By Paul Howard (Raven) on Saturday, September 14, 2019 - 12:36 pm: Edit |
The butchers bill grows...
….over 617, 5 rounds have been completed and so far the Coalition have lost 3 CW's (all self killed when Damage too me over my cripple medium stuff level) and 32 crippled ships - plus 29 fighters are dead (23 fighters left).
Hydrans have still only lost the SC, but the SB is now on 8 SIDS (so crippled) and have 9 crippled ships - plus 43 fighters are dead (59.5 left).
Round 6 next!
By Paul Howard (Raven) on Saturday, September 14, 2019 - 01:58 pm: Edit |
Feinting to the left Flank, the Klingon Admiral K'rak, pulled the mass of Hydran fighters towards him.
Directing fire on to Stinger II which got to close, K'rak then ordered his last heavy ship reserves into the fight.
Pushing past the light Cruiser screen infront of them, the D6M Fang with close escorts of the Lyran BC's Puma, Cougar and Lynx, the Mauler was able to close to short range on the Hydran Star Base and breaking it's defences, shattered the Star Bases central hub.
...slowly the outer ring of the Star Base starts to collapse....
By Paul Howard (Raven) on Saturday, September 14, 2019 - 02:04 pm: Edit |
With the SB destroyed and Hydrax devastated.... the evacuation code for the Hydrans is given.... Hydran forces flee their capital system!
Combat only went for 6 rounds - Hydran fleet took no further cripples but is down to 36 fighters and is Out of Supply.
Klingons lost a C8 in the final round, plus another 2 cripples.
I unfortunately ended the combat with 12 Coalition Fighters still!
Eveyone Spent 2 CP's (Klingons and Hydrans 2 in Hydrax, Lyrans 2 for all systems).
Part A worked, kill the SB, devastate Hydrax...but Part B of switching compbat to a different system, didn't!
By Paul Howard (Raven) on Saturday, September 14, 2019 - 03:04 pm: Edit |
SB 215 has also died....
...but alas I messed up on blocking hexes - both Hydran fleets will be in supply
No Hydran bases on the map atleast!
By Paul Howard (Raven) on Saturday, September 14, 2019 - 03:16 pm: Edit |
OK - Tale of the Tapes for the Hydran Front
Coalition spent 2 Cp's each and lost a C8, STT, D6M and 3 x CW's - plus a large number of cripples
Hydrans Lost a 2 x SB, SC, HN, MB (stored at 617) and 2 Cp's - plus a small number of cripples.
Allowing the Hydrans in effect back into supply is a pretty big error....
By Paul Howard (Raven) on Saturday, September 14, 2019 - 03:23 pm: Edit |
Dice have continued to be nice to the Coalition - average for turn so far is : -
VBIR 3.7
Coalition 4.23
Alliance 3.15
Dice were fairly good on key turns (although William went high BIR on the round I wanted to kill the crippled SB (ensuing it would be killed), which helped - as at low BIR I might have missed it....and I only had 1 mauler!).
So honours are back to even on the dice I think
By William Jockusch (Verybadcat2) on Saturday, September 14, 2019 - 07:54 pm: Edit |
Hydrax was 7 rounds. Four of 1 SIDS each, one round when Paul let the damage fall, one where Paul directed on fighters (which he had to do to prevent the Hydrans from overcrippling), and the final round where Paul killed the SB.
I should have taken the fight for one more round. I see in retrospect how I could have done so.
The Coalition took 80EP of crips on the Hydran front this turn, while the Hydrans took 23EP. They will have 40EP of crips total after their repair phase. So the earliest they could possibly clear the backlog is their turn 11 repair phase.
The Hydrans did have a chance in each of the battles
By Paul Howard (Raven) on Sunday, September 15, 2019 - 03:37 am: Edit |
Well, after saying our good the dice had been, the Kzinti front were just evil to the Coalition but atleast not too good for the Alliance).
AFter 7 rounds, VBIR average was 3.28, Coalition average 1.85(!!!) and Alliance average 3.
Best I rolled was two 3's.
Turn averages was VBIR 3.6, Coalition 3.4 and Alliance 3.1.
Spookily game average is now 3.38 for the VBIR and both sides are at 3.46!
About the only two key northern rolls Alliance got enough to direct kill a D6D and over 1902 I wasn't able to win the approach battle to get a chance to get the last SID on the BATS.
Annoyingly also in some battles, my roll was that bad either I did no damage or best I could do was cripple an escort with directed damage.
Kzinti and Federation therefore took very low losses this turn. About the only saving grace was I recaptured all the planets.
By Paul Howard (Raven) on Monday, September 16, 2019 - 08:48 am: Edit |
Coalition turn 9 has nearlty finished....just afew Strategic Moves to be done.
1401 is heavily defended (which does mean the Klingon border forces are weaker than normal).
In the south - the bulk of the Coaliton forces stay where they are (as there was no retrograde points on the front line!)
On the dice - one area where the Coalition have done horribly in is persuits….. Coalition got to attempt their 5th pursuit of the game - and failed again (3 of 5 rolls have been a 6!!!) - Alliance are a bit ahead of their luck (their 1 pursuit of the turn was another success) and they are 12 out of 15 being successful (not all failed on a 6 - only 1 6 so far has been rolled for them!).
Probably means Alliance is 2 or 3 hulls up and Coalition 1 or 2 hulls down.
By Paul Howard (Raven) on Monday, September 16, 2019 - 04:58 pm: Edit |
Coalition turn 9 has been completed,
No Ep's spent on Strategic Movement - but Klingons did Field Repair a CVT for 4 Ep's
Over to Alliance for turn 9.
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 08:34 pm: Edit |
Kzinti economy, turn 9
Survey roll 14
Survey total 96
Survey EP 8
Offmap 17
Capital
Planets
Provinces 4 (four disputed provinces, all of them near the Federation)
Income 29
From last turn 3
Total Money 32
Repairs
Barony 5
1803 1
Builds
Shipyard (turn 2 of 6) 15 .
FF 2.5
Total spending 23.5
Money after Econ 8.5
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 08:36 pm: Edit |
Hydran economy, turn 9
Survey roll 4
Survey total 68
Survey EP 6
Offmap 17
Capital
Planets
Provinces 2
Income 25
From last turn -10 (due to field repairs)
Total Money 15
Repairs
Offmap 10
Build
CU 2.5
Total spending 12.5
Money after Econ 2.5
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 08:38 pm: Edit |
Hydran economy, turn 9
Survey roll 4
Survey total 68
Survey EP 6
Offmap 17
Capital
Planets
Provinces 2
Income 25
From last turn -10 (due to field repairs)
Total Money 15
Repairs
Offmap 10
Build
CU 2.5
Total spending 12.5
Money after Econ 2.5
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 08:45 pm: Edit |
Federation economy, turn 9
Offmap 6
Capital 59
Planets 64
Provinces 92
Total before percentage 221
Percentage 75%
Income 165.75
From last turn 22.1
Total Money 187.85
Repairs 32.5 (about 2/3 are Kzinti)
Builds
DN+ 14
CVS 10
6NCL 30
3FFE 12
FFS 4
2DD . 6
Activate CL+FF 2
Subtotal 78
Conversions
CA>CVS (7th) 14
DD>DE(7th) 1
CA>CC(4th) 2
CA>CC(6th) 2
CA>CC(5th) 2
2FF>2FFE(SB 2103) 2
FF>FV(SB 2103) 7
NCL>NCD(earth) 2
CL>ECL(earth) 1
Subtotal 33
Total spent 143.5
Remaining after econ 44.35
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 09:14 pm: Edit |
Duplicate post
By William Jockusch (Verybadcat2) on Monday, September 16, 2019 - 09:15 pm: Edit |
Rules question: Can the Kzinti enter the Federation during Coalition turn 10, for example by reserve or reaction movement?
By Paul Howard (Raven) on Tuesday, September 17, 2019 - 01:55 am: Edit |
William - depends if Federation are at full war or not.
If the Coalition doesn't attack the Federation - no.
If the Coalition does, or if the Federation attacks on Alliance turn 10 - yes.
If the neither attacks each other - no.
By Paul Howard (Raven) on Tuesday, September 17, 2019 - 07:26 am: Edit |
Well, have the Kzinti considered renaming the Barony 'The Gold Pressed Latinum' System?
They practically seem to be falling over valuable planets every turn
The Hydrans mind you seem to be in the Barren System!
By chris upson (Misanthropope) on Tuesday, September 17, 2019 - 08:35 am: Edit |
be pretty hard for the zin to react or reserve into the fed with no coalition ships in fed territory, 'tis true
By William Jockusch (Verybadcat2) on Tuesday, September 17, 2019 - 01:08 pm: Edit |
Alliance turn 9 op move is underway. The Hydrans, consumed by some combination of grief, rage, and denial, have sent nearly their entire uncrippled fleet to Hydrax. They also have stacks of crips attacking a province raiding group and at planet 519.
By Paul Howard (Raven) on Friday, September 20, 2019 - 12:42 pm: Edit |
The Federation will pay for their treachery!
While 'talking peace' with the Coalition, the Klingons have evidence that the Federation has been supply arms and equipment to the Kzinti Rebel Forces - which has resulted in attacks on unarmed civilian trade vessels in the Klingon Eastern Fleet Area,
The Klingon Eastern Fleet has therefore mobilised to defend this key area.
By William Jockusch (Verybadcat2) on Friday, September 20, 2019 - 04:25 pm: Edit |
Under attack are BATS 1307, 1507, and 1807, each by roughly 15-20 Kzinti ships. Each is defended by 15-20 generally small Coalition ships. Multiple reserves are in range.
As Paul says above, the Feds are attacking province and planet raiders in Kzinti space, thereby freeing up the Kzinti to go after the BATS.
By William Jockusch (Verybadcat2) on Saturday, September 21, 2019 - 11:05 am: Edit |
Reserves have been dispatched and they come as a surprise! It seems that Coalition High Command is willing to give up the three Northern BATS in return for turning the tables on some Fed province raider kill battles. Likely none of the attacked raiders are dying.
The Feds do have fighters everywhere which will cushion the blow.
By Paul Howard (Raven) on Saturday, September 21, 2019 - 04:18 pm: Edit |
Well, the Pro Kzinti Battles have all been done...
Klingons lost 3 x BATS (as expected) and a D7C (unexpected)
Kzinti have lost 2 x DF's* and an EFF.
Both sides have several cripples.
* - Kzinti seem to be struggling to find light escorts and they died as Outer Escorts.
By Paul Howard (Raven) on Sunday, September 22, 2019 - 08:15 am: Edit |
Well 3 chances to seriously hurt the Federation, due to sending reserves to minor battles has been a massive let off for the Federation (VBIR/Alliance/Coalition)
Battle 1 - 1 6 1 - so I did 5 damage... needed 6 to get a cripple (and a pursuit potential) - so no damage done and Feds left with 2 owed
Battle 2 - 4 6 6 - did 23 damage and William self killed a TG (no pods) and took the rest on fighters leaving 2 owed!
Battle 3 (the best chance) 2 5 1 - did 13 damage
and all I got was a CL (self killed).
I was expecting to kill probably 5 ships over the 3 hexes (there was a Mauler in Battle 3).
Over 3 battle hexes - that's probably the greatest luck one side has got.
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