Archive through April 15, 2006

Star Fleet Universe Discussion Board: Prime Directive RPG: NEW KINDS OF RPG PRODUCTS: GPD Deck Plans: Archive through April 15, 2006
By Michael Powers (Mtpowers) on Thursday, April 13, 2006 - 12:38 pm: Edit

Loren: What would go on the other deck? All of the standard Gunboat systems are depicted. Perhaps there are "machinery spaces" above and below the "pressure hull" that we see, but I can't imagine that any action would happen there that needed a map. (Whatever happened would be "you hide in the machinery, roll a d20 to see how well" or "you search the machinery, roll a d20 to see how well".)

By Gary Plana (Garyplana) on Thursday, April 13, 2006 - 12:59 pm: Edit

I imagine Impulse would be on the second deck, because it sure isn't on the one shown.

By Loren Knight (Loren) on Thursday, April 13, 2006 - 01:32 pm: Edit

MP: Well, more bunks for one thing. PF's have two crew units and there is bunks for only 8 on this deck. If they are double bunks there is still four short.

Still, look at the G1 and you'll see lots of stuff missing.

By Nick G. Blank (Nickgb) on Thursday, April 13, 2006 - 01:34 pm: Edit

Impulse, crew escape pod, and other crew stations (should have a crew of 25-30ish). Landing legs/skids. Probably a lower deck, I am guessing.

But the Thunderbolt doesn't exist, does it? :)

By Todd Warnken (Toddw) on Thursday, April 13, 2006 - 01:39 pm: Edit

I'd guess Battlestations for the game system.

By Steve Cole (Stevecole) on Thursday, April 13, 2006 - 02:11 pm: Edit

Todd would be right. We're cooking a deal with them for a joint project. Nothing scheduled yet but it does look to be a fun project with a great pair of guys.

By Andy Palmer (Andypalmer) on Thursday, April 13, 2006 - 03:51 pm: Edit

Plus PFs have a flight time of 72 hours or so. Hot bunking for that long is not as big a deal. All the crew will have their own bunks on the base/PFT.

By Steve Cole (Stevecole) on Thursday, April 13, 2006 - 04:13 pm: Edit

Note that the "battlestations gunboat" is not even remotely intended to be an accurate deck plan of a Thunderbolt; just something to use in their game system.

By Loren Knight (Loren) on Thursday, April 13, 2006 - 04:36 pm: Edit

Never hoid of "Battlestations".

By Garth L. Getgen (Sgt_G) on Thursday, April 13, 2006 - 07:39 pm: Edit

Andy: I used four-man BP because they're Policemen and thus don't need to comply with Marine SOP. Also, I figure they'd take a Corpsman and/or Forensics Tech on a BP. The real reason is there simply wasn't enough crew to go around to man everything SVC/SPP said needed to be manned. I'm cheating on a couple things as is. For example, each Phaser needs a two-man crew, but I used a two-man crew to handle the pair of PH-3s. Also, I added five people with the Plus upgrade to handle the Ph-3 and Drones. SPP said they did away with adding crew with Plus refits years ago. But there was simply no other way to make it work.

Richard,

I plan to use fold-down bunks to quickly change a room from one-man to two-man quarters to accomodate the extra crew.

Gary,

See above. I could be persuaded to double-up the lowest 20 or so ranking enlisted. But that means I'd end up with four per room at max crew size.

Also, I'm building the rooms at no more than 3x4 meters, perhaps 3.0x3.5 meters. The absolute smallest I'd be willing to go is 2.5x3.5 meters, but I'd rather go up to the 8+4 deck version.


Garth L. Getgen

By Gary Plana (Garyplana) on Thursday, April 13, 2006 - 09:55 pm: Edit

Garth, you Air Force guys are spoiled!

Lessee, 3x4 meters ... the USN would put at least 12 men in that space as four stacks of bunks 3 high. All of their personal storage would be in that space, too.

In the Navy, a berthing compartment that only holds 16 crewmen is considered small. 40-60 is medium, and 90+ common on larger ships (like CVs).

By Garth L. Getgen (Sgt_G) on Thursday, April 13, 2006 - 10:28 pm: Edit

Okay, here's a sample of different idea I've tried:

http://members.cox.net/garth.getgen/POL-sides.gif

My first attempt is the third one down, 92 x 25 meters, 8 + 4 decks. The deck height is 2.5 m, roughly 8 feet. It looked like it was going to be too large -- remember the crew size was only 60 back then.

I dropped the size down to the top one, 82 x 22 m, 7 + 3 @ 2.5 m decks. That's the one I have the most work done on, and is the one I showed Nick last year at Origins.

But when the crew size increased to 100, I started the bottom one at 100 x 25.5 m, 8 + 4 @ 2.75 m (9 foot) decks. Again, even with the larger crew, it seemed too big.

Last weekend, I started the version second from the top: 90 x 24 m, 7 + 3 @ 2.75 m decks. I have the outline of all seven decks done. That might not sound like much, but it's acutally a fair amount.

They all have the same basic layout: 10x20m cargo bay on the lowest level (8x16m on the top one), staggered deck for the shuttle bay and spare shuttle storage. The gym is on second deck aft with the over-high ceiling.

The main Bridge in under the rounded bump on the forward hull. That bump is NOT the Bridge itself. Someone tried to argue that is was, but that would make the ship about 175 meters long with 12 + 6 decks!!! The Aux Con will be on the lowest deck forward hull, near the dish mount, and doubles as the main sensor room. The Main Engineering Control back by the Impulse drive doubles as the Emer Bridge.

I have one problem with SVC's art in the Scenario Book my work is based on. The drone hatch is over the shuttle bay, and I just can't figure out how to squeeze it in. I can mount the Ph-3s there, but their control room won't be right next to them the way I'd prefer.

At any rate, I'm open to comments .....


Garth L. Getgen

By Loren Knight (Loren) on Thursday, April 13, 2006 - 11:14 pm: Edit

Lower the spare shuttle and put the drone rack above it. The launching drone is then pushed forward and launched out the hatch (which is just over the shuttlebay).

The dome can the WHERE the bridge is. It doesn't have to be the entire bridge. On may Star Trek ships the dome has more than just the bridge in it. A lot of times that dome has emergency storage, the captains office, a briefing room or what ever. Alternatively it could be the sensor/scanner suite or both that and the bridge (for easy change out/upgrade).

By Garth L. Getgen (Sgt_G) on Friday, April 14, 2006 - 12:04 am: Edit

Loren,

The dome, by my calculations, is only one meter tall. Even on the mini it's roughly 0.5mm and the ship 33mm long. At 3000:1 scale, the ship is 100m long and the bump 1.5m tall. And features on minis do tend to be exagerated.

To make it tall enough to stand up in (and remember it's a dome, not flat), it'd have to be 3+ meters tall. To scale the ship up to fit, you end up with a 175 - 200 meter long "cutter". I don't think so.

I can buy that it's some sort of sensor or shield generator ... I haven't really decided what it should be. Perhaps just a raised ceiling in the bridge, which will be directly below said bump.

As to the spare shuttle ... that could be an idea if I go with an 8+4 deck design. If you noticed the two little vertical lines above the shuttle bay, just aft of the Ph-3 mounts -- that's the drone hatch if I stick with SVC's art. I'm tempted to ignore that and move the rack to the raised aft deck, above the gym. The other option is to make it so it swings up against the ceiling of the shuttle bay ... kind of a funky solution. Yet another option is to put it to one side of the shuttle bay and move the hatch from top-center down to the one-o'clock or one-thirty position of the cylinder. And I was trying SOOOO very hard to stay true to SVC's art.


Garth L. Getgen

By Garth L. Getgen (Sgt_G) on Friday, April 14, 2006 - 12:23 am: Edit

By the way, the program I'm using is FloorPlan Plus v2.0 (c) 1995 by IMSI. In theory, I can port it into FPP v3 then save it into a file that TurboCAD can read. I don't think FPP v4 or newer can read the files, tho.

Here's a screen-shot of the program, with the small POL version opened. There's a lot of "work in progress" clutter.

http://members.cox.net/garth.getgen/FPP_screen-shot.gif


Garth L. Getgen

By Loren Knight (Loren) on Friday, April 14, 2006 - 12:38 am: Edit

Oohhh, I get it. Ah-So sorry.

By Will McCammon (Djdood) on Friday, April 14, 2006 - 10:42 am: Edit

I would think the dome would just be sensor arrays, much like the top-most dome on the FJS Connie blueprints.

By Darell C. Phillips (Buships) on Friday, April 14, 2006 - 07:24 pm: Edit

content deleted

By Darell C. Phillips (Buships) on Friday, April 14, 2006 - 07:28 pm: Edit

content deleted (sigh).

By Darell C. Phillips (Buships) on Friday, April 14, 2006 - 07:55 pm: Edit


Quote:

Loren: Never hoid of "Battlestations".




Loren, Battlestations is a nifty little game that merges RPG and ship-to-ship hex combat into a single system. In order to shoot at another ship, your character is required to be at the gunnery station (not the ship's head) on a tile layout representing the ship diagram. While I have the game, I haven't played it yet (yeah, sheesh...). I'm rather surprised that it hasn't scored some awards; it should I think. Since I enjoy modifying things to work with 3D (Ken B. knows this about me), here is an engine "cube" that I scratch made as a test. As I didn't want to go further with the other ship modules, I created a short-cut by using LEGO bricks. The game designers already sell 15mm pewter figures, so I wanted to "raise the walls" so to speak on their tiles. It doesn't make the game play any better, but it is something that I wanted to tackle as a concept. The first link is the plastic engine "cube" that I scratch-made, with the LEGO brick system working as an entire game ship tile layout. In order to save SVC space on the server, just paste these into a new browser window (for that reason, plus I wasn't allowed to u/l them, k?).

http://i31.photobucket.com/albums/c385/SSTforumpics/Battlestations%203D/DARELL_ENG.jpg

http://i31.photobucket.com/albums/c385/SSTforumpics/Battlestations%203D/3D_BS2.jpg

http://i31.photobucket.com/albums/c385/SSTforumpics/Battlestations%203D/DCP_BS_BC_1.jpg

By Garth L. Getgen (Sgt_G) on Friday, April 14, 2006 - 08:28 pm: Edit

Loren, "so sorry" ... about what?? {shrug}


Garth L. Getgen

By Loren Knight (Loren) on Friday, April 14, 2006 - 09:05 pm: Edit

Garth, just goofin'. I could have infered from your previous missive that you meant it was too short. No big...

Darell: That looks fun. I'll bet you could use those for a great round of "Aweful Green Things from Outer Space."

By Darell C. Phillips (Buships) on Saturday, April 15, 2006 - 01:05 am: Edit

Loren, what with the project Garth, etc. are working on here for Prime Directive and if Steve works out something with Jeff & Jason Siadek, it looks like we might be able to have a great round of "Troubles and tribulations from the Quadrotriticale storage room", lol. I did send the Siadek brothers photos of my idea last year, but although they seemed to like it, nothing ever came of it being "officially" recognized. If I do ever get a bunch of players to try the game, I'll definately use the 3D idea for my own games at least. If you look closely, I even added a stacked upper deck that lifts off. There is even a lower deck hatch in the top room for access to the main deck.

Maybe Steve can use the concept I've started up for use with his deck plans. That leaves the perplexing question: "How many 15mm Federation figures do you have to have painted up with red shirts?" Answer: "Only a few. You'll be able to recycle them soon enough!", lol!

http://i31.photobucket.com/albums/c385/SSTforumpics/Battlestations%203D/DCP_3D_CUBE.jpg

http://i31.photobucket.com/albums/c385/SSTforumpics/Battlestations%203D/DCP_BS_BC_3.jpg

By Loren Knight (Loren) on Saturday, April 15, 2006 - 10:56 am: Edit

BTW Darell, here is the formating tag for posting links.

First a backslash then type "link" then a curly brace "{". Then type the URL of your picture, then a comma, then the alternative name for your link like "Battlestations Cube 3" (not in quotes though). Close it all with a closing curly brace "}".

This is how it should work:

DCP_3D_CUBE.jpg
DCP_BS_BC_3.jpg

This way your pics are one click away.

By Darell C. Phillips (Buships) on Saturday, April 15, 2006 - 01:44 pm: Edit

Uh, thanks Loren (insert embarrased emoticon here...). I was too focused upon the image formatting instructions, I guess. I thought I had poked around with the topurl and link, but wasn't getting that to work. If I remember from yesterday, I must have reversed the url and description info. I must learn to fasten my chin strap more securly when I don my thinking cap! :O

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