By Darren Kehrer (Kehrer1701) on Thursday, July 20, 2006 - 10:00 pm: Edit |
I know its been listed before, but who is actually working on the d6 version? I posted over on the WEG boards that d6 was still on the horizon and everyone started firing torpedoes at me. You can read here:
http://www.westendgames.com/forum/upload/showthread.php?s=f33ac33ea4953dbe5179856a33f9426b&threadid=1622
I felt like I was standing alone at the last battle. It was very frustrating.
By Darren Kehrer (Kehrer1701) on Sunday, August 06, 2006 - 04:48 pm: Edit |
D6 powers came out a while back and had a really good forcefield rules that seeemed to fit the SFU pretty well for starships.
Who ever might be writing for d6 starships at some point should talke a look.
By Darren Kehrer (Kehrer1701) on Wednesday, August 09, 2006 - 05:33 pm: Edit |
Gary: are you working on PDd6?? If not, who is?/ That way, I know who to address things to.
Thanks
By Gary Plana (Garyplana) on Wednesday, August 09, 2006 - 11:19 pm: Edit |
I have nothing to do with PD6 or PD20; I only work on GURPS and some background material, plus the computer games (like SFC-OP) which are done by third parties.
I have no idea who, if anyone, is working on PD6 -- sorry.
By Darren Kehrer (Kehrer1701) on Friday, August 11, 2006 - 07:57 am: Edit |
I just thought you might know and I didn't want to bother SVC.
By Gary Plana (Garyplana) on Friday, August 11, 2006 - 09:23 am: Edit |
For all I know, someone IS working on PD6. As I see it, though, the problem is that there have been a bunch of false starts made on the project, so as a result no announcement is going to be made until the book is close to being finished; a complete first draft arriving on SVC's desk in Amarillo, for example.
That is a guess, not a statement.
I'm certain that ADB wants this done, but finding the right person hasn't worked out. So far (crossing fingers).
By Dave Adams (Roguecop) on Friday, August 11, 2006 - 09:12 pm: Edit |
..and many of us are still waiting patiently in the wings. I was hoping for a Christmas 2006 release time or so, but we'll see.
By Dave Adams (Roguecop) on Sunday, October 22, 2006 - 02:54 am: Edit |
The fact that SFG has pushed the release date back to 2007 is good and bad all at once. We know it'll still be a while, but at least they're still working on it! *yay*
By Jamie L Herbert (Londo_X) on Monday, November 13, 2006 - 01:29 am: Edit |
I don't mean to be a jerk about this but I think this would be a relatively simple book to get done. first off the d20 version is already out and WOTC produced a conversion of D6 to d20. Converting back should be a snap, also I would say use it like d6 space/ Star Wars D6, and the source is practically written. I will say I am looking forward to this game after it comes out though I am currently running classic Star Wars and have been thinking about either running Lug Trek, PDd20orthis.
By Steve Cole (Stevecole) on Monday, November 13, 2006 - 12:53 pm: Edit |
I'm looking forward to it, too, but...
1. I cannot do it myself. I don't know gurps, d20, or d6.
2. Three different writers quit for reasons not related to the project. the fourth one hasn't been heard from in months.
3. Wholesalers have called me and said "I guess your dumping PD6 now that WEG is more or less dead" which is news to me.
I've been busy as hell with the Essen trip, the new web site, and strategic operations. I'm going to be busy as hell for the next two weeks (and if history is a guide, then some) finishing CL34. I'll look into the D6 matter THEN.
By Andy Palmer (Andypalmer) on Monday, November 13, 2006 - 01:28 pm: Edit |
Press Release from WEG
http://www.westendgames.com/html/press17.html
By Gary Plana (Garyplana) on Monday, November 13, 2006 - 04:37 pm: Edit |
I never realizd it until just now -- I just looked around on that website -- but PD1 used the same die rolling convention that D6 does: "if you roll a 6, reroll the die and add it to the total, etc".
Out of curiousity, are there any D6 players who own any of the old PD1 books? By PD1, I am referring to the PRIME DIRECTIVE books published back in 1995-1997.
I'd be interested in hearing how compatible the game engines are!
(And by the way, that WEG press release is dated 2003. I don't know if it is applicable any longer.)
By Andy Palmer (Andypalmer) on Monday, November 13, 2006 - 10:57 pm: Edit |
Gary - LOL! That's what I get for doing a quick search at work and find something that, at a glance, looks like it matches the info that SVC posted.
By Richard Wells (Rwwells) on Tuesday, November 14, 2006 - 12:57 am: Edit |
Gary: D6 rerolls just the "wild die;" the remaining dice are unchanged. Then all the dice are summed and compared to a target number, unless the "wild die" forces something weird to happen. PD1 used a success counting system along the lines of Shadowrun or Vampire. The two designs differ greatly.
By Jamie L Herbert (Londo_X) on Tuesday, November 14, 2006 - 01:45 pm: Edit |
If this is the problem, What the heck, let me throw my hat in the ring to write her. I have written numerous reviews for RPG.net (under my real name Jamie Herbert,) and have written some for Savage worlds (a fan Based Firefly supplement, and an as yet produced Savage tale module set in the 1960's As for knowledge of D6, I am currently running Star Wars 2nd ed revised (WEG) and know d6 like the back of my hand, and d20, I just got out of a D&D3e campaign with a GM who loved his tactics way too much, I am a member of the RPGA (mostly to help the game shop I used to work for) and My campaign before that was the AGOT d20, Plus I own PD1, and PD d20, (not as crazy about gurps, but somehow I did pick up Gurps Klingons) I could write a sample chapter, If you are still looking for somone to do this, just slip me the guidelines.
As for West end going "belly up" I have been unable to raise them when I tried to place an order last month, so I don't know what is going on there.
By Gary Plana (Garyplana) on Tuesday, November 14, 2006 - 02:14 pm: Edit |
Jamie, no. The problem with getting PD6 into print is, as SVC said a few posts ago, people bailing on the project after being hired.
It has nothing to do with PD1 at all, that was just a random observation I made.
If you are interested, then you should email SVC at designer@starfleetgames.com and talk to him directly.
By Darren Kehrer (Kehrer1701) on Tuesday, November 14, 2006 - 06:50 pm: Edit |
Let me add my 2 cents as well. As I am manager at a game store, I constantly hear the wishful thinking that PDd6 would get a writer and go forward to completion. There use to be a d6 PD yahoo group that one of the previous writers used as a sounding board. It was good stuff. My understanding is that WEG had been having issues, but I have not heard any concrete info. The sad thing is, the only real way to get the d6 rules (atleast the "current" ones) is by way of one of the d6 core books published by WEG: Fantasy, Adventure, or Space (3 different books).
Echoing what was said before: d6 space plus d6 space ships, plus PD universe should be a good start. What would be left is meshing the three. There were some things set in the d6 rules system that would need to be modified in order to "accurately" reflect the way things work in the SFU.
By Steve Cole (Stevecole) on Tuesday, November 14, 2006 - 07:17 pm: Edit |
Let me say what I said before. I'm kinda busy but when I get a chance to "look into" the D6 project I will do so.
By Darren Kehrer (Kehrer1701) on Tuesday, November 14, 2006 - 10:18 pm: Edit |
SVC: I know your busy, I was just adding my thoughts. It wasn't intended as anything other than support. No problems here.
By Dave Adams (Roguecop) on Thursday, November 16, 2006 - 04:54 am: Edit |
I played/GM'ed D6 SW:RPG for a long, long time (in a galaxy far, far away?) . It is not a difficult system to work with in any way whatsoever, especially if we compare it to, say, SFB? I know the writer's bailing-out on SVC is not his fault, but I am dismayed that someone responsible hasn't stepped up to the plate on this. There are tons of sources on the 'net for someone who has no familiarity with the system, and for those with familiarity, this project should be a piece of cake (comparatively to other game systems). It's easier than d20, for that matter.
Anyway, best of luck to SVC as he tackles this Juggernaut of publishing issues. My game group will wait patiently for PD:D6.
By F. Douglas Wall (Knarf) on Thursday, November 16, 2006 - 06:13 pm: Edit |
Andy: I don't know if you noticed, but that press release you linked to was dated 2003.
For those comparing D6 to the PD1 system, while both used six-sided dice pools, D6 uses Attribute + Skill, while PD1 used the average of the two values. Also, in PD1, only the highest die counted, whereas D6 adds all the dice together.
I could go on, but I'm probably boring those of you who were even mildly interested.
With all the delays on this project, I developed a working knowledge of the D6 System (already being proficient in GURPS) and put together a conversion. I converted all the races, got a working method of converting weapon damages, and got a good start on the academy packages in the main book. If writer #4 doesn't work out, I would definitely be interested in the project.
By F. Douglas Wall (Knarf) on Friday, December 08, 2006 - 10:24 pm: Edit |
The new D6 System has only a passing resemblance to the old Star Wars RPG. They've got a fully loaded advantage, flaw and special ability system, a wound point system exists alongside the old wound level system, and a number of other changes.
D6 Space includes a system called Metaphysics, which is basically the Force with the serial numbers filed off. The D6 psionics system saw print in D6 Adventure, and I would recommend it to model the psionics in the SFU.
By Dave Adams (Roguecop) on Monday, January 22, 2007 - 11:35 pm: Edit |
New front page on Star Fleet Games says PD D6 still coming in 2007...
Hope springs eternal!
By Darren Kehrer (Kehrer1701) on Thursday, January 25, 2007 - 05:55 pm: Edit |
At one point, I read the writer was trying to be found who was working on this. Did he ever get located?? Where does the d6 version stand??
Thanks!
By Steve Cole (Stevecole) on Thursday, January 25, 2007 - 06:07 pm: Edit |
Dead in the water, but bailing out the hulk.
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