By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 12:10 pm: Edit |
Kzinti economy, turn 16
Survey roll 12
Survey total 168
Survey EP 14
Offmap 17
Provinces 2
Total before exhaustion 33
Percentage 0.75
Income 24.75
From last turn 0
Total Money 24.75
Builds:
CMV 7
6FF 15
Total spending 22
Money after Econ 2.75
Also: 3CP
By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 12:12 pm: Edit |
Hydran economy, turn 16
Survey roll 13
Survey total 138
Survey EP 12
Offmap 17
Provinces 3
Total before exhaustion 32
Percentage 0.75
Income 24
From last turn 0
Total Money 24
Repairs Offmap 5.5
Shipyard (4/6) 15
Convert HR>NSC 3
Total spending 23.5
Money after Econ 0.5
Also: 7CP
By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 12:16 pm: Edit |
Federation economy, turn 16
Survey roll 22
Survey total 155
Survey EP 12
Offmap 6
Capital 59
Planets 35
Provinces 42
NZ 2
Scrap 2D5, D7 6
Income 162
From last turn 0.15
Total Money 162.15
Repairs
Earth 12
Near Earth 8.5
3rd 8
5th 6
8th 1.5
9th 7.5
Survey 3.5
BATS 2.5
Subtotal 49.5
Builds
14FF 42
CVA 36
5NCL 25
Skipped: CC, CA, 5NCL
Subtotal 103
Conversions
6FFE 6
2NAC 2
FFS 1
Subtotal 9
Total spent 161.5
Remaining after econ 0.65
Command points: 2+1=3
By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 12:18 pm: Edit |
Gorn economy, turn 16.
Survey roll 6
Survey total 28
Survey EP 2
Offmap 12
Capital 22
Planets 15
Provinces 25
NZ 3.4
Conquered 1
Income 80.4
From last turn 0.4
Total Money 80.8
Repairs
6th 4
SE 5.5
4904 2
5203 1.5
4002 2
4203 2
3801 1.5
Gdhar 1 1
Gdhar 2 7.5
Gdhar 3 7.5
Subtotal 34.5
Builds
DN 18
HD 5
DD, 2DDE, SC 15
Subtotal 38
Conversions
Gdhar 3 FH 3
6th HV, HDE 3
Offmap Activate CL 2
Subtotal 8
Total spending 80.5
Command points: 4+1=5.
By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 12:22 pm: Edit |
I converted a couple of NAC, but it may actually be a mistake. I may be better off just converting FFE and figuring that if a CVA group ends up as CVA+3FFE, so be it. Each time I convert an NAC instead of an FFE, I am giving up two compot on non-carrier ships to gain one compot on a CVA group. Not sure that's worth it.
But they do at least have the advantage that you can put the ECL outside of them. That's something. So I made a couple.
By Paul Howard (Raven) on Friday, March 06, 2020 - 01:33 pm: Edit |
I think the honest answer is you need some!
The CVA is wonderful ship and pairing it with 3 x FFE's takes some of that away- i.e it goes from 37 Compot to 39 compot with 2 NAC's and a FFE... and if your wanting to assault a SB, the extra 6 Defensive Compot might save it.
By Richard Eitzen (Rbeitzen) on Friday, March 06, 2020 - 03:17 pm: Edit |
I generally find DEs to be good inner escorts (and sometimes even outer) for the Feds. Lots of at start DDs for conversion (I tend to use CLs for 4 point scouts instead).
By Paul Howard (Raven) on Friday, March 06, 2020 - 04:40 pm: Edit |
Well, no 4 Point Scouts for anyone...
...and most Empires in basic 2010 don't come close to 'ideal carrier groups' - other than the Gorns and Lyrans!!
One massive advantage of the NAC over the ECL and DE is the extra point of damage resolution - and lots of carrier escorts are still getting crippled (I think the Lyrans self crippled 5 CWE's this turn).
By Richard Eitzen (Rbeitzen) on Friday, March 06, 2020 - 05:42 pm: Edit |
I think calling one point massive is overstating the import.
By William Jockusch (Verybadcat) on Friday, March 06, 2020 - 06:16 pm: Edit |
The thing is that one can't consider the value of the escort in isolation. One also has to consider the value of the ship it is converted from. The question is not whether one would prefer an FFE or an NAC. It's whether one would prefer NAC+FF or NCL+FFE. The NCL+FFE combo has more compot, which is obviously a point in its favor. That said, there are situations such as pursuits where the escort is likely to participate and the vanilla NCL is not. So I'm making a few NAC to see if they feel worth it.
Of course the DE conversion is a better deal while one has DD to convert. I think I have one left.
By William Jockusch (Verybadcat) on Saturday, March 07, 2020 - 02:48 pm: Edit |
Due to the recent supply ruling, Gorns have unbuilt an HD and are instead spending the 5EP on 10 more homeless slots for Fed ships, bringing their total to 11 slots.
By William Jockusch (Verybadcat) on Sunday, March 08, 2020 - 08:24 pm: Edit |
Alliance turn 16 op move is well underway. The Hydrans moved extremely gingerly, getting into one battle where they can have an advantage.
Klingon space was pretty well defended this turn, so the Feds are storming South and East. All Romulans in the Federation are under attack, as is Romulan BATS 3514. If that falls, the only remaining Romulan BATS on the Fed border will be 3317 -- the one 3 hexes away from the Tholians.
The Gorns are attacking Romulan province raiders, most of which could attempt to cloak and escape. They also have assaults on three BATS in the Eastern portion of Romulan space. The Romulans could use their three reserves to save the three BATS. The one the Feds are attacking could be saved by a Klingon reserve, but even that would involve some pain for the defenders as the Feds have a CVA group.
The Kzinti are mostly trying to retake minor planet 1902 for about the seventh time. But in light of the recent supply ruling, this time they may be inclined to stay there.
There are also a dozen or so battles where the Feds and/or Kzinti are picking on groups of 1-4 province raiders, mostly Klingons.
By Paul Howard (Raven) on Tuesday, March 10, 2020 - 12:16 pm: Edit |
Well, those sneaky/evil Alliance is basically hitting me where I am not strong.
Killing the 2204 SB in effect robbed me of some of the forces earmarked for defending central Federation space.
I can see a lot of Coalition ships dying
About the only good news is that ….. we will have 2 planets on Coalition 17 become undevastated - the first planets in our game to recover!
By William Jockusch (Verybadcat) on Tuesday, March 10, 2020 - 08:34 pm: Edit |
Seven of the ten Coalition reserves could move. Three of them are improving the Coalition's odds in various open space battles. In all cases, the Alliance is likely to retreat from the reserved hex but also has enough that they aren't likely to suffer horribly disproportionate casualties.
A fourth one moved to a supply tug which may still have to retreat but is at least likely to survive.
The other three went to various Romulan BATS, whose survival chances now range from pretty good to guaranteed.
By William Jockusch (Verybadcat) on Thursday, March 12, 2020 - 07:19 pm: Edit |
Combat is about half done. The Alliance appear to be making up some of the ground they lost during the Coalition turn. Dead ships so far are 13 Coalition vs 4 Alliance. The Feds also killed a Romulan BATS I thought they had below a 50/50 chance of getting. Paul got a lousy roll on the first round and chose to kill it immediately.
By Paul Howard (Raven) on Saturday, March 14, 2020 - 05:06 am: Edit |
Yep, pretty bloody turn so far.
So far 19 dead Coalition (mainly E4's - but a WE did die) and 2 Romulan BATS are dead.
Alliance have lost 5 ships - mainly FF's but 2 NCL's did die - plus a SB received 3 SIDS (where I was able to retreat over it).
Dice have been very mixed for both sides, with some good dice for perhaps the Gorns over the BATS but poorer dice for the Alliance where Coalition reserves jumped on smaller attacking forces.
2 Battles remain - including the key 1802 battle.
By Paul Howard (Raven) on Saturday, March 14, 2020 - 05:22 am: Edit |
Just had a look on builds and deaths....and this I think this the first turn were deaths exceed built for both sides (or will).
Coalition added 43 ships and so far have lost 43
Alliance added 33 ships and have lost 37
(Alliance captured 3 ships, 2 or more will probably be repaired rather than scrapped).
At this rate, we will be down to a few ships each by turn 100
By William Jockusch (Verybadcat) on Saturday, March 14, 2020 - 06:28 am: Edit |
Combat is over! Clear losers are the Klingons. Ships lost:
Klingons 17
Everyone else 16
The largest dead ship was a Kzinti BC. Everything else was CW size or smaller. The Alliance killed 25 ships while losing 8, thereby making up for last turn.
The Feds and Gorns each killed a Romulan BATS. All captured Fed planets are liberated for the moment. The Klingons are sure to take some back.
The Romulans have a bunch of out of supply ships. Most or all are likely to get back into supply on his turn, but the lack of fighter resupply could matter.
By William Jockusch (Verybadcat) on Sunday, March 15, 2020 - 09:11 pm: Edit |
Madman that I am, I counted the fleets again, as of the end of turn 16:
Uncrippled | Crips | Total | |
L | 123 | 60 | 183 |
K | 221 | 150 | 371 |
R | 127 | 67 | 194 |
Coalition | 471 (+8) | 277 (-23) | 748 (-15) |
Z | 45 | 9 | 54 |
H | 56 | 4 | 60 |
F | 221 | 35 | 256 |
G | 77 | 20 | 97 |
Alliance | 399 (+31) | 68 (-32) | 467 (-1) |
By Ryan Opel (Ryan) on Sunday, March 15, 2020 - 10:17 pm: Edit |
But the Alliance is only down by 72 uncrippled. The 68 Alliance cripples are more likely to be in combat and used, since they are still defending territory, than the 277 Coalition cripples that have to be sent back to thier home territories for repair.
By William Jockusch (Verybadcat) on Monday, March 16, 2020 - 06:12 am: Edit |
Definitely relevant. That number will be worse during his turn.
By Paul Howard (Raven) on Tuesday, March 17, 2020 - 05:59 pm: Edit |
C17 has started
Lyrans and Romulans rolled poorly for Survey - Klingons actually rolled well (after 2 horrible turns) on survey - with both the Klingons and Romulans being 1 point short of finding a new province each
Lyrans downgraded 3 DW trimaran's to 3 FF catarmaran's to save money - but built everything (including converting a CL to a BC).
Klingons built everything. (F5's subbed for the D7 again)
Romualns didn't build the WE/FAL again...
Lyrans spent 44 Ep's on Repair, Klingons 44.5 Ep's and the Romulans 25.5 Ep's.
Lyrans have 6 EP's left - rest not a lot!
By William Jockusch (Verybadcat) on Wednesday, March 18, 2020 - 06:08 am: Edit |
Most of C17 movement is done. The Romulans are allowing the Feds to keep the two planets near the 6th fleet SB. They have attacks on multiple Gorn starbases and planets. They are also attacking the Fed 5th fleet SB, which is barely defended. One Fed reserve is in Gorn space, so three reserves are available.
The Feds did not try to hold planet 2715 (the one near the Tholians). There are battles at three other minors on the Klingon side -- 2106 (near the Kzinti), 2509, and 2610 (the two on the direct path from the 3rd fleet SB to Earth), plus the usual battle at Kzinti planet 1902.
By William Jockusch (Verybadcat) on Thursday, March 19, 2020 - 08:50 pm: Edit |
Movement is done and reserves have been dispatched. A lot of Hydrans were pushed offmap during turn C16. They chose to stay there. Most became reserves and are now on the map. Some actually couldn't fit into the reserves but will do so next turn.
The Kzinti had two small reserves. They sent one to each of the Fed SB on their border.
The Fed reserves is Fed space are reinforcing an open space battle, a battle at a neutral minor, and a battle at Fed planet 2509.
In Gorn space, the Alliance had three reserves -- two Gorn and one Fed. Five important targets are threatened -- four Gorn planets in the North East, plus the starbase near the ISC. The Gorns chose to defend the two more-forward planets and the SB. The further-back planets will fall, but the Romulan fleets there will be vulnerable during the Gorn turn.
Several battles have the potential to be bloody.
By William Jockusch (Verybadcat) on Friday, March 20, 2020 - 06:58 pm: Edit |
Combat is underway. A Lyran assault on SB 2103 was repulsed, though the Lyrans claimed a Kzinti battle tug as a consolation prize on the final round. I had put the BT on the line so I could protect a carrier tug in form. He scored exactly the damage he needed.
The Fed 3rd fleet SB had 3 SIDS steps from turn 10. The Klingons attacked it with the apparent intention of scoring 5 more. But on the first round, the Feds scored enough damage to kill the Klingon battle tug in the form box. This left him with a D7C-led fleet and 90 compot. I kept crippling a CC at the end of my damage every round for 8 minus points. On the third round, this paid off as he scored 25 damage, leaving 17 after the minus points, not enough for a SIDS. At that point, the Klingons gave up. The SB survives with 5 SIDS.
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