Archive through April 30, 2019

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Reports from the Front: Active Scenarios: Battle of the Atlantic: Archive through April 30, 2019
By Paul Howard (Raven) on Thursday, April 25, 2019 - 01:20 pm: Edit

Summary of C3

Coalition crippled about 40 Eps of Repairs and lost 2 x C8, 4 x D6M (1 captured), TGC+BP and 2 x F5S (both self killed to reduce chance of another mauler capture :) ) plus 9.3 Eps of drones and 4 Klingons Command Points

Kzinti cripppled about 33 Eps of Repairs and lost an EFF, 24 PDUS plus 2.6 Eps of drone and 2 Kzinti Command Points.

No Kzinti SB's have been killed so far though!!

Kzinti space is cut up into 3 areas - Counts SB, Duke SB and Home (William retreated the 'wrong way' in my plans and reconnected the Marquis with Home!)

Capital (8 PDU's left) and 1 major (4 PDU's) are undevastated - plus the Marquis Minor Planet (2 PDU's).

Rest are captured outside of 1401 and devastated in 1401.

Ecomony is atleast down a couple of Ep's :)

By William Jockusch (Verybadcat2) on Thursday, April 25, 2019 - 06:40 pm: Edit

Economy next turn will be 46EP, plus another 1EP at each of the two SB. Since they started at 93, it's fair to say they have been cut in half.

I'm not feeling too great about the prospects for holding Kzintai next turn, either. The reason they held it last turn was that they lost 20PDU, 8 of them on Kzintai. They only have 12 left, 8 of which are on Kzintai. Next turn's initial repair status of the two sides will be if anything slightly better for the Coalition than what they had this turn. The Kzinti did kill 6 big Coalition ships and capture a seventh, and they may even build a ship in their econ phase. But somehow I'm less than certain that will make up for the 20 dead PDUs or the 38 ships the Coalition builds and activates each turn.

By Paul Howard (Raven) on Saturday, April 27, 2019 - 04:57 pm: Edit

Coaition Turn 3 is completed.

Reserves are dotted around, 3 against the Kzinti and 2 against the Hydrans - plus 2 deeper into Klingon space if the Hydrans attack

A Lyran MB is being set up in 1013 - alas ran of out Tugs to send any money to the Klingons though.

We are hopeful that the "War of Justice" against the Kzinti will come to an end soon and peace in our galaxy can return.

By William Jockusch (Verybadcat2) on Saturday, April 27, 2019 - 05:25 pm: Edit

Looking at the map, it seems about the only way Kzintai can survive another turn would be the unlikely event that Paul decides not to take it.

The Hydrans have noted the MB setup and are in the process of deciding whether or not they are in a position to do anything about it.

On the plus side, the Klingons are holding a bake sale to pay for drones.

By William Jockusch (Verybadcat2) on Saturday, April 27, 2019 - 08:04 pm: Edit

Kzinti economy, turn 3:

Survey roll 14
Survey total 38
Survey EP 2
Offmap 17
Capital 18
Planets 3
Provinces 6
Income 46
From last turn -2.3
Total Money 43.7

Repairs
Barony D6M, 3CVS, 2TGC, MEC, 2CLE, 2EFF, FF, SF 23
Kzintai CVS, MEC, BC, CL 7.5
Not repaired: 2BC, CLE

Subtotal 30.5

Build
CM 5

Conversions
BC > CVS 5
D6M>D6M-Z 3

Total spending 43.5

Money after Econ 0.2
Also: 2EP at the Count's SB and 1EP at the Duke

By William Jockusch (Verybadcat2) on Saturday, April 27, 2019 - 08:07 pm: Edit

Hydran economy, turn 3:

Survey roll 11
Survey total 11
Survey EP 0
Offmap 17
Capital 24
Planets 11
Provinces 22
Income 74
From last turn 0
Total Money 74

Builds
TG 6
HR 5
2DE 12
3AH 10.5
3CU 7.5
2HN 5
2PDU 14

Subtotal 60

Conversions

2x(DG>LB) 4
2x(LN>DE) 2.5

Subtotal 6.5

Total spending 66.5

Money after Econ 7.5

End of turn 7.5

Also: H and Z have 1CP each

By Paul Howard (Raven) on Sunday, April 28, 2019 - 09:13 am: Edit

DE's are one of the bargain ships as they are 5+3 - so I make it the Hydrans have an extra 2 Ep's left and a balance of 9.5 Eps.

Spent it if you want :)

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 09:43 am: Edit

So they are. We'll save the money. Thanks.

By Richard B. Eitzen (Rbeitzen) on Sunday, April 28, 2019 - 01:44 pm: Edit

Generally I try to have 4 DE so I can overstuff the two TG you start with if they go carrier. With a CU as outer escort, two of such carrier groups are TG(VP)+2DE+CU TG(VP)+2DE+CU gets 51 compot and has 12.5SEQ at a minimal cost in EPs. The Hydrans start with 4 TG on map, one must be the FCR, so you build another and move one FRD offmap and have the other three be a BT and 2CVTs. Turn 4, you build another TG, move both MB off map, and on turn 5 you can move the last FRD off map and have two BT (if the Coalition don't block the strat move path).

For repair purposes, one FRD and SB offmap uses 14 EP, so it's not TOO likely you'll want to spend more on repairs than that at once offmap, so the 2nd FRD being there isn't vital.

The MBs can be useful in that sometimes you can put one within six of the Lyran capital on a turrn where the Coalition don't have enough ships to reach it (cuz you moved a lot of your high SEQ ships there), then next turn threaten attack via supplying that fleet by Orion smuggling to a partial grid / supply tug. This is credible, as the MB will be a retrograde point for your attacking fleet. The opponent basically has to rush a lot of ships back to Lyran space, which can buy you time for the Feds later on, whether you go through with the actual attack or not.

I should probably write this up as a term paper.

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 05:03 pm: Edit

I agree about splitting the FRDs. But in the current situation, there is no rush about it. Greenies are badly outnumbered and will definitely come under some pressure, but Hydrax is not under immediate threat. The MBs I don't plan to take offmap. If I find the tug time for it, I think it's much better to set them up on-map for a little more defense. I know they only count half if put over Hydrax. But I still think either doing that or putting them over Hydraxaport and Phtha III is a better use than squirreling them away.

So for this turn, the other four tugs are all carrying pods.

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 05:05 pm: Edit

Also, A3 op move is done. What the Kzinti wanted was not so much an op move phase as a retro movement phase. With all the Klingons in Kzinti space, this was not difficult to achieve.

The Hydran move basically consisted of a dogpile on 1013, with a fair number of ships held back for defense of the 2nd fleet SB and for reserves. We are hoping to stop the MB setup and/or kill that BATS.

By Sam Benner (Nucaranlaeg) on Sunday, April 28, 2019 - 06:04 pm: Edit

IMO it's actually bad to set a MB up over Hydrax - the Coalition can do 1 round at the planet and get lots of minus points, then fight at the MB and have the PDUs and the SB only contribute half (and no fighters!) to burn the minus points off.

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 06:15 pm: Edit

I think the PDUs contribute all their fighters, per 321.2123(D).

By Richard B. Eitzen (Rbeitzen) on Sunday, April 28, 2019 - 06:45 pm: Edit

The PDUs do not contribute compot at all and any fighters sent by the SB or PDU take spots in the battle force as IFFs do, and count against your three squadrons of attrition units.

Also, the Coalition can fight at the MB and put this condition in play unless the Hydrans hide the MB (in which case they can fight at the SB or at the full strength PDUs, SB AND MB).

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 06:57 pm: Edit

If that's correct, then I'd put them at other planets -- onmap is best if possible; otherwise "side" majors in the capital hex. Just so they are contributing to the defense somewhere. I know they won't do a lot, but they will do something, and that's good enough for me.

Worth saying that this only applies if there is time to set them up. The Kzinti didn't have that this game, but I think the Hydrans will.

By Richard B. Eitzen (Rbeitzen) on Sunday, April 28, 2019 - 08:20 pm: Edit

It's better to keep one for future operations such as previously described, and saving 10 EP on another for possible use in defending a liberated Hydrax is probably worth more than the slightly addition damage the Coalition will take if you put it on a planet. YMMV.

Really, whether to deploy it isn't as cut and dried as I said above, if the Coalition are really there in force, they'll destroy the tug trying to deploy it or force it to abandon the mission (which loses the MB). If the Coalition can be distracted by other things or simply can't reach the planet in question (0519 is the best candidate here), then placing a MB at that location can be at least a little useful. Maybe.

By William Jockusch (Verybadcat2) on Sunday, April 28, 2019 - 08:27 pm: Edit

That's what I meant by "time to set them up". The Hydrans did have time on turn 3, but all the tugs were otherwise busy . . . so that's part of the equation, too.

By Paul Howard (Raven) on Monday, April 29, 2019 - 02:26 pm: Edit

Your not going to believe this guys...… and I am very hurt by it.

I thought we was about to peace across the galaxy… and (sob sob sob.....) - I can barely say the words.... but those evil (sob sob sob) Hydrans have attacked the peace loving Klingons!!!

How could they?

By Richard B. Eitzen (Rbeitzen) on Monday, April 29, 2019 - 02:45 pm: Edit

What, all three of them?

By Jason Langdon (Jaspar) on Monday, April 29, 2019 - 04:53 pm: Edit

The Hydrans can liberate their homeworld?

Im looking at a couple of SB and dozens of PDU.

At best I force him to keep 150 ships inthe theater.

By Richard B. Eitzen (Rbeitzen) on Monday, April 29, 2019 - 06:12 pm: Edit

As the war continues the Coalition sometimes weakens garrisons. While that particular case is obviously tough, a fighter heavy Hydran line can take relatively light casualties, losing only one ship a round _IF_ you have enough attrition available.

A Hydran REG(frm,flg,ADM, 2PT) 9RN 186PF NSC(FRS). 156/3 can take 85 damage on fighters and PFs. You'd lose a RN and maybe have to cripple things (but maybe not), but would at least get to kill some PDUs and could over time wear down the defenses (perhaps over multiple turns). You could have some RNXs perhaps for even more fighters and compot, or perhaps build a line based around PFT-ship+2MHK-E+DWE groups for more EW.

The key is to get started working on the force mix well before you actually give it a try, and hope the Coalition get pressured enough elsewhere that they withdraw too much from Hydran space (or have disasters outside of Hydran space due to lack of strength). Just having this capability in existence can cause diversion of Coalition resources to the theatre.

By William Jockusch (Verybadcat2) on Monday, April 29, 2019 - 06:46 pm: Edit

It's true. Our plan for methanogenesis on Klinshai has been in the works for a long time but was accelerated due to Kzinti pleas for help and the MB setup on our border.

By Stewart Frazier (Frazikar2) on Monday, April 29, 2019 - 08:19 pm: Edit

PFTs are limited to two escorts (515.431) …

By Richard B. Eitzen (Rbeitzen) on Monday, April 29, 2019 - 08:40 pm: Edit

Might as well not escort them if you're going to put them in the line at a nasty capital assault. Fewer ships lost that way.

By Paul Howard (Raven) on Tuesday, April 30, 2019 - 01:41 pm: Edit

Well, the Dice gods like the Hydrans

I am wanting VBIR to do down (so William can burn up less fighters)…

And so far, the 3 rounds of combat on the Hydran front have been

VBIR 4,6,6

Hydrans 1,3,6

Coalition 1,2,2

We have our first autokill requirement....but I am guessing the C8 will still die!

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