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Star Fleet Universe Discussion Board: Prime Directive RPG: General Discussions
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Messages in this topic are retained for one year, unless the number of posts exceeds 1250. If that occurs, then messages may be deleted until there is a month's worth of expansion left.
By Randy Blair (Randyblair) on Monday, June 16, 2014 - 10:14 pm: Edit

One hex or one Empire?

By Steve Cole (Stevecole) on Monday, June 16, 2014 - 11:06 pm: Edit

Hex

By Loren Knight (Loren) on Tuesday, June 17, 2014 - 10:21 am: Edit

A project Dale Fields and I discussed was to match the location of various APOD things with an F&E hex.

By Jeff Wile (Jswile) on Tuesday, June 17, 2014 - 02:46 pm: Edit

Module F1 defined a F & E hex as having one thousand "useful"places.. the article about the Federation Express Corporation changed it by characterizing the federationas having 278,000 useful plces and wenta step further by sayng the federation registry had 180,000 inhabited locations if memory serves me correctly...

That would make the ratio of inhabited places to total useful places about 180,000/278,000.

Just how how many of these traveler hexes were you goung to divide a f&e hex into?

By Randy Blair (Randyblair) on Tuesday, June 17, 2014 - 03:00 pm: Edit

Just one, like this baseline one.

What is contained within it, is all of those items that are of a MILITARY interest, which I would think would be significantly less than the "useful" places the published products suggest.

By Randy Blair (Randyblair) on Tuesday, June 17, 2014 - 04:20 pm: Edit

SVC, email sent with Hex 1004 as an quasi-complete example. There are 1158 more just like it, except on coffee stained 20 year old paper. (Transition to electronic, typewritten form has been painfully slow.)

By Ken Rodeghero (Ken_Rodeghero) on Monday, June 23, 2014 - 01:21 pm: Edit

SVC and Jean,

Any chance that ADB will participate in Free RPG Day again in the future? I miss seeing your entry on the table when I go snag my Free RPG Day swag.

Thanks,

Ken

By Jean Sexton (Jsexton) on Monday, June 23, 2014 - 03:20 pm: Edit

Ken, someday when we get caught up a bit more. :)


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