By Paul Howard (Raven) on Monday, May 04, 2020 - 05:01 pm: Edit |
C20
Slightly different builds for the Coalition
With supply getting a tad more complex in Federation space - Lyrans form a 6 ship Expeditionary Fleet and Klingons a 12 ship expeditionary fleet.
Klingons also need a Command point and so cut 2 x D5's from their new builds.
Romulans build their normal stuff.
Lyrans are left with 21.6 Ep's (Romulan need Ep's for the 3rd CNV next turn).
The True Patriarch is also now the safest National leader as his Kzintai Capital Planet has 9 PDU's and a SB with 2 Squadrons of PF's!
PF1 have arrived!
((OK, Tholia has 16 PDU's and the SB, but that doesn't count )
By William Jockusch (Verybadcat) on Monday, May 04, 2020 - 06:31 pm: Edit |
Don't think you can buy a command point once you are exhausted.
By Richard Eitzen (Rbeitzen) on Monday, May 04, 2020 - 06:42 pm: Edit |
I think you don't get the free ones when exhaustion hits but can still buy one.
By Thomas Mathews (Turtle) on Monday, May 04, 2020 - 07:20 pm: Edit |
Richard is correct. You don't get the free command point once exhaustion hits. You can always buy one anytime except at peace. Limited War has useage restrictions on CPs.
By William Jockusch (Verybadcat) on Wednesday, May 06, 2020 - 05:47 pm: Edit |
Coalition turn 20 op move is well underway. There is a raid on Earth, currently featuring 261 DefPot of Coalition ships against 91 DefPot of uncrippled Feds, plus 48 SB fighters, lots of crips, and even more PDUs. The Feds have two reserves in range, one with 6 ships and the other with 3.
There are attacks on various Fed planets, including two planets on the Romulan side which have lost their PDUs but are still not devastated.
There is also an assault on SB 3008. Unless the Feds reserve it, the best they could hope to end up with is a crippled SB.
By William Jockusch (Verybadcat) on Thursday, May 07, 2020 - 09:25 am: Edit |
One question has been thoroughly answered in the negative. Apparently the fact that the Feds have substantial fleets holding two Romulan minor planets, conquering a province, and disputing five more provinces is still not sufficient to distract the Romulans from going after the Gorns. The Feds will need to somehow become even more annoying.
By Peter Bakija (Bakija) on Thursday, May 07, 2020 - 02:01 pm: Edit |
So as I'm catching up on this game, and you don't mind me asking, what were the circumstances that led to the Gorn Shipyard being destroyed?
By William Jockusch (Verybadcat) on Thursday, May 07, 2020 - 02:19 pm: Edit |
I screwed up and left myself setup in a way that he could get some ships in there and pin me out. The Gorns killed about 10 Romulan ships in the process, most of them pretty big, and they still have all their other SB, so they are still building 4DD a turn.
The upshot is that it was a screwup and it hurt, but less than one might expect.
By Peter Bakija (Bakija) on Thursday, May 07, 2020 - 06:47 pm: Edit |
Fair enough. Thanks!
By Paul Howard (Raven) on Friday, May 08, 2020 - 05:35 pm: Edit |
Peter - as William said, he has maintained a very forward defence for a long time - and I wouldn't say William messed up but I worked out, by using pretty much every ship- including about a dozen or more of crippled ships, I could pin may way to sneak through to the Gorn capital.
Cost was perhaps higher than I expected (losing the 2nd Condor etc on top of several of the crippled ships, as I pretty much had to run from the pinning battles), but it was just about worth it overall I think.
Operational movement for C20 has been completed.
Hydran Front - no battles. 36 Ship equivalents of Hydrans would have been able to get to the only battle that would have happened (Out of Supply Hydran Fleet in 517) - so I re-inforced the blockade of the Hydran Old Colonies and a FRD can now act as a Retrograde point in 217.
Kzinti Front - I am re-liberating Kzinti space and there are three battles - William can alter 1 battle with his reserve (certainly enough to win 1 battle - the other 2 probably would be lost still).
Federation Front - This turn - it's a Major Drive on Sol! 42 Coalition Equivalents are in 2908.
A major attack is also on 3008 and 11 Federation held planets are under attack.
Federation reserves can save planets or those in range can cover 3008 (which only has a 15 equivalents of defenders, plus the 3 SB's and PDU's).
Romulan Front - couple of minor battles in Romulan space - but cloaking has cut off 23 Equivalates of Federation ships from supply.
Gorn Front - pretty quiet in comparison with 4001 (Fed MB) under attack along with 3 Gorn held Planets and 2 Gorn BATS - plus 2 pinning battles on SB's.
Only 1 Gorn reserve can move (the other Op Moved) - so some hard choices for the Gorn.
By William Jockusch (Verybadcat) on Friday, May 08, 2020 - 07:07 pm: Edit |
Reserves have been dispatched. Earth is under attack with 263 DefPot of Coalition ships facing off against 125 DefPot of Feds, plus 51 fighters and a boatload of crips and PDUs. Something will probably get devastated here, but likely not a whole lot.
The Gorns will likely lose two of their three remaining undevastated non-capital planets.
The Kzinti will fight some open space battles and may lose a bit more than the Coalition, but not much.
There is a close battle at Fed planet 3210, which is still undevastated. The Feds didn't reserve it.
The Hydran front appears to be at a stalemate for the moment, with no battles! The Hydrans didn't move on their turn for fear of reaction movement. For their part, the Coalition appears to be cowed by the prospect of reserve movement!
The Hydrans have one out-of-supply fleet on the map, stacked with their supply tug, which is full. The Coalition forces in the region considerably outnumber the Hydrans and include the B-10, though that appears likely to depart during strategic movement.
By Paul Howard (Raven) on Saturday, May 09, 2020 - 04:07 pm: Edit |
Well, what should have been a good raid on Sol has been destroyed by the first 3 rounds -
Round 1 -William rolled 1 higher and I missed by 0.2 Damage doing more damage (actually damage was greater by 0.4 but I rounded down and William rounded up)
Round - Willaim rolled 2 higher.. and we again rolled the same damage
Round 3 - William rolled 1 higher.
Net effect - 10 or so ships crippled for basically a lot of PDU dead fighters.
Overall - not as bad as they have been - but average is 3.47 v 3.81 for the turn so far.
Can't kill in SSC (needed a 6+, rolled a 4).
Can't kill when mugging smaller forces with large forces.
Dice are not good again.
Elsewhere
2 Gorn planets captured and the Federation MB in Gorn space was destroyed (had a choice of killing the captured and repaired FAL - and chose the MB - and lost a KRM in exchange) and 4 Federation planets have been recaptured.
Alas 3210 which I thought would still fall due to no reserves, alas the dice said no on.
By Paul Howard (Raven) on Sunday, May 10, 2020 - 07:31 am: Edit |
Well, what can I say?
Dice realty don't want to give anything to the Coalition.
Another key Perusit roll missed (I direct crippled a Carrier Tug and had a 2/3rd chance of killing it with my persiut line... and rolled a 6 after direct crippling it in Form - so that a Gorn DN and probably a Kzinti CV tug living due to missing the pursuit roll).
My failure on pursuit rolls due to rolling a 6 is double what it should be with 1/3rd being 6s (i.e. should be 1/6th)
Combat dice
3.8 for VBIR and William
3.5 for me.
The 1 SSC round was 4 v 9.
No shock rolls.
William rolled 4 6's in a row (and we had 4 6's in a row for the 3 combat dice and the missed pursuit).
For once though, no captures and William did miss a couple of pursuits (less than 6 ships persuing caused the failure, not rolling a 6).
Lots of wasted Coalition damage when unable to direct on anything (and there was some battles where the Alliance didn't have enough to kill, but could cripple something to avoid just fighter losses).
Killing the VT would have been icing on the cake... but couldn't even get that.
Basically - timing, value and overall damage I would say is 80% in the Alliance favour and 20% in favour of the Coalition.
Net effect of the dice - 1 objective successful and 4 objectives failed - with normal dice I would have thought 4/1 would have been achieved (captured 1 more minor planet and lots more damage done in Sol).
Coalition have a massive pile of cripples from the Sol raid and dead for the turn amounts to
Lyrans CW, 3 x FF
Klingons 3 x D5, 3 x F5
Romulans KRM, SPF, BHE, SKE
Kzinti - FF
Hydrans - Nothing
Federation - CC, 2 x NCL, CL, 4 x FF, 2 x FFE, MB, 4 x PDU
Gorn, CC, HDE, 2 x PDU
Ohh how that dead pile could be so much nicer, if it wasn't for the dice inbalance!!
By Paul Howard (Raven) on Monday, May 11, 2020 - 04:55 pm: Edit |
C20 is over.
Retro see's modest forces return to Romulans space, but large forces remain deep in Gorn and Federation territory.
20 Lyran Eps are sent to the Romulans..... along with a 6 ship Lyran and 12 ship Klingon expeditionary fleets.
Lyran force is a 2 x DN, 3 x BC and a STT
Klingon force is B10, 4 x D6M, 3 x D6D and a 4C8V.
Hopefully combined we can break the will of the Gorns.
Romulans spend 10 eps on additional Strategic Movements and 13 Ep's on Field Repairs.
Kzinti Front has 2 Lyran Reserves.
Federation has 1 Lyran Reserve and 2 Klingon Reserves.
Gorn/Romulan Front has 2 Klingon and 3 Romulan Reserves.
By Paul Howard (Raven) on Tuesday, May 12, 2020 - 02:31 am: Edit |
Supply
Several Romulan fleets overextended themselves and do not get replacement fighters.
1 Small Romulan Fleet also remains Out of Supply, but due to captured planets, all the rest are back in supply on Turn A20.
Klingons also spent 3 Ep's on Field Repairs.
4 Federation Fleets are Out of Supply, 2 individuals Federation ships are out of Supply and 1 modest Gorn Fleet is also Out of Supply.
All can get back in supply pretty easily!
By Paul Howard (Raven) on Tuesday, May 12, 2020 - 02:32 am: Edit |
Supply
Several Romulan fleets overextended themselves and do not get replacement fighters.
1 Small Romulan Fleet also remains Out of Supply, but due to captured planets, all the rest are back in supply on Turn A20.
Klingons also spent 3 Ep's on Field Repairs.
4 Federation Fleets are Out of Supply, 2 individuals Federation ships are out of Supply and 1 modest Gorn Fleet is also Out of Supply.
All can get back in supply pretty easily!
By William Jockusch (Verybadcat) on Tuesday, May 12, 2020 - 06:34 pm: Edit |
Kzinti economy, turn 20
Survey roll 11
Survey total 207
Survey EP 16
Offmap 17
Provinces 2
Total before exhaustion 35
Percentage 0.75
Income 26.25
Scrap d5 2
From last turn 1.75
Total Money 30
Builds
CMV 7
MEC 6
5FF, SF 16
Subtotal 29
Support lines for 2 homeless Feds 1
Total spending 30
Money after Econ 0
Command points: 0
By William Jockusch (Verybadcat) on Tuesday, May 12, 2020 - 06:37 pm: Edit |
Hydran economy, turn 20
Survey roll 11
Survey total 179
Survey EP 14
Offmap 17
Total before exhaustion 31
Percentage 0.75
Income 23.25
From last turn 7
Total Money 30.25
Build ID 30
Money after Econ 0.25
Command points: 7
By William Jockusch (Verybadcat) on Tuesday, May 12, 2020 - 06:42 pm: Edit |
Federation economy, turn 20
Survey roll 16
Survey total 255
Survey EP 20
Offmap 6
Capital 57
Planets 35
Provinces 49
NZ 2.4
Conquered 1
Income 170.4
From last turn 1.35
Total Money 171.75
Repairs
Earth 42
Near Earth 16
2nd 4
6th 2
9th 8
BATS 4
Survey 4
Subtotal 80
Builds
13FF, FFE 43
BC 10
6NCL 30
Skipped: CVA, ECL, 2DE, 4NCL, CA
Subtotal 83
Conversions
NVS 2
6FFE 6
Subtotal 8
Total spent 171
Remaining after econ 0.75
Command points: 2+1=3
By William Jockusch (Verybadcat) on Tuesday, May 12, 2020 - 06:46 pm: Edit |
Gorn economy, turn 20
Survey roll 10
Survey total 60
Survey EP 6
Offmap 12
Capital 14
Planets 5
Provinces 20
NZ 4
Conquered 1
Scrap K5S 1.5
Income 65.5
From last turn 12
Total Money 75.5
Repairs
6th 8
SW 7.5
4203 2
Survey 3
Gdhar 2 6.5
Gdhar 3 3.5
Subtotal 30.5
Builds
3DD, DDE 13
Shipyard (2/6) 15
Subtotal 28
Conversions
Offmap Condor 3
Gdhar 2 CV 14
Subtotal 17
Total spending 75.5
Money after Econ 0
Command points: 6+1=7
By William Jockusch (Verybadcat) on Tuesday, May 12, 2020 - 07:01 pm: Edit |
Notable events:
The Hydrans build their first true carrier other than the two carrier tugs they started with.
The Feds have the privilege of spending 80EP on repairs, repairing approximately 60 ships. Combined with their 21 builds, they have about 80 uncrippled ships they didn't have at the end of the Coalition turn.
Horrors! The Gorn skipped 4 repairs and a captured ship conversion to afford their carrier conversion. Could easily be a mistake, but they won't get another chance for 2 turns, and they still need more fighters pretty badly.
By William Jockusch (Verybadcat) on Saturday, May 16, 2020 - 06:05 pm: Edit |
Movement is complete, and combat is underway. It opened with a hex where the Feds had a 10-ship fleet, and the Klingons had 10 crips plus a mobile base. We think the best he could do with minimum force is to excuse all the crips but an e4a that was there, then have a 4-ship line with the e4a as the flagship, and everyone else retreats with the MB allowing them to escape.
There is also an SB assault which could get exciting. The Feds are attacking Romulan SB 4015 with 26 ships, including a CVA. The Romulans have 16 ships available for defense, none of which have command rating 10, plus 4 Romulan crips in the hex. The Feds also have 36 fighters on their various carriers. If no one spends command points (unlikely), initial compot will be about 90 for the Feds and I think 123 for the Romulans. Multiple outcomes are possible here, including the SB falling, the SB holding with a bunch of self killing, or even the Feds killing their fighters over two rounds, deciding they don't like their chances, and retreating.
By William Jockusch (Verybadcat) on Sunday, May 17, 2020 - 04:49 pm: Edit |
The MB setup battle is complete. Initial compot was 115 for the Gorns, vs. 144 for the Coalition, which had the B10 among other things. But the Coalition backup ships were considerably weaker than their first line. After the three approach rounds, the fighting moved to the Coalition tugs (supply tug was there too), and the Gorn compot actually went up because they could now put their DN on the line with an acceptable level of risk. After five rounds, the Coalition had to retreat, abandoning the MB.
Crips were 31EP for the Gorns and 15.5EP for the Coalition, mostly Lyrans as it turned out.
The Gorns lost 2BC and a DE in the battle, while the Coalition lost Lyran DN, D6M, and a Romulan SPH.
Each side spent a command point.
I think Paul was correct to retreat. I would have been happy to cripple the rest of both fleets for the usual repair cycle reasons. It might have taken the Gorns two turns to repair everything, but the Coalition would have taken considerably longer than that.
By William Jockusch (Verybadcat) on Monday, May 18, 2020 - 06:46 am: Edit |
SB assault is done. I spent two command points expecting a long battle with the Feds probably a mild favorite, but the Romulans had other ideas. They fried Fed DE, FFE and NCL in three rounds, losing an E4 to the auto kill rule. Then they retreated. Each side took two crips in the battle.
By Paul Howard (Raven) on Monday, May 18, 2020 - 07:58 am: Edit |
Alas - the Coalition didn't have much depth to their line and so other than putting cripples on the line to extend the fight, there wasn't much I could do.
Federation also had a modest number of fighters and pretty much got to kill all them.
Could have probably eased another round or two out by not directing, but with lots of NCL's available, I felt that probably wouldn't have helped much!
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