Archive through June 24, 2003

Star Fleet Universe Discussion Board: Federation & Empire: F&E INPUT: F&E Proposals Forum: FOLDER: Product ideas: F&E Drinking Game for Captain's Log: Archive through June 24, 2003
By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:17 pm: Edit

Robert Cole and I are trying to come up with a drinking game for F&E to hopefully get put into a Cap Log under the humor section.

Any ideas?

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:18 pm: Edit

Take 1 drink if you retreat from battle after the defender declined approach.

Take 1 drink if you decline approach.

Take 1 drink for each turn the Hydran capital has not been captured after turn 7.

By Robert Cole (Zathras) on Tuesday, June 24, 2003 - 05:19 pm: Edit

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 05:21 pm: Edit

Take one drink when the Alliance uses CEDS
Take one drink when the Coalition self-kills a cruiser or larger

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:24 pm: Edit

Coalition player takes 3 drinks each time a mauler is captured.

By Robert Cole (Zathras) on Tuesday, June 24, 2003 - 05:24 pm: Edit

Take a drink if:

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:26 pm: Edit

Chris Fant takes a drink each time he rolls a 6 in combat.

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 05:27 pm: Edit

Take a drink if your opponent has more than 150 COMPOT (you'll need it)

Take 2 drinks if your opponent rolls 50% damage

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:29 pm: Edit

heh

By Tony Barnes (Tonyb) on Tuesday, June 24, 2003 - 05:29 pm: Edit

- Take a drink every time a SFG attempt freezes nothing
- Take 3 drink every time your opponents SFG gets "Total Disaster"
- Coalition player takes a drink every time they lose a BATS
- Alliance player takes a drink every time they lose a SB

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:30 pm: Edit

Take 3 drinks if it is the the Hydran Capital.

By Tim Losberg (Krager) on Tuesday, June 24, 2003 - 05:34 pm: Edit

well, if anyone else harbors as much agression at dice as I do take a drink when you retire a die by tossing it across the room....
:)

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:43 pm: Edit

definitely.

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 05:46 pm: Edit

Take a GoldSchlagger shot if you attack the Tholians

Take a drink when you lose a Carrier with 5 or more fighter factors

Take 2 drinks when you lose an FRD

By Robert Cole (Zathras) on Tuesday, June 24, 2003 - 05:50 pm: Edit

Take a drink if:

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 05:55 pm: Edit

Take a drink if you are drunk (or not so drunk) enough to talk to your dice. To make them more "Lucky".

Take a drink if you threaten your dice with destruction if "they keep it up"

Take a drink, if you mess up your economic form

By Christopher E. Fant (Cfant) on Tuesday, June 24, 2003 - 05:56 pm: Edit

What happens if someone else threatens your dice or dice rolling hand?

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 06:06 pm: Edit

I don't know, it hasn't happened to me. Care to share with the class?

By Tim Losberg (Krager) on Tuesday, June 24, 2003 - 06:34 pm: Edit

go for the common thngs.. a good drinking game has you drinking a lot.

1 drink for eack point of ew diffrence (who cares which side is higher)
1 drink for each time you roll a 5 (2 for a 6) on the VBIR when you were trying to go low.
1 drink each time you roll a 2 (twice again for a 1) on the VBIR when you are trying to go high.
1 drink when you roll a 3 (4 on a pursuit/G/Primeteam) when capturing (2 if there is a SC2 to capture)
1 drink when you roll a 12 for a capture.

For capitol assults,
Attacker-1 drink for each ship killed (this just helps ease the pain)
Defender-1 drink for each PDU killed (what else are you going to do about it)


I'll try to think up more...

By Scott Burleson (Burl) on Tuesday, June 24, 2003 - 06:35 pm: Edit

Take a drink if you roll 1 on a survey roll.

My last game as the Hydrans, my first six survey rolls were 1,2,1,1,1,1. I will go pass out now.

By Tim Losberg (Krager) on Tuesday, June 24, 2003 - 06:39 pm: Edit

and when you roll a 1 for the B10, if you are under 5 points remaining, a drink for everypoint left after roll (the one game I almost had the thing built it took me 3 turns to get the last 2 points, thats with a C8 sacrificed)

By Scott Tenhoff (Scottt) on Tuesday, June 24, 2003 - 06:41 pm: Edit

Take a drink if your Romulan's fail when they use their Cloaks in battle

Take 2 drinks if your opponent rolls a "Breakthrough" with his marines.

By Mike Curtis (Nashvillen) on Tuesday, June 24, 2003 - 08:41 pm: Edit

Take a drink for every message on this tohic... I mean topic.

By Tim Losberg (Krager) on Tuesday, June 24, 2003 - 09:02 pm: Edit

(hic)!

By Eric Stork (Merchant) on Tuesday, June 24, 2003 - 09:56 pm: Edit

1 drink for the Kzinti player for each PF flotilla that appears in Coalition forces.
1 drink for the Lyran player for every province the Hydrans take back.
1 drink for the Hydran player every turn he is stuck in the off-map area.
1 drink for the Klingon player every turn the Lyrans screw up.
1 drink for the Federation player for every province closer to the capital the Coalition comes.
1 drink for the Romulan player every time he loses a DN.
1 drink for the Gorn player every time he faces carriers.

1 bottle for the Lyrans every turn they are cut off from the Klingons.
1 bottle for the Kzinti if they lose their capital before Federation entry.
1 bottle for the Hydrans if driven off-map with less than 25% of their fleet.
1 bottle for the Klingons if the Tholians start invading.
1 bottle for the Federation if driven off-map.
1 bottle for the Romulans if the Alliance successfully pulls off Operation Remus.
1 bottle for the Gorns if their homeworlds are ever attacked.

1 drink for everyone if someone tries the ISC pacification from Turn 1.

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