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![]() | Archive through June 22, 2003 | 25 | 06/22 08:48pm | |
![]() | Archive through August 15, 2003 | 25 | 08/15 07:00am |
By Edward Reece (Edfactor) on Friday, August 15, 2003 - 09:34 am: Edit |
Well on the Flivver thing your logic is flawed a little, it doesn't matter whose BIR is adusted by one as long as it effects the final BIR.
4+1+4= BIR 9 it doesn't matter if you figure it (4+1)+4 or 4+(4+1). So the way to avoid that is to just let the Flivver pick 0 to 5 as its just plain simpler, HOWEVER if you want a neat mechanic allow the Flivver to adjust the enemies BIR like you currently do but do not allow it to reduce the enemies BIR below 0 or increase it above 4. Then the enemiese choice would have a potential effect on the Flivvers ability.
By Eric Stork (Merchant) on Friday, August 15, 2003 - 06:09 pm: Edit |
Ed, when I figured out factors, I did it using the general rule of crippled side gets half the uncrippled value rounded up. Why would it be higher for those races?
Robert, I'll have to check tomorrow, I believe some of those hooks I gave came from somewhere. Can't now as there is talk of conserving power here so I'm limiting my computer time until further notice.
By Eric Stork (Merchant) on Sunday, August 17, 2003 - 01:03 am: Edit |
Quari and Sharkhunter abilities from the F&E Unofficial Homepage.
Quari: Written by Stephen A. Cuyler from a suggestion by Rich Goranson.
Sharkhunter: Written by Stephen A. Cuyler From suggestions by Tarquelne and R. Eitzen.
Broadsides came from somewhere, I can't remember where, but I don't believe it was mine.
By Edward Reece (Edfactor) on Monday, August 18, 2003 - 09:33 am: Edit |
Eric I was thinking that if they had many more weapons then other races but had them divided evenly between each side then after being crippled they would likely have a fair amount of weapons on the side that didn't get trashed out.
Also it would be nifty.
By Eric Stork (Merchant) on Monday, August 18, 2003 - 08:56 pm: Edit |
Ed, but then you get into firing arcs.
Sure, from the side, both those races have major amounts of weaponry. But in the FA and RA arcs, they are extremely weak. Manage to stay there, you have an advantage.
The weak FA/RA balances the strong L/R.
To give the crippled side more compot could only be done with special rules reflecting whether you were in the L/R arcs balanced by rules reflecting their weakness when you are in the FA/RA arcs.
Then every other race starts asking why their strong/weak arcs are not reflected by special rules.
Easier to do it the simple F&E way. Half the uncrippled compot.
By David Lang (Dlang) on Monday, August 18, 2003 - 09:51 pm: Edit |
IIRC they not only have weak weapons FA/RA but their #1 and #4 shields are extremely weak as well
roll 1d6 for each ship and on a 1 you got a shot through it's weak shield and blow it up instead of crippling it????
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