By Paul Howard (Raven) on Sunday, October 23, 2011 - 04:05 am: Edit |
Battle over 2610 is over - Willam outrolled me in 3 of 3 rounds....again.
Dice are costing me good ships basically allowing the to get away for cheap (in the persuit round - dice hurt me and didn't hurt William).
Dice are very much so back on the 'Alliance side' now (for 19 of 20 turns!).
By William Jockusch (Verybadcat) on Friday, October 28, 2011 - 10:00 am: Edit |
Paul I think there is something wrong with your email. For the last round in 2610, I am crippling both EFF.
By Paul Howard (Raven) on Friday, October 28, 2011 - 03:35 pm: Edit |
Thanks William
Weird - I am still getting e-mails!
I'll send you a test e-mail - could you reply?
cheers
Paul
By Paul Howard (Raven) on Monday, October 31, 2011 - 05:23 pm: Edit |
Well, battles continue to rage (we resolved my e-mail problems)....
What have we learnt? I can never play the numbers game against William.
I had a 1/6 chance of no damage (and would have been 4/6 chance if I had guessed William would go low on BIR).....William rolled 6 v (my) 1.
Another battle I should have won, but I will lose.
Next battle - could have done some real damage (kill a NCL or cripple NCL and FF) and roll is 6 (my) 3...
Final battle in series - had a 1/3rd chance of saving my CC...although I rolled high (shock!).....William got the required roll still.
AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Whats annoying, I can't renember the last time when I got an average/good roll, were it would make the difference over a poor roll (example, had a 50/50 on a carrier tug earlier in the turn - I missed it!).
When is my luck going to change (for the better!)?
By Richard B. Eitzen (Rbeitzen) on Monday, October 31, 2011 - 08:07 pm: Edit |
There's no such thing as luck, only randomness. So, fifty percent chance the dice will roll in your favor next turn.
By Paul Howard (Raven) on Tuesday, November 01, 2011 - 03:21 am: Edit |
Richard
Well, it hasn't for the last 100 odd rolls....
I honestly can't remember the last time one player rolled so badly* in a game - and another rolled well - and more often than not got the 50/50 (or 1/6!) rolls!
Over the last 20 turns, I would say my average is probably about 3 - and Williams 4 (not a massive difference...) - but the timing of the good/bad rolls always seems to go in Williams favour. He will roll badly - when it's not relevant (or a poor roll is still sufficent to do the job!) and I think I must be down 90%+ on getting the average number of key rolls, at the right time. (Several carrier tugs and carrier groups have lived, - a second Paladin should have died in 1 persuit battle.. etc)
And I have been wargaming along time now!!!!
By Richard B. Eitzen (Rbeitzen) on Tuesday, November 01, 2011 - 03:39 am: Edit |
From your general tone, I suspect it's a matter of perception more than astronomically bad luck at all possible times.
By Robert Padilla (Zargan) on Tuesday, November 01, 2011 - 09:10 am: Edit |
If a die rolls 10 1's in a row, it's HAMMER TIME!
By Paul Howard (Raven) on Tuesday, November 01, 2011 - 02:54 pm: Edit |
Richard
Well, ask William when was the last time I got a good roll and killed a good hull (Carrier or DN).... and how many times William has got the right roll to kill one of mine!
Robert
I would agreed - how do we transpose that to an online dice roller ?
By Robert Padilla (Zargan) on Tuesday, November 01, 2011 - 03:38 pm: Edit |
Denial of Service attack on the Dice Server. That should teach it a lesson
By Jason E. Schaff (Jschaff297061) on Tuesday, November 01, 2011 - 06:36 pm: Edit |
You must prostrate yourself before the mighty Chibithulu, for He is the true Lord of dice luck! Beg His forgiveness for past transgressions, and verily He shall smite the wicked dice server!
By Richard B. Eitzen (Rbeitzen) on Tuesday, November 01, 2011 - 08:02 pm: Edit |
The Highest standard is to stoically disregard luck and just look at the dice and make plans based on the new balance.
By Paul Howard (Raven) on Sunday, November 13, 2011 - 03:06 am: Edit |
What on line Dice systems do people know
Dice averages continue to massively favour the Alliance
Another battle where the Coaltiion could do some real damage comes up 2 v 5 and 3 v 6 in the persuit - ahhhhh!!!!!!!!!
I really have close to zero luck in this game.
By Thomas Mathews (Turtle) on Sunday, November 13, 2011 - 08:47 am: Edit |
We use Evil DM for the Wild Wild West game and Early Beginnings - Andromedan Invasion.
By Paul Howard (Raven) on Monday, November 14, 2011 - 04:31 pm: Edit |
Well, I came to the 6th Fleet SB....and ran after 1 round!
I really really wanted to kill the SB - but after again losing on the dice for the first rounds(4 v 6) - I thought it would have been a very close run thing.
With only 2 Maulers (and William had already started massively overcrippling) - with my luck - once the maulers were dead (1 died on round 1!), getting the 18 for a SID was not even close to being certain.
William also burned a Command Point and so Compot was over 50% higher for the Feds.
Round 1 damage was 1 SID, 1 Fighter, 2 x CC crippled and 1 FFS crippled v KRM direct killed and 18 fighters.
William was owed 8 - I owed him 1!
With William not self killing fighters - I thought he was in the long haul.
So, I ran....
By Paul Howard (Raven) on Monday, November 21, 2011 - 04:03 pm: Edit |
Well pretty much constant Alliance outrolling on the dice continues.....
Which pretty much means Alliance losses are down again on where they should be
When will the dice averages go in my favour?
By Ted Fay (Catwhoeatsphoto) on Monday, November 21, 2011 - 04:20 pm: Edit |
Paul: Never. All your luck went over to our game.
By Paul Howard (Raven) on Wednesday, November 23, 2011 - 02:52 pm: Edit |
Shock of shocks.....I have actually rolled higher than William in a combat!!!
I can't beleive it.
By Ted Fay (Catwhoeatsphoto) on Wednesday, November 23, 2011 - 03:32 pm: Edit |
Quote:I can't beleive it.
By Paul Howard (Raven) on Thursday, December 01, 2011 - 07:51 am: Edit |
Wow - actually outrolled William twice in the same hex (normal comabt round and persuit battle).
For once, I got away relatively lightly!!!!
in 1601, the Kzinti lost 2 x EFF's (and fighters) and Lyrans lost a DW and had a BC and FF crippled (plus fighters).
As Kzinti had circa 50% more compot (was a pinning battle for me) - not a bad battle for me.
Now if I could only get some good rolls in relevant battles or against relevant targets
By William Jockusch (Verybadcat) on Monday, December 12, 2011 - 12:05 pm: Edit |
The last battle of C20 was the Coalition assault on Hydrax. It turned out to be anticlimactic as the Hydrans spent 1CP and the Coalition spent 0CP, so the Coalition left after 1 round of approach. Outcome:
Hydran dead: LB
Coalition dead: D7
Coalition crippled: 4 ships I think
One major and one minor planet remain undevestated.
Hydran MB setup at Hydrax completes successfully. [We started this game long before Steve made the general rule preventing you from having 2SB stacked together. But we didn't want to allow that, so we made a house rule that you could have 1MB in addition to other defenses, but nothing more than that.]
By Paul Howard (Raven) on Thursday, December 15, 2011 - 04:32 pm: Edit |
I should get round to starting retrogrades this weekend....
Overall, some good some bad for the Coalition....!
By Paul Howard (Raven) on Thursday, January 12, 2012 - 07:12 am: Edit |
Well, after killing my old laptop...the game is moving again.
Retrogrades have nearly been finished.
1 Lyran ship I think has found itself in the wrong place and out of supply....while on the Fed/Rom border - 3 Federation fleets are out of supply.
If I had planned C20 better - I might have even cut off the Gorns in Romulan space off from supply....
By Paul Howard (Raven) on Thursday, January 19, 2012 - 08:01 am: Edit |
Retro's and CEDS have been done.
Alas for the Romulans - they have had to pull a couple too many ships back from the front line, as the Gorn were able to reserve two moderate fleets into Romulan space.
Kzinti and Hydran fronts are fairly static.
Aswell a the 3 Federation fleets - a small Gorn fleet is also out of supply - which is something.
Strat moves should be started Friday night!
By Paul Howard (Raven) on Sunday, January 29, 2012 - 12:57 pm: Edit |
Finally finished Strat Moves.
Due to the cross over of Lyran forces in Klingon space and Klingon ships into Romulan space - optimium placement of reserves was not possible.
In Kzinti space - the smatterring of Alliance forces have broken the Strategic movement grid to 1401 (although it's still in fully supply) and so Coalition reserves are in
Lyran 1407 x 2 and 914.
Klingon 1013, 1307, 2310 and 3314
Romulans 4313, 4613 and 4812
Key crippled units were also Strat moved back to primary repair faciilites.
Next is the Alliance onslaught!
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