are non-ship units. – Jeff Coutu, 16 March 2022

By fabio poli (Fabioz) on Friday, June 24, 2022 - 11:47 am: Edit

(537.11) List the units needed to avoid "failure to secure" an enemy planet.
It specify: IGCEs (that can only be added after a PDU/PGB), PDUs and Commando ships. 2 of them needed for a planet.
It does not mentions Marine Majors, Prime teams, Diplo teams. Does them count or not?
It also don't mention the G on Commando ships. Does the number of G on Commando ships means anything (say a D6G counts as 2 garrison) or even a crippled Commando ship, without G, does counts?

A lot of Commando ships are needed, maybe too much...

By Lawrence Bergen (Lar) on Thursday, December 01, 2022 - 10:58 pm: Edit

Pete Dimitri asked a question regarding a rule change from 2004 to 2021 regarding 446.12 Colony Construction. Turtle checked the sources and posted the following rules for comparison: (Note: bold in the below referenced rules is for emphasis on the specific word change.)

Planetary Operations 2004
(446.12) CONSTRUCTION: The developing empire must send to the hex by operational or strategic movement a tug or two LTTs [Mission (509.1X)] or a convoy (civilian or military but not commercial), which must remain in that hex for three consecutive turns. If the tug/convoy leaves the hex or is destroyed, development is canceled, and all EPs spent for it are lost. Romulan KRTs, SPHs, and 3FEs all count as tugs for this purpose.

Planetary Operations 2021
(446.12) CONSTRUCTION: The developing empire must send to the hex by operational or strategic movement a tug or two LTTs [Mission (509.1X)] or a convoy (civilian or military but not commercial), which must remain in that hex for three consecutive turns. If the tug/convoy leaves the hex or is destroyed, development is canceled, and all EPs spent for it are lost. Romulan KRTs, SPHs, and 3FEs all count as LTTs (516.0) for this purpose.

Turtle also provided this discussion:
The specific change from tugs to LTTs should only apply to the SPH as it is in effect a limited function LTT. The FE is in effect a Theater Transport requiring 3FE to perform the same function as a full size tug. The KRT is Klingon Tug B converted to Romulan technology see (R4.33) which references the Klingon Tug B (R3.10).

Turtle and I chatted on the phone and then I posted a possible fix. (I am moving it here because this is where it truly goes.)

By Lawrence Bergen (Lar) on Thursday, December 01, 2022 - 10:14 pm: Edit
I think I see the issue here. It appears the original rule tried to treat all units as a tug. The introduction of stepped capabilities for different sized transports made the attempt to clean up the rule for the SPH but missed on the 3FE groups (which is also now a breakable group, into single FE's).

Suggest instead:
(446.12) CONSTRUCTION: The developing empire must send to the hex by operational or strategic movement either a tug or two LTTs one Tug or two LTTs or three Theatre Transports [Mission (509.1X)] or one convoy (civilian or military but not commercial), which must remain in that hex for three consecutive turns (see also (509.23) Partial Mission Tasks). If the tug/convoy leaves units performing the mission leave the hex or is are destroyed, development is canceled, and all EPs spent for it are lost. Romulan KRTs, SPHs, and 3FEs all count as LTTs (516.0) for this purpose.

L. BERGEN - 1 DEC 2022

By Stewart Frazier (Frazikar3) on Tuesday, December 06, 2022 - 10:11 pm: Edit

(537.11) There should be a mention on how long the capturing player has to secure the planet before this rule takes effect. One or two player turns should be sufficient, especially as no IGCE can be placed until after PDUs are (521.831A).

A listing of early combinations should be added (two commando ships, [one commando ship with 2 G's?], two PDUs, PDU + IGCE) would be easier to deliver early allowing them to be replaced with PDUs or a PDU + IGCE.

By Lawrence Bergen (Lar) on Monday, March 20, 2023 - 07:34 pm: Edit

Removed by Author

By Lawrence Bergen (Lar) on Friday, April 14, 2023 - 03:28 pm: Edit

TYPO found in PO: (450.1) MINOR SHIPYARDS

(459.191) A DW shipyard can produce ships from the FF shipyard column. A CW shipyard can produce ships from the FF or DW shipyard columns.

(459.192) The Romulan K4, K5, and KD shipyards cost two EPs per construction turn in addition to the normal cost. These KR shipyards may produce KR spare parts (442.86) instead of the designated ship type.

Should be:

(450.191) A DW shipyard can produce ships from the FF shipyard column. A CW shipyard can produce ships from the FF or DW shipyard columns.

(450.192) The Romulan K4, K5, and KD shipyards cost two EPs per construction turn in addition to the normal cost. These KR shipyards may produce KR spare parts (442.86) instead of the designated ship type.

L. Bergen - 14 APR 2023

By Lawrence Bergen (Lar) on Monday, February 26, 2024 - 06:12 pm: Edit

Chuck over here :)

By Warren Mathews (Turtle) on Thursday, April 18, 2024 - 08:12 pm: Edit

521.831 To place a GCE on a friendly (or captured) planet, there must be a ground combat ship in supply (not counting the planet itself as a supply source for this purpose) in that hex at the end of the player’s turn (at the start of the Retrograde Movement Phase) should read: To place a GCE on a friendly (or captured) planet, there must be a ground combat ship in supply (not counting the planet itself as a supply source for this purpose) in that hex at the phasing player's Retrograde Movement Phase (105.0-M17) Phase 6B. Reason: This specifies the exact point in the sequence of play where IGCEs may be added to a given planet under (521.831). Thomas Mathews 18 Apr 2024


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