Archive through April 22, 2003

Star Fleet Universe Discussion Board: Federation & Empire: F&E PRODUCTS: F&E Future Products (Far Term): F&E Andro War: Archive through April 22, 2003
By Tony Barnes (Tonyb) on Thursday, April 17, 2003 - 03:36 pm: Edit

Edward,
Not a bad idea. Make them super mobile, but not infinitely so. That also synchs up with the Unity scenario (where Andro forces could cover the entire galaxy to galaxy distance in 1 turn).

That would minimize the overwhelm-one-race "problem". However, with planning, it would still allow the Andros to consolidate if they felt the need to do so.

By David Lang (Dlang) on Thursday, April 17, 2003 - 05:25 pm: Edit

Tony, I don't see how it helps the 'one race' problem. if they have the ability to send all the ships to one place why wouldn't they?

unless you also have a limit that means taht no more then 1/3 of the ships can use any one path on any turn.

By Ken Burnside (Ken_Burnside) on Thursday, April 17, 2003 - 05:37 pm: Edit

The 4-hexes-off-the RTN limit is one of the directives we got from SVC. The Magellanic Powers have the same limitation.

I'll also note that we had hidden bases and hidden very rapid, fast movement on the part of the Andros.

They had a knack for being anywhere you COULDN'T mass your fleet into.

By Scott Tenhoff (Scottt) on Friday, April 18, 2003 - 01:47 pm: Edit

re: GP Economics.

If you assume this, during the ISC expansion (and the ISC scenario) Y184-187 (expansion), Y187-190 (scenario).

If all the other races went to Peacetime status (thus reducing the EP's during the ISC Pacification, so the races don't just out produce the ISC every-which-way).

During these 12 turns of 'peace' they replenish their 'exhaustion'.

So when Y190 starts (?) and the Andro Invasion. Races start with ~12 turns stockpiled of "Full-War Economy".

Now, depending on how much the Andro's beat up on any one race, that race might be limited in their economy. Because races are still interested in 'rebuilding' everything.

Example:
The Gorns are largely ignored by the Andro's, but are still 'raided' 2-6 times a turn. They stay at 'peacetime' levels, since they don't consider the Andro's a problem, it's "Somebody else's problem". Once XX normal attacks (or XX planets devestated) they go to "limited War", Once XX planets are captured or SB destroyed, they go to "Full War".

Maybe a 'threat' index sheet could be used, to keep track of just what has happened to each race.

By Tony Barnes (Tonyb) on Friday, April 18, 2003 - 01:56 pm: Edit

I thought the Andro flavor text was something like (paraphrasing)...
The galactic powers were in the middle of the largest ship building program yet to fight off the ISC. This ended up saving them from the Andro invasion, as they had enough ships to fight back.

By Edward Reece (Edfactor) on Friday, April 18, 2003 - 02:03 pm: Edit

By the end of the war I believe all the races (even the Feds) are at full exhaustion (50% econ) so going to peace won't reduce their EP's available.

Each 2 turns of peace I believe restores 1 turn of war economy, but because all the races had hit full exhaustion and some had plowed right on through it the most any race would get is 6 turns of 75% economy, and I think the Klinks for example would have 32 turns of war economy built up so reducing that to 26 still leaves them in full exhaustion.

By Scott Tenhoff (Scottt) on Monday, April 21, 2003 - 12:35 pm: Edit

I was looking over R5 this weekend. And noticed that quite a few Dominators-variants have more than 4 TRH's that can get into arc off the FH.

Anyone else think that these ships should get some mauler-like ability?

And I was also noticing, that the GP Heavy Bombers should be pretty good verses the Andro's considering they take 32 damage, almost 2 TRH's to destroy, and being hit by 1 TRH won't even cripple them. Just that they have no reloads for their seeking/heavy weapons

By Jeff Laikind (J_Laikind) on Monday, April 21, 2003 - 03:52 pm: Edit

Shiva! Shiva! Shiva!

By Scott Tenhoff (Scottt) on Monday, April 21, 2003 - 04:01 pm: Edit

Well I was looking at the Dictator specifically.

It has 5 TRH, that can be brought to bear FH.

Same PAs (almost) as a Devestator. And can self-repair with it's 4 repair boxes every turn (can you say "Hull errr Padding"?)

By Tony Barnes (Tonyb) on Monday, April 21, 2003 - 04:57 pm: Edit

I would really hope we can resist the urge to give any more ships than we have to "mauler" abilities. That way, in FE3000 when maulers are finally fixed, there are less ships effected...

Maulers in F&E = icky

By Christopher E. Fant (Cfant) on Monday, April 21, 2003 - 05:35 pm: Edit

WEll.......unlike an actual mauler, the Dictator really can kill a ship in one pop :)

By Alan De Salvio (Alandwork) on Monday, April 21, 2003 - 05:56 pm: Edit

I don't think the TRHs are crunchy enough to make for "mauling" status, but I do think the disdevs should give an improved directed damage capability, or at least a chance of one. I also think the Andros need a nasty directing capability just to make them dangerous, in their era of plentiful (and nasty) X-ships.

By Alan De Salvio (Alandwork) on Monday, April 21, 2003 - 05:57 pm: Edit

And I agree with Jeff that the Shiva should be made less conjectural. And the Dominator sized one too, for that matter. Whatever it's name is.

By Robert Cole (Zathras) on Monday, April 21, 2003 - 07:31 pm: Edit


Quote:

I don't think the TRHs are crunchy enough to make for "mauling" status...






The DMX can put out 120 points of damage out to range 5... and you can't out run these like you can Pl-Rs (see Gorn DNT).

42

By Scott Tenhoff (Scottt) on Monday, April 21, 2003 - 07:37 pm: Edit

Actually, TRH's are more crunchy then maulers.

Because of the fact that they are 180° arcs. Instead of one-hex row (almost)

By Nick G. Blank (Nickgb) on Monday, April 21, 2003 - 07:55 pm: Edit

I love how "crunchy" is being used in place of "powerful" :).

By Alan De Salvio (Alandwork) on Monday, April 21, 2003 - 08:23 pm: Edit

Hey! I am not defending the mauler in F&E! Far from it. Compare the Dictator to the DNT or a Hydran TUG with the FSP for crunch power - and I don't think range five is a good comparison range, 8 or 10 or 15 is better to my mind (for ship mauling like effects). Any ship with lots of phaser-1s gets dangerous at five. If you don't like the mauler, compare a squadron of Stinger-2s at range 0 to a mauler at range 0. Now THAT is crunch power, but they get no mauler status.

By Christopher E. Fant (Cfant) on Monday, April 21, 2003 - 08:42 pm: Edit

I still think the DMX can outdamamge a mauler at range, and it is definitly more dangerous than a mauler.

By Tony Barnes (Tonyb) on Monday, April 21, 2003 - 10:09 pm: Edit

DMX>RN>D6M at almost all ranges.

Still don't think either the DMX or RN should be made into F&E maulers...

By John Pepper (Akula) on Monday, April 21, 2003 - 10:43 pm: Edit

Just a quick question, is this addon going to cover X2/X1R/X1Partial refits. I know that these are still under development but it seems like a possible waste if this product is published before the last word is written on the galactic powers ships of this time period. Right now there seems to be a lot of focus on balancing andros against current ships, which is great but if a DNX or BCHX is added to the game it would throw off the balance that you are tring to acheive.

By Christopher E. Fant (Cfant) on Tuesday, April 22, 2003 - 12:24 am: Edit

I would think that those X ships come out after the scope of Andros.

By Dave Fowler (Davefowler) on Tuesday, April 22, 2003 - 09:35 am: Edit

-------------
Quote:

I love how "crunchy" is being used in place of "powerful" .

--------

Crispy :-)

Btw how do you quote someone in the forums?

By Tony Barnes (Tonyb) on Tuesday, April 22, 2003 - 09:38 am: Edit

"\" + "quote" + "{" + text you want to quote + "}"

By Tony Barnes (Tonyb) on Tuesday, April 22, 2003 - 10:12 am: Edit

I would hope that all those extra "X" things are after Unity (they "end" I would guess of Andro War's scope).

By Christopher E. Fant (Cfant) on Tuesday, April 22, 2003 - 01:16 pm: Edit

We should havea word of the day that is used to replace powerful.

Today I think the word should be...catnip.

"That's a mighty catnip looking starship ya got there pardner."

or

"How did they ever get so catnip?"

:)

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