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![]() | Archive through March 03, 2005 | 25 | 03/03 11:19pm | |
![]() | Archive through May 25, 2007 | 25 | 05/25 01:25pm | |
![]() | Fleet Chart 11x17 | 44 | 10/20 11:37am | |
![]() | Master Cross-Index | 2 | 12/29 08:35am |
By Mike Ptak (Norsehound) on Friday, May 25, 2007 - 06:18 pm: Edit |
Well, the idea would be to glance at it when you're assigning your build/refit orders. Look at the OoB, determine what base hull you wish to use, then look back at the chart and cross-reference it with the year to see if it's available, and how much it costs.
I guess another way to put it is like constructing a family tree for the ship classes. Subsitutions can be noted by dotted lines, unless the ship is definately a variant of the parent ship class (helpful for using F&E as a campaign device for SFB). A different color could be used to signify that they are components of a group (carrier groups and so on).
Not sure how complex it would be, but I thought it would be something quite handy to use in making F&E faster and simpler for a rules reconstruction I'm doing on my own time. Might be a tremendous help in real F&E.
In fact, you think the 'ship geneology' might be something interesting to add at the back of new rules/ship modules for SFB?
By Dave Butler (Dcbutler) on Friday, May 25, 2007 - 06:51 pm: Edit |
You're trying too hard, I think. The OoB gives the base hull (with a couple of exceptions such as the Fed CVA), so all that's really required is to group everything by the base hull. If that's sorted by YiS, then substitution is just a matter of going "I've got a CA slot, it's Year X, so I can build anything above this line." And remembering the various limits and down substitutions, natch.
Now, in some cases it might be nice to know that a given conversion chain exists (e.g., the Kzin BC->CVL=>CVS->BCV chain). The problem with that is that there's the whole representation problem. Doing it as a graph creates the problem of finding the box with the ship name. I'll grant you that it'd look cool, but as an actual aid to the playing of the game it'd be just as much work to memorize the location on the graph of commonly sought ships as to memorize the handful of conversions that are really useful/not obvious.
A list might work, but it'd be a long list for most empires, and most of it wouldn't be used (the common stuff would quickly get memorized).
By Garth L. Getgen (Sgt_G) on Saturday, May 26, 2007 - 08:09 am: Edit |
I would like to see a chart on one of the fleet cards a list of ships by commmand rating for that race.
Garth L. Getgen
By Peter Bonfanti (Otherbonfanti) on Monday, April 06, 2009 - 11:23 am: Edit |
Does there exist a "where is that rule" index? I think I now have all of the expansion rules in one form or another, plus errata files on my computer, but it's a pain trying to find specific rules (by number) when I need to.
By Michael Tisdel (Jtisdel) on Sunday, May 15, 2011 - 09:22 pm: Edit |
Is there a cheat sheet that collects the various tables from in the body of the rules into a single place? Something with the SSC charts, ground combat charts, E&S chart, etc?
By Chuck Strong (Raider) on Monday, May 16, 2011 - 12:40 am: Edit |
I think Jason Schaff has produced these in the past -- you might check with him...
By Michael Tisdel (Jtisdel) on Monday, May 16, 2011 - 09:56 am: Edit |
Thanks for the info
By John Christiansen (Roscoehatfield) on Wednesday, September 04, 2019 - 04:24 pm: Edit |
Peter, look at the "About F&E" free download in Warehouse 23. One list connects rule names to the rule number, and another list connects rule numbers to the product.
By John Christiansen (Roscoehatfield) on Wednesday, September 04, 2019 - 04:44 pm: Edit |
I created a map using Windows Paint which blatantly shows hexes and province boundaries, planets by their sizes, bases, etc., but is editable to changes made during play (destroyed bases, new bases, or upgrades to bases, changes in territorial possession).
It's not fully complete lacking hex numbers and empire labels, but an experienced player would know what he's seeing.
The idea is to have a printable map which shows the current situation at the current game turn at the end of a day's play. Destroyed bases can be deleted, upgraded ones can be adjusted to reflect the upgrade. Captured territory can be clearly shown. You'd still have to keep track of what mobile units are where. It's just the map.
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