By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:31 am: Edit |
yeah I bet they weren't 75% frigates though
By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:32 am: Edit |
Kzinti economy, turn 30
Survey roll 13
Survey total 323
Survey EP 22
Offmap 17
Planet 1
Provinces 7
Total 47
Percentage 0.5
Income 23.5
From last turn 1.5
Total Money 25
Repairs 3
Builds
6FF 15
CMV 7
Total spent 25
Balance 0
By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:38 am: Edit |
Hydran Economy, turn 30
Survey roll 12
Survey total 271
Survey EP 20
Offmap 17
Provinces 2
Total before exhaustion 39
Percentage 0.5
Income 19.5
From last turn 1
Total Money 20.5
2RN 12
3CU 7.5
Balance 1
4CP still available.
By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:42 am: Edit |
Federation Economy, turn 30
Survey roll 24
Survey total 488
Survey EP 30
Offmap 6
Capital 59
Planets 17
Provinces 59
NZ (incl. Planet) 5.2
Conquered from Romulans 9
Income 185.2
Percentage 0.75
Exhausted income 138.9
From last turn -9.05
Scrap F5 1
Total Money 130.85
Repairs
Earth 19
Near Earth 11.5
6th 1
4112 12
9th 8
Survey 3.5
Subtotal 55
Builds
9FF, 4FFE, FFS 47
NVS,3NCL, NAC 28
Subtotal 75
Total spent 130
Remaining after econ 0.85
3CP available
By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:44 am: Edit |
Gorn economy, turn 30
Survey roll 6
Survey total 126
Survey EP 10
Offmap 12
Capital 24
Planets 15
Provinces 35
NZ (incl. Planets) 8
Conquered from Romulans 5
Income 109
Percentage 0.75
Exhausted Income 81.75
From last turn -15.4
Total Money 66.35
Repairs
Offmap 1
4309 6
Subtotal 7
Builds
DN 18
MB 10
HDP, HV 17 [HV might be a conversion this turn? Doesn't matter as SB is available]
2DD, 2DDE 14
Subtotal 59
Total spending 66
By William Jockusch (Verybadcat) on Friday, June 03, 2022 - 07:46 am: Edit |
Of the Alliance races, the Gorns came closest to a full build, skipping only a single HD hull. Even that was necessary only because of their ongoing field repair and MB construction programs.
By Paul Howard (Raven) on Sunday, June 05, 2022 - 12:20 pm: Edit |
Well it would appear the Romulans once more are the main target of the Alliance counter attacks - with Allies swarming over most of Romulan space.
By William Jockusch (Verybadcat) on Sunday, June 05, 2022 - 02:06 pm: Edit |
Indeed, the only Romulan bases not in the attack are the ones in the three provinces in the extreme South-East.
By William Jockusch (Verybadcat) on Wednesday, June 08, 2022 - 11:04 pm: Edit |
Op move is continuing. The Kzinti front is done. The Hydran front has been frozen for a few turns, but this turn, they are trying, with unclear success, to make a pain of themselves. This might cost them a CA.
By Paul Howard (Raven) on Thursday, June 09, 2022 - 01:09 pm: Edit |
Well, seems like all 4 Alliance Empires are in a full blown offensive!
The Hydrans have been just about contained - but the Kzinti are rampaging in the North and the Romulans have been pretty much just overrun and are in big trouble.
Federation still are moving and so will be interesting to see what their objectives are.
By William Jockusch (Verybadcat) on Friday, June 10, 2022 - 06:25 pm: Edit |
Turn A30 op move is done. The Kzinti are attacking three different Coalition BATS. All three are at some risk of falling without Coalition reserves. But for the most part, that's not a slam dunk. What is a slam dunk is that the Coalition forces in the hex will take some damage. This could include SIDS or dead PFs.
One of the BATS could be reserved.
The Hydrans are simply trying to cause trouble in fleet battles. In this they will succeed. However, at present it is unclear whether they will cause more trouble for the Coalition or for themselves.
On the Romulan front, the aim is to leave the Romulans with no planets or bases outside of the three provinces in the extreme South-East. However, there is the minor detail that the capture of Romulus is not assured. I though about this a fair bit and decided that killing certain other bases was more important than ensuring Romulus. Part of my thought process is that if Romulus is to be held, the Romulans will have to take a lot of crips, and their repair capacity is limited.
By Paul Howard (Raven) on Sunday, June 12, 2022 - 11:27 am: Edit |
Well, fair to say - Dice suck.
Over the minor battles - I rolled terrible (35/36 chance of doing damage, I missed and a 11/12 chance of doing damage, I missed) - in effect the break points massively helped William over the BATS and meant 2 less than expected ships was not crippled.
Over the Capital, 6 rounds in - I won the minor round by 1 , drew 2 rounds and lost the other 3 rounds, by 1 and 2 twice.
Average over the Capital planet is 2.6 v 3.6
To add insult to injury - failed the only cloak roll and shock rolls.
Can't cloak - can't Maul and avoid shocking.
(Haven't recorded the Shock rolls, but I bet I failing well over 50% of shocks - certainly have failed 3 of the last 4 rolls though and have failed 40% of cloaks).
William is pretty much bang on average for G Attacks - 1 success (killing the PDU) and 4 failed.
So, did I say the Dice really suck again?
By Paul Howard (Raven) on Sunday, June 12, 2022 - 04:42 pm: Edit |
Well, Dice still suck
After 12 rounds over the capital, I have so far rolled an average of 2.33 (and no 6's) and William has rolled a much higher, but still below average 3.25 (and has got 1 6 - although not the ideal round - cause the 8th SID on the SB or free ship kill?)).
When your doing SIDS with 120+ Compot, you don't need to roll alot.
1 Single round I rolled higher - and 1 round William rolled low (had -9 to fight through) and failed to kill the crippled SB (but got enough to kill a FH and leave no damage to be taken).
So - the SB has gone down.
2 successful G attacks killed the PDU on round 3 (so marginally 'early' based on odds) and got a SID on the SB.
Low rolls have massively benefited the Alliance though - I can't believe it's happened again - but William has probably got away with not taking 75* damage due to my horribly rolls so far - and that just this battle (and to be fair, he might be under by 12 or so damage).
Having had to SID the SB should have meant holding the hex was easy this turn.... but the dice may have blown that???
* - 3% damage per round for 13 rounds - my compot was over 200 (and started over 250) for 11 of those rounds, so 75 under done damage seems about right?
The Romulans seem to have had zero luck - on pretty much everything.
Captures against them are massively above average
Successful Cloaks are significantly below average
Combat rolls are generally poor
Shocks are nearly 'auto shock failures'.
Why do they generally roll so low or badly?
By William Jockusch (Verybadcat) on Sunday, June 12, 2022 - 07:46 pm: Edit |
I can think of at least two areas in which the rolls were good for the Coalition. Neither was particularly far out of line, but both were pretty important.
Given that the total pips were all of +4 for the Alliance over 12 rolls at Romulus and Romii, it seems to me that the overall rolls in the hex were at worst even for the Coalition.
I've already mentioned one of the two privately. I'm not going to say what the other one was here. Because what I really want is not to continually feel that I'm in a position of needing to point this kind of thing out.
By Paul Howard (Raven) on Monday, June 13, 2022 - 02:58 am: Edit |
Which two areas (I may have missed them )?
Only area I know 'didn't occur', was you haven't got more than 60 damage in any round (so could have direct crippled the B10).
You came close 1 round (58 - VBIR went up 2 and we both rolled a 5 IIRC), but there probably has been 1 round were it was a 1/12 chance and 2 or 3 rounds at 1/36 - and the rest impossible (based on the BIR's we both selected)?
Depending on which rounds your including - Alliance is currently + 10 Pips higher over the Capital hex battle and +11 over just the Capital.
You mentioned you would have swapped the 6 v 1 dice split for getting the 8th SID via the Gorn G Attack.... which most people would do have.
However, fair to say you had rolled well for the G Attacks both this turn - PDU probably should have survived 1 more round (and roll well last two turns in the capital hexes) - and overall, Gorns up already up about 25% on successful attacks.
So your already above average and your wanting more luck?
By Paul Howard (Raven) on Monday, June 13, 2022 - 09:37 am: Edit |
Well, guess what the only 6 I rolled in the Romulan capital was?
You guessed it - failed pursuit, but the hex stays Romulan.
We are debating luck
William feels I am lucky that he didn't get the 1/6+ chance of crippling the B10 (which to be fair, would in effect be a Mission Kill for the rest of the game) - and he missed the approx 35% cumulative total of not getting enough to cripple the B10.over the capital -i.e. if your opponent isn't lucky, you are.
I feel luck (or unluckyness) is more relevant to what yourself does.
I got unlucky on Mauler, Persuit and Combat Dice rolls.
Was William lucky because I wasn't?
(Average for the battle was VBIR 3.8, Alliance 3.3125, Coalition 2.75 - I did pick up towards the end - 100% Failure on Shock and Pursuit - although I would have needed a successful 50/50 to kill a 3HV or 3CV group - 2-3 escorts would have died if I missed it though)
About the only thing William rolled average was the G attacks (1st attack happened possibly 1 turn early and he didn't get a 3rd successful attack in when 2.5 was the average at the end (although 1 more roll could have been done, he didn't roll it)).
By William Jockusch (Verybadcat) on Monday, June 13, 2022 - 07:07 pm: Edit |
Most of the Romulan space battles are done. We did not conquer Romulus but did destroy its SB via SIDS. We also killed 5 BATS and took another minor planet (5117).
Alliance forces in the region have perhaps 90EP worth of crips. We will use field repairs to fix some and our FRD to handle others. But some will surely need to be sent to rear areas for repair.
By Kosta Michalopoulos (Kosmic) on Monday, June 13, 2022 - 07:46 pm: Edit |
What is the status of the Romulan repair facilities? Are they just about done?
By William Jockusch (Verybadcat) on Monday, June 13, 2022 - 10:27 pm: Edit |
The Romulans still have 4 BATS and an SB in the extreme South-East.
It will benefit them that they have managed to improve their repair position over the last few turns. A quick check shows 24EP worth of Coalition crips in the Romulan theatre. Some of these crips are not Romulan, but it is difficult to see how any other power might repair them.
By Paul Howard (Raven) on Tuesday, June 14, 2022 - 03:41 am: Edit |
Due to the 'singular' nature of the Romulans (i.e. similar to the Hydrans - there are no allies to help repair stuff), I have always tried to contain Romulan cripples - which fortunately does mean as William mentioned, the number of cripples is limited.
Romulus has ZERO repair capacity though (fortunately , only 2 cripples are in that area, a KRC and D6M).
The Off Map area and South East area will hopefully be able to repair the bulk of what is crippled..... before a similar tide goes over it.
By William Jockusch (Verybadcat) on Tuesday, June 14, 2022 - 09:34 pm: Edit |
Just for the heck of it, I decided to compare the Romulan and Kzinti fleets. They have similar diseases of fleet structure. The biggest difference is that the Kzinti have far too few scouts, while the Romulans have far too many.
R | Kz | |
PfT | 1 | |
SCS | 1 | |
Other Carriers (incl. tugs) | 35 | 28 |
Escorts | 6 | 7 |
Tugs (not carrier) | 3 | 2 |
Plain ships | 33 | 17 |
Other Scouts | 9 | 1 |
Total | 87 | 56 |
By Paul Howard (Raven) on Wednesday, June 15, 2022 - 02:37 am: Edit |
I thought more Carriers was good
Seems there is a ideal limit you don't want to exceed!!!!
To be fair also - 3 of the Romulans Scouts are SPC's - which I brought back from Survey Duty (1 or 2 provinces over the last 6 turns I felt wasn't worth it).
A 40-50% proportion of Carriers though does create massive issues for both sides (I can't remember the last time I saw a Kzinti 3CVS group) - about the only saving grace is at least the CVS+FF is unlikely to be direct killed (42 needed) - I can't quiet take the same approach with a SPB+SK (only 38 is needed).
Hopefully I will trim those numbers down a bit more.
By Mike Erickson (Mike_Erickson) on Wednesday, June 15, 2022 - 01:26 pm: Edit |
If it'd not too much trouble to tally, how many carriers do the other empires have at this point in your game?
--Mike
By William Jockusch (Verybadcat) on Wednesday, June 15, 2022 - 05:06 pm: Edit |
I've been doing a full fleet count of everyone at the end of every turn. I can make the next one a bit more detailed, something like the above. Could be interesting info.
By William Jockusch (Verybadcat) on Thursday, June 16, 2022 - 05:34 pm: Edit |
As a general matter, the free fighters rule pushes both Kz and R towards too many carriers. When doing the Kzinti build, I am always aware that I really need escorts. But free fighters are . . . free, and a 7EP CMV is probably still better than a 6EP MEC. If I could buy 2 MEC for the price of the CMV, I probably would.
One consequence is that the Kzinti don't try as hard to preserve their carriers as other races do. From time to time, a CMV gets killed somehow. I don't worry about it too much as they already have so many, especially in comparison to their limited supply of escorts.
I've noticed something similar on the Romulan end. I think they are now down to one SUP. One might think "it's a 14 compot ship, so they need to preserve it". But in practice it's not 14 compot. They always seem to have more fighter slots than they can use. That means it's effectively 10 compot. Having the spare fighters can be an advantage if some of their fighters get killed. But there are even times where the fighters are a disadvantage. If no Romulan fighters have been killed yet in the battle, they might not be able to use an SUP on their line if it is already hitting the attrition limit. So an NH is in some circumstances better.
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