Archive through February 16, 2019

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Reports from the Front: Inactive Scenarios: Across the Pond: Archive through February 16, 2019
By William Jockusch (Verybadcat) on Tuesday, April 23, 2013 - 11:57 pm: Edit

Hydran Economy turn 21 -- Hydrax grid

Total from Previous Turn -0.65
Capital 17
Onmap majors
Onmap minors 1
Onmap Provinces 4

Survey Roll 13
Survey Total 206
Total Income 22
Exhausted Income 16.5
Orion smuggling from offmap 12.15
Grand Total 28

Econ and Repair Phase Expenditures

Build:
4PDU 28 (total now 16PDU on Hydrax)

Total E+R expenditures 28

Left at end of Econ Phase 0

Command Points:
Start: 8

Offmap grid
income 75% of (33+1) 25.5

Econ/Repair Phase Expenditures:
Orion smuggling to Hydrax 24.3

Remaining 1.2

By William Jockusch (Verybadcat) on Tuesday, April 23, 2013 - 11:59 pm: Edit

Kzinti Economy turn 21

Total from Previous Turn -2.5

Other (specify)
Offmap 33

Survey Roll 16
Survey Total 216
Total Income 33
Exhausted Income 24.75
Grand Total 22.25

Econ and Repair Phase Expenditures

Repairs in Barony 14.5
CMV (without escorts . . .) 7
Total E+R expenditures 21.5

Left at end of Econ Phase 0.75

By William Jockusch (Verybadcat) on Wednesday, April 24, 2013 - 12:01 am: Edit

Federation economy turn 21

Total from previous turn -26.5
Capital 59
Onmap majors 20
Onmap minors 7
Onmap provinces 48
Off-Map base 6
Survey 26

NZ 2.6

Survey Roll 30
Survey Total 383

Total Income 168.6
Grand Total 142.1

Econ and Repair phase expenditures:

Builds
BC 10
13FF 39
FRD 10
3NVS (using up 1NCL) 12
DE, NAC, FFE 18

Support for 1 more homeless Kzinti ship (total now 9, including up to 3 carrier groups) 0.5

Repairs
Offmap 8
2nd 8
6th 6
3008 8
2907 7
Earth 15.5

Total Expenditures 142
Left at end of Economic Phase: 0.1

By William Jockusch (Verybadcat) on Wednesday, April 24, 2013 - 12:04 am: Edit

Gorn Economy 21

From Previous Turn 0.4
Capital 24
On-Map base 51
Off-Map base 12
Survey 6
Lost to Coalition -8
Conquered from Coalition
NZ (including planets) 5.8
Other

Survey Roll 6
Survey Total 75

Total income 90.8
Total money 91.2

Repair:

Gdhar 1 2
4006 2.5
2nd including 1.5 from CEDS retro 6.5
6th 2 SIDS (4 left) 4

Build:
TG 6
3HD 15
BD, DD, DDE, SC 15
Battle Pod 8

CL -> BC 3
DD -> DDE 1

allocated for Feds 10

Total Expenditures Repair/Econ: 73

Left at end of econ 18.2

By Peter Bakija (Bakija) on Friday, May 16, 2014 - 12:04 pm: Edit

Heh, so looking at this game (now that I figured out it was the one Paul was talking about), I'm looking to see what happened to the Gorn early in their tenure in the game (T13-T15 or so) to see what the Coalition did to them, but it is difficult to suss out from the reportage. Anyone remember what happened with the Gorn around that point in time?

(And also, it looks like this is the game where the Alliance have been winning the favor of the dice gods :-)

By Paul Howard (Raven) on Tuesday, July 08, 2014 - 04:31 pm: Edit

Hi Peter

Basically the Romulans attacked - but concentrated on breaking the Gorn/Federation border area....and the dice just didn't allow it.

The key being - the Gorns always got enough to kill a key hull - and the Romulans never did (the KC9 for example died on a 1/36 chance!) - and the compot disparity grew, making it even harder on the Romulans.

i.e. The Gorns have a lot of 10+Compot Ships - and the Rom's don't.

About the only area where I think the Roms got average rolls was Cloak evasion.

Pretty much everything else (Mauler rolls/persuits etc) always went in Williams favour.

Alas other than going through the older posts - I don't know what actually happened - the earliest game file I have is for the end of Alliance turn 16!


Real life is reasonable again so I will drop William a line to see if we can continue.

By Keith Plymale (Zaarin7) on Saturday, July 12, 2014 - 05:42 pm: Edit

Paul you have my sympathy and hats off to you for continuing.

By Paul Howard (Raven) on Monday, April 27, 2015 - 07:43 am: Edit

William - how is your real life schedule looking?

Time to continue?

Cheers

Paul

By Paul Howard (Raven) on Monday, February 05, 2018 - 02:17 am: Edit

William - I think our game is over?


JEAN - Game can be moved to Inactive games.

Thanks

Paul

By David J Baldwin (Chiefdave) on Wednesday, January 09, 2019 - 12:08 pm: Edit

Declassified after ISC pacification forced closer relations between the Alpha powers.

TS,NTK

Stardate 201901.09

To: Federation Secretary of Emergency Security
From: Admiral Kelso, Infiltration, Espionage, and Analysis (IEAA)

Although many programs didn’t pan out, and some blew up in our face, I’m especially proud of our collaboration with the Orions. Their assistance shadowing stragglers and enemy pickets allowed for a nearly 99% success rate in Small Scale Combat.

Our efforts to conceal information of the Klingons Warp Signature leakage caused by their shield refits have been successful, enabling us to continue to catch them when they run. The Kzinti have also been using this tactic to good effect. The Klingons are totally unaware of the cause of their problem, but signal intercept indicate they are aware of it.

Lyran doctrine for disengagement is sternly taught in their academy. They always use the same procedures and routes, which the Kzinti analyzed. Lyran losses to pursuit remain a mystery to them.

There is a rumor the Mauler has a design flaw, some sort of feedback when it is used, causing extraordinary amounts of self-damage.

Operation “Death by 1000 pips” is succeeding. Coalition leadership has gutted itself replacing their experienced officers with “jeune ecole” in response to these little problems. They seem to change their war plans every six months. The new admirals are disorganized, twice recently calling off major attacks before first blood. Perhaps it is for the best, Coalition analysts still haven’t discovered our “Double Whammy” stealth EW.

TS,NTK

By David J Baldwin (Chiefdave) on Wednesday, January 09, 2019 - 02:36 pm: Edit

Old Stardate 275101.10

To: Alpha Octant Coordinator
From: Agent Davis, TIEAA

Seems Admiral Kelso was one of us. He sure sold the idea the Orions were behind the Alliance ability to pursue 100%.

He almost tipped our hand with that operation name "Death of 1000 pips." Nobody with actual intel would believe in Stealth EW. But he used our code word, so I have to believe he was behind it.

I never believed he committed suicide when he became CNO. Anybody know when he is now? I'd like to shake his hand.

By Paul Howard (Raven) on Friday, January 25, 2019 - 04:43 am: Edit

Well, the best lies have a bit of truth in them :)

Shame the game ended - but if my poor luck had continued, my sanity wouldn't have.

By William Jockusch (Verybadcat2) on Tuesday, February 05, 2019 - 07:15 pm: Edit

Amazingly, after a 6-year hiatus, I am looking at the old files for this game and might be interested in resuming.

By Paul Howard (Raven) on Sunday, February 10, 2019 - 01:05 pm: Edit

Hi William

With the rule changes - might be better to start a new game>

Will check though to see if I have a copy of the game on a current computer :)

By William Jockusch (Verybadcat2) on Sunday, February 10, 2019 - 02:21 pm: Edit

What rule changes? I am William Van Winkle, have been sleeping for 6 years. We were playing base F&E.

By William Jockusch (Verybadcat2) on Sunday, February 10, 2019 - 02:22 pm: Edit

I guess for me, the big question would be, have they made it faster, or even slower to play. I didn't like the way they kept adding in more ways not to kill stuff.

By William Jockusch (Verybadcat2) on Sunday, February 10, 2019 - 02:25 pm: Edit

Also I do have the game as gmail never forgets.

By Paul Howard (Raven) on Monday, February 11, 2019 - 05:12 pm: Edit

Well we were playing I think with just 2K Rules.....

Certainly some add on rule pack slow the game down.

Map and game file may be on my old machine - as just have the newer Cyberbox and game files from Ted and Jim on this one.

The main change with 2010 is Carriers - and personally I don't like the changes.

i.e. Flexible Carrier Groups and No CEDS... :(

By William Jockusch (Verybadcat2) on Monday, February 11, 2019 - 07:15 pm: Edit

The main thing for me was how everything adds more units and lowers damage --

EW => lower BIR for someone => less damage

Flexible carriers => people put weaker escorts on the outside => less real damage when they get blown up

Salvage => more income and more bookkeeping; effectively less damage.

Depot I have never played but I believe it has something to do with some dead units aren't actually dead, so less damage.

FCR => more fighters, less real damage.

More free fighters => you guessed it . . .

So if we are going to play all those rules, maybe make the base BIR 8 or something to bring play back up to its original speed.

Alternatively, if you want to resume, I have all the files and can send them.

By Richard B. Eitzen (Rbeitzen) on Tuesday, February 12, 2019 - 10:15 am: Edit

ADM = more real damage

By Paul Howard (Raven) on Friday, February 15, 2019 - 02:11 pm: Edit

William

I would say the add on bits caused both more damage, but possibly less permanent damage due to FCR's and the ability to turn poor carrier groups into good carrier groups - so more fighters get used.


If you e-mail the game file over - I can have a look at it.

IIRC the Hydrans and Gorns are doing well - and Kziinti and Feds OK.

By William Jockusch (Verybadcat2) on Friday, February 15, 2019 - 10:20 pm: Edit

My email hasn't changed. Can you ping it?

By Paul Howard (Raven) on Saturday, February 16, 2019 - 04:34 am: Edit

Sent :)

By William Jockusch (Verybadcat2) on Saturday, February 16, 2019 - 09:02 am: Edit

Yeah the fighters are the part that really bugged me. Other things that might help would be to cut it back from 3 groups allowed to 2, or to get rid of free fighters. Both would have to be balanced by rules that hurt the Coalition however.

By Paul Howard (Raven) on Saturday, February 16, 2019 - 11:23 am: Edit

Actually with the changes to CEDS, I don't think fighters are anywhere near as powerful as they used to be - the Kzinti I feel got well an truly neutered.

Ad Hoc might helps the Kzinti slightly (lose a 2.5 Ep Frigate instead of 3.5 Ep EFF), but instantly converts a dozen Klingon Carrier groups when AD5's and F5E's arrive - from poor groups to very good groups.

Probably a wash for Lyrans, Hydrans, Feds, Gorns and Romulans.

Might be easier to start a new game - but just play F&E2010 and possibly Combined Ops?

So normal carriers (no Indiction Carriers with 12 fighters per Squadron), no stacks of add on/slow down rules (Raids).

The main thing I like from CO is the 2.5% damage table - which should be neutral - and we could ignore the rest of CO?

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