By Tony Barnes (Tonyb) on Friday, June 13, 2003 - 01:42 am: Edit |
Insomniac Proposal coming - you've been warned
On several occasions during the war, a local Lyran commander would need to get a certain group of ships to a specific location quickly. Sometimes to meet the deadline, it would require a shortcut...
(5xx.00) LDR Transit Agreement
During Operational Movement, the Lyran player can declare they will invoke a LDR Transit Agreement. They can then move one ship into the LDR and gain the ability to move ships through the LDR as outlined below. The ship limit listed is per phase.
5xx.1 General Procedure
If the Lyran player voluntarily interns a ship into the LDR during Operational movement, the LDR will allow them to move a given number of ships through their territory for the specified period of time. Any Lyran ships that are left in LDR space after the Transit Agreement ends are interned permanently into the LDR (unless allowed by some other rule).
5xx.2 Police Ship
If the Lyran player moves a Police Ship into the LDR, they can move 5 ships through the LDR during that Operational Movement phase.
5xx.3 Frigate or War Destroyer
If the Lyran player moves a Frigate or War Destroyer (or variants of these) into the LDR, they can move 10 ships through LDR territory during that Coalition turn.
5xx.4 Larger ships
If the Lyran player moves a DD, CL, CW, or larger ship into the LDR, they can move 15 ships through LDR territory during one complete turn (ie, the Coalition and Alliance turn). This could be used to move a Reserve fleet on the Alliance turn.
5xx.5 Cripples
If the ship being interned is crippled, the Transit Agreement is reduced to the next lower level. So, a crippled DD would allow the Lyrans 10 ships for the Coalition turn only.
5xx.6 Other Ships and Units
Aux hulls, monitors, fighters, PFs, and other non-ship units do not qualify. If the Lyrans move a DN into the LDR to be interned, the LDR will give them 1 full turns Transit and will throw a party for the Lyran Admiral and his entire family.
5xx.7 Captured Lyran Ships
The LDR were interested only in Lyran ships (so the Hydrans and Klingons couldn't normally invoke the Transit Agreement). However, if the Hydrans were to capture a Lyran ship (or the Hydrans captured then the Klingons re-captured) they could invoke the Transit Agreement at the same level.
By Joe Stevenson (Ikv_Sabre) on Friday, June 13, 2003 - 06:32 am: Edit |
"5xx.2 Police Ship
If the Lyran player moves a Police Ship into the LDR, they can move 5 ships through the LDR during that Operational Movement phase. "
This is probably too many ships for a lowly POL. Especially considering that POLS are free. I'd make it 3.
Joe
By Tony Barnes (Tonyb) on Friday, June 13, 2003 - 09:56 am: Edit |
That was my biggest issue with the rule (what a POL might buy). However, the reason I chose 5 was because the LDR were able to do really nifty stuff to their POL (ie, the trimaran'd them) - so they would find them useful beyond the ships value.
However, it may be that the LDR can build their own POLs. If so, the benefit should definitely drop.
What about POL - 3, FF/DW - 7, DD & higher 15?
By John Smedley (Ukar) on Friday, June 13, 2003 - 10:40 am: Edit |
Perhaps an option could be added for the Hydrans to buy LDR passage in some manner - For example, delivering ep with a tug (representing the delivery of Gatling Phasers).
Overall this is a neat idea. It will make the Hydran defense (and Lyran defense, if a Hydran option is added) more complicated, but that is probably a good thing.
By Joe Stevenson (Ikv_Sabre) on Friday, June 13, 2003 - 10:47 am: Edit |
"Perhaps an option could be added for the Hydrans "
Sounds reasonable.
"What about POL - 3, FF/DW - 7, DD & higher 15? "
Hmmm..
Not sure. Perhaps a little more gradation.
By Jimi LaForm (Laform) on Friday, June 13, 2003 - 10:53 am: Edit |
POL - 2 (can do 3x per turn)
FF/DW - 4 (can do 2x per turn)
DD/CL - 9
CA - 11
CC - 15
DN - 20
By Jimi LaForm (Laform) on Friday, June 13, 2003 - 11:02 am: Edit |
And, to follow it up further... if at any time there are Lyran ships that have been sent and interned to the LDR theatre AND the Hydrans have a valid supply path to the LDR AND the Hydrans send a supply tug with EP's to the LDR, they can 'buy' interned ships at a cost equal to half the compot of the ship
So in example, if the Hydrans send a tug with 10 EP's to the LDR, they can buy up to 20 compot worth of interned ships (to represent the delivery of gatling parts etc)
By Scott Tenhoff (Scottt) on Friday, June 13, 2003 - 11:08 am: Edit |
Uh, you realize in AO, if the Hydrans are kicked off the map, the Lyrans get to use LDR BATS for repairs, right?
(442.54) LDR: During any Coalition turn when there are no Hydran ships on the map, the Lyrans may buy repairs at the usual cost at the LDR Battle Stations.
By John Smedley (Ukar) on Friday, June 13, 2003 - 12:30 pm: Edit |
Scott - Yes.
My view of that rule is that it represents intimidation of the LDR by the Lyrans.
This proposal is intended to allow the Lyrans and Hydrans to "negotiate" with the LDR for passage.
By Tony Barnes (Tonyb) on Friday, June 13, 2003 - 12:32 pm: Edit |
yep - that's why I put in "unless allowed by some other rule".
Those rules are limited though - they don't allow healthy ships to move in/through.
Jimi,
If there is more levels, I'd think they need to be aligned with bi/tri-maran hulls. so...
POL - 2
FF/DW - 4
DD/CW - 6
CL/BC - 12
CA/DN - 20
The LDR doesn't really care what the ship is, just what it can be converted to (they'll always upgrade their ships to LDR specials...).
For that reason, I don't see them selling ships to anyone. Originally, I thought about having the Lyrans bribe them with EPs, but what do the LDR care about EPs? They need hulls (again going from memory, they can either build NO hulls or only POLs).
By Jimi LaForm (Laform) on Friday, June 13, 2003 - 12:40 pm: Edit |
I agree with your chart over mine... and the hydran buying ship thing was just a thought that floated into my mind.
By David Lang (Dlang) on Friday, June 13, 2003 - 02:49 pm: Edit |
remember that the LDR cannot do the CA->DN conversion (it's a major) so they would give more for a DN then for a CA
IIRC the BC is also a major so the same thing may apply
By Tony Barnes (Tonyb) on Friday, June 13, 2003 - 03:27 pm: Edit |
ahh - true! I forgot about that completely.
And heck, the LDR doesn't even have a SB (so how did they do all their fancy conversions in the first place)
By Scott Tenhoff (Scottt) on Friday, June 13, 2003 - 03:35 pm: Edit |
THe LDR has a Shipyard that can build DD+FF hulls (which means they build CW/DW hulls).
In Module C2(module C3 maybe) it lists (IIRC)
Spring: CW, ?xMP, Armed Freighters
Fall: DW, ?xMP, Armed Freighters
But remember, the LDR ALWAYS have a cap on the actual number of ships they can operate, since they are (IIRC) considered "Overgunned" in SFB terms, and the fact that their economy is so low.
By Robert Cole (Zathras) on Friday, June 13, 2003 - 03:44 pm: Edit |
Oops... wrong topic.
By Tony Barnes (Tonyb) on Saturday, June 14, 2003 - 10:54 am: Edit |
I didn't thing the LDR had a cap on their number of ships, their limiting factor was on the size (they can't make big ships).
Also, I"m fairly certain they can't produce DD/CWs (through construction). Their fleet has some, but they were captured/obtained otherwise. That would make more sense F&E wise anyway - a SB can produce FF/DWs, so it wouldn't require new rules necessarily to represent.
By Eric Stork (Merchant) on Saturday, June 14, 2003 - 11:45 am: Edit |
LDR build schedule by rules presented in Module P5
Spring: CW, MP, FSL/FSA
Fall: DW, MP, FSL/FSA
One MB per year
BATS in capital
Allowed one conversion of any type at capital
5EP from capital
Can operate on a Wartime economy even when not At War
3 free fighter factors per year
Strange thing I just noticed, Lyrans and Klingons are allowed to transfer EPs to the LDR but not the Hydrans.
By Eric Stork (Merchant) on Monday, June 16, 2003 - 12:27 am: Edit |
OK, I read through this more.
LDR can upgrade CL to BCH but not CA to DN under playtest rules. Don't know if it would change.
This chart from Tony:
POL - 2
FF/DW - 4
DD/CW - 6
CL/BC - 12
CA/DN - 20
I'd actually seperate the BC from CL and DN from CA because the BC and DN are already "converted up" from the CL/CA, especially since the LDR might not be able to do DNs in any way. The othe hull can be built by the LDR so would value low, numbers look OK.
Hydrans could buy passage or even safe haven. A Hydran fleet that agrees to hide out in the LDR until the other Hydran ships come back on map. Iffy on this, random thought.
Now what do the Klingons get?
By Tony Barnes (Tonyb) on Monday, June 16, 2003 - 11:20 am: Edit |
Yeah - the levels were set before I realized the CA->DN can't be performed.
What about
POL - 2
FF - 3
DD - 5
CL - 10
CA - 15
add 2 if the ship has already been trimaraned. Add 5 for a DN (heck add 10, 15, 20... for a DN).
Fast ships are treated as that base hull (so a CF is a CA, DNL is a DN). They LDR didn't need the extra movement.
Cripples move down to the next lower level. Carriers move up to the next higher level.
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