Where Terrible Things Happen

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By Thomas Mathews (Turtle) on Tuesday, July 05, 2022 - 05:40 pm: Edit

50 or 56 would be the record depending if you included the fighter cost on an FCR.

CVB with 8 FF = 24 -16 (8xFFF) = 8
CVS with 6 FF = 12
2xCLV with 6 FF(ea) = 24
FFV with 3 FF = 6
FCR with [6] = 6

By Graham Cridland (Grahamcridland) on Tuesday, July 05, 2022 - 06:40 pm: Edit

There has to be an SCS - related way to get the number close to 100 on later turns, not that the Feds are likely to have enough EPs to actually DO that in most games.

By Graham Cridland (Grahamcridland) on Tuesday, July 12, 2022 - 12:10 pm: Edit

We have missed a week due to work going on at the house which resulted in lack of time for the game and the disconnection and temporary storage of the PC upon which the Vassal save is stored. All will be well, and my plans for Alliance Turn 7 are in manufacture (although not being able to count ships is a problem).

Just life intruding again.

By Tom Lusco (Tlusco) on Tuesday, July 12, 2022 - 01:08 pm: Edit

As the Fed player in a current game around T25, I'm thinking you can get crazy at T26 when the SCS becomes available. Assume use all free fighters on non-CVA sized carriers on T26, just for the sake of argument build on T27:

702.23 limits you to two carriers and one DWV
530.223/532.223 says you can have two more heavy carriers using A20s counting against the PFT/F-111 limit

So...
SCS (10V14): 48 EP
CVD (12): 24 EP
DWV (4): 8 EP
NSV (10V): 20 EP
NVA (10V): 20 EP

Obviously there's lots of variations, I just chose one that you have all the build slots for. That's 120 EP without the FCR. I left out the CLV builds because they should have happened a long time prior. Could build a COG as well. As noted, there's no way this matters because you won't have 400 EP to build this plus your regular production, conversions and repairs, but it was fun to think about.

By Paul Howard (Raven) on Wednesday, July 13, 2022 - 02:17 am: Edit

You have missed the 'great paperweight' :)

(With the expansions anyway)

The CVB (8) : 24 Ep's (plus hull cost).

Remember, the F15 surcharge is 1 Ep per fighter!!

By Graham Cridland (Grahamcridland) on Wednesday, July 13, 2022 - 01:25 pm: Edit

In our week off I've been plotting how to use every EP of Federation conversion capacity on AT8 to get more DN+ and DE hulls converted; I believe I will convert essentially every DD in the fleet to escort service (except those already converted to SC format), and all of the DN's to DN+... at some cost in availability for combat on AT7/CT8. In addition the CFS is a minor conversion, so the Feds are adding 5 4-point scout hulls (LSC by substitution, two major conversions of mothball CL to LSC, the 4 point minor CFS conversion, and the last set of pods will go on a new Tug). I think this is legal, but it seems weird to spend this much cash without overbuilding.

No paperweights though, and no overbuilt FFs (yet); I think it is best to put that off a turn and see what the repair bills look like, because it is my intention to aggressively trade cripples in Federation and Kzinti space for the foreseeable future, in the hopes of working off some of the Coalition excess cash before exhaustion.

By Graham Cridland (Grahamcridland) on Sunday, July 17, 2022 - 10:42 pm: Edit

The Klingons have 44.4 EP of salvage income on CT8. I'm just going to let that marinate.

By Ted Fay (Catwhoeatsphoto) on Monday, July 18, 2022 - 11:00 am: Edit

Been there, done that. In one game I decided to attack the Tholians for grins and giggles - with overwhelming force. Some 220 SEQ to destroy *every* hard point AND take Tholia in a single turn. It's really the only way to do it, if you're going to do it.

I ended up with something like 60 salvage... 40+ SEQ lost. Bad.

Interestingly I ended up doing OK in that game. Tholia and the three former Klingon minors become a huge economic boon, and the Klingon-Rom corridor is essentially completely secure.

By Mike Erickson (Mike_Erickson) on Monday, July 18, 2022 - 01:02 pm: Edit

>> Some 220 SEQ to destroy *every* hard point AND take Tholia in a single turn

Klingon only (with perhaps some Lyrans?), or did the Romulans simultaneously attack?

--Mike

By Ted Fay (Catwhoeatsphoto) on Monday, July 18, 2022 - 02:04 pm: Edit

CT10. All three of Klingon, Lyran, and Romulan. Lyrans supplied a few heavy ships (DN/BC class) in a Klingon-supported expeditionary force. By CT10 the Roms can help a lot. But still, mostly Klingon.

After CT12 you just don't want to take Tholia. Not worth the price anymore.

By Ted Fay (Catwhoeatsphoto) on Monday, July 18, 2022 - 04:46 pm: Edit

As an aside, that game generated a whole heap of F&E Q&A because the game sort of assumes that the Tholians (or any empire) will always be around in some form. It didn't contemplate what happens when THE ENTIRE supply system of an empire is annihilated. Also didn't contemplate what the Selts do if there are no Tholians, or if there are Tholians but no Tholian bases, etc.

All those issues have been addressed now. I forget which CL, but those rulings have been published for a while.

By Graham Cridland (Grahamcridland) on Monday, July 18, 2022 - 05:15 pm: Edit

I was all excited because I had finally forced the Coalition repair bills up; over 100 total and almost 90 just for the Klingons on CT8. Then we did the salvage calculation and "Well, so that's where they get the money!"

Lots of big ships dying is good, don't get me wrong, as salvage is not nearly as good as still having the ships. But it's hard to direct every round and still keep the Coalition poor, even with (as I think I have had) a slight edge on dice and a decent and committed plan of action.

Next turn the Coalition could probably take 1802 if they want, but it will cost them (again) and would mean that the Feds get another "turn off" to prepare for a real invasion. Of course, with 100+ EPs of repairs, there will probably be decent reserves next turn, and the Coalition will be able to put whatever they want wherever they want.

By Graham Cridland (Grahamcridland) on Friday, July 22, 2022 - 12:13 pm: Edit

While we are waiting for CT8 this weekend, I did a quick count of ship death, which is I think a little bit favorable for the Alliance (although of course the total numbers haven't been that high during the one-front and two-front parts of the war.)

TurnCoalition turnCoalition turnAlliance TurnAlliance TurnTotal
Dead CoalitionDead AllianceDead CoalitionDead Alliance
120002
21347327
31207423
420116239
51979338
61947030
7301212458
Total115285816217


I don't know how this compares to normal, but the vast majority of dead ships are Coalition ships this game (although the total number isn't super high). The Alliance has been following a policy of never missing an opportunity to direct very strictly (I think I have dropped damage in maybe three combat rounds where it was possible to direct something all game) while the Coalition has occasionally dropped damage to push the Alliance off bases and has, of course, also killed something over 50 PDU, seven Starbases, and a barrel of BATS.

[The above numbers also ignore auxes. That would also make it look better for the Coalition, as the Coalition has not lost an Aux and the Kzinti have lost all the auxes.]

By Graham Cridland (Grahamcridland) on Tuesday, July 26, 2022 - 02:28 pm: Edit

A slightly more useful version of the table:

TurnCoalition turnCoalition turnAlliance TurnAlliance TurnAlliance TotalCoalition TotalGrand Total
Dead CoalitionDead AllianceDead CoalitionDead Alliance
12000022
21347372027
31207441923
420116233639
519793102838
61947042630
73012124164258
Total11528581644173217

By Graham Cridland (Grahamcridland) on Sunday, August 07, 2022 - 04:10 pm: Edit

Updated Kill List CT8 End:

TurnCoalition turnCoalition turnAlliance TurnAlliance TurnAlliance TotalCoalition TotalGrand Total
Dead CoalitionDead AllianceDead CoalitionDead Alliance
12000022
21347372027
31207441923
420116233639
519793102838
61947042630
73012124164258
813661319
Total12834581650186236

By Graham Cridland (Grahamcridland) on Wednesday, August 24, 2022 - 01:30 am: Edit

Looking into Alliance operational movement on AT8, the Allies have two basically impenetrable Coalition strongholds (two hexes that no matter what, I am pinned out of) in 0914 and 1407. Anything within two of those hexes can only be attacked if I am willing to be pinned there.

There are reserves in 1407 (2 Lyran) 1411 (Klingon), 1611 (Klingon) 0914 (Klingon, Lyran). So anything in range (which is, pretty much, everything except the Klingon Deep South and a few province raiders in the Kzinti Western Marches) has to be either a "you can't ruin my day everywhere" thing, or a "big enough to fight reserves" thing.

The Feds have a fair number of ships in range of Sherman's Planet, which would be an appropriate site for the first super-serious fight between Feds and Klingons, but there are two IWR squadrons, a few stray ships, and four (count them!) reserves in range, so it could be a super serious waste of time too; and the Feds need the ships on SB 2211 to make trouble in the South... if they are -going- to make trouble in the South.

The Hydrans are stuck killing a bunch of province raiders again. The only question is whether or not they will try to keep a strike force in range of 0411.

We'll see.


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