Archive through June 01, 2018

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Reports from the Front: Inactive Scenarios: And Now For Something Completely Different - Part Deux: Archive through June 01, 2018
By Peter Bakija (Bakija) on Wednesday, May 16, 2018 - 05:58 pm: Edit

(502.44) allows bases in the same hex as a PFT (or another base or PDU) to transfer PFs. So I guess you could send an empty PFT off map and absorb those PFs?

By Peter Bakija (Bakija) on Wednesday, May 16, 2018 - 06:08 pm: Edit

AT16

Raids have happened and moves have started--the Alliance successfully raid two Klingon provinces (whacking a couple POLs in the process) and a Romulan province (also whacking a POL).

The Hydrans have come out of the off map, attacking some FFs at the mouth of the Old Colonies. The Kzinti are attacking held planets 1502 and 1202 so far. The Feds have attacked a few captured planets and sent a big fleet to meet the big fleet over planet 2306 (which is the B10 fleet). The Gorn have started attacking Romulan province raiders.

Moves continue.

By Chuck Strong (Raider) on Wednesday, May 16, 2018 - 09:26 pm: Edit

Point of Order:

Under (502.44), PFs assigned to PDUs cannot transfer to other units unless their host unit was destroyed and there is no other PDU in the hex to transfer to.

By Peter Bakija (Bakija) on Wednesday, May 16, 2018 - 10:02 pm: Edit

Correct (and I was not saying otherwise). But bases can transfer PFs *to* PDUs in the same hex (so, like, if you are fighting in a capital system over a planet with PDUs and PFs, and the PFs die, a SB in a different capital system with PFs can transfer them to the PDUs).

By Timothy Linden (Timlinden) on Thursday, May 17, 2018 - 04:38 pm: Edit

The real strength of PF's is that you functionally get half cost field repair only limited by the number of PF's you had. e.g. losing 24 PF factors or crippling 3 CA's absorbs the same damage, costs the same to repair (at a facility, not regular field repair), but the PF's you just pay and poof, they're back. Whereas the CA's have to go back to a repair facility with enough capacity and not have anything interesting happen in the meantime.

And Lyran DNP's are rather nice.

Tim.

By Peter Bakija (Bakija) on Thursday, May 17, 2018 - 07:19 pm: Edit

Yeah, there is that. Like, losing 12 points of PF cost 3 to repair, which is like getting 2DWs crippled and immediately repairing them. Well, we'll certainly see in a few turns :-)

By Peter Bakija (Bakija) on Thursday, May 17, 2018 - 07:25 pm: Edit

AT16

Moves continue!

The Hydrans have busted out of the Old Colonies in force, and have almost pinned all the ships at planet 0416 (there are currently 79 SEQ of Hydrans and 82 SEQ of Lyrans at planet 0416. It is possible that the Hydrans miscounted).

The Kzinti have now pinned all the Coalition ships in 1001, leaving about 30 ships in 1101 that can reach the edge of Lyran space and potentially cause havoc.

The Feds have now attacked planet 3210. The Gorn have sent ships to pin Romulans at planet 3706.

Moves continue.

By Jason Langdon (Jaspar) on Friday, May 18, 2018 - 02:05 am: Edit

I didnt miscount. I was short on time and moved all the ships in one of the fleet markers :)

And yes, my goal was for the Kzinti to find a way to go and smash some Lyran BATS. Next is working out what the Feds can hit.

Then I will see what the Hydrans can do with their 10 carriers, 6 cruisers and 100 frigates.

By Peter Bakija (Bakija) on Friday, May 18, 2018 - 08:15 am: Edit

Heh, yeah, I considered that maybe you missed the 2F5s on planet 0416 that were under the fleet markers, but if you want to have just had another 3CUs in that Hydran fleet so that the ships on that planet are pinned, you can do that. Although, then I might want to react some ships in from 0617. So never mind :-)

By Peter Bakija (Bakija) on Saturday, May 19, 2018 - 09:22 am: Edit

AT16

Movement is done and reserves have moved!

In Hydran space, there is one small fight at the mouth of the Old Colonies with 4 reasonable Hydran ships vs 6 Klingon FFs. There is also a giant fight over planet 0416, with about 150 SEQ of Hydrans vs about 140 SEQ of Coalition. It remains to be seen if the Hydrans are going to try and take the planet back or not.

In Kzinti space, the Kzinti went a little nuts. They are attacking Lyran BATS 0502, 0504, and 0705; the first two will certainly die, the third is defended by a modest Lyran fleet so might not go down. They are also attacking planets 1001, 1105, 1202, 1502, 1504, 1506, and then 3 hexes of province raiders. They'll certainly take back planets 1202 and 1502 (both small fights); 1001 and 1504 are roughly even fights; 1105 is a moderately big fight that might see the Coalition save the planet by sending two reserves there; 1506 is most of the Coalition fleet vs a lot of Kzinti (about 60 Kzinti vs about twice that many Coalition).

On the Fed/Klingon front, the Feds have a giant fleet at planet 2306 fighting a less giant fleet of Klingons (but that is the B10 fleet); a big fleet at planet 2106 which might be saved by a couple Coalition reserves that showed up, then 4 more small fights vs province raiders or a minimally garrisoned planet (2610).

On the Fed/Romulan front, the Feds sent a giant fleet to planet 3509 (about 100 Feds vs about 60 Romulans), a big fleet to Klingon held planet 3210 that might be saved by the arrival of a Klingon and Romulan reserve; 4 more small fights against province raiders; the Gorn sent enough ships to Romulan held planet 3706 to take it back.

On the Gorn front, other than sending ships to help the Feds, they are mostly just attacking 3 hexes of province raiders, seeing one of those hexes get hit by a Reserve that could reach that and nothing else.

Overall, there are a total of 29 battle hexes, and many of them could result in long, protracted, bloody fights if both sides don't want to give up on a given hard point.

By Peter Bakija (Bakija) on Sunday, May 20, 2018 - 09:04 am: Edit

AT16

Combat is underway--in Hydran space, there is fighting over 0416, the first round of which saw a Lyran SC get crippled and an ad-hoc CU escort (and a bunch of fighters) get killed. It remains to be seen how long either side will stick around.

In Kzinti space, the Kzinti have beat up a bunch of FFs, and successfully killed all three Lyran border BATS for a handful of cripples and a dead FF, but it is looking like all those ships will end the turn with nowhere to retrograde to, and will be stranded on the front lines.

Combat continues.

By Peter Bakija (Bakija) on Sunday, May 20, 2018 - 05:35 pm: Edit

So over on the edge of Lyran space, the Lyrans accidentally lost 3xBATS that they probably could have easily saved, but when I looked at the map, I was like "Huh. If the Kzinti attack those, they won't be able to retrograde, so they probably won't do that...", and then the Kzinti attacked and killed those 3xBATS, and I was all "Huh. You realize you can't retrograde most of those ships, right?" and Jason was all "Huh. Oops."

So as of press time, The Kzinti will likely have 16 ships, including 3 or 4 cripples, and a CV with no fighters, stranded on the edge of Lyran space at the end of the turn. Possibly out of supply. Which makes things exciting!

By Gregory S Flusche (Vandor) on Sunday, May 20, 2018 - 06:54 pm: Edit

one of the great blunders of the War. Admiral he who chases Birds was blamed and was disgraced over the whole thing.

By Peter Bakija (Bakija) on Tuesday, May 22, 2018 - 09:57 am: Edit

AT16

Currently 6 rounds into the fight with the Hydrans and the Coalition over 0416, neither side seems like they are giving up any time soon. The Hydrans have been fielding carrier lines and FFs; the Lyrans have had generally bigger ships and a significant EW advantage with the Hydrans shooting into a -2 shift each round. The Lyrans have killed a whole bunch of HNs (ad-hoc escorts, one each round) and fighters; the Hydrans have blown up a DWE and a few various scouts. The Hydrans are down to about half their fighters and most of their good CV groups have vulnerable good escorts at this point.

By Paul Howard (Raven) on Tuesday, May 22, 2018 - 04:44 pm: Edit

Over 416....how close are the Hydrans to drawing the EW war?

By Peter Bakija (Bakija) on Tuesday, May 22, 2018 - 05:28 pm: Edit

They have a handful of PGS scouts and a handful of SC scouts. They would probably lose a lot of scouts really fast if they put them on the line, and if the just accept the -2 shift, they are still generally coming out ahead in terms of damage trades.

By Jason Langdon (Jaspar) on Tuesday, May 22, 2018 - 06:22 pm: Edit

Despite the awful rolls :)

By Richard B. Eitzen (Rbeitzen) on Tuesday, May 22, 2018 - 06:41 pm: Edit

Jason has been getting some observation of carrier tactics in another game of his...

By Peter Bakija (Bakija) on Tuesday, May 22, 2018 - 08:52 pm: Edit

Yeah, like, Jason has not been rolling that hot this fight. Well, he has mostly been rolling average, but the Lyrans have been rolling better; and in the two rounds where Hydrans did roll bad, the BIR also rolled down, so there were a round or two where the Hydrans did, like, 10 or 12 damage, which was bad. Mostly due to the -2 EW shift, but there isn't much to be done about that with the ships he has (like, 4PGS and 3SC?).

All that being said, still, the Hydrans have lost nothing but, like, 5xHNs, and killed a DWE, DWS, and SC or two, so in terms of ship trades.

By Jason Langdon (Jaspar) on Wednesday, May 23, 2018 - 09:10 am: Edit

But Peter, the plan was to swap 6xHN for 3xDWE and 3xDWS !

By Peter Bakija (Bakija) on Wednesday, May 23, 2018 - 06:25 pm: Edit

AT16

The fight at 0416 is done! After 6 rounds, where the Hydrans lost 6xHN (and a ton of fighters) and the Lyrans lost 2DWS, DWE, SC (and some fighters and took a cripple), the Hydrans ran out of good CV groups and retreated to 0316 (where if they stay, could prove to be a problem).

There are now numerous fights happening in Kzinti and Fed space.

By Peter Bakija (Bakija) on Saturday, May 26, 2018 - 08:58 am: Edit

AT16

Combat continues to rage across the North West.

In Kzinti space, there is a protracted fight at planet 1506, where neither side seems to want to retreat; about a dozen dead ships by now, and the Kzinti seem to be running out of fighters, so maybe they'll blink first.

At 1001, two scrapy, non optimized forces have been fighting for multiple rounds over possession of the planet. The Coalition seem to have the edge.

At planet 2306, the Feds are hitting the Coalition as hard as they can, and might be successfully scaring the B10 away.

So far this turn, we have 40 dead ships in the dead guy pile (about an even split), and still plenty of fights to go.

By Peter Bakija (Bakija) on Sunday, May 27, 2018 - 12:14 pm: Edit

AT16

The combats in Kzinti space are over--in 1001, the Lyrans held on to the planet, scaring off the Kzinti after 3 rounds and 6 dead ships. In 1506, the Coalition ran the Kzinti out of fighters, at which point they left town, leaving the planet in Coalition control; the Coalition had, like, twice the ships the Kzinti had, and they were just atritting ships (both sides lost 4 ships; if not apparent, most fights involve both sides directing something every round).

At Fed planet 2306, after 5 rounds, the Klingons decided they didn't want to double down on the planet, and left it in Fed hands, retreating to 2206 to fighting retreat over a small group of Feds attacking a TG+3E4s.

Combat has moved to the Gorn side of the map now.

By Peter Bakija (Bakija) on Thursday, May 31, 2018 - 11:29 am: Edit

AT16

Combat is nearly done. The Coalition managed to keep control of planets 2106 in the NW of Fed space and planets 3210 and 3509 over over on the Romulan side of things.

There are 4 or 5 more fights, but they are all "we sacrifice a FF and run", one way or the other, type fights.

As of press time, I think we have hit a new high water mark for dead ships, with 50+ dead so far this turn, all of which were the result of either direct killing or "mob of ships jumps on a couple FFs, of which one dies." The Alliance attacked a lot of Coalition hard points that the Coalition wanted to hold onto, so they could fight, trading dead FF escorts and fighters for generally bigger ships, until the fighters ran out, which in a few places resulted in 5-6 round combats.

By Peter Bakija (Bakija) on Friday, June 01, 2018 - 08:26 pm: Edit

AT16

Combat is over!

In Hydran space, the main Hydran fleet attacked Coalition held planet 0416, traded 6 dead HN for bigger and better Coalition ships, and then retreated. They also opened supply to off map. As of press time, the Hydran main fleet is in hex 0316 and there are a few ships opening supply in 0118.

In Kzinti space, the Kzinti recaptured planets 1202 and 1502, were repulsed from planets 1001, 1105, and 1504; killed all three Lyran border BATS, but now have 17 ships stranded, out of supply, and unable to retrograde, some of which are cripples. They also fought a long attrition fight over planet 1506.

On the Fed/Klingon front, the Feds recaptured planets 2306 and 2610 (pushing the B10 fleet off of 2306, which is something). They were repulsed from planet 2106.

On the Fed/Romulan front, the Feds recaptured planet 3306, the Gorn liberated planet 3706, and the Feds were repulsed from planets 3210 and 3509.

On the Gorn front, the Gorn killed some province raiders and liberated that Fed planet.

A *lot* of ships died, with the Alliance killing more, and better, ships than the Coalition. Most ships died as the result of regular direct damage on both sides (the only fight where one side dropped damage when they could have directed a ship was over planet 2106, as the Coalition wanted to hold that planet, and wanted to push the Feds away quickly). A few ships died as the result of failed cloak evasions. A few ships dies as a result of "a mob hits a few FFs, and one is sacrificed". None were intentionally self killed.

Ship Deaths:
-LYR: BC, CW, 2DWS, SC, 4DWE, 2FF
-KLI: F5L, 8F5E, F5, 6E4
-ROM: SPF, WE, SKE, 2SEE, K4

-ZIN: FFK, 8FF
-HYD: 6HN
-FED: TG+SP, 2NCL, 8FF, (SWAC)
-GRN: BD, DD

That is 33 Coalition and 28 Alliance dead ships, for a total of 61 dead ships this turn. The new high water mark!

Administrator's Control Panel -- Board Moderators Only
Administer Page | Delete Conversation | Close Conversation | Move Conversation