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![]() | Archive through September 14, 2002 | 25 | 09/18 05:52pm |
By Alex Chobot (Alendrel) on Saturday, September 14, 2002 - 11:02 pm: Edit |
Economic: Job tables for race specific/common occupations.
By Steve Cole (Stevecole) on Monday, September 16, 2002 - 10:13 am: Edit |
Noted.
By Hugh Bishop (Wildman) on Tuesday, September 17, 2002 - 05:07 pm: Edit |
One thing that was missing from the Core book is the expected life spans of the different races. Although some clues are shown by early maturity, extended lifespan, or short lifespan. No base level is available, at least as far as I have seen. For instance, how has 23rd century medical tech extended human life-spans etc.
Also are you taking submissions on the above subjects?
By Gary Plana (Garyplana) on Tuesday, September 17, 2002 - 06:42 pm: Edit |
This is one of those things that is spelled out between the lines, so to speak. The game mechanics for GURPS defines that a normal human is mature at 18, middle-aged at 50, and old at 70.
So if advantages or disadvantages that affect aging are not taken, the above numbers are correct for all species. For the races that have them in their Racial Template, then the numbers shift for the entire race per the advantages/disads.
By Hugh Bishop (Wildman) on Wednesday, September 18, 2002 - 05:52 pm: Edit |
you mean that there has been no improvement to human lifespan despite the advances in Med-tech in the future. heck we are near doing it today. At any rate just curious.
By Loren Knight (Loren) on Wednesday, September 18, 2002 - 09:08 pm: Edit |
Ya I would think the numbers should be Mature at 18, middle aged at 60, old at 80 and life expectency of 110 to 125.
By Robert Merkamp (Rdm) on Wednesday, September 18, 2002 - 09:09 pm: Edit |
I would bet in three centuries we might see some significant increases at the way we're going
By Robert Gilson (Bobcat) on Wednesday, September 18, 2002 - 10:05 pm: Edit |
Actually GURPS takes that into account with the medical rules but the genetic changes have not happened. Same maturity just that medical advances on high tech worlds allows for much longer life spans.
By Matthew Pulido (Talison) on Thursday, September 19, 2002 - 12:29 am: Edit |
Right. Because the lifespan only indicates when you have to start making age rolls to see if your attributes decrease. You only die of old age if one of your attributes reaches 0 due to an age roll.
Depending on game world, technology and magic can make the rolls easier, stop the need for them, or improve an attribute. All depends on the world and how the medicine works.
By Alex Chobot (Alendrel) on Thursday, September 19, 2002 - 12:42 am: Edit |
In other words, one of those many details that just would not fit into the mainbook. Basic Set has the ful aging rules (and CII has a few more, IRIC). They'll prob make it into a future MP someday.
By Matthew Pulido (Talison) on Thursday, September 19, 2002 - 01:50 am: Edit |
Yeah, basically.
And as good as the main GPD book is, it does use the Gurps Lite Rules. Nothing wrong with that, but the Gurps Basic set would offer a lot of additional info that can help. It just explains everything in a more detailed manor.
Personally, I don't go for all the advanced rules in the Basic set. I go use somewhere in between the Gurps Lite and Gurps Basic Set rules.
By Hugh Bishop (Wildman) on Thursday, September 19, 2002 - 03:02 pm: Edit |
Well perhaps when the Racial sourcebooks are done, they might include a section of "the level of medicine" similar to the tech levels, as part of the data.
By Matthew Pulido (Talison) on Thursday, September 19, 2002 - 03:27 pm: Edit |
That's what I would expect.
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