Archive through January 31, 2018

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Reports from the Front: Inactive Scenarios: And Now For Something Completely Different - Part Deux: Archive through January 31, 2018
By Peter Bakija (Bakija) on Wednesday, January 24, 2018 - 05:20 pm: Edit

CT12

y174 SP T12

Lyran Econ:

Command Points: 2

Exploration: 103+15=118 (+5, 130 next)

Treasury: 70.875 (CT11)

On Map (56): 56
Off Map (24): 34
Capital (35): 35
Captured: 13.2
Salvage: 1 (AT11)

Total: 210.075

Construction T12:
-10 STT (sub DN)
-10 CV (6FFF)
-8 CWS
-7 STJ
-10 2CW
12 3DW
-7.5 3FF (0404, 0608, 1407)
-30 6FF (overbuild)

Construction Total: 94.5

Conversions:
-6 CL>BC (0408)
-3 DD>CWE (0411)
-3 FF>DWE (1407)
-3 FF>DWE (0404)
-3 FF>DWE (0608)

Conversion Total: 18

Repairs:
-12 (2D6M, 4D5 1411)
-8 (4CC 0411)
-12 (8 DW 0617)
-3 (D5, F5L 1407)

Repair Total: 35

Expeditionary Fleet:

Expeditionary Total:

Total Spent: 147.5

Treasury: 62.575

FFF Left: 0

Salvage: 0

-----------------------------------------------

Klingon Econ:

Command Points: 6

Exploration: 59+3=62 (+3, 80 next)

B10: 32+2=34

Treasury: 71.7 (CT11)

On Map (93): 91
Off Map (0): 6
Capital (49): 49
Captured: 34.6
Salvage: 7.325 (AT11)

Total: 259.625

Construction T12:
-18 C8V (12FFF)
-10 D6M
-10 FD7
-8 D5S
-12 2AD5
-30 6D5
-12 3F5L
-12 3F5E
-7.5 3E4 (sub F5)
-2.5 E4
-15 3E4 (overbuild)
-5 B10 #10
-10 MB
-8 PDU (1407 self production)

Construction Total: 160

Activations:
-2 2D6

Activation Total: 2

Conversions:
-5 D6>D6M (1411)
-4 D6>D6S (1411)
-3 D5>D5S (0617)

Conversion Total: 12

Repairs:
-13.5 (TGA, 2D5, AD5, 2F5L, 3F5, F5E 1411)
-6.5 (2AD5, 2F5E, DWE 0617)
-2 (2E4 1716)

Repair Total: 22

Total Spent: 196

Treasury: 63.625

DBB: 0

FFF Left: 0

Salvage:
-----------------------------------------------
Romulan Econ:

Command Points: 4

Spare Parts: 5-1=4 (CT12)

Exploration:

Treasury: 37.4 (CT11)

On Map (79): 79
Off Map (0): 0
Capitals (34): 34
Captured: 7.8
Salvage: 2.25 (AT11)

Total: 160.45

Construction T12:
-12 SUB (12FF)
-10 FHF
-7 SPF
-8 SPC
-10 2SP
-13.5 3SKE
-2.5 SEH
-10 FAL
-2.5 SN
-10 MB

Construction Total: 85.5

Conversions:
-3 WE>KE (4411)
-2 SK>SKF (4812)
-36 BATS>SB (2916)

Conversion Total: 41

Repairs:
-6.5 (3SP, 2BHE 3317)
-4 (FAL, SN 4015)

Repair Total: 10.5

Total Spent: 137

Treasury: 23.45

FFF Left: 0

Romulans are upgrading BATS to SB in 2916; Klingons and Lyrans each have a supply tug in/around 1910.

By Peter Bakija (Bakija) on Thursday, January 25, 2018 - 08:34 am: Edit

CT12

Movement is well under way. In Hydran space, the Coalition have piled ships on the small number of Hydrans in 0117 and 0118; it remains to be seen if the Hydrans will send reserves to fight or just give up FFs and fall off map.

In Kzinti space, the Coalition pinned all the ships at the Marquis SB and recaptured all of Kzinti space not within 2 hexes of the capital. They still have, like, 100 unmoved ships, and are deciding if they want to do something rash.

On the Fed/Klingon front, the Klingons have attacked BATS 2103, engaged the Feds at BATS 2609 where there is a significant fleet and a reserve, attacked a small force at planet 2604, and still have about 40 ships left to move that can go to various places in NW Fed space.

On the Fed/Romulan front, the Romulans have studiously avoided the 6th Fleet on SB 3611, met up with some Klingons at planet 3210, and are attacking BATS 3808 and planet 3509.

There are still numerous ships to move to various places, but not much else is likely to be attacked that isn't currently under attack.

By Peter Bakija (Bakija) on Friday, January 26, 2018 - 08:06 am: Edit

CT12

Movement is done! Nothing much changed from above; no real significant combats this turn (i.e. no SB battles or whatever). The Feds sent reserves to go mess up some Klingons in 2604 (I moved there to pin things with a sub-optimal force, and then changed my mind as to what I was doing after I moved there, and now I'm in an unfortunate, uphill fight there); a reserve to put up a fight in 3210; and a reserve to probably save planet 3509. Their 4th reserve was pinned.

It is likely a few Fed BATS will go down, maybe a planet or two will get captured, nothing real dramatic.

By Peter Bakija (Bakija) on Saturday, January 27, 2018 - 09:00 pm: Edit

CT12

Combat is well under way. So far, in Hydran space, the Hydrans have finally been pushed off the map completely (although their shipyard is now online, so this is likely a short term event).

In Kzinti space, the Coalition have recaptured all of Kzinti space except for planet 1502 and its province, the Capital and its province, and the province with SB 1704 (which is, at least, disrupted). The Kzinti economy is weak. But they still are churning out ships like crazy.

On the Fed/Klingon front, the Klingons got chased away from devastated planet 2306, killed BATS 2103, BATS 2609, recaptured planet 2610, and are currently fighting over untouched planet 2509.

On the Fed/Rom front, the Romulans have killed BATS 3808, captured and then released planet 3210, and are likely going to be chased away from planet 3509 by a reserve.

Things are looking ok for the Coalition currently. Boy. I hope that some other force doesn't join the Alliance real soon or anything...

By Peter Bakija (Bakija) on Sunday, January 28, 2018 - 04:41 pm: Edit

CT12

The turn is over!

In Hydran space, the Hydrans have been pushed off the map. But for how long?

In Kzinti space, the Kzinti have lost control of all their space except for 2 provinces around the capital, planet 1502, and disrupted province 1704.

On the Fed/Klingon front, the Feds lost 2BATS, the PDUs on planet 2509 (which remains undevastated), lost control of planet 2610, and a bunch of provinces.

On the Fed/Romulan front, the Feds lost a BATS, 4PDUs on planet 3509 (also undevastated), planet 3210 was devastated, captured, and then released, and have a lot of captured provinces.

Ships Killed:
-ZIN:
-HYD: 2HN
-FED: NCL, CL, SC, 2FF

-LYR:
-KLI: D6M, MD5, F5
-ROM: KRM, 2SPF, K5

The Lyrans have good reserves at SB 0411, planet 1001, and planet 1910; The Klingons have good reserves at 0617, 1407, 1910, and 2715; The Romulans have good reserves at 4214, 4411, and a weak reserve at 3415.

The Coalition have about 45 ships in range of Earth currently. The Romulans are set up to not take too much damage from a Gorn incursion.

By Peter Bakija (Bakija) on Sunday, January 28, 2018 - 04:52 pm: Edit

Here is map at the end of CT12:

http://www.lightlink.com/pdb6/SCD2mapCT12.html

By Stewart Frazier (Frazikar2) on Sunday, January 28, 2018 - 11:31 pm: Edit

The Lyrans have good reserves at SB 0411

Not really, what are they defending against (416 and the surviving border stations), 416 or 617 are better for defending Hydran space...

By Richard B. Eitzen (Rbeitzen) on Sunday, January 28, 2018 - 11:32 pm: Edit

Perhaps he wants the reserve where the Hydrans cannot pin it.

By Peter Bakija (Bakija) on Monday, January 29, 2018 - 07:43 am: Edit

Well, the reserve itself is certainly a good one. And it is at 0411 as, well, that is where the ships were. And they can reach things that the Hydrans could attack. So good enough.

By Jason Langdon (Jaspar) on Monday, January 29, 2018 - 04:54 pm: Edit

The Coalition can really do whatever they want in Hydran space. Im actually thinking its better to just sit them off map for the rest of the game.

At the moment they are losing an HN or CU each turn and earning nothing for it.

By Peter Bakija (Bakija) on Monday, January 29, 2018 - 05:28 pm: Edit

Make a bunch of carrier groups, attack multiple spots, trade ad-hoc CUs for bigger ships. It isn't super exciting, but it is what they have going for them.

By Jason Langdon (Jaspar) on Monday, January 29, 2018 - 06:47 pm: Edit

Yeah. Well, I get the OffMap Shipyard at last. So maybe I can do something to cause trouble.

I assume just attack stuff then run off map. Dont bother hanging around on the map.

By Peter Bakija (Bakija) on Tuesday, January 30, 2018 - 08:54 am: Edit

AT12

The Feds generate about 160EPs, and build CVA, 4DE, CC, CA, 8NCL, 11FF, 2FFE, SWAC, 2PDU, (Earth, I think, now up to 20), activate 7 ships (putting +35 ships on the map), and spending most of their money. After repairing 4 or 5 ships, they have about 10 bucks left in treasury. Notably, no overbuilds this turn.

The Kzinti generate about 48EPs, build CV, NCA, 3DWE, 2FKE, 5FF (+12 ships on map), using most of their money.

The Hydrans, who now have a shipyard online, generate about 27EPs, and combined with the 25EPs they have saved build 2NCV, HR, DE, 5CU, 3HN, free PGV (+13 ships). They end with a mostly empty treasury.

The Gorns, now in play, start with an 87EP, and build MCC, HDE, HD, HDS, 3BD, BDE, 2DD, DDE, 4PDU, convert a CL>CV and another escort (+11 ships).

In all, the Alliance put 71 new ships on the map this turn along with another 56 fighters (+8 SEQ). Now that everything is in full swing, I'm interested to see how the ship numbers change over time.

By Jason Langdon (Jaspar) on Tuesday, January 30, 2018 - 03:47 pm: Edit

The Feds finally understand what all the other Alliance empires complain about. No money to build everything.

The Coalition continue to have more money than they can ever need.

The Kzinti will receive 10 EP from the Feds next turn so that is something.

By Peter Bakija (Bakija) on Tuesday, January 30, 2018 - 05:36 pm: Edit

For ship comparison, on T12:

-The Coalition put 57 new hulls on the map, and 30 new fighters (+5 SEQ).

-The Alliance put 71 new hulls on the map, and 56 new fighters (+8 SEQ).

The Alliance put +17 more SEQ on the map on T12 than the Coalition. I don't currently know what the ship disparity is (it is probably pretty big, in the Coalition's advantage), but if nothing else, the Alliance get to start catching up, even if slowly.

By Jason Langdon (Jaspar) on Tuesday, January 30, 2018 - 06:09 pm: Edit

I normally do ship counts when I plan my moves. If Im feeling helpful I will list them at some point during these moves.

By Peter Bakija (Bakija) on Tuesday, January 30, 2018 - 07:00 pm: Edit

Ok, cool. I'll try to get a Coalition ship count at some point soon too.

By Peter Bakija (Bakija) on Tuesday, January 30, 2018 - 09:17 pm: Edit

Census Time!

Ok, as of the start of AT12, the Coalition total ship counts are:

Klingons: 440

Lyrans: 228

Romulans: 229

Total Coalition Ships: 897

This does not count Auxes, fighters (or SEQs of fighters), ships on survey (including the Romulan SPCs that aren't quite off the map yet), mothball fleets, or SEQs of fast ships. This is just ship hulls on the map. And probably off by +/-5 ships, due to possible miscounting of random ships here and there. But it is safe to assume that there are somewhere between 890 and 900 Coalition ships in play (although 900 is probably closer than not) as of the start of AT12.

By Jason Langdon (Jaspar) on Tuesday, January 30, 2018 - 11:13 pm: Edit

If Im feeling particularly crazy I will count the number of carriers and number of SC2 ships.

By Paul Howard (Raven) on Wednesday, January 31, 2018 - 02:45 am: Edit

"I assume just attack stuff then run off map. Dont bother hanging around on the map. "

I would disagree..

...the Hydrans need to try stay on map - and use their fighters on both the Alliance ad Coalition turn.

Yes - the Coalition can put up 3 Carrier Groups too - but with luck, the Coalition occasionally may have to cripple a ship after burning all their fighter on the line (after both sides have direct killed something).

If the dice are kind - the Coalition may have to accept the Hydrans stay on the map - or they stop direct killing to ensure they win the hex.

A long slow drain plays into the Hydrans hands (or is it tentacles?).

By Richard B. Eitzen (Rbeitzen) on Wednesday, January 31, 2018 - 03:16 am: Edit

There's a lot more to the Hydrans than just attrition warfare.

Unless of course you are only in the offmap, then the Coalition just need to keep a strong enough fleet to push you offmap every time you try to get on map. This is pretty much the best the Coalition can hope for, on map Hydrans will never require less resources to deal with.

By Jason Langdon (Jaspar) on Wednesday, January 31, 2018 - 04:02 pm: Edit

It seems like all that will happen is trading frigates.

The Hydrans can always be kept out of supply if on the map.

Seems very dull.


At this stage of the game the Coalition have a huge number of carrier groups. They wont be short of lines where they dont take much damage.

By Timothy Linden (Timlinden) on Wednesday, January 31, 2018 - 04:22 pm: Edit

If the Hydrans can get back on map without getting totally wrecked, it is a good idea. More attrition and threats. Doing just three hexes of battles for attrition and retreat off map works, but the level of attrition generally won't be a problem for the coalition until very late game.

Once the Hydrans are off map with a suitably large coalition fleet parked on the edge, the coalition can keep the Hydrans off map pretty well much the rest of the game (perhaps not around T28 or so). While that requires a reasonable fleet, it is easy enough to have. This is what the coalition really wants, as then they do not need to devote any reserves on the Hydran front at all. As Mr. Eitzen indicated above.

The coalition can mostly force this anyways, unless the Hydrans choose to destroy their fleet annoying the coalition for longer. Which might be worth it, but I have not found that to be better in the long run yet.

Tim.

By Jason Langdon (Jaspar) on Wednesday, January 31, 2018 - 05:12 pm: Edit

Well, whether or not the Hydrans do anything really probably doesnt impact on the game.

So I will give it a crack.

I figure if I can get a planet back then I dont have to worry about being out of supply either. As long as there is something off map to open a path the next turn.

By Peter Bakija (Bakija) on Wednesday, January 31, 2018 - 05:40 pm: Edit

Like, sending them out to trade a CU for a CW in 2 or 3 hexes each turn adds up, especially now that they can build FFs all day long. And if you get 2 hexes on the map (like, say, 0217) and park there at the end of the Alliance turn, the Coalition can't knock you out of supply--you fight a round, retreat adjacent to the Off Map, and you are still on the map. Repeat on the next turn. Etc. If the Coalition pin you in 0217 (or whatever) and then try to back block you with FFs, you can just retreat on them and kill them. To actually stop you from ending the Coalition turn in supply from 0217 (continuing the example), the Coalition need to put more ships than you have in 0217 into 0117, 0118, and probably 0218, while also having as many ships as you have pinning you. If the Hydrans drop, like, 50 ships in 0217, the Coalition can't possibly keep them out of supply on the Coalition turn.

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