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| Archive through June 25, 2025 | 25 | 06/27 02:32am |
| By Paul Howard (Raven) on Wednesday, June 25, 2025 - 05:15 pm: Edit |
Luke...Stay on Target!!
I think thats the main issue with the Mudslide... -its very easy to get distracted or think Option B is now the better strategy!!
And you suddently find you have been pulled in too many directions and the Feds are stronger than you wanted.
| By Ted Fay (Catwhoeatsphoto) on Thursday, June 26, 2025 - 06:55 pm: Edit |
I did not use the Mudslide strategy. Not sure why you're talking about that. I attacked the Fed on CT7 on schedule. I captured the Hydran capital at great cost. I've made multiple capital assaults on Kzintai to reduce it's economy. That's, like, the *opposite* of the Mudslide.
Two issues have put the Coalition behind in this game.
1) William's defense play has been really very excellent.
2) My luck has been bad, and William's good, at several key battles (including SB and capital assaults).
Note that, overall, the pips on the dice average out at 3.5, as they should. But just as an example, in the last 1401 capital assault battle, out of 36 killed coalition ships William captured 3 - including a DNL, an STL, and an F6. Plus he rolled high combat numbers *and* I rolled low on the majority of rounds in the critical early rounds, so I took a lot more damage than I should have.
The critical factor, of course, is the quality of play. I haven't seen William make a mistake, whereas I've made a few. The dice just "hammer home" the nail in the coffin.
Though, to be fair, that last statement really is overly dramatic. While the Coalition are behind - and I just do not see a 3 capital knockout, they still have plenty of fighting strength. Nevertheless, I still anticipate an Alliance victory in this game. The question is how high a level that victory will be.
Then again, I've pulled bacon out of the fire before. William or Gary could still make a mistake, or the winds of luck could change. All I know is that I'm not giving up outside of a Coalition knockout or natural game end.
-T
| By William Jockusch (Verybadcat) on Thursday, June 26, 2025 - 07:24 pm: Edit |
I watched the "mudslide" game, and I still don't know what "mudslide" even is. My impression is that it was a strategy with a catchy name. But I might be missing something.
| By Ted Fay (Catwhoeatsphoto) on Thursday, June 26, 2025 - 07:30 pm: Edit |
Mudslide is a tactic wherein the Coalition saves ships and resources by NOT attacking the Hydrans or the Kzintis (other than low hanging fruit BATS). A modified version takes one, but ignores the other (other than fruit BATS).
In another variation you do not attack the Fed at all until CT10, building up as much as possible.
The idea is that you have a much larger fleet which is then poised to "Mudslide" over the Fed. Concentrate most firepower on the Fed while keeping the Kzinti and Hydran at bay. After the Fed is defeated, the other powers (though certainly tougher) can't complete, resulting in Coalition victory.
I have *never* seen Mudslide work. In theory it seems nice. In practice it does not work.
| By Paul Howard (Raven) on Friday, June 27, 2025 - 02:32 am: Edit |
Doh!!!
Sorry - somehow I confused this game with 'Its full of Stars'
My theory of Joe's Tactic is the Coalition adjust the Tempo of their attack on Hard points to maintain both a ship Advantage but also an Economic Advantage over the Alliiance.
And as Ted said - the main aspect of the idea is then to flood Federation space (ideally on turn 7) and break the Federation Economy before it's ship building gets up to speed.
If the Federation stays enough 'behind the curve', they never recover.
It has been attemped various times - but I don't think it's been proved sufficently to say it will always works (it has been attempted in various games - in some it has worked (poor Alliance luck* for example) and failed in others (Coalition Tempo goes too high).
* - The Alliance need to do enough to disrupt the Coalition - and so the Alliance Counter attacks become crucial.
Anyway - wrong game.... so sorry - wrong rambling comments from me at 4.13 pm on 24th!
| By Chuck Strong (Raider) on Friday, June 27, 2025 - 06:15 am: Edit |
Pete DiMitri is the originator of the mudslide strategy.
| By William Jockusch (Verybadcat) on Saturday, June 28, 2025 - 07:26 pm: Edit |
Hey, I'm glad to have any comments
| By Lawrence Bergen (Lar) on Monday, June 30, 2025 - 07:06 pm: Edit |
fruit BATS haha
| By Ted Fay (Catwhoeatsphoto) on Monday, June 30, 2025 - 08:13 pm: Edit |
| By William Jockusch (Verybadcat) on Tuesday, November 11, 2025 - 05:02 pm: Edit |
Alliance turn 18 combat is underway. There are a lot of back-and-forth type planet captures. Alliance is taking 1205, 1502, 1802, and 2103. NZ planets 416, 519, 2214, 3812, and 4309 have yet to be resolved. Romulans double reserved 3812 and have more than the Feds there. Alliance is stronger at the other two. Which doesn't necessarily mean the battles will turn out that way.
Kzinti are apparently getting a breather as the Coalition sent three reserves from K/Z border regions towards the Feds. The Feds will be under correspondingly more pressure next turn.
Coalition is apparently more defensive on the Hydran front, at least for the moment. The Hydrans were able to get a large fleet into Hydrax. But the Coalition has a double SB there, so they should keep it.
| By William Jockusch (Verybadcat) on Friday, November 28, 2025 - 04:03 pm: Edit |
Alliance turn 18 is done.
Battles at NZ planets 3415 and 3912 both went several rounds with quite a lot of directing. Feds lost CVL and 3CFS, all directed in form or the scout box, with one CFS captured. That's four heavy scouts. In return they killed three maulers and a C7 and inflicted maybe 12 crips.
The Coalition held both hexes, as the Klingons at 3415 were stronger than I had realized.
On the Gorn front, Gorn CMs were taking the brunt of dirdam, but the Gorns killed some D6D in return.
Feds could come under heavy attack on turn C19. They are braced for impact.
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